Difference between revisions of "R3 T106 FA"

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{{Specs-Card|code=it_oto_r3_106sr}}
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{{Specs-Card
 +
|code=it_oto_r3_106sr
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian light tank {{Battle-rating|5}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian light tank {{Battle-rating|5}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
 +
 
 +
* Aluminum alloy 7039 (hull)
 +
* Armored Glass (windows)
 +
* Wheel (tires)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 33 mm (62°) ''Upper Glacis'' <br> 33 (56°) ''Lower Glacis'' || 15 mm (27-31°) ''Top'' <br> 15 mm (16-20°) ''Bottom''  <br> 15 mm ''Wheelwells''  || 15 mm (70°) ''Engine access panel'' <br>  15 mm ''Lower Plate'' <br> 5 mm ''Engine vent'' <br> 15 mm (54°) ''Lower Glacis''|| 33 mm (28°) ''Front Glacis'' <br>  15 mm ''Crew compartment'' <br> 15 mm (20°) ''Engine access panel''
 +
|-
 +
| Gun mount || colspan="4" style="text-align:center" | 15 mm
 +
|-
 +
| Cupola || colspan="4" style="text-align:center" | 15 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* All windows are 30 mm thick.
 +
* The tires are 10 mm thick and the torsion bars are 1 mm thick.
 +
* The belly is 15 mm thick.
 +
 
 +
The {{PAGENAME}} has the same chassis as the R3 T20 FA-HS. This means that it will have the same level of protection. Compared to the FIAT Chassis (FIAT 6614 / AUBL/74), the armour is a lot better. This is because the front plate is 33 mm thick, which allows it to take a few hits from .50 cals, especially if angled. However, this tank is still vulnerable to heavy machine gun fire especially from strafing aircraft. Bombs and rockets also deal heavy damage if the {{PAGENAME}} is standing in their destruction radius.
 +
 
 +
However, some good points in regards to the survivability is the ability to poke just the gun out of cover. This not only makes the tank very difficult to spot, but in case of a hit, only the barrel will be damaged (and often only 1 of them which allows you to fire with the other one).
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 147|rbMinHp= 84}}
 +
 
 +
The mobility of the {{PAGENAME}} is exactly the same as the [[R3 T20 FA-HS]]. Due to War Thunder's map sizes, the maximum speed that can be achieved before a turn has to be made is about 98 km/h. On regular terrain, speed will average about 60 km/h and 50 km/h when going up hills. This makes the {{PAGENAME}} one of the fastest armoured vehicles in the BR range. On desert maps, this tank fares much better compared to the FIAT chassis and the succeeding counterpart Centauro. It is capable of going about 30-35 km/h on desert terrain and a tad slower on snow terrain. It is faster than the FIAT chassis on all terrains and faster than famous fast light tanks like the Ru 251 on hard and medium terrain.
 +
 
 +
This excellent mobility allows you to flank very fast or go to a position even enemy fast tanks (such as the Super Hellcat) don't expect you to get to.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
 +
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 5 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | N/A ||28.6||39.5||48.0||53.1||56.5|| rowspan="2" |13.00|| rowspan="2" |11.50|| rowspan="2" |10.60|| rowspan="2" |10.0
 +
|-
 +
! ''Realistic''
 +
|17.9||21.0||25.5||28.2||30.0
 +
|-
 +
|}
 +
 
 +
The {{PAGENAME}} uses the same 106 mm recoilless rifles as the [[FIAT 6614]]. The gun has quite a low velocity (500 m/s), making aiming above 600 m quite difficult as your range estimation has to be very accurate. However, the presence of another gun allows you to adjust your second shot, making it quite easy to hit moving targets up to 1000 m with your first shot. Above all that, even having a second gun has no guarantee of a hit, unless they are sitting still and not moving. The gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately, the {{PAGENAME}} has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000 m to save ammo. Instead, use the excellent mobility to flank and get closer. The gun bounces more than most tankers are used to when coming to a stop, which leads to a very long time before it is ready to be fired. This can be counteracted by its second gun as the player may miss once but still have a second shot, reducing the "fear factor" of missing when timing gun bounce. The gun rotation speed is 20°/sec which is very good in reacting to new threats which appear.
 +
 
 +
==== Ammunition ====
 +
This means that it gets access to both a HEAT round (400 mm penetration) and an all-out devastating HESH round (152 mm normal penetration). The HESH round often destroys enemies in one hit if used properly.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433
 +
|-
 +
| M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M344A1 || HEAT || 502 || 10.0 || 0.0 || 0.5 || 1,650 || 65° || 72° || 77°
 +
|-
 +
| M361A1 || HESH || 498 || 10.0 || 0.4 || 0.1 || 5,040 || 73° || 77° || 80°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.1.16''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! Rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''10''' || 2&nbsp;''(+8)'' || No
 +
|-
 +
|}
 +
Notes:
 +
 
 +
* The ammo rack has a capacity of 10 rounds because it is for both guns.
 +
* You can only choose to load an odd number of rounds (0/2/4/6/8/10).
 +
* The way ammo depletes is mirrored for the primary and the secondary gun.
 +
* Rounds are modeled individually and disappear after having been shot or loaded.
 +
* Full ammo load should be brought for the cannon (10 HESH or 8 HESH, 2 HEAT) because running out of shells is very common in this vehicle even with full ammunition load.
 +
* The picture shows in which order rounds are fired.
  
 
=== Additional armament ===
 
=== Additional armament ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 5 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | N/A ||28.6||39.5||48.0||53.1||56.5|| rowspan="2" |13.00|| rowspan="2" |11.50|| rowspan="2" |10.60|| rowspan="2" |10.0
 +
|-
 +
! ''Realistic''
 +
|17.9||21.0||25.5||28.2||30.0
 +
|-
 +
|}
 +
 
 +
The left gun is fired through the "secondary armament" setting: Controls > Ground Vehicles > Weaponry > Fire from secondary guns. When you aim, remember that the gun is offset half a meter on the left. If you want to aim precisely, you can use the secondary sight: Controls > Ground Vehicles > Weaponry > Select secondary weapon. You'll also need to configure the "Reset weapon selection" setting for it to work properly.
 +
 
 +
For the ammunition and the ammo racks, see the section above.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M80 (12.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M80 (12.7 mm)|12.7 mm M80]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial main gun (right) || 120 (5) || 300 || N/A || N/A
 +
|-
 +
| Coaxial secondary gun (right) || 120 (5) || 300 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
The very short clip limits the use of both machine guns to a spotting role. Both MGs are controlled via the same setting.
 +
The presence of tracers in the belt makes you easily detectable when used.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
Similar to most other light tanks, the best way to play this vehicle is either as an ambush vehicle or as a flanking vehicle. This helps to avoid direct confrontations which in turn masks the vehicle's greatest weaknesses which are poor fire stability (gun bounce) and poor armour. This also capitalises on its main advantage which is its insane speed. Ambushing even in highly popular pathways can be very successful with this tank due to its presence of 2 guns, reducing the chance you will be overwhelmed. Brawling can be done in this vehicle due to its fast acceleration, allowing it to duck in and out of cover to fire very quickly.
 +
 
 +
As mentioned in the armament section, using the right round can lead to great success against opponents. Knowing how to use the HESH round is imperative to success with this vehicle. Due to the nature of HESH, some tanks will require a more precise targeting for effective use, so here are some recommendations for success with HESH:
 +
 
 +
* Conqueror - Lower front plate, rear half of turret (front half is a non-penn), cupola
 +
* T34/T29 - Turret roof, turret ring, turret side, anywhere on hull
 +
* M103 - Anywhere on the hull, turret side. Do not target the gun mantlet and other relatively unangled areas
 +
* Caernarvon - Anywhere on turret except the gun mantlet (and even the sloped parts since 100% ricochet is at 80°)
 +
* T32 - Anywhere on the hull, turret side
 +
* T95 - Roof, upper front plate, sides, cupola
 +
* IS-6 - Turret sides, anywhere on the hull
 +
* IS-3- Anywhere on hull, upper half of side turret (lower half has 156mm armour, which is more than 152mm penn), Turret ring
 +
* T-54 - Turret side, upper front plate
 +
* IS-4M - the toughest for the {{PAGENAME}}. The upper front plate is easily penetrated, but the angled plate and the hull sides as well as turret sides are all too tough. Even the rear is too tough except for the top half of the rear turret armour. Basically shoot the upper front plate, but anywhere else will be bounce or protected by tracks.
 +
 
 +
From the list, the recommended shot on most tanks with HESH is the turret side armour, as there is no tracks or side skirts to block your shell and armour there even on heavy tanks is usually less than 152 mm raw thickness.
 +
 
 +
Be careful when shooting an angled upper front plate of tanks, as since it is angled the HESH will send a blast downwards, which might only knock out the machine gunner and driver. However, if you aim towards the top half of the upper front plate, the shrapnel is powerful enough that it should incapacitate all of the turret crew anyways. Also, don't shoot the engines unless you have to, as a potent shot is rare and you won't one shot with a solid hit. The two guns the {{PAGENAME}} can allow for one shot to go for the cannon barrel or tracks first, then the second gun can lineup for a good shot on a weak spot.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 34: Line 207:
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful 106mm recoilless rifles.
+
* Powerful 106mm recoilless rifles
* Insane top speed; can give the M18 Hellcat a run for its money.
+
* Insane top speed; can give the M18 Hellcat a run for its money
* Resilient to machine gun fire from the front.
+
* Resilient to machine gun fire from the front
 
+
* Can swim
  
 
'''Cons:'''
 
'''Cons:'''
  
* Will be prioritized as a target by the enemy team due to its notoriety.
+
* Will be prioritized as a target by the enemy team due to its notoriety
* Flips over very often.
+
* Flips over very often
* Thin armor.
+
* Thin armor
* Can be destroyed simply by ramming it at top speed.
+
* Can be destroyed simply by ramming it at top speed
* Even LMG fire can destroy the engine from the rear.
+
* Even LMG fire can destroy the engine from the rear
 +
* Takes time to aim gun due to the wobbly suspension, especially when stock
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
In the early 1980s, the OTO Melara company developed a new armored car, called the OTO R 2.5 “Gorgona”. Investing heavily into research and development efforts, OTO Melara continued developing the design into a “Special Task Vehicle” as part of a private venture.
+
In the early 1980s, the OTO Melara company developed a new armored car, called the OTO R 2.5 "Gorgona". Investing heavily into research and development efforts, OTO Melara continued developing the design into a "Special Task Vehicle" as part of a private venture.
  
The resulting OTO R3, nicknamed in production as “Capraia” was first shown off at the Italian Naval Exhibition in Genoa in 1982. The new vehicle received increased armor protection around its body, protecting the crew from rifle caliber fire and shrapnel. Furthermore, the vehicle could be armed with various weaponry, ranging from MGs, over cannons to ATGMs, depending on the version.
+
The resulting OTO R3, nicknamed in production as "Capraia" was first shown off at the Italian Naval Exhibition in Genoa in 1982. The new vehicle received increased armor protection around its body, protecting the crew from rifle caliber fire and shrapnel. Furthermore, the vehicle could be armed with various weaponry, ranging from MGs, over cannons to ATGMs, depending on the version.
  
 
Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.
 
Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.
  
''- From [https://warthunder.com/en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en Devblog]''
+
''- From [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_oto_r3_106sr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|RGeu2yLGeTU|'''Best armored cars''' discusses the {{PAGENAME}} at 2:14 - ''War Thunder Official Channel''|MOc30cp2osY|'''When one of the fastest tanks has firepower advantage too - {{PAGENAME}}''' - ''HowToPlay1337''|7H5iB4U4xic|'''The Shooting Range #138''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|THectIp7tzg|'''Hit and Run - {{PAGENAME}} Italian Meme Machine''' - ''Virus''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Vehicles equipped with the same chassis
 +
 
 +
* [[R3 T20 FA-HS]]
 +
 
 +
;Other vehicles of similar configuration and role
  
* ''reference to the series of the vehicles;''
+
* [[M50 Ontos]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[T114]]
 +
* [[Type 60 SPRG (C)]]
 +
* [[FIAT 6614]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en [Devblog<nowiki>]</nowiki> OTO R3 T106: Double Barrel Mayhem]
+
* [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|[Devblog<nowiki>]</nowiki> OTO R3 T106: Double Barrel Mayhem]]
 +
* [https://en.topwar.ru/41170-broneavtomobili-oto-melara-gorgona.html <nowiki>[Topwar.ru]</nowiki> OTO Melara Gorgona R2.5 and R3 Capraia armored cars]
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}

Latest revision as of 15:21, 28 December 2020

RANK VI USSR
T-72AV (TURMS-T) PACK
R3 T106 FA
it_oto_r3_106sr.png
GarageImage R3 T106 FA.jpg
R3 T106 FA
AB RB SB
7.0 7.3 7.3
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:260 000 Specs-Card-Lion.png
Show in game

Description

The OTO R3 T106 FA is a Rank V Italian light tank with a battle rating of 7.0 (AB) and 7.3 (RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull33 / 15 / 15
Turret0 / 0 / 0
Crew4 people
Visibility70 %

Armour type:

  • Aluminum alloy 7039 (hull)
  • Armored Glass (windows)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 33 mm (62°) Upper Glacis
33 (56°) Lower Glacis
15 mm (27-31°) Top
15 mm (16-20°) Bottom
15 mm Wheelwells
15 mm (70°) Engine access panel
15 mm Lower Plate
5 mm Engine vent
15 mm (54°) Lower Glacis
33 mm (28°) Front Glacis
15 mm Crew compartment
15 mm (20°) Engine access panel
Gun mount 15 mm
Cupola 15 mm

Notes:

  • All windows are 30 mm thick.
  • The tires are 10 mm thick and the torsion bars are 1 mm thick.
  • The belly is 15 mm thick.

The R3 T106 FA has the same chassis as the R3 T20 FA-HS. This means that it will have the same level of protection. Compared to the FIAT Chassis (FIAT 6614 / AUBL/74), the armour is a lot better. This is because the front plate is 33 mm thick, which allows it to take a few hits from .50 cals, especially if angled. However, this tank is still vulnerable to heavy machine gun fire especially from strafing aircraft. Bombs and rockets also deal heavy damage if the R3 T106 FA is standing in their destruction radius.

However, some good points in regards to the survivability is the ability to poke just the gun out of cover. This not only makes the tank very difficult to spot, but in case of a hit, only the barrel will be damaged (and often only 1 of them which allows you to fire with the other one).

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB128 / 33 km/h
RB and SB115 / 29 km/h
Number of gears5 forward
1 back
Weight3.5 t
Engine power
AB181 hp
RB and SB95 hp
Power-to-weight ratio
AB51.7 hp/t
RB and SB27.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 128 33 3.5 147 181 42 51.71
Realistic 115 29 84 95 24 27.14

The mobility of the R3 T106 FA is exactly the same as the R3 T20 FA-HS. Due to War Thunder's map sizes, the maximum speed that can be achieved before a turn has to be made is about 98 km/h. On regular terrain, speed will average about 60 km/h and 50 km/h when going up hills. This makes the R3 T106 FA one of the fastest armoured vehicles in the BR range. On desert maps, this tank fares much better compared to the FIAT chassis and the succeeding counterpart Centauro. It is capable of going about 30-35 km/h on desert terrain and a tad slower on snow terrain. It is faster than the FIAT chassis on all terrains and faster than famous fast light tanks like the Ru 251 on hard and medium terrain.

This excellent mobility allows you to flank very fast or go to a position even enemy fast tanks (such as the Super Hellcat) don't expect you to get to.

Modifications and economy

Repair costBasic → Reference
AB3 810 → 5 246 Sl icon.png
RB6 540 → 9 005 Sl icon.png
SB10 000 → 13 770 Sl icon.png
Total cost of modifications83 800 Rp icon.png
127 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training75 000 Sl icon.png
Experts260 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 130 / 180 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
5 800 Rp icon.png
Cost:
8 500 Sl icon.png
220 Ge icon.png
Mods new car suspension.png
Suspension
Research:
3 900 Rp icon.png
Cost:
5 700 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 900 Rp icon.png
Cost:
5 700 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 100 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 100 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 800 Rp icon.png
Cost:
8 500 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 500 Rp icon.png
Cost:
5 700 Sl icon.png
150 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 800 Rp icon.png
Cost:
8 500 Sl icon.png
220 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 900 Rp icon.png
Cost:
5 700 Sl icon.png
150 Ge icon.png
Mods airstrike.png
Airstrike
Research:
3 900 Rp icon.png
Cost:
5 700 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 100 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 100 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png

Armaments

Main armament

106 mm Recoilless Rifle Cannone da 106 s.r.M40A1
Ammunition5 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-7° / 10°
106 mm Recoilless Rifle Cannone da 106 s.r.M40A1
Ammunition5 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
106 mm Cannone da 106 s.r.M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 5 -7°/+10° ±180° N/A 28.6 39.5 48.0 53.1 56.5 13.00 11.50 10.60 10.0
Realistic 17.9 21.0 25.5 28.2 30.0

The R3 T106 FA uses the same 106 mm recoilless rifles as the FIAT 6614. The gun has quite a low velocity (500 m/s), making aiming above 600 m quite difficult as your range estimation has to be very accurate. However, the presence of another gun allows you to adjust your second shot, making it quite easy to hit moving targets up to 1000 m with your first shot. Above all that, even having a second gun has no guarantee of a hit, unless they are sitting still and not moving. The gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately, the R3 T106 FA has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000 m to save ammo. Instead, use the excellent mobility to flank and get closer. The gun bounces more than most tankers are used to when coming to a stop, which leads to a very long time before it is ready to be fired. This can be counteracted by its second gun as the player may miss once but still have a second shot, reducing the "fear factor" of missing when timing gun bounce. The gun rotation speed is 20°/sec which is very good in reacting to new threats which appear.

Ammunition

This means that it gets access to both a HEAT round (400 mm penetration) and an all-out devastating HESH round (152 mm normal penetration). The HESH round often destroys enemies in one hit if used properly.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M344A1 HEAT 433 433 433 433 433 433
M361A1 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M344A1 HEAT 502 10.0 0.0 0.5 1,650 65° 72° 77°
M361A1 HESH 498 10.0 0.4 0.1 5,040 73° 77° 80°

Ammo racks

Ammo racks of the R3 T106 FA
Full
ammo
Rack empty Visual
discrepancy
10 (+8) No

Notes:

  • The ammo rack has a capacity of 10 rounds because it is for both guns.
  • You can only choose to load an odd number of rounds (0/2/4/6/8/10).
  • The way ammo depletes is mirrored for the primary and the secondary gun.
  • Rounds are modeled individually and disappear after having been shot or loaded.
  • Full ammo load should be brought for the cannon (10 HESH or 8 HESH, 2 HEAT) because running out of shells is very common in this vehicle even with full ammunition load.
  • The picture shows in which order rounds are fired.

Additional armament

106 mm Cannone da 106 s.r.M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 5 -7°/+10° ±180° N/A 28.6 39.5 48.0 53.1 56.5 13.00 11.50 10.60 10.0
Realistic 17.9 21.0 25.5 28.2 30.0

The left gun is fired through the "secondary armament" setting: Controls > Ground Vehicles > Weaponry > Fire from secondary guns. When you aim, remember that the gun is offset half a meter on the left. If you want to aim precisely, you can use the secondary sight: Controls > Ground Vehicles > Weaponry > Select secondary weapon. You'll also need to configure the "Reset weapon selection" setting for it to work properly.

For the ammunition and the ammo racks, see the section above.

Machine guns

2 x 12.7 mm M80 machine gun (coaxial)
Ammunition240 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
3.2 → 2.5 s
Fire rate300 shots/min
Main article: M80 (12.7 mm)
12.7 mm M80
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial main gun (right) 120 (5) 300 N/A N/A
Coaxial secondary gun (right) 120 (5) 300 N/A N/A

The very short clip limits the use of both machine guns to a spotting role. Both MGs are controlled via the same setting. The presence of tracers in the belt makes you easily detectable when used.

Usage in battles

Similar to most other light tanks, the best way to play this vehicle is either as an ambush vehicle or as a flanking vehicle. This helps to avoid direct confrontations which in turn masks the vehicle's greatest weaknesses which are poor fire stability (gun bounce) and poor armour. This also capitalises on its main advantage which is its insane speed. Ambushing even in highly popular pathways can be very successful with this tank due to its presence of 2 guns, reducing the chance you will be overwhelmed. Brawling can be done in this vehicle due to its fast acceleration, allowing it to duck in and out of cover to fire very quickly.

As mentioned in the armament section, using the right round can lead to great success against opponents. Knowing how to use the HESH round is imperative to success with this vehicle. Due to the nature of HESH, some tanks will require a more precise targeting for effective use, so here are some recommendations for success with HESH:

  • Conqueror - Lower front plate, rear half of turret (front half is a non-penn), cupola
  • T34/T29 - Turret roof, turret ring, turret side, anywhere on hull
  • M103 - Anywhere on the hull, turret side. Do not target the gun mantlet and other relatively unangled areas
  • Caernarvon - Anywhere on turret except the gun mantlet (and even the sloped parts since 100% ricochet is at 80°)
  • T32 - Anywhere on the hull, turret side
  • T95 - Roof, upper front plate, sides, cupola
  • IS-6 - Turret sides, anywhere on the hull
  • IS-3- Anywhere on hull, upper half of side turret (lower half has 156mm armour, which is more than 152mm penn), Turret ring
  • T-54 - Turret side, upper front plate
  • IS-4M - the toughest for the R3 T106 FA. The upper front plate is easily penetrated, but the angled plate and the hull sides as well as turret sides are all too tough. Even the rear is too tough except for the top half of the rear turret armour. Basically shoot the upper front plate, but anywhere else will be bounce or protected by tracks.

From the list, the recommended shot on most tanks with HESH is the turret side armour, as there is no tracks or side skirts to block your shell and armour there even on heavy tanks is usually less than 152 mm raw thickness.

Be careful when shooting an angled upper front plate of tanks, as since it is angled the HESH will send a blast downwards, which might only knock out the machine gunner and driver. However, if you aim towards the top half of the upper front plate, the shrapnel is powerful enough that it should incapacitate all of the turret crew anyways. Also, don't shoot the engines unless you have to, as a potent shot is rare and you won't one shot with a solid hit. The two guns the R3 T106 FA can allow for one shot to go for the cannon barrel or tracks first, then the second gun can lineup for a good shot on a weak spot.

Pros and cons

Pros:

  • Powerful 106mm recoilless rifles
  • Insane top speed; can give the M18 Hellcat a run for its money
  • Resilient to machine gun fire from the front
  • Can swim

Cons:

  • Will be prioritized as a target by the enemy team due to its notoriety
  • Flips over very often
  • Thin armor
  • Can be destroyed simply by ramming it at top speed
  • Even LMG fire can destroy the engine from the rear
  • Takes time to aim gun due to the wobbly suspension, especially when stock

History

In the early 1980s, the OTO Melara company developed a new armored car, called the OTO R 2.5 "Gorgona". Investing heavily into research and development efforts, OTO Melara continued developing the design into a "Special Task Vehicle" as part of a private venture.

The resulting OTO R3, nicknamed in production as "Capraia" was first shown off at the Italian Naval Exhibition in Genoa in 1982. The new vehicle received increased armor protection around its body, protecting the crew from rifle caliber fire and shrapnel. Furthermore, the vehicle could be armed with various weaponry, ranging from MGs, over cannons to ATGMs, depending on the version.

Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Italy light tanks
  L6/40 · AB 41 · AB 43 · AUBL/74 · AUBL/74 HVG · FIAT 6614 · R3 T106 FA
Foreign  ▄M3A3 · ▄M24