Difference between revisions of "BTR-80A"

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(I have added some specs of the armour and added to the basic description.)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
+
The '''{{Specs|BTR-80}}''' is a rank {{Specs|V}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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''The armour is generally good enough to survive 7mm AP bullets, although they pay penetrate the rear of the vehicle. The front 90° arc is also partially resistant in the most part to some 50. calibre bullets, but this is not enough to rely on. The engine modules are small and close to the floor of the vehicle, so are less likely to take damage than those of other comparable tanks. On the other hand, much of the crew in the front of the front of the vehicle are close enough together to make sure that a hit to the front of the tank causes at least 2 of the 3 crew to be knocked out. Ammunition behind the gunner in a similar layout to the BMP-1 further reduce survivability. The centre of the vehicle (as it is quite long) has no modules inside, potentially causing a no armour is best armour situation. The turret will be able to survive 50. calibre bullets but nothing more.''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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'''Armour type:''' <!-- The vehicle consists mostly of high hardness armour. -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
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| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' ||6mm|| ___ - ___ mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' ||23-15mm||23-15mm||23-15mm
 
|-
 
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm

Revision as of 10:40, 19 June 2023

RANK 5 FRANCE
Somua SM PACK
BTR-80A
ussr_btr_80a.png
GarageImage BTR-80A.jpg
BTR-80A
AB RB SB
7.3 7.3 7.3
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The ' is a rank Soviet light tank with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull12 / 8 / 6
Turret23 / 23 / 13
Crew3 people
Visibility136 %

The armour is generally good enough to survive 7mm AP bullets, although they pay penetrate the rear of the vehicle. The front 90° arc is also partially resistant in the most part to some 50. calibre bullets, but this is not enough to rely on. The engine modules are small and close to the floor of the vehicle, so are less likely to take damage than those of other comparable tanks. On the other hand, much of the crew in the front of the front of the vehicle are close enough together to make sure that a hit to the front of the tank causes at least 2 of the 3 crew to be knocked out. Ammunition behind the gunner in a similar layout to the BMP-1 further reduce survivability. The centre of the vehicle (as it is quite long) has no modules inside, potentially causing a no armour is best armour situation. The turret will be able to survive 50. calibre bullets but nothing more.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
6mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
23-15mm 23-15mm 23-15mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB97 / 14 km/h
RB and SB87 / 12 km/h
Number of gears10 forward
2 back
Weight14.6 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB34.0 hp/t
RB and SB17.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 97 14 14.6 _,___ 496 __.__ 33.97
Realistic 87 12 _,___ 260 __.__ 17.81

Modifications and economy

Repair costBasic → Reference
AB3 025 → 4 392 Sl icon.png
RB3 664 → 5 320 Sl icon.png
SB4 919 → 7 142 Sl icon.png
Total cost of modifications77 500 Rp icon.png
129 400 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 200 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods new car suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
30mm_2a72_BTR_HE_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
30mm_2a72_BTR_AP_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods airstrike.png
Airstrike
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
30mm_2a42_APDS_ammo_pack
Research:
4 300 Rp icon.png
Cost:
6 900 Sl icon.png
220 Ge icon.png

Armaments

Main armament

30 mm 2A72 automatic cannon
Ammunition300 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate330 shots/min
Vertical guidance-5° / 70°
Main article: 2A72 (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm 2A72 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 300 (250) 330 -5°/+70° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-T · HEF-I* · AP-T · HEF-I*
  • 30 mm HEI: HEF-I* · HEF-I* · HEF-I* · AP-T
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-T*
  • 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I* 8 7 6 5 4 3
AP-T 65 63 53 44 36 29
HEF-T* 9 8 7 5 4 3
APDS 82 81 79 75 72 69
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I* 960 0.39 0.1 0.1 75.46 79° 80° 81°
AP-T 970 0.4 - - - 47° 60° 65°
HEF-T* 960 0.39 0.1 0.1 17.86 79° 80° 81°
APDS 1,120 0.3 - - - 75° 78° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 30 mm autocannon
  • Fairly mobile and thus very good at flanking
  • Amphibious
  • APDS is great for fighting against light vehicles and MBTs' sides

Cons:

  • Huge profile
  • Poor survivability due to thin armour, minimal crew number and large size
  • -5° gun depression and slower gun handling
  • Has no stabiliser

History

The BTR-80 armored personnel carrier was developed with experience from using the previous vehicles of the series, BTR-60 and BTR-70, in peacetime and combat operations of the Afghan war. The vehicle received a new 260 hp engine, reinforced armor, improved fire ports for the small arms of the troops inside, as well as other improvements. The main gun of the BTR-80 remained a heavy machine gun, however, due to the low efficiency of machine gun fire against modern lightly armored targets, an improved version of the vehicle with a 30mm 2A72 autocannon appeared in 1993, designated as BTR-80A. Vehicles of the BTR-80 family took part in all major armed conflicts in the territory of the former USSR and a number of other countries. Despite the commissioning of more advanced APCs, the BTR-80A is still in service with the Russian Army to this day.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62