Difference between revisions of "KV-1S"
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[[File:GarageImage_KV-1S.jpg|420px|thumb|left]] | [[File:GarageImage_KV-1S.jpg|420px|thumb|left]] | ||
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− | The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened [[KV-1 L-11|KV-1]] made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed. | + | The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened [[KV-1 (L-11)|KV-1]] made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed. |
− | Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 ZiS-5|successor]] and the T-34's F-34 guns. | + | Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 (ZiS-5)|successor]] and the [[T-34 (1941)|T-34]]'s F-34 guns. |
== General info == | == General info == | ||
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
+ | |||
* Rolled homogeneous armour (Hull, Turret roof) | * Rolled homogeneous armour (Hull, Turret roof) | ||
* Cast homogeneous armour (Turret) | * Cast homogeneous armour (Turret) | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 31: | Line 33: | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
+ | |||
* Suspension wheels are 20 mm thick, tracks are 30 mm thick. | * Suspension wheels are 20 mm thick, tracks are 30 mm thick. | ||
* The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area. | * The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area. | ||
Line 38: | Line 41: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !colspan="3" | Mobility characteristic | + | ! colspan="3" | Mobility characteristic |
|- | |- | ||
! Weight (tons) | ! Weight (tons) | ||
− | !colspan="1" | Add-on Armour<br>weight (tons) | + | ! colspan="1" | Add-on Armour<br>weight (tons) |
− | !colspan="1" | Max speed (km/h) | + | ! colspan="1" | Max speed (km/h) |
|- | |- | ||
− | |rowspan="2" | 41.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB) | + | | rowspan="2" | 41.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB) |
|- | |- | ||
|45 (RB/SB) | |45 (RB/SB) | ||
|- | |- | ||
− | !colspan="3" | Engine power (horsepower) | + | ! colspan="3" | Engine power (horsepower) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
Line 62: | Line 65: | ||
|600 | |600 | ||
|- | |- | ||
− | !colspan="3" | Power-to-weight ratio (hp/ton) | + | ! colspan="3" | Power-to-weight ratio (hp/ton) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
Line 220: | Line 223: | ||
== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart. | + | When playing the '''KV-1S''', remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than [[KV-1 (L-11)|KV-1 L-11]]). '''KV-1S''' turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart. |
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear. | The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear. | ||
− | The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz. | + | The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german [[Pz.IV F2|Pz.IV]]<nowiki/>s & [[StuG III F|StuG]]<nowiki/>s armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled. |
− | This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & | + | This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: [[T-34-85]], [[SU-85]], [[Dicker Max]] & [[Nashorn]], [[Sherman Firefly]] & [[Achilles]]) |
− | Meeting other KV-1's and | + | Meeting other KV-1's and [[Churchill Mk VII|Churchill]]<nowiki/>s may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration. |
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
− | * Faster than its [[KV-1 L-11|predecessor]] and [[KV-1 ZiS-5|successor]], yet frontal armor is the same. | + | |
+ | * Faster than its [[KV-1 (L-11)|predecessor]] and [[KV-1 (ZiS-5)|successor]], yet frontal armor is the same. | ||
* Very hard to knock out in one shot | * Very hard to knock out in one shot | ||
* Adequate gun | * Adequate gun | ||
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* Resilient. Can remain reasonably effective, even with a lot of damage | * Resilient. Can remain reasonably effective, even with a lot of damage | ||
* Very effective overall | * Very effective overall | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Side armor is considerably weaker (75 mm into 60 mm) | * Side armor is considerably weaker (75 mm into 60 mm) | ||
* Turret is cramped | * Turret is cramped | ||
Line 249: | Line 255: | ||
* Still a heavy vehicle, poor acceleration. | * Still a heavy vehicle, poor acceleration. | ||
* Still cannot move on pace with T-34s | * Still cannot move on pace with T-34s | ||
− | * Gun lacks penetration against heavier opponents: The [[KV-1 ZiS-5]] and both | + | * Gun lacks penetration against heavier opponents: The [[KV-1 (ZiS-5)|KV-1 ZiS-5]] and both [[Churchill Mk VII|Churchill]]<nowiki/>s are very hard to get through. APCR is unreliable. |
== History == | == History == | ||
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== Read also == | == Read also == | ||
+ | |||
* [https://warthunder.com/en/devblog/current/868/ [Devblog<nowiki>]</nowiki> KV-1S: How’s the tank?] | * [https://warthunder.com/en/devblog/current/868/ [Devblog<nowiki>]</nowiki> KV-1S: How’s the tank?] | ||
== Sources == | == Sources == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{USSR heavy tanks}} | {{USSR heavy tanks}} |
Revision as of 21:47, 13 January 2019
Contents
Description
The KV-1S is a Rank II Soviet heavy tank
with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". A lightened KV-1 made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.
Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its successor and the T-34's F-34 guns.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 75 mm (30°) Front plate 50 mm (70°) Front glacis 25 + 50-60 mm (25-70°) Joint plate 60 mm (26-50°) Lower glacis |
60 mm | 60 mm (35-75°) Top 60 mm (2-69°) Bottom |
40 mm Front 30 mm Rear |
Turret | 82 mm (2-76°) Turret front 50-75 mm (4-71°) Gun mantlet shield 90 mm (0-29°) Gun mantlet |
82 mm (0-25°) | 82 mm (27-56°) 75 mm (1-43°) Machine gun port |
30 mm |
Armour | Sides | Roof | ||
Cupola | 60 mm | 30 mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick.
- The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
41.4 | N/A | 48 (AB) |
45 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 775 | 954 |
Realistic/Simulator | 531 | 600 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 18.72 | 23.04 |
Realistic/Simulator | 12.83 | 14.49 |
Armaments
Main armament
76 mm ZiS-5 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
114 | -5°/+25° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.1 | 9.9 | _.__ | _.__ | _.__ |
Realistic | 7.1 | 8.4 | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
9.00 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
BR-350A | APHEBC | 80 | 78 | 71 | 63 | 56 | 50 |
BR-350B | APHEBC | 98 | 95 | 87 | 77 | 68 | 60 |
BR-350SP | APBC | 105 | 104 | 85 | 69 | 57 | 46 |
OF-350M | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Sh-354T | Shrapnel | 37 | 35 | 29 | 25 | 20 | 17 |
BR-350P | APCR | 135 | 130 | 92 | 60 | 39 | 26 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
BR-350A | APHEBC | 665 | 6.3 | 0.15 | 10.0 | 150 | +4° | 48° | 63° | 71° |
BR-350B | APHEBC | 680 | 6.3 | 0.9 | 15.0 | 108.8 | +4° | 48° | 63° | 71° |
BR-350SP | APBC | 680 | 6.8 | N/A | N/A | N/A | +4° | 48° | 63° | 71° |
OF-350M | HE | 680 | 6.2 | 0.05 | 0.1 | 621 | +0° | 79° | 80° | 81° |
Sh-354T | Shrapnel | 680 | 6.2 | 0.5 | 8.0 | 85 | +0° | 62° | 69° | 73° |
BR-350P | APCR | 950 | 3.0 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
114 | 110 (+4) | 105 (+9) | 100 (+14) | 68 (+46) | 36 (+78) | 24 (+90) | 1 (+113) | no |
Turret empty: 100 (+14)
Machine guns
7.62 mm DT | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,890 (63) | 600 | N/A | N/A |
Usage in the battles
When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz.IVs & StuGs armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.
This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achilles)
Meeting other KV-1's and Churchills may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.
Pros and cons
Pros:
- Faster than its predecessor and successor, yet frontal armor is the same.
- Very hard to knock out in one shot
- Adequate gun
- Bouncy turret front
- Wide tracks make for good cross-country performance
- Resilient. Can remain reasonably effective, even with a lot of damage
- Very effective overall
Cons:
- Side armor is considerably weaker (75 mm into 60 mm)
- Turret is cramped
- Very low reverse speed, poor low speed handling
- Vulnerable to the long-barreled 75mm gun of the StuG III and Pz.IV F2,G, H and J
- First reverse gear presents a slow reverse speed of around -5 kph.
- Still carries most of the flaws of the KV-1 L-11
- Still a heavy vehicle, poor acceleration.
- Still cannot move on pace with T-34s
- Gun lacks penetration against heavier opponents: The KV-1 ZiS-5 and both Churchills are very hard to get through. APCR is unreliable.
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR heavy tanks | |
---|---|
KV-1 | KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S |
KV-2 | KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) |
Other KVs | KV-85 · KV-122 · KV-220 |
IS-1/2 | IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248 |
Other IS tanks | IS-3 · IS-4M · IS-6 · IS-7 |
T-10 | T-10A · T-10M |
Multi-turreted | T-35 · SMK |
Other | Object 279 |
Lend-Lease | ▂MK-II "Matilda" |