Difference between revisions of "CV 90120"
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a | + | The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire. |
=== Mobility === | === Mobility === | ||
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|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
− | ! Stock !! Upgraded !! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
! Stock !! Full !! Expert !! Aced | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 45 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || | + | | rowspan="2" | 45 || rowspan="2" | -8°/+22° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
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| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480 | | DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480 | ||
|- | |- | ||
− | | | + | | DM23 || APFSDS || 418 || 416 || 409 || 401 || 393 || 384 |
|- | |- | ||
| slsgr m/95 || HE || 36 || 36 || 36 || 36 || 36 || 36 | | slsgr m/95 || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
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| DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77° | | DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77° | ||
|- | |- | ||
− | | | + | | DM23 || APFSDS || 1,680 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81° |
|- | |- | ||
| slsgr m/95 || HE || 736 || 17.5 || 0.1 || 0.1 || 3,540 || 79° || 80° || 81° | | slsgr m/95 || HE || 736 || 17.5 || 0.1 || 0.1 || 3,540 || 79° || 80° || 81° | ||
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+ | '''Note:''' | ||
− | + | * The autoloader magazine contains 12 rounds. | |
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=== Machine guns === | === Machine guns === | ||
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|- | |- | ||
| Coaxial || 1,200 (200) || 577 || N/A || N/A | | Coaxial || 1,200 (200) || 577 || N/A || N/A | ||
+ | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | |||
− | With a reload of 5 seconds, it shares a quick reload with the aced [[Challenger 2]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. Only the [[Type 90]] beats its reload. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can pack a great punch with a light tank. | + | The CV90120 has minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). THe stock shell is a HEAT sheel and the DM23 APFSDS round is a tier I modification. Although powerful, it is lacklustre compared to m/95, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle. |
+ | |||
+ | With a reload of 5 seconds, it shares a quick reload with the aced [[Challenger 2]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. Only the [[Type 90]] beats its reload. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can pack a great punch with a light tank. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 625 mm of penetration downrange every five seconds, and can cripple distracted players. | ||
− | + | The CV 90120 has the commander sight feature with a powerful zoom (24x). With the automatic laser rangefinding, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements. | |
=== Pros and cons === | === Pros and cons === | ||
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* Shares the same reload as the (aced) British Challenger 2. | * Shares the same reload as the (aced) British Challenger 2. | ||
* Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour. | * Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour. | ||
− | * Outstanding optics: 24x zoom for commander | + | * Outstanding optics: 24x zoom for commander, great FOV, with second generation thermals for both gunner and commander |
'''Cons:''' | '''Cons:''' | ||
− | * Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front. | + | * Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front. |
+ | * Vulnerable to overpressure damage. | ||
* No top machine gun for anti-helicopter and aircraft defence. | * No top machine gun for anti-helicopter and aircraft defence. | ||
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it. | * The slpprj m/95 round is a tier IV modification and will take some time to get access to it. | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_90120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
;Videos | ;Videos |
Revision as of 10:59, 15 June 2021
Contents
Description
The Combat Vehicle 90120 is a rank VIII Swedish light tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
Survivability and armour
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 45 | 27.7 | 1,038 | 1,526 | 37.47 | 55.09 |
Realistic | 71 | 41 | 593 | 800 | 21.41 | 28.88 |
Despite competing against other top-tier vehicles with incredible mobility, the CV 90120 achieves comparingly fast speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The CV 90120 reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the CV 90120 to move almost equally as fast in reverse. The vehicle is light, and due to the lack of add-on-armour compared to the prior Strf 9040C, the CV 90120 is actually lighter than the 40 mm variant before it. In addition, it gets an upgraded DI16 engine with 120 more horsepower, which results in improved power and torque. Although not comparable to tanks such as the Strv 121, the CV 90120 can definitively stand its own ground in poor conditions.
Modifications and economy
Armaments
Main armament
120 mm CTG | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 45 | -8°/+22° | ±180° | Two-plane | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM23 | APFSDS | 418 | 416 | 409 | 401 | 393 | 384 |
slsgr m/95 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
slpprj m/95 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2,150 | 65° | 72° | 77° |
DM23 | APFSDS | 1,680 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
slsgr m/95 | HE | 736 | 17.5 | 0.1 | 0.1 | 3,540 | 79° | 80° | 81° |
slpprj m/95 | APFSDS | 1,705 | 5.6 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
45 | 26 (+19) | 13 (+32) | 7 (+38) | 1 (+44) | No |
Note:
- The autoloader magazine contains 12 rounds.
Machine guns
12.7 mm ksp 88 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 577 | N/A | N/A |
Usage in battles
The CV90120 has minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). THe stock shell is a HEAT sheel and the DM23 APFSDS round is a tier I modification. Although powerful, it is lacklustre compared to m/95, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.
With a reload of 5 seconds, it shares a quick reload with the aced Challenger 2 and the aced 105 mm Abrams, beating the Leclerc and any other tank's aced crew. Only the Type 90 beats its reload. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can pack a great punch with a light tank. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 625 mm of penetration downrange every five seconds, and can cripple distracted players.
The CV 90120 has the commander sight feature with a powerful zoom (24x). With the automatic laser rangefinding, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements.
Pros and cons
Pros:
- Excellent gun and reload, with access to the slpprj m/95 round, the Swedish designation of the CL3143.
- Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured.
- The weak armour may reduce the amount of spalling caused by being hit by enemy shells.
- Access to scouting and "Airstrike" ability (reduced spawn cost for friendlies destroying enemy tanks you scouted).
- Equipped with an autoloader: reload takes place even while extinguishing a fire or if a crew member gets knocked out.
- Shares the same reload as the (aced) British Challenger 2.
- Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour.
- Outstanding optics: 24x zoom for commander, great FOV, with second generation thermals for both gunner and commander
Cons:
- Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front.
- Vulnerable to overpressure damage.
- No top machine gun for anti-helicopter and aircraft defence.
- The slpprj m/95 round is a tier IV modification and will take some time to get access to it.
- Difficult to hide due to the doorknob-shaped commander's optic on the roof of the turret.
- Difficult stock grind - many tanks at your BR can withstand HEAT-FS.
- Taller and longer profile than all other Strf/CV 90s .
- Turret is mounted far back on the hull: you need to show the entire hull when peeking around corners.
History
Background
After the CV 90105 TML project, Hägglunds began their own private venture to develop the light tank of the future. Working from their CV 90 chassis, they began tinkering with the Swiss Ordnance 120 mm Smoothbore cannon, to achieve MBT grade firepower. The design principle behind the project was that the vehicle wouldn't require armour if it had the capability to destroy targets before being fired upon. The tank was revealed in the summer of 1998 at the EUROSATORY defence exhibition in Paris. This version was a prototype however, as it took Hägglunds 3 more years to finalize the design. The vehicle would be known as the CV 90120, and is one of the most passionate projects launched by Hägglunds.
Design
The CV 90120 is incredibly light for its weaponry, coming in at just below 20 tonnes excluding the weaponry. The challenge when designing the tank was transferring the recoil from a gun that size, into the chassis, without damaging the tank. The gun was specifically modified and picked for this problem. the CTG (Compact Tank Gun) 120/L50 Smoothbore managed to solve this issue thanks to the lightweight design and strong structure. The gun is semi auto-loaded from the rear of the turret, with reserve ammunition stored in the rear of the chassis, which was previously used as troop transport in the prior CV 90. Later variants, such as the CV 90120-T, the variant reflected in game, would see novel features such as generation 3 thermal imaging, along with smoke grenades, and commanders thermals provided by SAAB.
Future development
Hägglunds was bought by Alvis Ltd. in 1997, and later by BAE Systems in 2004. Despite this, the project has continued development. The latest version was revealed in 2011, known as the CV 90120 Ghost. This version is still being worked on, despite lacking any sort of customers. No matter the fate of the vehicle, Hägglunds seem convinced that the future of tank combat isn't survivability, but rather visibility. The CV 90120 Ghost has side-skirts capable of adapting its thermal imaging to look like something else, and the chassis is shaped to reflect radar signature. Hägglunds has made it perfectly clear what their vision on the future is, and along with the Polish PL-01 based on the same chassis, the vehicle remains a concept waiting to prove itself right.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden light tanks | |
---|---|
L-60 | Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L |
Strv m/41 | Strv m/41 S-I · Strv m/41 S-II |
Ikv 91 | Ikv 91 · Ikv 91-105 |
CV 90 | Strf 9040B · Strf 9040C · Strf 9040 BILL |
CV 90105 · CV 90120 | |
Wheeled | Pbil m/40 · U-SH 405 |
Other | Strv m/31 · Strv 74 · Pbv 501 |
Finland | Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP |
Denmark | CV 9035DK |