IJN Yamashiro

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Yamashiro
jp_battleship_yamashiro.png
GarageImage IJN Yamashiro.jpg
IJN Yamashiro
AB RB SB
6.7 6.7 6.7
Show in game
STORE

Description

Yamashiro (山城) was the second ship of the Fusō-class battleships of the Imperial Japanese Navy, laid down in November 1913 and commissioned in March 1917. Throughout the interwar period, she underwent several modernisations, enhancing her armament, armour, and superstructure, including the enlargement of her distinctive pagoda-style mast. Despite these upgrades, Yamashiro was considered inferior to newer battleships, limiting her active deployment. During World War II, she served mainly as a training ship and participated in troop transport missions until October 1944, when she became the flagship of Vice Admiral Shōji Nishimura's Southern Force. During the Battle of Leyte Gulf, specifically the Battle of Surigao Strait, Yamashiro was sunk after an engagement where she was focused by multiple US battleships, marking the last battleship-versus-battleship combat in naval history.

The Fuso-class, IJN Yamashiro, 1920 is a premium gift rank Japanese battleship introduced in Update "Kings of Battle", with an additional pre-order which opened on 18 October 2023, granting a unique title - "Oni no Yamashiro" - and a unique Kyoto Prefecture flag. These bonuses have not been obtainable since 31 October 2023, when the update was released and pre-orders closed. Yamashiro has six turrets with twin 356 mm cannons, which can fire an extremely powerful broadside of twelve 356 mm shells, something that no other vessel can match at her BR. Similarly, her secondary casemate guns are able to deal with destroyers and light cruisers, although they suffer from very limited accuracy. Finally, her anti-air defences and torpedoes are mostly symbolic, offering limited effectiveness. Compared to her tech-tree equivalent, she trades a lower BR for worse survivability, less accurate secondaries, and a much worse anti-air/anti-boat capability.

General info

Survivability and armour

Armourfront / side / back
Citadel152 / 305 / 51 mm
Main fire tower279 / 229 / 229 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement39 782 t
Crew1 272 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB50 / 25 km/h
RB43 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 50 25
RB/SB Stock ___ ___
Upgraded 43 22

Modifications and economy

Repair cost
AB12 733 Sl icon.png
RB14 714 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 280 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 550 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
356mm_jp_type3_navy_apc_ammo_pack
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

6 х Turret2 x 36 cm/45 Type 41 cannon
Ammunition180 rounds
Vertical guidance-5° / 20°

12 x 36 cm/45 Type 41 (356 mm) (six twin turrets) Yamashiro's primary guns are the 36cm/45 type 41 and she gets 6 turrets with 2 guns each making it very difficult to put out of combat action. Turrets 3-6 all swing backward when rotating, but the rotation does not feel that long when in battle as the secondaries give you a lot to do. Another note is that the guns very rarely get softlocked by ammo destruction. As a whole, these are quite good.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
3rd Year Type APC APCBC 607 564 500 447 402 338
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.58 0.01 26 68.64 48° 63° 71°
3rd Year Type APC APCBC 780 635.58 0.05 26 13.31 48° 63° 71°

Secondary armament

16 х Turret15 cm/50 Type 41 cannon
Ammunition150 rounds

16 x 15 cm/50 Type 41 (152 mm) (8 for each side) The secondary guns are extremely good, they are 152mm in size and a broadside easily outguns many cruisers whose main caliber is typically the same size. The restrictions of horizontal movement are very good and you can easily have all but two broadside guns on target with ideal angling for survivability and primary armament usage. In contrast to the primary armament, these are easily softlocked by damage and in many battles have I found myself with only a few left on a broadside, to rectify this, I recommend presenting the undamaged side toward the enemy, as the secondaries are worth it to do so

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3.17 79° 80° 81°
Type 4 SAP SAP 850 45.26 0.01 7 2.92 47° 60° 65°

Anti-aircraft armament

6 х Turret8 cm/40 3rd Year Type cannon
Ammunition400 rounds
6 x 8 cm/40 3rd Year Type (76 mm) These 76mm single shot artillery pieces are absolutely useless against anything with a wingspan smaller than a b25. Rely on your secondaries for destroying torpedo boats and horizon level aircraft. This ship does not even carry a single machine gun. These confetti poppers are only good for notifying you when under air attack. I recommend shadowing ships with better AA than you, even destroyers.

A pro to this though, is that very little of your crew are exposed to

Additional armament

Setup 118 x 21 inch Type 43 (1910) torpedo

18 x 21 inch Type 43 (1910) (533 mm) (3 tubes on each side, with 3 torpedo's per tube) These can get some usage out of them when in a brawl. Their speed of 50km is not that bad and their range of 8km is quite usable. Typically when I have needed them it was when accidentally creeping up on a scharn by accident. Their warhead is too small to do much of any damage and is likely to just critical a destroyer. Given they are fixed, its a nuisance to aim them with a ship as fat as the Yamashiro. After having taken them to battle many times, I have only got one kill with them and find their damage of not much consequence to anyone but yourself when hit by a torpedo.

It is best to not take these.

Usage in battles

Given it is a downgrade from the Fuso, its still quite the brawler. While you can stay back as a sniper, it is very fun and rewarding to charge in at flank speed. Though you occasionally will get one shot by contemporaries, you can easily deal out the same kind of damage.

Pros and cons

Pros:

- One of the best premium pack top tier ships.

- Stays combat capable even after getting damaged

- Makes bonus SL and RP

- Still a relevant ship at 7.0 for grinding and combat

- Above average handling for its size

Cons:

- Miserable anti-air and torpedoes

- Easily softlocked secondaries

History

Yamashiro was the second vessel of the Fusō-class battleships, laid down on 20 November 1913 at the Yokosuka Naval Arsenal and launched on 3 November 1915. Her construction was delayed due to budgetary constraints. During this period, her sister ship Fusō was completed and entered service. Criticisms of Fusō's design, particularly issues related to the protection scheme and the placement of rangefinders, prompted modifications to Yamashiro's design during her construction.

As a result of these alterations, Yamashiro differed significantly from Fusō despite starting as identical twins. The most noticeable difference was in the design of the superstructure: Yamashiro's bridge had a straighter, more forward-leaning appearance compared to Fusō's pagoda-style superstructure. Additionally, the orientation of the third turret was modified, with Yamashiro's turret facing aft while Fusō's faced forward, allowing for a better design of the internal machinery and ammunition-handling spaces. During the interwar period she served in various capacities, including as a training vessel, and underwent a number of refits, with the largest modernisation lasting from December 1930 to February 1935, including upgrades to her main, secondary, and anti-air guns, complete replacement of the machinery, adding torpedo bulges, and extending the length of the entire vessel by nearly 8 metres.

She took part in the beginning of the Second World War in the Pacific, as part of Battleship Division 2 during the attack on Pearl Harbor (Operation Z), but did not see combat. Following that, Yamashiro served largely as a training vessel during the later stages of the conflict. In 1942 she took part in the Battle of Midway (Operation Mi), but was kept away from combat. She continued her service as a training vessel and received a few minor refits during that period, most notably to the radars and fire control systems as well as increased anti-air complement. Finally, in October 1944 she became the flagship of Vice Admiral Shoji Nishimura's force during the Battle of Leyte Gulf (Operation Shō-1-Go). On 25 October 1944, Yamashiro participated in the Battle of Surigao Strait, where she was sunk by United States naval forces, marking one of the last battleship-versus-battleship engagements in history. The ship was lost with most of her crew, including Nishimura himself. In December 2017, the wreck of Yamashiro was discovered in the Surigao Strait by a research team led by Paul Allen.

Media

Skins

See also

  • HMS Iron Duke (Battleship sold in pre-order alongside the Yamashiro)

External links


Yokosuka Naval Arsenal (横須賀海軍工廠)
Destroyers (DD) 
Momi-class  IJN Momi
Light Cruisers (CL) 
Mogami-class  IJN Suzuya
Heavy Cruisers (CA) 
Myōkō-class  IJN Myoko
Battlecruisers (BC) 
Kurama-class  IJN Kurama
Amagi-class  IJN Amagi
Battleships (BB) 
Fusō-class  IJN Yamashiro
Nagato-class  IJN Mutsu
Tanks  Ka-Mi · Ka-Chi · Chi-Ha LG
See also  Yokosuka Naval Air Technical Arsenal

Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro