Difference between revisions of "SU-5-1"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | This vehicle is the perfect SPG for Russian tech tree beginners: somewhat fragile, | + | This vehicle is the perfect (and only) SPG for Russian tech tree beginners: somewhat fragile, decently fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay. |
− | As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side). | + | As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side). Aim carefully, regarding both the vertical and horizontal leading when attacking a moving target, although this is not recommended if the moving target is a heavy tank or is very fast, since that will make leading your heavy shells a hard task. With a capacity of 8 shells, you CANNOT afford to miss a shot |
− | As | + | As a Tank Destroyer/SPG, you should bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley (if you have fast reflexes since if you miss the target might be aware and attack you) and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case). |
− | This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies. | + | This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies. Remember to mobilize after firing a shot, since you pose a large threat in terms of firepower at that BR, and the light tanks will start hunting for you if you keep camping. |
=== Modules === | === Modules === |
Revision as of 02:58, 20 April 2020
Contents
Description
The SU-5-1 is a rank I Soviet tank destroyer
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault".
The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.
General info
Survivability and armour
Given the 10mm and 5mm armor on the hull and turret plate respectively, this vehicle is a textbook example of a glass cannon. The T-26 chassis has mobility, and due to the top and back having no armor, stray artillery strikes can easily decimate the whole 5 crew members. Moreover, any flanking light tank poses a paramount threat to you, since a spray of their machine gun and your crew is dead. However, you have a 76mm gun armed with APHEBC, so a skilled marksman with this vehicle will pose a threat to any light or medium tank, easily one-shotting any of them at your BR.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 33 | 4 | 10 | 128 | 172 | 12.8 | 17.2 |
Realistic | 31 | 4 | 80 | 90 | 8 | 9 |
Armaments
Main armament
76 mm 1902/30 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 | -5°/+60° | ±15° | N/A | 7.0 | __._ | __._ | __._ | __._ | 6.5 | _._ | _._ | 5.0 |
Realistic | 4.8 | __._ | __._ | __._ | 8.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-350A (MD-5 fuze) | APHEBC | 87 | 85 | 76 | 67 | 59 | 52 |
BR-350SP | APBC | 102 | 100 | 91 | 81 | 72 | 64 |
OF-350M | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Sh-354T | Shrapnel | 37 | 35 | 29 | 25 | 20 | 17 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
BR-350A (MD-5 fuze) | APHEBC | 662 | 6.3 | 1.2 | 14.0 | 150 | +4.0° | 48° | 63° | 71° |
BR-350SP | APBC | 655 | 6.78 | N/A | N/A | N/A | +4.0° | 48° | 63° | 71° |
OF-350M | HE | 680 | 6.2 | 0.05 | 0.1 | 621 | +0.0° | 79° | 80° | 81° |
Sh-354T | Shrapnel | 680 | 6.2 | 0.5 | 8.0 | 85 | +0.0° | 62° | 69° | 73° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
8 | 1 (+7) | No |
Optics
SU-5-1 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X1.9 | X3.5 |
Comparable optics | ___ |
Usage in battles
This vehicle is the perfect (and only) SPG for Russian tech tree beginners: somewhat fragile, decently fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.
As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side). Aim carefully, regarding both the vertical and horizontal leading when attacking a moving target, although this is not recommended if the moving target is a heavy tank or is very fast, since that will make leading your heavy shells a hard task. With a capacity of 8 shells, you CANNOT afford to miss a shot
As a Tank Destroyer/SPG, you should bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley (if you have fast reflexes since if you miss the target might be aware and attack you) and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).
This role can be accomplished at any time in the game but it needs two things to be fulfilled: a captured objective nearby and a cooperative team. The objective will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A cooperative team will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and stay hidden, taking careful shots at well-chosen enemies. Remember to mobilize after firing a shot, since you pose a large threat in terms of firepower at that BR, and the light tanks will start hunting for you if you keep camping.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | BR-350SP |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine |
Pros and cons
Pros:
- Decent penetration on stock rounds
- Decent reload (6.5s base)
- Good gun traverse angle.
- High crew count means it can afford to take a few shots, especially from tanks without HE filler or MG.
- Transmission in the front can absorb shots (i.e. in a sniper battle, it is the "ideal" spot to be shot).
- Good shell diversity (somewhat meaningless since it is recommended to fill it with APHE).
Cons:
- Extremely low ammo count (8 rounds)
- Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear.
- Rather tall profile due to gun placement.
- Poor gun depression of -2°.
- weak front armour (machine guns can penetrate this vehicle).
- Somewhat low shell speeds means it's hard to land a shot on a moving target.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR tank destroyers | |
---|---|
SU-76M | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
SU-57B | SU-57B · SU-76D |
T-34 Derivatives | SU-122 · SU-85 · SU-85M · SU-100 · SU-122P |
Heavy Tank Derivatives | SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 |
SU-100P and Derivatives | SU-100P · Object 120 |
Wheeled | YaG-10 (29-K) |
Airborne | ASU-57 · ASU-85 |
Rocket | BM-8-24 · BM-13N · BM-31-12 |
ATGM | IT-1 · Shturm-S · Object 775 · Khrizantema-S |
Artillery | 2S1 · 2S3M |
Other | SU-5-1 · ZiS-30 · SU-122-54 |
USA | SU-57 |