Difference between revisions of "Char 25t"
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. | + | The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots. |
'''Armour type:''' | '''Armour type:''' | ||
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{{tankMobility|abMinHp= 775|rbMinHp= 442}} | {{tankMobility|abMinHp= 775|rbMinHp= 442}} | ||
− | The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great | + | The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the {{PAGENAME}} can neutral steer and does so rather quickly. |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Canon de 90mm (90 mm)}} | {{main|Canon de 90mm (90 mm)}} | ||
− | The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like its | + | The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like another vehicle near its BR, the AMX-13-90, the Char 25t received the M82 APCBC round with the addition of Update "''Direct Hit''". It also received the solid-shot T33 APBC round, but the M82 outclasses it in all aspects. |
− | The reload time is short, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. | + | The reload time is short, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for a BR of 6.7, especially when taking into account the presence of HEAT-FS and APDS rounds. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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** This racks get filled first when loading up the tank and is also emptied first. | ** This racks get filled first when loading up the tank and is also emptied first. | ||
** As it is equipped with an autoloader, manual reloading of the gun is not possible. | ** As it is equipped with an autoloader, manual reloading of the gun is not possible. | ||
− | ** Once the autoloader magazine has been depleted, | + | ** Once the autoloader magazine has been depleted, the weapon is inoperable until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. |
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks. | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks. | ||
** The depletion order at full capacity is: 6 - 1 - 2 up to 5. | ** The depletion order at full capacity is: 6 - 1 - 2 up to 5. | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Char 25t is a very fast flanking tank that can take on multiple foes if it has to. | + | The Char 25t is a very fast flanking tank that can take on multiple foes if it has to, and a reversible gearbox that enables you to disengage just as swiftly. With >200mm of penetration within 100m, the Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range. It can reliably engage targets from the side at range. However, remember that you are in a light tank. Like all light tanks, the Char 25t works best when not in direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival. |
The following tactics could be used proficiently with the Char 25t: | The following tactics could be used proficiently with the Char 25t: | ||
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'''Support:''' | '''Support:''' | ||
− | + | With light tanks repair mechanics, light tanks can help repair teammates if a friendly repair has been initiated. Stick near teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy(s) and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies. | |
'''Mixed:''' | '''Mixed:''' | ||
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* Low profile. | * Low profile. | ||
* Thin armour will sometimes cause APHE to penetrate straight through without detonating. | * Thin armour will sometimes cause APHE to penetrate straight through without detonating. | ||
+ | * Frontally-placed engine may absorb some shots | ||
* Has smoke launchers (high arc of fire). | * Has smoke launchers (high arc of fire). | ||
* Can reach its top speed quite fast. | * Can reach its top speed quite fast. | ||
− | * | + | * Reversible gearbox (same speed in both directions) |
− | * | + | * The addition of the M82 round increases the tank's effectiveness. |
* Fast turret rotation. | * Fast turret rotation. | ||
* Good gun depression value: high gun placement make hull-down positions very efficient. | * Good gun depression value: high gun placement make hull-down positions very efficient. | ||
* Short reload time thanks to the 7-round autoloader: 1 shot every 6.7 seconds, comparable to reload times at low ranks. | * Short reload time thanks to the 7-round autoloader: 1 shot every 6.7 seconds, comparable to reload times at low ranks. | ||
− | * Has scouting ability. | + | * Has scouting ability and teammate repair/firefighting function. |
'''Cons:''' | '''Cons:''' | ||
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* Thin sides will get shredded easily by nearby SPAAs. | * Thin sides will get shredded easily by nearby SPAAs. | ||
* Bad at stop-and-shoot due to oscillating turret design. | * Bad at stop-and-shoot due to oscillating turret design. | ||
− | * Gun penetration rates are | + | * Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres. |
* Poor gun elevation angle of 11 degrees. | * Poor gun elevation angle of 11 degrees. | ||
* Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation. | * Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation. | ||
− | * Restocking the autoloader is very slow once it has been depleted and | + | * Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance. |
== History == | == History == | ||
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===Combat usage=== | ===Combat usage=== | ||
− | + | As a prototype vehicle, Char 25t never saw service or combat action in the French Army. | |
== Media == | == Media == |
Revision as of 17:34, 9 September 2021
Contents
Description
The Batignolles-Chatillon Char de 25 tonnes (shortened as Char 25t) is a Rank V French light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".
The Char 25t is similar to other French light tanks in that it is a small, closed tank with a compact autoloader turret in the rear of the tank. It is a bit wider than traditional French lights, but not by much. Its armour design is more akin to the AMX-50 or the Panther with a flat front and angled cheeks on the chassis. On the top of the turret is an oddity for cold war French designs, a machine gun. Though only a 7.5 mm machine gun that can be used for spotting targets or to deter some planes along with the coaxial.
General info
Survivability and armour
The Char 25t has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots.
Armour type:
- Cast homogeneous armour (hull cheeks, turret base, turret, cupola)
- Rolled homogeneous armour (hull, turret roof, cupola roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (64°) Front glacis - Left 50 mm (64°) Front glacis - Right 50 mm (36°) Lower glacis |
25 mm | 30 mm Top (53°) 20 mm Fuel Cover 30 mm Bottom (24°) |
30-50 mm (26°) Front glacis 20 mm Centre and rear 15 mm Driver's hatch |
Turret | 50 mm (53-56°) Turret front 30 mm (20-59°) Turret base 50 mm Barrel shroud |
25 mm Turret 30 mm (0-22°) Turret base |
20 mm Turret bustle 20 mm (11-21°) Pivot ball 15 mm Turret underside |
20 mm |
Cupola | 20 mm (conical) | 20 mm (conical) Outer ring 20 mm Centre |
Notes:
- Suspension wheels, tracks and torsion bars are 15 mm thick.
- Belly armour is 20 mm thick.
- 8 mm Structural steel firewall separates the driver from the engine.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 25.4 | 775 | 954 | 30.51 | 37.56 |
Realistic | 66 | 66 | 442 | 500 | 17.4 | 19.69 |
The Char 25t is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the Char 25t can neutral steer and does so rather quickly.
Modifications and economy
Armaments
Main armament
The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like another vehicle near its BR, the AMX-13-90, the Char 25t received the M82 APCBC round with the addition of Update "Direct Hit". It also received the solid-shot T33 APBC round, but the M82 outclasses it in all aspects.
The reload time is short, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for a BR of 6.7, especially when taking into account the presence of HEAT-FS and APDS rounds.
90 mm Canon de 90mm | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 52 | -6°/+11° | ±180° | N/A | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 6.70 | 6.70 | 6.70 | 6.70 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T33 shot | APBC | 198 | 194 | 181 | 165 | 151 | 138 |
M71A1 shell | HE | 13 | 13 | 13 | 13 | 13 | 13 |
M82 shot | APCBC | 210 | 207 | 193 | 178 | 163 | 150 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
T33 shot | APBC | 930 | 10.91 | N/A | N/A | N/A | 47° | 60° | 65° |
M71A1 shell | HE | 800 | 10.55 | 0 | 0.1 | 925 | 79° | 80° | 81° |
M82 shot | APCBC | 930 | 10.94 | 1.2 | 14 | 137.2 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
52 | 44 (+8) | 35 (+17) | 26 (+26) | 17 (+35) | 8 (+44) | 1 (+51) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.
- This racks get filled first when loading up the tank and is also emptied first.
- As it is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, the weapon is inoperable until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 6 - 1 - 2 up to 5.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
Pintle | 1,200 (150) | 551 | -5°/+80° | ±180° |
The small calibre of the MAC 31 machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
The Char 25t is a very fast flanking tank that can take on multiple foes if it has to, and a reversible gearbox that enables you to disengage just as swiftly. With >200mm of penetration within 100m, the Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range. It can reliably engage targets from the side at range. However, remember that you are in a light tank. Like all light tanks, the Char 25t works best when not in direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival.
The following tactics could be used proficiently with the Char 25t:
Long range sniper/flanker: Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.
Brawler: Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.
Support: With light tanks repair mechanics, light tanks can help repair teammates if a friendly repair has been initiated. Stick near teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy(s) and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.
Mixed: Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harrass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.
Pros and cons
Pros:
- Low profile.
- Thin armour will sometimes cause APHE to penetrate straight through without detonating.
- Frontally-placed engine may absorb some shots
- Has smoke launchers (high arc of fire).
- Can reach its top speed quite fast.
- Reversible gearbox (same speed in both directions)
- The addition of the M82 round increases the tank's effectiveness.
- Fast turret rotation.
- Good gun depression value: high gun placement make hull-down positions very efficient.
- Short reload time thanks to the 7-round autoloader: 1 shot every 6.7 seconds, comparable to reload times at low ranks.
- Has scouting ability and teammate repair/firefighting function.
Cons:
- Thin sides will get shredded easily by nearby SPAAs.
- Bad at stop-and-shoot due to oscillating turret design.
- Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres.
- Poor gun elevation angle of 11 degrees.
- Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation.
- Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance.
History
Design
The Batignolles-Châtillon 25t or project Super AMX-13 was designed in the 1950s for a weight class twice bigger than the AMX-13. It reused many parts from the AMX-13 like the oscillating turret and the autoloader. Its primary armament was a 90mm cannon capable of shooting the same ammunition as US M47 and M48 tanks. It was equipped with a 500 HP engine and could reach 65 km/h. It was operated by 4 crew members.
Development
Two prototypes were made in 1954 before the project was abandoned. The hurdles of the concept were the impossibility to guarantee NBC protection on the oscillating turret, the external reload of the autoloader exposing the crew during combat, an unreliable hydraulic suspension and external shot traps on the turret. Proofs of concept and technologies developed in this program were however later reused on other French tank projects, especially the AMX-30 (transmission).
Combat usage
As a prototype vehicle, Char 25t never saw service or combat action in the French Army.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same gun
- Other vehicles of similar configuration and role
External links
- [Devblog] Char 25t and T-80B
- [Wikipedia] Batignolles-Chatillon Char 25T
- [Tanks Encyclopedia] Bâtignolles-Chatillon Char 25 tonnes
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |