Begleitpanzer 57

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Begleitpanzer 57
germ_begleitpanzer_57.png
GarageImage Begleitpanzer 57.jpg
Begleitpanzer 57
AB RB SB
9.7 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Begleitpanzer 57 is a rank VI German light tank with a battle rating of 9.7 (AB) and 9.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".

At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in-flight.

The Begleitpanzer 57 overall construction is similar to that of the T114 with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.

As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the ZSU-57-2, but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.

While the cannon shares the calibre with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the HE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the HE belt can be completely ignored as it can not reliably perforate Russian side armour.

General info

Survivability and armour

Armourfront / side / back
Hull32 / 15 / 11
Turret25 / 15 / 15
Crew3 people
Visibility89 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°), 32 mm (32°) Front glacis
32 mm (31-61°) Lower glacis
15 mm (30°) Top
15 mm
11 mm (24°) Top
11 mm (26°)
11 mm
Turret 25 mm (39°) Turret front
25 mm (0-9°) Gun mantlet
15 mm (12-16°) Left side
15 mm Right side
15 mm (39°) 11 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 11 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB84 / 84 km/h
RB and SB76 / 76 km/h
Number of gears8 forward
8 back
Weight28.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB40.2 hp/t
RB and SB21.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 28.5 930 1,145 32.63 40.18
Realistic 76 76 531 600 18.63 21.05

Modifications and economy

Repair costBasic → Reference
AB3 550 → 5 580 Sl icon.png
RB3 396 → 5 338 Sl icon.png
SB4 351 → 6 839 Sl icon.png
Total cost of modifications159 200 Rp icon.png
264 400 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 160 / 210 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
57mm_germ_Bofors_SAP_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
127mm_us_itow_ammo_pack
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
57mm_germ_Bofors_HE_VT_ammo_pack
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Ammunition5 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 200 shots/min
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition144 rounds
First-order48 rounds
Reload0.3 s
Vertical guidance-8° / 45°
BGM-71 TOW ATGM
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition6 rounds
First-order5 rounds
Belt capacity1 rounds
Fire rate7 shots/min
Vertical guidance-6° / 20°
Fire on the moveup to 5 km/h
57 mm Bofors L/70 Mk.I
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
96 (48) 200 -8°/+45° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 20.0 27.67 33.6 39.53  ??.??
Realistic 12.5 14.7 17.22 20.87  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
15.00 15.00 15.00 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
57х438 AP-T APCBC 125 122 107 91 77 66
57х438 HE-T HE 8 8 8 8 8 8
57х438 HE-VT HE 8 8 8 8 8 8
57х438 SAP-T APHEBC 94 92 81 69 58 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
57х438 AP-T APCBC 950 2.4 N/A N/A N/A +4.0° 48° 63° 71°
57х438 HE-T HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 HE-VT HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 SAP-T APHEBC 950 2.4 1.2 9.0 75 +4.0° 48° 63° 71°

Ammo racks

Ammo racks of the Begleitpanzer 57
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
96 48 (+48) 24 (+72) (+96) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2 and 3 are first stage ammo racks. They total 48 shells and get filled first when loading up the tank.
  • As the Begleitpanzer 57 is equipped with mechanized magazines, manual reloading of the gun is not possible.
  • Once racks 2 and 3 have been depleted, you can't shoot until the loader has restocked the mechanized magazines. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
  • Simply not firing when the gun is loaded will move ammo from racks 1 into rack 3 then 2. Firing will interrupt the restocking of the ready racks.
  • The depletion order at full capacity is: 2 - 3 - 1.

Optics

Begleitpanzer 57 Optics
Default magnification Maximum magnification
Main Gun optics X4.0 X12.1
Comparable optics  ???

Additional armament

Main article: BGM-71B TOW
BGM-71B TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 299 3,000
BGM-71C TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 296 3,750

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW ATGM 430 430 430 430 430 430
I-TOW ATGM 630 630 630 630 630 630
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
TOW ATGM 299 18.8 N/A 0.1 2,450 +0.0° 80° 82° 90°
I-TOW ATGM 296 19 N/A 0.1 2,080 +0.0° 80° 82° 90°

Ammo racks

Ammo racks of the Begleitpanzer 57
Full
ammo
Visual
discrepancy
6 No

Notes:

  • It is not possible to select how many missiles to bring into battle.
  • The missiles are listed from 1 to 6.

Machine guns

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition0 rounds
Reload0.0 s
Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (1,000) 1,200 N/A N/A

Usage in battles

The Begleitpanzer 57 is a very capable light tank and support vehicle. With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds. However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count. Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges. The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.

The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side. For this reason, it is often wise to adopt an ambushing or flanking playstyle. This is helped by the vehicle's small profile and good mobility. It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen. (And since the vehicle has poor armour, avoiding being seen will be very important for survival).

At the end of the day, the Begleitpanzer can be played as a light tank scout. It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions. Be sure to use the scouting ability to help friendly players locate enemy tanks. During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.

Pros and cons

Pros:

  • Effective against tanks and aircraft/helicopters
  • Has ability to utilise scouting mechanic
  • Lethal when shooting enemies from the side
  • 1st generation gunner thermals
  • Proximity HE shells are very good against helicopters (proxy fuse is only active after 500 m)
  • Has access to a laser rangefinder

Cons:

  • Low gun elevation (45 degrees) when dealing with enemy planes
  • Can easily be hull broken or destroyed by even high-calibre machine guns
  • Cannot destroy many enemies frontally
  • Fairly low ammunition count
  • Lacks a gun stabilizer
  • Gun breech is easily destroyed
  • Must stop to fire AGTMs
  • Loses accuracy when firing continuously

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1