Pz.35(t)
Contents
Description
The Pz.Kpfw. 35(t) is a rank I German light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".
General info
Survivability and armour
The Pz.35(t) has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr is coming your way.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (18°) Front plate
16 mm (80°) Front glacis 25 mm (31°) Lower glacis |
16 mm | 16 mm | 12 mm |
Turret | 25 mm (10°)Turret front
25 mm Gun mantlet |
16 mm | 16 mm | 8 mm |
Cupola | 25 mm | 25 mm | 25mm | 25 mm |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 38 | 38 | 10.5 | 186 | 229 | 17.71 | 21.81 |
Realistic | 34 | 34 | 106 | 120 | 10.1 | 11.43 |
With a top speed of 33 km/h and a power-to-weight ratio of 11.43 hp/ton in realistic and simulator battles, the Pz.35(t) has reasonably good mobility for a reserve tank. With a top speed almost 20 km/h faster than yours, Stuart and BT tanks are noticeable enemies as they will flank you quickly.
Armaments
Main armament
The Pz.35(t) is armed with the 37 mm KwK 34(t), which has an APC-HE shell with 49 mm pen and a Tier 1 unlockable APCBC shell with 52 mm pen. It also possesses an 85 mm penetration APCR shell for more stubborn armoured targets such as B1 bis.
37 mm KwK 37(t) | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 72 | -10°/+25° | ±180° | Vertical | 13.33 | 18.45 | 22.4 | 24.77 | 26.35 | 4.29 | 3.8 | 3.5 | 3.3 |
Realistic | 8.33 | 9.8 | 11.9 | 13.16 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of
warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Pzgr. 34(t) | APC | 55 | 51 | 39 | 28 | 20 | 15 |
Pzgr. 40 | APCR | 81 | 73 | 45 | 24 | 13 | 7 |
Pzgr.(t) umg. | APC | 53 | 50 | 37 | 26 | 19 | 13 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of
warhead |
Velocity
(m/s) |
Projectile
Mass (kg) |
Fuse delay
(m) |
Fuse sensitivity
(mm) |
Explosive Mass
(TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Pzgr. 34(t) | APC | 675 | 0.85 | 1.2 | 9 | 13 | 48 | 63 | 71 |
Pzgr. 40 | APCR | 980 | 0.37 | N/A | N/A | N/A | 66 | 70 | 72 |
Pzgr.(t) umg. | APC | 675 | 0.82 | 1.2 | 9 | 22.1 | 48 | 63 | 71 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
72 | 37 (+35) | 1 (+71) | Yes |
Machine guns
The tank has a 7.92 mm MG37(t), which is a decent gun to hose down flak trucks but not good for much else.
Usage in battles
The tank is average in most aspects, aside from frontal immunity to .50 cals. Since your common enemies (eg. BT-5s) are faster than you, it is advisable to use this tank as a mid-range support vehicle. At the start of the match, avoid getting surrounded by enemies by not rushing to the frontline straight away, because its hull and turret traverse are all quite bad, making it vulnerable to surprise flanks. Find hilly terrain and utilise your 10 degrees gun depression to poke out, get a shot, then get back into cover before the enemies notice you.
At the middle stages of the match, only go to the frontline when you really need to, because, again, the traverse speed is low and the manoeuvrability isn't great. However the player can now use the tank's small profile to ambush enemies near a friendly point. With their decent penetration up close and the 22 g TNT, the APC rounds can quickly finish off anyone trying to de-cap the point.
Note that the default shell Pzgr. 34(t) has no tracer component, and the player can use this to their advantage. If the player misses the shot, the enemy will not see the trajectory of the shell thus will take longer to locate the shooter.
Enemies worth noting:
- BT-5, BT-7, M2, M3 Stuarts: If those tanks survive the first few minutes of point-capping, then they can silently appear pretty much anywhere on the map, including your side. To avoid being flanked / circled, do not put yourself at the frontline, as previously suggested. If you see / hear one of them sneaking up around you, turn your hull and turret together to double the traverse speed so it's quicker to get the guns on them.
- B1 bis: If it is not possible to avoid fighting this tank, then the best solution is to try and flank it. Hitting the side armour and knocking out its crew is the best way. In a face to face combat, load the APCR and aim for the near-vertical driver's compartment. The B1's driver and commander (also the gunner for the turret) are lined up so a penetration is likely to kill both of them, disabling its mobility and turret for 10 seconds or so. Also don't forget to avoid the hull-mounted 75 mm gun.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Pzgr.(t) umg. | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | PzGr. 40 | |
III | Filters | Crew Replenishment | Elevation Mechanism | |||
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Gun is decent for tier penetration wise
- Stock and unlockable ammunition has HE filler for better reliability to destroy tanks in one shot
- Mobility and acceleration are decent for the tier
- Frontally immune to 12.7 mm guns, unusual for a reserve tank
- Reserve tank status means it receives infinite free repairs
Cons:
- Many other tanks are faster than it
- Gun is inadequate against even basic enemies and is woefully inadequate in an up-tier
- Armour won't stop anything bigger than a .50 cal
- Survivability, when penetrated, is not great, when compared to the Pz III/IV
History
The Czechoslovakian main battle tank prior to German occupation, 398 were built between 1936 and 1939. They called it the Light Tank vz (model) 35. Another 126 were exported to Romania in 1936, where they were called the R-2. The Germans seized 219 35 models, with another 79 kept by Slovakia. The 6th Pz Bde used the 35 in the invasion of Poland. In France and Russia, the 6th Panzer Division used it. It was no longer in service, at least as a tank, after 1941. The Romanian ground forces used the Pz.35(t) tank until the end of the war.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |