Difference between revisions of "AMX-13 (HOT)"
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=== Main armament === | === Main armament === | ||
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | ||
− | {{main|SA50 (75 mm)}} | + | {{main|SA50 L/57 (75 mm)}} |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="100%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
|- | |- | ||
− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 36 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.56 || 39.53 || 47.00 || 51.48 || 56.47 || rowspan="2" | 5.0 || rowspan="2" | 5.0 || rowspan="2" | 5.0 || rowspan="2" | 5.0 | ||
|- | |- | ||
− | ! | + | ! ''Realistic'' |
− | + | | 17.85 || 21.00 || 25.50 || 28.20 || 30.00 | |
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− | |||
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− | |||
− | |||
− | |||
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|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | POT-51A || APC || | + | | POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113 |
|- | |- | ||
− | | | + | | 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10 |
− | |||
− | |||
|- | |- | ||
+ | | PCOT-51P || APCBC || 202 || 198 || 180 || 159 || 141 || 125 | ||
+ | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse delay<br>(m) |
− | + | ! rowspan="2" | Fuse sensitivity<br>(mm) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) |
− | + | ! colspan="3" | Ricochet | |
− | ! rowspan="2" | | ||
− | |||
− | ! colspan="3" | | ||
|- | |- | ||
− | ! 0% | + | ! 0% !! 50% !! 100% |
− | ! 50% | ||
− | ! 100% | ||
|- | |- | ||
− | | POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A | + | | POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71° |
|- | |- | ||
− | | 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 | + | | 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || 79° || 80° || 81° |
− | |||
− | |||
|- | |- | ||
+ | | PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71° | ||
+ | |- | ||
|} | |} | ||
Revision as of 14:35, 15 November 2020
Contents
This page is about the light tank AMX-13 (HOT). For other uses, see AMX-13 (Family). |
Description
The AMX-13 (HOT) is a Rank VI French light tank
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".
At its current battle rating, the AMX-13 (HOT) can definitely do some serious damage, even to top-rank MBTs and (as of 1.81) helicopters too. The six HOT ATGMs are enough to penetrate almost any armour in the game on direct hit, save for the M1 IP's turret cheeks (which it doesn't have to face), and the T-64B's upper glacis (with ERA in place at high angle). All six missiles can be fired in short succession, although only the one fired last can be controlled.
This makes it a viable tank destroyer, but unlike any of the MBTs, it cannot take a hit and survive. Even certain machine guns and aircraft cannons are capable of killing it easily. Use your spotting ability to alert your team to enemies, and try and get an ATGM in a critical spot, like crew or ammo. ATGM have problems breaching fuel tanks, engines and radiators, so avoid hitting those with missiles.
Just remember: You only have six ATGMs, after that, you are using a conventional gun, firing solid shot AP, which technically can ammo rack tanks like T-64 and T-80 from the side, but it's not a guaranteed kill.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Turret base, Turret front)
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (67°) Front glacis 20-40 mm (5-50°) Lower glacis |
20 mm | 15 mm Top 15 mm (45°) Bottom |
10 mm 5 mm Engine grille |
Turret | 40 mm (32-47°) Turret front 40 mm (12-41°) Turret base 40 mm (15-75°) Barrel shroud |
20 mm (0-30°) Turret 20 mm (12-14°) Turret base |
20 mm Turret bustle 20 mm (17-22°) Pivot ball 10 mm (77-90°) Turret underside |
10 mm |
Armour | Sides | Roof | ||
Cupola | 20 mm | 10 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick.
- Belly armour is 10 mm thick.
- 8 mm Structural steel firewall separates the driver from the engine.
- The track and wheel on the front glacis offer about 15 mm structural steel thickness.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 68 | 8 | 15 | 418 | 515 | 27.87 | 34.33 |
Realistic | 61 | 7 | 239 | 270 | 15.93 | 18 |
Armaments
Main armament
75 mm SA50 L/57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -6°/+13° | ±180° | N/A | 28.56 | 39.53 | 47.00 | 51.48 | 56.47 | 5.0 | 5.0 | 5.0 | 5.0 |
Realistic | 17.85 | 21.00 | 25.50 | 28.20 | 30.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
POT-51A | APC | 182 | 178 | 162 | 143 | 127 | 113 |
75 mm HE | HE | 10 | 10 | 10 | 10 | 10 | 10 |
PCOT-51P | APCBC | 202 | 198 | 180 | 159 | 141 | 125 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
POT-51A | APC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
75mm HE | HE | 753 | 6.2 | 0.4 | 0.1 | 675 | 79° | 80° | 81° |
PCOT-51P | APCBC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
36 | 32 (+4) | 28 (+8) | 23 (+13) | 18 (+18) | 13 (+23) | 7 (+29) | 1 (+35) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the AMX-13 (HOT) is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.
Additional armament
136 mm HOT ATGM | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Flight speed (m/s) |
Range (m) | ||
6 | N/A | 240 | 6,500 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
HOT | ATGM | 800 | 800 | 800 | 800 | 800 | 800 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
HOT | ATGM | 240 | 26 | 0.0 | 0.1 | 3,000 | +0° | 80° | 82° | 90° |
Ammo racks
Full ammo |
Visual discrepancy |
---|---|
6 | No |
Notes:
- The missiles are fired from 1 to 6.
- It is not possible to select how many missiles to bring into battle.
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,950 (150) | 1,350 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | PCOT-51P |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | ||
IV | Transmission | Engine | Artillery Support | Improved optics |
Pros and cons
Pros:
- Mouse-guided HOT missiles, capable of breaching even strong NERA plating
- Can annihilate a lot of tanks in quick succession
- Reasonably fast turret rotation speed
Cons:
- Autoreloader rearm time after 12 shots is long
- After you run out of HOT missiles you essentially drive a Rank IV light tank in a top-rank match
- Only 6 ATGMs
- Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally
- Oscillating turret causes up and down bobbing of the gunsight when coming to a stop
- Mediocre mobility for a light tank
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
- Skins
Skins and camouflages for the AMX-13 (HOT) from live.warthunder.com.
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |