Difference between revisions of "Begleitpanzer 57"
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
+ | <!-- '''Last updated: 2.1.0.82''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''96' | + | | '''96''' || 48 ''(+48)'' || 24 ''(+72)'' || 0 ''(+96)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Racks 1 and 2 are first stage ammo racks. They total 48 shells and get filled first when loading up the tank. | ||
+ | * As the {{PAGENAME}} is equipped with mechanized magazines, manual reloading of the gun is not possible. | ||
+ | * Once racks 1 and 2 have been depleted, you can't shoot until the loader has restocked the mechanized magazines. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1 into rack 3 then 2. Firing will interrupt the restocking of the ready racks. | ||
+ | * The depletion order at full capacity is: 2 - 3 - 1. | ||
==== [[Optics]] ==== | ==== [[Optics]] ==== |
Revision as of 20:41, 1 December 2020
Contents
Description
The Begleitpanzer 57 is a rank VI German light tank
with a battle rating of 9.7 (AB) and 9.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".
At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in-flight.
The Begleitpanzer 57 overall construction is similar to that of the T114 with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.
As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the ZSU-57-2, but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.
While the cannon shares the calibre with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the HE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the HE belt can be completely ignored as it can not reliably perforate Russian side armour.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 mm (76°), 32 mm (32°) Front glacis 32 mm (31-61°) Lower glacis |
15 mm (30°) Top 15 mm |
11 mm (24°) Top 11 mm (26°) |
11 mm |
Turret | 25 mm (39°) Turret front 25 mm (0-9°) Gun mantlet |
15 mm (12-16°) Left side 15 mm Right side |
15 mm (39°) | 11 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
- Belly armour is 11 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 28.5 | 930 | 1,145 | 32.63 | 40.18 |
Realistic | 76 | 76 | 531 | 600 | 18.63 | 21.05 |
Armaments
Main armament
57 mm Bofors L/70 Mk.I | |||||
---|---|---|---|---|---|
Capacity | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
96 (48) | 200 | -8°/+45° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | 20.0 | 27.67 | 33.6 | 39.53 | ??.?? |
Realistic | 12.5 | 14.7 | 17.22 | 20.87 | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
15.00 | 15.00 | 15.00 | 15.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
57х438 AP-T | APCBC | 125 | 122 | 107 | 91 | 77 | 66 |
57х438 HE-T | HE | 8 | 8 | 8 | 8 | 8 | 8 |
57х438 HE-VT | HE | 8 | 8 | 8 | 8 | 8 | 8 |
57х438 SAP-T | APHEBC | 94 | 92 | 81 | 69 | 58 | 50 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
57х438 AP-T | APCBC | 950 | 2.4 | N/A | N/A | N/A | +4.0° | 48° | 63° | 71° |
57х438 HE-T | HE | 1,020 | 2.4 | 0.4 | 0.1 | 450 | +0.0° | 79° | 80° | 81° |
57х438 HE-VT | HE | 1,020 | 2.4 | 0.4 | 0.1 | 450 | +0.0° | 79° | 80° | 81° |
57х438 SAP-T | APHEBC | 950 | 2.4 | 1.2 | 9.0 | 75 | +4.0° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
96 | 48 (+48) | 24 (+72) | 0 (+96) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 1 and 2 are first stage ammo racks. They total 48 shells and get filled first when loading up the tank.
- As the Begleitpanzer 57 is equipped with mechanized magazines, manual reloading of the gun is not possible.
- Once racks 1 and 2 have been depleted, you can't shoot until the loader has restocked the mechanized magazines. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 into rack 3 then 2. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 2 - 3 - 1.
Optics
Begleitpanzer 57 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X4.0 | X12.1 |
Comparable optics | ??? |
Additional armament
BGM-71B TOW ATGM | |||
---|---|---|---|
Capacity | Vertical guidance |
Flight speed (m/s) |
Range (m) |
6 | -6°/+20° | 299 | 3,000 |
BGM-71C TOW ATGM | |||
Capacity | Vertical guidance |
Flight speed (m/s) |
Range (m) |
6 | -6°/+20° | 296 | 3,750 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
TOW | ATGM | 430 | 430 | 430 | 430 | 430 | 430 |
I-TOW | ATGM | 630 | 630 | 630 | 630 | 630 | 630 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
TOW | ATGM | 299 | 18.8 | N/A | 0.1 | 2,450 | +0.0° | 80° | 82° | 90° |
I-TOW | ATGM | 296 | 19 | N/A | 0.1 | 2,080 | +0.0° | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
6 | 4 (+2) | 0 (+6) | No |
Machine guns
7.62 mm MG 3A1 | |||
---|---|---|---|
Coaxial mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
5,000 (1,000) | 1,200 | N/A | N/A |
Usage in battles
The Begleitpanzer 57 is a very capable light tank and support vehicle. With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds. However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count. Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges. The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.
The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side. For this reason, it is often wise to adopt an ambushing or flanking playstyle. This is helped by the vehicle's small profile and good mobility. It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen. (And since the vehicle has poor armour, avoiding being seen will be very important for survival).
At the end of the day, the Begleitpanzer can be played as a light tank scout. It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions. Be sure to use the scouting ability to help friendly players locate enemy tanks. During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | 57x438 SAP-T | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | I-TOW |
III | Filters | Crew Replenishment | Elevation Mechanism | 57x438 HE-VT | NVD | |
IV | Transmission | Engine | Artillery Support | Improved optics | Laser rangefinder |
Pros and cons
Pros:
- Effective against IFVs, MBTs, and aircraft
- Great for spotting and disabling tracks and gun barrels
- Lethal when shooting enemies from the side
- Has access to thermal vision devices
- Proximity HE shells are deadly against aircraft
- Has access to a laser rangefinder
Cons:
- Low gun elevation (45 degrees) when dealing with enemy planes
- Can easily be hull broken or destroyed by even high-calibre machine guns
- Cannot destroy many enemies frontally
- Fairly low ammunition count
- Lacks a gun stabilizer.
- Gun breech is easily destroyed
- Must stop to fire AGTMs
- Loses accuracy when firing continuously
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |