Difference between revisions of "AUBL/74"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. It features good mobility and a low pressure Cockerill Mk. III 90 mm gun. |
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== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
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'''Armour Type:''' | '''Armour Type:''' | ||
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|Hull|| 8 mm (74°) ''Upper Glacis'' <br> 8 mm (29-36°) ''Driver viewport glacis'' <br> 8 mm (44°) ''Lower Glacis'' || 8 mm (36-46°) ''Top'' <br> 5 mm (39°) ''Engine vents'' <br> 8 mm (22-30°) ''Bottom'' <br> 8 mm ''Wheelwells'' || 8 mm (11°) ''Upper plate''<br> 8 mm (44°) ''Lower glacis'' || 8 mm (16°) ''Front glacis'' <br> 8 mm (spherical) ''Driver hatch <br> 8 mm ''Centre'' <br> ''8 mm (4°) ''Rear'' | |Hull|| 8 mm (74°) ''Upper Glacis'' <br> 8 mm (29-36°) ''Driver viewport glacis'' <br> 8 mm (44°) ''Lower Glacis'' || 8 mm (36-46°) ''Top'' <br> 5 mm (39°) ''Engine vents'' <br> 8 mm (22-30°) ''Bottom'' <br> 8 mm ''Wheelwells'' || 8 mm (11°) ''Upper plate''<br> 8 mm (44°) ''Lower glacis'' || 8 mm (16°) ''Front glacis'' <br> 8 mm (spherical) ''Driver hatch <br> 8 mm ''Centre'' <br> ''8 mm (4°) ''Rear'' | ||
|- | |- | ||
− | |Turret || 15 mm (24°) ''Turret front'' <br> 8 mm (13°) ''Turret Cheeks'' <br> 15 mm (8-50°) ''Gun | + | |Turret || 15 mm (24°) ''Turret front'' <br> 8 mm (13°) ''Turret Cheeks'' <br> 15 mm (8-50°) ''Gun Mantlet'' || 8 mm (33°) <br> 15 mm (cylindrical) ''Cupola well'' <br> 8 mm (68-72°) ''Turret underside'' || 8 mm (11°) || 8 mm (85°) ''Front'' <br> 8 mm ''Centre & Rear'' |
|- | |- | ||
| Cupola || colspan="3" style="text-align:center" | 15 mm (cylindrical) || 8 mm | | Cupola || colspan="3" style="text-align:center" | 15 mm (cylindrical) || 8 mm | ||
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* The side engine grilles are only 5 mm thick, so make sure to protect those weak points. | * The side engine grilles are only 5 mm thick, so make sure to protect those weak points. | ||
* There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of. | * There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of. | ||
+ | * This vehicle unfortunately hull breaks quite easily. | ||
* A tightly spaced crew of three makes it easily taken out by machine guns and autocannons. | * A tightly spaced crew of three makes it easily taken out by machine guns and autocannons. | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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{{tankMobility|abMinHp=248|rbMinHp=142}} | {{tankMobility|abMinHp=248|rbMinHp=142}} | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Cockerill Mk.3 (90 mm)}} | {{main|Cockerill Mk.3 (90 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 32 || rowspan="2" | -9°/+27° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | | + | | rowspan="2" | 32 || rowspan="2" | -9°/+27° || rowspan="2" | ±180° || rowspan="2" | N/A ||28.6||39.5||48.0||53.1||56.5|| rowspan="2" |7.80|| rowspan="2" |6.90|| rowspan="2" |6.36|| rowspan="2" |6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 17.9 || 21.0 || 25.5 || 28.2 || 30.0 | + | |17.9||21.0||25.5||28.2||30.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | M620A1 || HEATFS || 250 || 250 || 250 || 250 || 250 || 250 | ||
+ | |- | ||
+ | | M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | M620A1 || HEATFS || 890 || 4.10 || 0.0 || 0.1 || 890.4 || 65° || 72° || 77° | ||
+ | |- | ||
+ | | M625A1 || HESH || 800 || 4.50 || 0.4 || 0.1 || 1,200 || 73° || 77° || 80° | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | Smoke shell characteristics | ||
+ | |- | ||
+ | ! Ammunition | ||
+ | ! Velocity<br>(m/s) | ||
+ | ! Projectile<br>Mass (kg) | ||
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
+ | |- | ||
+ | | M618A1 || 714 || 5.3 || 20 || 5 || 25 || 50 | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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'''Notes''': | '''Notes''': | ||
− | * Shells are | + | * Shells are modeled individually and disappear after having been shot or loaded. |
* Rack 2 is a first stage ammo rack. It totals 12 shells and gets filled first when loading up the tank. | * Rack 2 is a first stage ammo rack. It totals 12 shells and gets filled first when loading up the tank. | ||
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1. | * This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1. | ||
* Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready racks. | * Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready racks. | ||
+ | |||
+ | <!---==== Optics ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X7.2 || X8.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" style="text-align:center;" | ___ | ||
+ | |- | ||
+ | |}---> | ||
=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|Beretta MG42/59 (7.62 mm)}} | {{main|Beretta MG42/59 (7.62 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 800 (200) || | + | | Coaxial || 800 (200) || 1,200 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | AUBL/74 is strongest in a scout and support role playing from visual or hard cover. The HEAT shell can penetrate almost any enemy but the post-penetration damage is quite weak meaning most shots on spread out crews are only disabling shots. With the vehicle's slower than average reload speed, an enemy with a high crew agility and expert qualification can get their gunner back and shoot before you reload, so it is best to aim for ammunition or take out the enemy's barrel or breech. The greater than average speed allows you to get a good over-watch position early leaving you able to scout the enemy easily and take pot shots if the opportunity arises. Playing this vehicle like an [[M18 GMC|M18]] Hellcat or any other fast vehicles with good post-penetration is ill-advised as you won't often be able to kill flanked enemies in one shot, leaving you open to fire. | |
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * 90 mm HEATFS | + | * 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later |
− | + | * Rather good traverse and elevation rates allowing for quick reaction to incoming enemies | |
− | * Rather | + | * Fast on road and medium terrain |
− | * Recoil is not too strong, making aiming the follow-up shot much easier than | + | * Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks |
− | * | + | * Can repair friendly units |
− | * | + | * Good multi-purpose tank, both for scouting, ambushing, and side shots |
+ | * Can swim! | ||
'''Cons:''' | '''Cons:''' | ||
− | + | * Light armour is vulnerable to .50 calibre even at medium ranges | |
− | * Light armour is vulnerable to .50 calibre | + | * Bad soft terrain speed, can barely break 25 km/h |
− | + | * Very prone to being moved by both enemy units and explosions; a bomb going off nearby can flip the vehicle entirely | |
− | * Bad | ||
− | * | ||
− | |||
== History == | == History == | ||
− | + | The AUBL/74 , is built upon the FIAT 6616 chassis. Rather than equipping the standard 20mm, it could be equip with a 90mm or a 60mm HVG gun to fit the Italian army requirements. The project was a collaboration between FIAT and OTO Melara and saw extensive use for peace keeping operations. | |
− | The AUBL/74 | ||
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− | The project was a collaboration between FIAT and OTO Melara and saw | ||
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− | + | Its engine, radiators, and transmission were separated behind a fireproof bulkhead to provide additional survivability to the crew. It also featured NBC filters and run-flat tires. Its most common variant was armed with a 20mm cannon with an optional 9M14 Malyutka ATGM. | |
== Media == | == Media == | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_fiat_6616_cockerill Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | + | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_fiat_6616_cockerill Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
;Videos | ;Videos | ||
− | {{Youtube-gallery|R3rRcKLqiLg|'''Do you know what skill is required to play this tank? It's | + | {{Youtube-gallery|R3rRcKLqiLg|'''Do you know what skill is required to play this tank? It's LUCK! (Good luck with that) {{PAGENAME}}''' - ''HowToPlay1337''}} |
== See also == | == See also == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | ; | + | ;Vehicles equipped with the same chassis |
* [[AUBL/74 HVG]] | * [[AUBL/74 HVG]] | ||
− | |||
− | ; | + | ;Other vehicles of similar configuration and role |
* [[AML-90]] | * [[AML-90]] | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Italy light tanks}} | {{Italy light tanks}} | ||
− |
Revision as of 01:08, 17 January 2021
Contents
Description
The FIAT AUBL/74 is a rank IV Italian light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.85 "Supersonic". It features good mobility and a low pressure Cockerill Mk. III 90 mm gun.
General info
Survivability and armour
Armour Type:
- Rolled homogeneous armour (hull, turret)
- Cast homogeneous armour (gun mantlet)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (74°) Upper Glacis 8 mm (29-36°) Driver viewport glacis 8 mm (44°) Lower Glacis |
8 mm (36-46°) Top 5 mm (39°) Engine vents 8 mm (22-30°) Bottom 8 mm Wheelwells |
8 mm (11°) Upper plate 8 mm (44°) Lower glacis |
8 mm (16°) Front glacis 8 mm (spherical) Driver hatch 8 mm Centre 8 mm (4°) Rear |
Turret | 15 mm (24°) Turret front 8 mm (13°) Turret Cheeks 15 mm (8-50°) Gun Mantlet |
8 mm (33°) 15 mm (cylindrical) Cupola well 8 mm (68-72°) Turret underside |
8 mm (11°) | 8 mm (85°) Front 8 mm Centre & Rear |
Cupola | 15 mm (cylindrical) | 8 mm |
Notes:
- The tires are 10 mm thick and the suspension rods are 1 mm thick.
- The side engine grilles are only 5 mm thick, so make sure to protect those weak points.
- There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of.
- This vehicle unfortunately hull breaks quite easily.
- A tightly spaced crew of three makes it easily taken out by machine guns and autocannons.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 112 | 22 | 8.2 | 248 | 305 | 30.24 | 37.2 |
Realistic | 100 | 20 | 142 | 160 | 17.32 | 19.51 |
Modifications and economy
Armaments
Main armament
90 mm Cockerill Mk.3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 32 | -9°/+27° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M620A1 | HEATFS | 250 | 250 | 250 | 250 | 250 | 250 |
M625A1 | HESH | 102 | 102 | 102 | 102 | 102 | 102 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M620A1 | HEATFS | 890 | 4.10 | 0.0 | 0.1 | 890.4 | 65° | 72° | 77° |
M625A1 | HESH | 800 | 4.50 | 0.4 | 0.1 | 1,200 | 73° | 77° | 80° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M618A1 | 714 | 5.3 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
32 | 13 (+19) | 1 (+31) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack. It totals 12 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.
- Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 800 (200) | 1,200 | N/A | N/A |
Usage in battles
AUBL/74 is strongest in a scout and support role playing from visual or hard cover. The HEAT shell can penetrate almost any enemy but the post-penetration damage is quite weak meaning most shots on spread out crews are only disabling shots. With the vehicle's slower than average reload speed, an enemy with a high crew agility and expert qualification can get their gunner back and shoot before you reload, so it is best to aim for ammunition or take out the enemy's barrel or breech. The greater than average speed allows you to get a good over-watch position early leaving you able to scout the enemy easily and take pot shots if the opportunity arises. Playing this vehicle like an M18 Hellcat or any other fast vehicles with good post-penetration is ill-advised as you won't often be able to kill flanked enemies in one shot, leaving you open to fire.
Pros and cons
Pros:
- 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
- Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
- Fast on road and medium terrain
- Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
- Can repair friendly units
- Good multi-purpose tank, both for scouting, ambushing, and side shots
- Can swim!
Cons:
- Light armour is vulnerable to .50 calibre even at medium ranges
- Bad soft terrain speed, can barely break 25 km/h
- Very prone to being moved by both enemy units and explosions; a bomb going off nearby can flip the vehicle entirely
History
The AUBL/74 , is built upon the FIAT 6616 chassis. Rather than equipping the standard 20mm, it could be equip with a 90mm or a 60mm HVG gun to fit the Italian army requirements. The project was a collaboration between FIAT and OTO Melara and saw extensive use for peace keeping operations.
Its engine, radiators, and transmission were separated behind a fireproof bulkhead to provide additional survivability to the crew. It also featured NBC filters and run-flat tires. Its most common variant was armed with a 20mm cannon with an optional 9M14 Malyutka ATGM.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |