Difference between revisions of "BMP-2M"
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | ||
− | 2A42 Autocannon can punch through any vehicle at its battle rating from the back, side and sometimes front. | + | * 2A42 Autocannon can punch through any vehicle at its battle rating from the back, side and sometimes front. |
− | Fast turret traverse speed, 35, 42, and 60 degrees per second at stock and full modifications respectively. | + | * Fast turret traverse speed, 35, 42, and 60 degrees per second at stock and full modifications respectively. |
− | High resolution thermal optics, wide field of view and 2.5 to 12 times zoom for gun sight. Suitable for combat at any range. | + | * High resolution thermal optics, wide field of view and 2.5 to 12 times zoom for gun sight. Suitable for combat at any range. |
− | 1200mm penetration power for the standard 9M133 missile, highest in the game. Can fire and guide all 4 missiles simultaneously and on the move. | + | * 1200mm penetration power for the standard 9M133 missile, highest in the game. Can fire and guide all 4 missiles simultaneously and on the move. |
− | Can equip 9M133FM-3 HE missile with proximity fuses, useful for anti-air usages. | + | * Can equip 9M133FM-3 HE missile with proximity fuses, useful for anti-air usages. |
− | Amphibious ability can be useful for crossing water to areas hard to reach for other vehicles | + | * Amphibious ability can be useful for crossing water to areas hard to reach for other vehicles |
− | Very cheap repair cost means easy silverlions profit from combat. | + | * Very cheap repair cost means easy silverlions profit from combat. |
− | Roof mounted grenade launcher can clear obstacles that machineguns can not. | + | * Roof mounted grenade launcher can clear obstacles that machineguns can not. |
* | * | ||
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'''Cons:''' | '''Cons:''' | ||
− | Missiles mounted on the turret has a chance to explode from shrapnel if too close to any form of explosion. | + | * Missiles mounted on the turret has a chance to explode from shrapnel if too close to any form of explosion. |
− | Chassis can only protect crew from 7.62 and with limited 12.7 or bigger caliber ammunition protection from the front. | + | * Chassis can only protect crew from 7.62 and with limited 12.7 or bigger caliber ammunition protection from the front. |
− | No neutral steering. Slow reverse speed at 10 kilometers per hour. | + | * No neutral steering. Slow reverse speed at 10 kilometers per hour. |
− | While driving, thermal optics vision to the left of the chassis at 30 to 50 degrees are obscured from the engine exhaust gas. | + | * While driving, thermal optics vision to the left of the chassis at 30 to 50 degrees are obscured from the engine exhaust gas. |
* | * |
Revision as of 14:48, 19 June 2020
Contents
This page is about the squadron Soviet light tank BMP-2M. For other uses, see BMP (Disambiguation). |
Description
The BMP-2M is a squadron rank VII Soviet light tank with a battle rating of 10.3 (AB/RB/SB). It was introduced during Update "Starfighters".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 12 | 14.5 | 465 | 763 | 32.07 | 52.62 |
Realistic | 66 | 11 | 265 | 400 | 18.28 | 27.59 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
30 mm 2A42 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 500 (340) | 550 | -4°/+74° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
- Default: AP-T · HEF-I
- 30 mm HE: HEF-I · AP-T · HEF-I · HEF-T
- 30 mm APT: AP-T · AP-T · AP-T · HEF-T
- 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Default | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm HE | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm APT | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm APDS | 82 | 81 | 79 | 75 | 72 | 69 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
9M133 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -5°/+10° | N/A | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
9M133 | ATGM (tandem) | 1,200 | 1,200 | 1,200 | 1,200 | 1,200 | 1,200 |
9M133FM-3 | ATGM-HE | 61 | 61 | 61 | 61 | 61 | 61 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
9M133 | ATGM (tandem) | 300 | 26.00 | 0.2 | 0.01 | 6,160 | 80° | 82° | 90° |
9M133FM-3 | ATGM-HE | 300 | 26.00 | 0.2 | 0.01 | 9,240 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
30 mm AG-30 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 300 (300) | 400 | N/A | N/A | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
VOG-30 | VOG | 6 | 6 | 6 | 6 | 6 | 6 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
VOG-30 | 185 | 0.35 | N/A | 0.1 | 284.9 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Airstrike | Horizontal Drive | 30 mm APT | |
II | Suspension | Brake System | FPE | NVD | Adjustment of Fire | 9M133FM-3 |
III | Filters | Laser rangefinder | Crew Replenishment | Elevation Mechanism | 30 mm APDS | |
IV | Transmission | Engine | ESS | Smoke grenade | Artillery Support | Improved optics |
Pros and cons
Pros:
- 2A42 Autocannon can punch through any vehicle at its battle rating from the back, side and sometimes front.
- Fast turret traverse speed, 35, 42, and 60 degrees per second at stock and full modifications respectively.
- High resolution thermal optics, wide field of view and 2.5 to 12 times zoom for gun sight. Suitable for combat at any range.
- 1200mm penetration power for the standard 9M133 missile, highest in the game. Can fire and guide all 4 missiles simultaneously and on the move.
- Can equip 9M133FM-3 HE missile with proximity fuses, useful for anti-air usages.
- Amphibious ability can be useful for crossing water to areas hard to reach for other vehicles
- Very cheap repair cost means easy silverlions profit from combat.
- Roof mounted grenade launcher can clear obstacles that machineguns can not.
Cons:
- Missiles mounted on the turret has a chance to explode from shrapnel if too close to any form of explosion.
- Chassis can only protect crew from 7.62 and with limited 12.7 or bigger caliber ammunition protection from the front.
- No neutral steering. Slow reverse speed at 10 kilometers per hour.
- While driving, thermal optics vision to the left of the chassis at 30 to 50 degrees are obscured from the engine exhaust gas.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
USSR squadron ground vehicles | |
---|---|