Difference between revisions of "M41D"

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(General information, firepower and playstyle)
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
  
The most modern variant of the M41 in-game, this Taiwanese upgrade features APFSDS, thermals, a laser rangefinder, and a more powerful engine. The high gun depression, combined with its poor armour, lack of stabilizer, while equipped with a laser rangefinder, make this tank well-suited for hull-down sniping, and its good reverse speed allows it to quickly retreat if spotted. Compared to its PLA light tank counterpart, the [[PTL02]], the M41D trades a stabilizer and some firepower for superior reverse mobility, a slightly smaller profile, and increased gun depression.
+
The most modern variant of the M41 in-game, this Taiwanese upgrade features APFSDS, thermals, a laser rangefinder, and a more powerful engine. The high gun depression and laser rangefinder, combined with its poor armour and lack of stabilizer, make this tank well-suited for hull-down sniping, and its good reverse speed allows it to quickly retreat if spotted. Compared to its PLA light tank counterpart, the [[PTL02]], the M41D trades a stabilizer and some firepower for superior reverse mobility, a slightly smaller profile, and increased gun depression.
  
 
== General info ==
 
== General info ==
Line 19: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Although M41D went for an overhaul upgrade, protection wasn't among the upgrade. So M41D retained the very same protection like any other M41 family of tanks other than addition skirts on the sides. The protection all-round is nowhere good for protecting that tank from any shells find in its tier, autocannons are also a deadly target for M41D as they can penetrate it with ease. Since it is a light tank in nature, the crew is also cramped into a confined space, any penetration from shells with explosive filler or large-caliber HE shells means very quick demise to the crew.
+
Although the M41D underwent an overhaul from the original Walker Bulldog, protection wasn't part of the upgrade. The M41D retains the very same protection like any other member of the M41 family of tanks, other than the addition of side skirts. The protection all-round is not enough to protect the tank from any shells found at the rank, autocannons are also a deadly foe for the M41D as they can penetrate it with ease. Since it is a light tank in nature, the crew is also cramped into a confined space, any penetration from shells with explosive filler or large-calibre HE shells means a very quick demise for the crew.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 29: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25.4 mm (60°) ''Upper''  
+
| Hull || 25.4 mm (60°) ''Upper''
31.7 mm (45°) ''Lower''  
+
31.7 mm (45°) ''Lower''
| 25.4 mm ''Front''<br> 19 mm ''Back'' || 12.7 mm (58°) ''Top''  
+
| 25.4 mm ''Front''<br> 19 mm ''Back'' || 12.7 mm (58°) ''Top''
19 mm (32 - 37°) ''Bottom''  
+
19 mm (32 - 37°) ''Bottom''
 
| 10 - 19 mm
 
| 10 - 19 mm
 
|-
 
|-
Line 49: Line 49:
 
For upgrades in terms of mobility, most vehicles would go for higher power output from the engine or replacing the transmission system.
 
For upgrades in terms of mobility, most vehicles would go for higher power output from the engine or replacing the transmission system.
  
But the upgrade for M41D did neither, ROCA decided to downgrade the original 500 hp Continental AOS 895-3 petrol engine to a Detroit Diesel 8V-71T engine for better fuel economy and torque. The statistic that matter the most is the engine output, after the downgrading of engine, M41D could barely reach 50 km/h on road, let alone reached the claimed 72 km/h top speed. While the handling is still identical, oddly, to an original M41. {{tankMobility}}
+
The upgrade for M41D did neither. ROCA decided to downgrade the original 500 hp Continental AOS 895-3 petrol engine to a Detroit Diesel 8V-71T engine for better fuel economy and torque. The statistic that matters the most is the engine output, and after downgrading the engine, the M41D can barely reach 50 km/h on road, let alone reached the claimed 72 km/h top speed. Handling is still identical, oddly, to the original M41.
 +
 
 +
{{tankMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 61: Line 63:
 
{{main|M32K1 (76 mm)}}
 
{{main|M32K1 (76 mm)}}
  
The M32K1 cannon on M41D, to certain extent, is the very first tank cannon made in Republic of China. Based on the original M32 76 mm gun found on M41s, can fire HEATFS, HE, APFSDS and smoke shells; while it comes with a 2nd gen Texas Instruments TVD and a laser rangefinder which boost search-and-destroy, it has no stabilizer of any form, so fire on mobile is virtually impossible.  
+
The M32K1 cannon on M41D, to a certain extent, is the very first tank cannon made in Republic of China. Based on the original M32 76 mm gun found on other M41s, it can fire HEATFS, HE, APFSDS and smoke shells. It comes with a 2nd generation Texas Instruments TVD and a laser rangefinder which boosts the tank's search-and-destroy capabilities, though it has no stabilizer of any form, so firing accurately on the move is virtually impossible.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
 +
The stock shell is M496 HEATFS, which is the top shell for German M41 and US T92; at its tier, it can handle medium tanks it might face, such as M48 Pattons or Soviet T-54/T-62 series. It might still need careful shots when facing any Cold War heavy tanks like T-10M; some other heavies can be penetrated up front, but the damage might be minimal.
 +
 +
The other stock shell, M352 HE, can be neglected as a means to knock out any tanks at all, it doesn't have enough explosive mass to even trigger overpressure against most targets. It might be sufficient for vehicles with open combat compartment, but anything that is thicker than a sheet of steel or aluminum more than half an inch (12.7 mm) can stop this shell with ease.
 +
 +
The M464 APFSDS serving as the M41D's top shell is another story. It is still the go-to ammunition for M41Ds in service, this dart imported from Israel can penetrate 280 mm of armour at point blank range, which does fit ROCA's requirement to penetrate PLAGF's masses of ZTZ59s; and many tanks at the same BR don't even come with any darts; which means M41D can finally handle most tanks it might face at similar BR.
 +
 +
M361 smoke shell also comes available to M41D, serving as a long-range option to blind enemies or cover your team's movement.
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
Line 110: Line 120:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M496 shell || HEATFS || 1082 || 3.2 || 0.05 || 0.1 || 653.69 || 65° || 72° || 77°
+
| M496 shell || HEATFS || 1,082 || 3.2 || 0.05 || 0.1 || 653.69 || 65° || 72° || 77°
 
|-
 
|-
 
| M352 shell || HE || 732 || 6.8 || 0 || 0.1 || 867.22 || 79° || 80° || 81°
 
| M352 shell || HE || 732 || 6.8 || 0 || 0.1 || 867.22 || 79° || 80° || 81°
 
|-
 
|-
| M464 || APFSDS || 1480 || 1.63 || N/A || N/A || N/A || 78° || 80° || 81°
+
| M464 || APFSDS || 1,480 || 1.63 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 131: Line 141:
 
|-
 
|-
 
|}
 
|}
The stock shell is M496 HEATFS, which is the top shell for German M41 and US T92; at its tier, it can handle medium tanks it might face, such as M48 Pattons or Soviet T-54/T-62 series, while it might still need careful shots given it faced any Cold War heavy tanks like T-10M; some other heavies can still be penetrated up front, but the damage might be minimal.
 
 
The other stock HE shell, M352, can be neglected as a mean to knock out any tanks at all, it doesn't have any explosive mass to even trigger overpressure at all. It might be sufficient for vehicles with open combat compartment, but anything that is thicker than a sheet of steel or aluminum more than half an inch (12.7 mm) can stop this shell with ease.
 
 
While the M464 APFSDS serving as its top shell is another story, it is still the go-to ammunition for M41D in service, this dart imported from Israel can penetrates 280 mm of armor at point blank range, which does fit ROCA's requirement to penetrate PLAGF's masses of ZTZ59s; and many tanks at the same BR don't even come with any darts; which means M41D can finally handle most tanks it might face at similar BR, aside from Object 279, of course.
 
 
M361 smoke shell also comes available to M41D, serving as a long-range option to blind enemies or cover your team's movement.
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 161: Line 164:
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
M41D retained the same M2HB as its anti-air machine gun; all the characteristic for the machine gun itself is identical to any other M2HB as well. Good for handling lightly armored APCs, IFVs or SPAAGs; it is also a good for gunning down early helicopters with very limited protection in this BR range.
+
The M41D retains the same M2HB as its anti-air machine gun; all the characteristics for the machine gun itself are identical to any other M2HB as well. It can be good for handling lightly armoured APCs, IFVs or SPAAGs; it is also a good for gunning down early helicopters with very limited protection in this BR range.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle
+
| Pintle || 2,175 (200) || 577 || -10°/+70° || ±60°
| 2175 (200) || 577 || -10° / 70° || ±60°
 
 
|-
 
|-
 
|}
 
|}
M1919A4 coaxial machine gun is only good for gunning down exposed crew of vehicles and point enemies, alternatively a makeshift rangefinder before the laser ranger comes available.
+
M1919A4 coaxial machine gun is only good for gunning down exposed crew of vehicles and marking enemies, alternatively as a makeshift rangefinder before the laser rangefinder becomes available.
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
Line 180: Line 182:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial
+
| Coaxial || 4,900 (250) || 500 || N/A || N/A
| 4900 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
Line 187: Line 188:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
M41D is still a M41 in nature, but players will find the underpower of its diesel engine very frustrating with bad acceleration over other light tanks; so it might not be the first tank to reach vantage point for scouting or sniping.
+
The M41D is still an M41 in nature, but players will find the under-powered diesel engine very frustrating with bad acceleration over other light tanks; so it might not be the first tank to reach key vantage points for scouting or sniping.
  
But firepower is what makes M41D different among his family members; instead of HVAP or APDS, it has HEATFS and APFSDS at its disposal; it also comes with laser rangefinder and 2nd gen TVD gunner sight which even most of the tanks at similar tier could only envy of. Just like every M41, stabilizer is not installed on M41D as well although it had underwent such upgrades in terms of firepower. Therefore it should be played as any other light tank: go for vintage point if possible and use its TVD to search for enemies, then harass the enemy with its small yet powerful gun; it is also advice to use the terrain as a cover, thanks to the -10° depression angle, it can assault the enemies without being worried getting hit by shell.
+
But firepower is what makes the M41D different among its family members; instead of APCR or APDS, it has HEATFS and APFSDS at its disposal; it also comes with a laser rangefinder and a 2nd generation TVD gunner sight which even most tanks at a similar rank could only dream of. Just like every M41, stabilizer is not installed on M41D. Therefore it should be played as any other light tank: go for a vantage point if possible and use its TVD to search for enemies, then harass the enemy with its small yet powerful gun; it is also advised to use the terrain as cover - thanks to the -10° depression angle, it can assault the enemies without being worried about getting hit by a shell.
  
Stay away from the sight of any vehicles with autocannons- they can tear down M41D with ease, and avoid fighting tanks up front unless in dire.
+
Stay away from the sight of any vehicles with autocannons - they can tear through the M41D with ease, and avoid fighting tanks up-front unless in dire straits.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 19:14, 16 December 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Chinese light tank M41D. For other versions, see M41 Walker Bulldog (Family).
cn_m_41d.png
GarageImage M41D.jpg
M41D
AB RB SB
7.7 8.0 8.0
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The M41D is a rank VI Chinese light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update "Winged Lions".

The most modern variant of the M41 in-game, this Taiwanese upgrade features APFSDS, thermals, a laser rangefinder, and a more powerful engine. The high gun depression and laser rangefinder, combined with its poor armour and lack of stabilizer, make this tank well-suited for hull-down sniping, and its good reverse speed allows it to quickly retreat if spotted. Compared to its PLA light tank counterpart, the PTL02, the M41D trades a stabilizer and some firepower for superior reverse mobility, a slightly smaller profile, and increased gun depression.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull31 / 25 / 19
Turret25 / 25 / 25
Crew4 people
Visibility88 %

Although the M41D underwent an overhaul from the original Walker Bulldog, protection wasn't part of the upgrade. The M41D retains the very same protection like any other member of the M41 family of tanks, other than the addition of side skirts. The protection all-round is not enough to protect the tank from any shells found at the rank, autocannons are also a deadly foe for the M41D as they can penetrate it with ease. Since it is a light tank in nature, the crew is also cramped into a confined space, any penetration from shells with explosive filler or large-calibre HE shells means a very quick demise for the crew.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm (60°) Upper

31.7 mm (45°) Lower

25.4 mm Front
19 mm Back
12.7 mm (58°) Top

19 mm (32 - 37°) Bottom

10 - 19 mm
Turret 25.4 mm Turret front
31.7 mm Gun mantlet
25.4 mm 25.4 mm 19 mm
Cupola 31.7 mm 31.7 mm 31.7 mm 5 mm

Notes:

Mobility

Speedforward / back
AB80 / 21 km/h
RB and SB72 / 19 km/h
Number of gears6 forward
2 back
Weight25.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB38.2 hp/t
RB and SB20.0 hp/t

For upgrades in terms of mobility, most vehicles would go for higher power output from the engine or replacing the transmission system.

The upgrade for M41D did neither. ROCA decided to downgrade the original 500 hp Continental AOS 895-3 petrol engine to a Detroit Diesel 8V-71T engine for better fuel economy and torque. The statistic that matters the most is the engine output, and after downgrading the engine, the M41D can barely reach 50 km/h on road, let alone reached the claimed 72 km/h top speed. Handling is still identical, oddly, to the original M41.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 21 25 _,___ 954 __.__ 38.16
Realistic 72 19 _,___ 500 __.__ 20

Modifications and economy

Repair costBasic → Reference
AB2 919 → 4 886 Sl icon.png
RB3 353 → 5 612 Sl icon.png
SB4 094 → 6 853 Sl icon.png
Total cost of modifications112 700 Rp icon.png
189 600 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 160 / 200 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 800 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 400 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
76mm_us_M361_Smoke_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
76mm_us_M464_APFSDS_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods thermal sight.png
NVD
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png
Mods scouting.png
Improved optics
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
290 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

76 mm M32K1 cannon
Ammunition65 rounds
First-order11 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 20°
Main article: M32K1 (76 mm)

The M32K1 cannon on M41D, to a certain extent, is the very first tank cannon made in Republic of China. Based on the original M32 76 mm gun found on other M41s, it can fire HEATFS, HE, APFSDS and smoke shells. It comes with a 2nd generation Texas Instruments TVD and a laser rangefinder which boosts the tank's search-and-destroy capabilities, though it has no stabilizer of any form, so firing accurately on the move is virtually impossible.

76 mm M32K1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -10°/+20° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

The stock shell is M496 HEATFS, which is the top shell for German M41 and US T92; at its tier, it can handle medium tanks it might face, such as M48 Pattons or Soviet T-54/T-62 series. It might still need careful shots when facing any Cold War heavy tanks like T-10M; some other heavies can be penetrated up front, but the damage might be minimal.

The other stock shell, M352 HE, can be neglected as a means to knock out any tanks at all, it doesn't have enough explosive mass to even trigger overpressure against most targets. It might be sufficient for vehicles with open combat compartment, but anything that is thicker than a sheet of steel or aluminum more than half an inch (12.7 mm) can stop this shell with ease.

The M464 APFSDS serving as the M41D's top shell is another story. It is still the go-to ammunition for M41Ds in service, this dart imported from Israel can penetrate 280 mm of armour at point blank range, which does fit ROCA's requirement to penetrate PLAGF's masses of ZTZ59s; and many tanks at the same BR don't even come with any darts; which means M41D can finally handle most tanks it might face at similar BR.

M361 smoke shell also comes available to M41D, serving as a long-range option to blind enemies or cover your team's movement.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M496 shell HEATFS 254 254 254 254 254 254
M352 shell HE 12 12 12 12 12 12
M464 APFSDS 280 276 265 251 236 222
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M496 shell HEATFS 1,082 3.2 0.05 0.1 653.69 65° 72° 77°
M352 shell HE 732 6.8 0 0.1 867.22 79° 80° 81°
M464 APFSDS 1,480 1.63 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M361 713 7.1 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
65 32 (+33) 12 (+53) (+64) No

Although the minimal survivability of being a light tank, it is still suggest to bring only 11+1 rounds as the standby ammo; in case of concerns over missed shots or non-lethal shots on enemies, only bring 32 shells at most, which located at the lower hull by the center mass.

Machine guns

Ammunition2 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition5 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min

The M41D retains the same M2HB as its anti-air machine gun; all the characteristics for the machine gun itself are identical to any other M2HB as well. It can be good for handling lightly armoured APCs, IFVs or SPAAGs; it is also a good for gunning down early helicopters with very limited protection in this BR range.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,175 (200) 577 -10°/+70° ±60°

M1919A4 coaxial machine gun is only good for gunning down exposed crew of vehicles and marking enemies, alternatively as a makeshift rangefinder before the laser rangefinder becomes available.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,900 (250) 500 N/A N/A

Usage in battles

The M41D is still an M41 in nature, but players will find the under-powered diesel engine very frustrating with bad acceleration over other light tanks; so it might not be the first tank to reach key vantage points for scouting or sniping.

But firepower is what makes the M41D different among its family members; instead of APCR or APDS, it has HEATFS and APFSDS at its disposal; it also comes with a laser rangefinder and a 2nd generation TVD gunner sight which even most tanks at a similar rank could only dream of. Just like every M41, stabilizer is not installed on M41D. Therefore it should be played as any other light tank: go for a vantage point if possible and use its TVD to search for enemies, then harass the enemy with its small yet powerful gun; it is also advised to use the terrain as cover - thanks to the -10° depression angle, it can assault the enemies without being worried about getting hit by a shell.

Stay away from the sight of any vehicles with autocannons - they can tear through the M41D with ease, and avoid fighting tanks up-front unless in dire straits.

Pros and cons

Pros:

  • Powerful APFSDS can penetrate most common tanks it will face, like the Leopard 1, T-55, or M60
  • Gunner thermals allows efficient target searching especially at night, as most other counterparts only have NVD
  • Laser rangefinder can quickly target distant foes
  • -10° gun depression means good hull-down and hilly terrain performance
  • -18 km/h reverse allows it to retreat from danger quickly
  • Smoke grenades and smoke shells allow it to protect itself or blind enemies

Cons:

  • Cannon is not stabilised, significantly reducing its ability to fire on the move or to shoot first during an encounter against stabilised guns
  • APFSDS is still not enough to penetrate certain well-protected tanks, e.g. M48 Super, T-55AM-1
  • Mobility can become rather sluggish on soft surfaces like mud
  • Somewhat tall profile, worsening its concealment
  • Poor survivability. Can be easily penetrated by autocannons, or destroyed by cannons and missiles with overpressure

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Ordnance Research Development Center, ROCA (陸軍兵工整備發展中心)
Light tanks  M41D · M64
Medium tanks  CM11
Tank destroyers  CM25

China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76