Difference between revisions of "M60 AMBT"

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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|market=items_M60 AMBT (USA)
 
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{{main|M256 (120 mm)}}
 
{{main|M256 (120 mm)}}
  
The M256 is the same cannon that is used on the [[M1A1 Abrams|M1A1]] and [[M1A2 Abrams]]. The main item that differentiates this cannon from the M1A2's is the round. The M60 AMBT has the "KE-W" APFSDS round which has very high penetration for its BR. The round can be reliably shot centre mass and penetrate most opponents it faces, excluding the top BR tanks in a full uptier. 583 mm at 0° point-blank is an extremely potent round for most engagement ranges you will experience. The AMBT Also has access to the M830 HEAT-FS round which can be useful for killing lightly armoured vehicles and destroying some map obstacles such as buildings or trees. The M60 AMBT also has decent gun handling up its sleeve, it is not the fastest at the BR but it can definitely compete. The vehicle shares the same reload as similar 120 mm and 105 mm cannons: 8.7s reload stock, 7.7s reload maxed crew, 6.7s reload with an aced crew.
+
The M256 is the same cannon that is used on the [[M1A1 Abrams|M1A1]], [[M1A1 HC]], and [[M1A2 Abrams]]. The main item that differentiates this cannon is the round. The M60 AMBT has the "KE-W" APFSDS round which has extremely high penetration for its BR. The round can be reliably shot centre mass and penetrate most opponents it faces, even able to pen the top bracket tanks in a full uptier. 583 mm at 0° point-blank is an extremely potent round for most engagement ranges you will experience, close to the penetration rate of M829A1 at 598 mm at point-blank range and is higher than some top rank vehicles. The AMBT also has access to the M830 HEAT-FS round which can be useful for destroying lightly armoured vehicles and destroying some map obstacles such as buildings or trees. The M60 AMBT also has good gun handling up its sleeve, essentially being on par with top rank MBTs. The vehicle shares the same reload as most other Patton tanks armed with the 105 mm cannon: 8.7s reload stock, 7.7s reload maxed crew, 6.7s reload with an aced crew.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M256 (120 mm)/Ammunition|M830, KE-W}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
| KE-W || APFSDS || 583 || 579 || 569 || 556 || 542 || 528
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M830 || HEATFS || 1,140 || 13.1 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77°
 
|-
 
| KE-W || APFSDS || 1,585 || 4 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{{:LW25 (25 mm)/Ammunition|HEDP}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || HEDP || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Default || HEDP || 405 || 0.14 || 0.05 || 0.1 || 26.88 || 62° || 69° || 73°
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 900 (200) || 900 || -4°/+60° || -95°/+160°
+
| Pintle || 1,000 (200) || 1,101 || -4°/+60° || -95°/+160°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 5,950 (200) || 941 || N/A || N/A
+
| Coaxial || 6,000 (200) || 941 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The M60 AMBT, excels as a tank which is able to defend cap zones and destroy foes at far ranges. However, it lack's protection which other MBT's have. The main weakness of the M60 AMBT is, the armour and pure size of it. All enemy tanks which it engages within combat, are able to penetrate it with ease.
+
The M60 AMBT excels as a tank which is able to defend cap zones and destroy foes at far ranges. However, it lacks the protection of other MBTs. The main weaknesses of the M60 AMBT are the armour and pure size of it. All enemy tanks which it engages within combat are able to penetrate it with ease.
  
The cannon is the same cannon which you find in the '''''[[M1A2_Abrams|M1A2]]''''', It offers great penetration, able to penetrate the toughest of foes. It's armour is that of a '''''[[M60A3_TTS|M60's]]''''' It also shares the same platform as the '''''[[M60A3_TTS|M60's.]]''''' It's a tall, high profile tank, which can be seen with ease. However, an advantage of this is it's able to see over objects which most MBT's cant see over, due to their sleek low profile designs.
+
The cannon is the same cannon which you find on the [[M1A1_Abrams|M1A1]], [[M1A1 HC]], and [[M1A2 Abrams|M1A2]]. It offers great penetration, able to penetrate the toughest of foes. Its armour is that of an '''''[[M60A3_TTS|M60s]]'''''. It also shares the same platform as the '''''[[M60A3_TTS|M60s]]'''''. It's a tall, high profile tank, which can be seen with ease. However, an advantage of this is it's able to see over objects which most MBTs can't see over, due to their sleek low profile designs.
  
The M60 AMBT offers thermal sights, which allow it to spot the heat source of the enemy tanks, additionally it has a 25 mm LW25 grenade launcher which can cause major damage to critical parts of the enemy. Using it's 25 mm HE grenades to knock out the enemy tank cannons and de track them preventing them from escaping to safety. To get the best out of this tank, at long range, use the 120 mm cannon to snipe them to do this setup an ambush, watching their cap zones, engage thermal sights and await for the them to come. At close and medium ranges use the map and sneak up on the enemy foes, using the thermal sights to gain your advantage.
+
The M60 AMBT offers thermal sights, which allow it to spot the heat source of the enemy tanks, additionally it has a 25 mm LW25 grenade launcher which can cause major damage to critical parts of the enemy. Using its 25 mm HE grenades to knock out the enemy tank cannons and de-track them preventing them from escaping to safety. To get the best out of this tank, at long range, use the 120 mm cannon to snipe them to do this setup an ambush, watching their cap zones, engage thermal sights and await for the them to come. At close and medium ranges use the map and sneak up on the enemy foes, using the thermal sights to gain your advantage.
  
 
===Handling air threats===
 
===Handling air threats===
  
 
To defeat these threats, scan the skies with the thermal sight and you will see the heat source of them. If they are approaching you or have fired a missile - pop smoke and withdraw, await for your SPAA to shoot them down, make sure to tag them on the map!
 
To defeat these threats, scan the skies with the thermal sight and you will see the heat source of them. If they are approaching you or have fired a missile - pop smoke and withdraw, await for your SPAA to shoot them down, make sure to tag them on the map!
If the helicopter is close, shoot it with your main 120 mm cannon a single hit will see the tail drop of it. Now if the helicopter is right on top of you or within in machine gun range, use the 25 mm grenade launcher which will be able to bring it down with a few well placed busts. Aim, for the flight deck and engine compartment.
+
If the helicopter is close, shoot it with your main 120 mm cannon a single hit will see the tail drop of it. Now if the helicopter is right on top of you or within in machine gun range, use the 25 mm grenade launcher which will be able to bring it down with a few well placed bursts. Aim, for the flight deck and engine compartment. The M3P heavy machine gun also has a very fast fire rate which can deter enemy aircraft.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Has the third highest penetrating APFSDS round in the game (After the M829A1 and DM53) , allowing effective engagement of any target from the front.
+
* High penetrating APFSDS round, allowing effective engagement of any target from the front.
 
* Has much higher mobility than the other M60 series tanks, making it much more pleasant to play.
 
* Has much higher mobility than the other M60 series tanks, making it much more pleasant to play.
 
* Has a 25 mm autocannon on the turret roof, allowing easier engagement of low-flying helicopters.
 
* Has a 25 mm autocannon on the turret roof, allowing easier engagement of low-flying helicopters.
 
* Is protected on the sides by composite screens and slat armour which can protect against HEAT projectiles and low-penetration autocannons, though it should not be relied upon.
 
* Is protected on the sides by composite screens and slat armour which can protect against HEAT projectiles and low-penetration autocannons, though it should not be relied upon.
* No ammunition is located in the turret bustle, which means shots to the turret will almost never kill it in one shot.
+
* No ammunition is located in the turret bustle, which minimizes ammo detonation risk upon a turret hit.
* Has good gunner and commander Thermal optics (800x600)
+
* Has good 2nd generation gunner and commander Thermal optics (800x600)
 
+
* Quick gun handling
  
 
'''Cons:'''
 
'''Cons:'''
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* The commander's cupola is very large and the 25 mm gun is mounted high above the turret, and they will often give away your position, especially when trying to go hull down or when cresting a hill or ridge.
 
* The commander's cupola is very large and the 25 mm gun is mounted high above the turret, and they will often give away your position, especially when trying to go hull down or when cresting a hill or ridge.
 
* Relatively tall silhouette, enemies have no problem identifying and spotting you.
 
* Relatively tall silhouette, enemies have no problem identifying and spotting you.
 +
* Reloads slower than other tanks armed with 120 mm guns
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60a3_slep Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m60a3_slep Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
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* [[M60 (Family)]]
 
* [[M60 (Family)]]
 
;Vehicles equipped with the same gun
 
 
* [[M1A1 Abrams]]
 
* [[M1A2 Abrams]]
 
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Latest revision as of 09:57, 11 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the gift American medium tank M60 AMBT. For other versions, see M60 (Family).
M60 AMBT
us_m60a3_slep.png
GarageImage M60 AMBT.jpg
ArtImage M60 AMBT.png
M60 AMBT
AB RB SB
10.0 10.0 10.0
Class:
Show in game
MARKET

Description

The M60 AMBT is a gift rank VII American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Starfighters" as a reward for World War Mode Season 3: Road to the West.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

Armour type:

  • Cast homogeneous armour - The main armour of the turret and hull.
  • Rolled homogeneous armour - Engine deck and engine compartment rear, additional armour panels (upper and lower glacis).
  • Structural steel - Slat armour, fenders, storage boxes.
  • Gun steel - All gun barrels.
  • Composite screens - Side skirts.
Armour Front (Slope angle) Sides Rear Roof
Hull 108 mm (65°) Upper Glacis
137 mm (52°) Lower Glacis
117 mm (55°) Lower Glacis (Bottom)
114 mm Turret Ring Guard
36 - 70 mm Sides
50.8 mm Turret Ring Guard
25 mm Engine Compartment Rear
40 mm Rear
28 mm Lower Rear
50.8 mm Turret Ring Guard
36 mm Driver's Compartment
20 mm Engine Deck
Turret 230.9 mm Front Sides
76.2 mm Below and Above Mantlet
127 mm Gun Mantlet (Inner)
50.8 mm Gun Mantlet (Outer)
53.8 - 230.9 mm Right Side
49.8 - 215.9 mm Left Side
57 mm Turret Bustle Rear
25.4 mm Lower Rear and Bustle Underside
48 mm Front
25.4 mm Rear
Cupola 35 mm (Various Angles) Front
35 mm (Various Angles) Mantlet
26 mm 26 mm 30 mm
Additional
Armour
6.35 mm Turret Front (Around Mantlet)
25 mm Upper and Lower Glacis
65 mm Composite Screens Side skirts
10 mm Slat Armour Turret Sides
6.35 mm Front and Rear Track Guards
10 mm Slat Armour Turret Rear 25.4 mm Autocannon Platform

Notes:

  • The additional armour does not cover the entire face of the surface it is located on
  • All Suspension Parts - 20 mm
  • Tracks - 30 mm
  • Turret Ring - 50.4 mm
  • Fenders - 4 mm
  • Storage boxes (4 mm) are mounted on top of the fenders

Mobility

Speedforward / back
AB65 / 16 km/h
RB and SB58 / 15 km/h
Number of gears6 forward
2 back
Weight54.5 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB42.0 hp/t
RB and SB22.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 16 54.5 1,860 2,290 34.13 42.02
Realistic 58 15 1,061 1,200 19.47 22.02

Modifications and economy

Repair costBasic → Reference
AB4 444 → 6 612 Sl icon.png
RB4 284 → 6 374 Sl icon.png
SB5 227 → 7 777 Sl icon.png
Total cost of modifications208 500 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: M256 (120 mm)

The M256 is the same cannon that is used on the M1A1, M1A1 HC, and M1A2 Abrams. The main item that differentiates this cannon is the round. The M60 AMBT has the "KE-W" APFSDS round which has extremely high penetration for its BR. The round can be reliably shot centre mass and penetrate most opponents it faces, even able to pen the top bracket tanks in a full uptier. 583 mm at 0° point-blank is an extremely potent round for most engagement ranges you will experience, close to the penetration rate of M829A1 at 598 mm at point-blank range and is higher than some top rank vehicles. The AMBT also has access to the M830 HEAT-FS round which can be useful for destroying lightly armoured vehicles and destroying some map obstacles such as buildings or trees. The M60 AMBT also has good gun handling up its sleeve, essentially being on par with top rank MBTs. The vehicle shares the same reload as most other Patton tanks armed with the 105 mm cannon: 8.7s reload stock, 7.7s reload maxed crew, 6.7s reload with an aced crew.

120 mm M256 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 8.71 7.70 7.10 6.70
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M830 HEATFS 480 480 480 480 480 480
KE-W APFSDS 583 579 569 556 542 528
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M830 HEATFS 1,140 13.1 0.05 0.1 2.36 65° 72° 77°
KE-W APFSDS 1,585 4 - - - 78° 80° 81°

Ammo racks

Ammo racks of the M60 AMBT
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 26 (+14) 11 (+29) (+39) No

Notes:

  • Rack 3 is the first order ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • If you pack 26 (+14) shells, the rack depletion order will be 3 - 2.

Additional armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition300 rounds
Belt capacity300 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate251 shots/min
Vertical guidance-5° / 28°
Main article: LW25 (25 mm)
25 mm LW25 Turret rotation speed (°/s)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced
Arcade 300 (300) 251 -5°/+28° ±180° N/A 29 40 48 53 56
Realistic 18 21 26 28 30

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEDP 36 36 36 36 36 36
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEDP 405 0.14 0.05 0.1 26.88 62° 69° 73°

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 101 shots/min
Vertical guidance-4° / 60°
Horizontal guidance-95° / 160°
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
12.7 mm FN M3P
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 1,101 -4°/+60° -95°/+160°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (200) 941 N/A N/A

Usage in battles

The M60 AMBT excels as a tank which is able to defend cap zones and destroy foes at far ranges. However, it lacks the protection of other MBTs. The main weaknesses of the M60 AMBT are the armour and pure size of it. All enemy tanks which it engages within combat are able to penetrate it with ease.

The cannon is the same cannon which you find on the M1A1, M1A1 HC, and M1A2. It offers great penetration, able to penetrate the toughest of foes. Its armour is that of an M60s. It also shares the same platform as the M60s. It's a tall, high profile tank, which can be seen with ease. However, an advantage of this is it's able to see over objects which most MBTs can't see over, due to their sleek low profile designs.

The M60 AMBT offers thermal sights, which allow it to spot the heat source of the enemy tanks, additionally it has a 25 mm LW25 grenade launcher which can cause major damage to critical parts of the enemy. Using its 25 mm HE grenades to knock out the enemy tank cannons and de-track them preventing them from escaping to safety. To get the best out of this tank, at long range, use the 120 mm cannon to snipe them to do this setup an ambush, watching their cap zones, engage thermal sights and await for the them to come. At close and medium ranges use the map and sneak up on the enemy foes, using the thermal sights to gain your advantage.

Handling air threats

To defeat these threats, scan the skies with the thermal sight and you will see the heat source of them. If they are approaching you or have fired a missile - pop smoke and withdraw, await for your SPAA to shoot them down, make sure to tag them on the map! If the helicopter is close, shoot it with your main 120 mm cannon a single hit will see the tail drop of it. Now if the helicopter is right on top of you or within in machine gun range, use the 25 mm grenade launcher which will be able to bring it down with a few well placed bursts. Aim, for the flight deck and engine compartment. The M3P heavy machine gun also has a very fast fire rate which can deter enemy aircraft.

Pros and cons

Pros:

  • High penetrating APFSDS round, allowing effective engagement of any target from the front.
  • Has much higher mobility than the other M60 series tanks, making it much more pleasant to play.
  • Has a 25 mm autocannon on the turret roof, allowing easier engagement of low-flying helicopters.
  • Is protected on the sides by composite screens and slat armour which can protect against HEAT projectiles and low-penetration autocannons, though it should not be relied upon.
  • No ammunition is located in the turret bustle, which minimizes ammo detonation risk upon a turret hit.
  • Has good 2nd generation gunner and commander Thermal optics (800x600)
  • Quick gun handling

Cons:

  • Has a stock HEATFS round with the APFSDS round as a Tier III modification; HEATFS can be useful but is generally less effective and versatile than APFSDS.
  • Lacks useful armour such as composite or spaced armour: just about any shell that hits it is going to penetrate except for low-penetration autocannons from the front.
  • Has a very large and weak mantlet which is able to be penetrated by high-penetration autocannons, such as those on the CV90 series; the turret ring is a target for even weak autocannons.
  • Despite the much more powerful engine when compared to earlier M60s, the AMBT still does not have the mobility of the other MBTs at its BR.
  • The commander's cupola is very large and the 25 mm gun is mounted high above the turret, and they will often give away your position, especially when trying to go hull down or when cresting a hill or ridge.
  • Relatively tall silhouette, enemies have no problem identifying and spotting you.
  • Reloads slower than other tanks armed with 120 mm guns

History

In 2011, the Turkish company StandartBio proposed a large-scale modernization program for outdated M60 tanks. The program was called the Affordable Main Battle Tank (AMBT) and was aimed to increase combat effectiveness of M60 tanks to a level roughly equivalent to modern main battle tanks. The main changes of this modernization were a new 1200 hp diesel engine, a modern fire control system with a ballistic computer and independent stabilization of the aiming line through a digital gunner's sight, as well as a new smooth-bore M256 120-mm gun. The tank's protection also increased slightly by installing solid hull side screens and tower slat screens. In addition, the tank received an electric turret drive, new surveillance optics, and a 25-mm automatic cannon in the commander's turret. The AMBT modernization program was designed entirely for foreign operators of the M60 from several countries in Africa and Southeast Asia.

- From Devblog

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See also

Vehicles equipped with the same chassis

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT