Difference between revisions of "2S3M"
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* Has a variety of shell types: HE, HEAT, HE-VT, APHEBC | * Has a variety of shell types: HE, HEAT, HE-VT, APHEBC | ||
* Is turreted, allowing more flexible tactics | * Is turreted, allowing more flexible tactics | ||
− | * -14 km/h reverse speed is | + | * -14 km/h reverse speed is good enough to retreat into cover |
* Has a dozer blade to build a dirt cover | * Has a dozer blade to build a dirt cover | ||
* Has NVD for night battles | * Has NVD for night battles | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Thin | + | * Thin armour, any weapon larger than a MG is threatening |
− | * -4° | + | * Poor -4° gun depression limits its ability in hilly terrains |
* Long reload time | * Long reload time | ||
* Turret is huge, easy to get spotted and hit | * Turret is huge, easy to get spotted and hit | ||
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;Skins | ;Skins | ||
− | |||
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_2s3m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_2s3m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Revision as of 19:54, 17 January 2022
Contents
Description
The 2S3M is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Winged Lions".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 16 | 27.5 | 739 | 992 | 26.87 | 36.07 |
Realistic | 60 | 15 | 460 | 520 | 16.73 | 18.91 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
152 mm 2A33 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 46 | -4°/+60° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OF-540 | HE | 49 | 49 | 49 | 49 | 49 | 49 |
BP-540 | HEAT | 250 | 250 | 250 | 250 | 250 | 250 |
BR-540B | APHEBC | 166 | 164 | 157 | 148 | 140 | 133 |
3OF25 | HE | 62 | 62 | 62 | 62 | 62 | 62 |
3OF25 (PF) | HE-VT | 62 | 62 | 62 | 62 | 62 | 62 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
OF-540 | HE | 655 | 43.56 | 0 | 0.1 | 5,900 | 79° | 80° | 81° |
BP-540 | HEAT | 680 | 27.67 | 0.05 | 0.1 | 5,910 | 62° | 69° | 73° |
BR-540B | APHEBC | 600 | 48.96 | 1.2 | 19 | 1,020 | 48° | 63° | 71° |
3OF25 | HE | 655 | 43.56 | 0 | 0.1 | 10,120 | 79° | 80° | 81° |
3OF25 (PF) | HE-VT | 655 | 43.56 | 0 | 0 | 10,120 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
46 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Its deadly HE shells can finish anything with overpressure, like Panther II, Tiger II (H), M4A3E2 (76) W, etc.
- Has a variety of shell types: HE, HEAT, HE-VT, APHEBC
- Is turreted, allowing more flexible tactics
- -14 km/h reverse speed is good enough to retreat into cover
- Has a dozer blade to build a dirt cover
- Has NVD for night battles
Cons:
- Thin armour, any weapon larger than a MG is threatening
- Poor -4° gun depression limits its ability in hilly terrains
- Long reload time
- Turret is huge, easy to get spotted and hit
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR tank destroyers | |
---|---|
SU-76M | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
SU-57B | SU-57B · SU-76D |
T-34 Derivatives | SU-122 · SU-85 · SU-85M · SU-100 · SU-122P |
Heavy Tank Derivatives | SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 |
SU-100P and Derivatives | SU-100P · Object 120 |
Wheeled | YaG-10 (29-K) |
Airborne | ASU-57 · ASU-85 |
Rocket | BM-8-24 · BM-13N · BM-31-12 |
ATGM | IT-1 · Shturm-S · Object 775 · Khrizantema-S |
Artillery | 2S1 · 2S3M |
Other | SU-5-1 · ZiS-30 · SU-122-54 |
USA | SU-57 |