User contributions
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- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
- 18:53, 15 September 2021 (diff | hist) . . (+552) . . ZT3A2 (Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
- 07:29, 10 September 2021 (diff | hist) . . (-48) . . Marconi S-400 (→Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
- 07:04, 10 September 2021 (diff | hist) . . (+1,194) . . Type 89 (I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
- 16:06, 8 September 2021 (diff | hist) . . (+553) . . Type 89 (Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
- 10:48, 8 September 2021 (diff | hist) . . (-5,190) . . Type 89 (The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
- 19:16, 7 September 2021 (diff | hist) . . (-82) . . m BMD-4 (→Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
- 19:15, 7 September 2021 (diff | hist) . . (-758) . . BMD-4 (lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
- 18:00, 7 September 2021 (diff | hist) . . (+1) . . m ADATS (M113) (typo)
- 17:59, 7 September 2021 (diff | hist) . . (+163) . . ADATS (M113) (Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
- 17:38, 7 September 2021 (diff | hist) . . (-311) . . ZT3A2 (Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
- 17:42, 6 September 2021 (diff | hist) . . (+92) . . ZT3A2 (graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
- 20:54, 5 September 2021 (diff | hist) . . (-4) . . m Khrizantema-S (→Usage in battles: "the the")
- 22:46, 4 September 2021 (diff | hist) . . (+86) . . Type 60 ATM (→Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
- 10:33, 4 September 2021 (diff | hist) . . (+3,038) . . Khrizantema-S (Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
- 18:46, 2 September 2021 (diff | hist) . . (+4) . . m Khrizantema-S (→Usage in battles: that text block was really messed up.)
- 18:41, 2 September 2021 (diff | hist) . . (-54) . . m Khrizantema-S (→Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
- 18:35, 2 September 2021 (diff | hist) . . (+8,001) . . Khrizantema-S (It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
- 17:49, 2 September 2021 (diff | hist) . . (+172) . . N File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
- 17:48, 2 September 2021 (diff | hist) . . (+197) . . N File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
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