Difference between revisions of "MPK Pr.12412P"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from | + | During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from Project 12412 was named the "Molniya-2", or per its NATO reporting name, the Pauk class. The Molniya-2 was based on the larger Project 1241 Molniya-1 (NATO reporting name: Tarantul class) corvettes, being a lighter anti-submarine variant of the Molniya hull. '''Pr.12412P''' is a semi-official designation applied to the initial prototype, which used the larger M-507A diesel engines from the Pr.1241 Molnyia-1 corvette, giving it a small increase in engine power and top speed over the [[MPK Pr.12412|production variant]]. |
− | + | Introduced in [[Update "Wind of Change"]], the '''{{Specs|name}}''' (Molnyia-2) bolsters an already incredible line-up of coastal vessels at that rank of the Soviet tech tree. Joining the likes of other formidable vessels of similar tonnage such as its sister [[MPK Pr.12412]] in the tech tree and the powerful [[SKR-7]], the "Molnyia-2" brings more to the table than some of its contemporaries. The Pr.12412 has access to a rapid firing autoloaded 76 mm turret with access to two kinds of HE shells, including a HE-VT proximity-fuse shell for dealing with aerial targets (with the help of its radar-aided fire control system), along with a rotary AK-630 CIWS in the rear for dealing with closer and lower flying targets by filling the air with lead at 5,000 RPM. The diverse armament does not end there, as the Pr.12412 also has access to mortars, depth chargers, and decent torpedos all at once, making it a true "jack of all trades, yet master of none" for its class. One must be cautious when playing the Pr.12412 due to its sub-par armour (which becomes even more useless when uptiered to face bluewater destroyers), and to not be too trigger happy with the AK-630 CIWS due to its tendency to jam under sustained fire, and its insane rate of fire depleting ammo supplies very quickly when left unchecked. | |
== General info == | == General info == |
Latest revision as of 11:05, 11 March 2024
This page is about the Soviet motor torpedo gun boat MPK Pr.12412P. For the regular version, see MPK Pr.12412. |
Contents
Description
During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from Project 12412 was named the "Molniya-2", or per its NATO reporting name, the Pauk class. The Molniya-2 was based on the larger Project 1241 Molniya-1 (NATO reporting name: Tarantul class) corvettes, being a lighter anti-submarine variant of the Molniya hull. Pr.12412P is a semi-official designation applied to the initial prototype, which used the larger M-507A diesel engines from the Pr.1241 Molnyia-1 corvette, giving it a small increase in engine power and top speed over the production variant.
Introduced in Update "Wind of Change", the MPK Pr.12412P (Molnyia-2) bolsters an already incredible line-up of coastal vessels at that rank of the Soviet tech tree. Joining the likes of other formidable vessels of similar tonnage such as its sister MPK Pr.12412 in the tech tree and the powerful SKR-7, the "Molnyia-2" brings more to the table than some of its contemporaries. The Pr.12412 has access to a rapid firing autoloaded 76 mm turret with access to two kinds of HE shells, including a HE-VT proximity-fuse shell for dealing with aerial targets (with the help of its radar-aided fire control system), along with a rotary AK-630 CIWS in the rear for dealing with closer and lower flying targets by filling the air with lead at 5,000 RPM. The diverse armament does not end there, as the Pr.12412 also has access to mortars, depth chargers, and decent torpedos all at once, making it a true "jack of all trades, yet master of none" for its class. One must be cautious when playing the Pr.12412 due to its sub-par armour (which becomes even more useless when uptiered to face bluewater destroyers), and to not be too trigger happy with the AK-630 CIWS due to its tendency to jam under sustained fire, and its insane rate of fire depleting ammo supplies very quickly when left unchecked.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 87 | 51 | |
RB/SB | |||
Upgraded | 65 | 38 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
HE OF-62 | HE* | 10 | 10 | 10 | 10 | 10 | 10 |
HE ZS-62 | HE-VT | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
HE OF-62 | HE* | 980 | 5.9 | 0 | 0.1 | 616 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
HE ZS-62 | HE-VT | 980 | 5.9 | 0 | 0.1 | 400 | 8 | 739.2 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
- Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEF-T* | 3 | 3 | 3 | 3 | 3 | 3 | |
HEF-I* | 4 | 4 | 4 | 4 | 4 | 4 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-T* | 900 | 0.39 | 0 | 0.1 | 17.86 | 79° | 80° | 81° | ||||
HEF-I* | 900 | 0.39 | 0 | 0.1 | 75.46 | 79° | 80° | 81° |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Good speed for its size
- Fast-firing guns
- Good at capturing and contesting points
- Gets coastal ship spawn
- Good AA platform
Cons:
- No Armour
- Weak against destroyers and bigger ships
- Small ammo storage
- Gets put into many bluewater battles
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |
USSR premium ships | |
---|---|
Motor torpedo boats | G-5 (ShVAK) · Pr.123K (A-10bis) |
Motor gun boats | TKA-412 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | MPK Pr.12412P |
Armoured gun boats | MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204 |
Sub-chasers | MPK Pr.122bis |
Frigates | Rosomacha |
Destroyers | Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy |
Light cruisers | Murmansk · Kerch · Zheleznyakov |
Battleships | Marat |