Difference between revisions of "AMC.34 YR"
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Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other light tank you may encounter has a cannon that penetrates about 150% greater than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a ''support brawler''; at worse, it is a decoy for the enemy to shoot a round of ammunition at. | Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other light tank you may encounter has a cannon that penetrates about 150% greater than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a ''support brawler''; at worse, it is a decoy for the enemy to shoot a round of ammunition at. | ||
− | This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, it can carry its user to a good position. | + | This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, it can carry its user to a good position. |
Firepower is the main worry of early French tanks: they are subpar. With at most 27 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this the worst main reserve armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements. | Firepower is the main worry of early French tanks: they are subpar. With at most 27 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this the worst main reserve armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements. | ||
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Generally, the AMC.34 YR ''can't'' get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location. | Generally, the AMC.34 YR ''can't'' get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location. | ||
− | '''Armour type:''' | + | '''Armour type:''' |
* Cast homogeneous armour (turret, cupola) | * Cast homogeneous armour (turret, cupola) | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 76 || rowspan="2" | -8°/+12° || rowspan="2" | ±180° || rowspan="2" | Shoulder || | + | | rowspan="2" | 76 || rowspan="2" | -8°/+12° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 14.9 || 20.7 || 25.1 || 27.8 || 29.6 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" width="100%" |
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
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|- | |- | ||
|} | |} | ||
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" width="100%" |
! colspan="10" | Shell details | ! colspan="10" | Shell details | ||
|- | |- | ||
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | Mle1892G || APHE || 450 || 1.48 || 1.2 || 6 | + | | Mle1892G || APHE || 450 || 1.48 || 1.2 || 6 || 50 || 47° || 60° || 65° |
|- | |- | ||
|} | |} | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | || '''76''' || 53 ''(+23)'' || 25 ''(+51)'' || 1 ''(+75)'' || No | + | || '''76''' || 53 ''(+23)'' || 25 ''(+51)'' || 1 ''(+75)'' || No |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 1,800 (150) || | + | | Coaxial || 1,800 (150) || 551 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR: | Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR: | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
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== History == | == History == | ||
− | <!--Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939. | The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939. | ||
− | The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle. | + | The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle. |
== Media == | == Media == |
Revision as of 12:55, 11 June 2021
Contents
Description
The Automitrailleuse de Combat AMC.34 YR (Combat machinegun-car) is a rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in Update 1.93 "Shark Attack" by the AMD.35. It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament.
Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other light tank you may encounter has a cannon that penetrates about 150% greater than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a support brawler; at worse, it is a decoy for the enemy to shoot a round of ammunition at.
This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, it can carry its user to a good position.
Firepower is the main worry of early French tanks: they are subpar. With at most 27 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this the worst main reserve armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements.
General info
Survivability and armour
The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.
Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.
Armour type:
- Cast homogeneous armour (turret, cupola)
- Rolled homogeneous armour (hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (18-24°) Upper plate 20 mm (29°) Lower plate 20 mm (41°) Lower glacis |
18 mm | 10 mm (27°) Top 10 mm Radiator shaft 10 mm (24°) Bottom |
10 mm 5 mm Vents |
Turret | 35 mm Turret front 35 mm Gun mantlet 35 mm (conical) MG port 25 mm (49°) MG cover plate 10+20 mm (cylindrical) Turret ring |
35 mm (6-21°) 10+20 mm (cylindrical) Turret ring |
35 mm (22-26°) 38 mm (22°) Turret hatch 10+20 mm (cylindrical) Turret ring |
30 mm |
Cupola | 35 mm | 30 mm |
Notes:
- Suspension wheels, bogies, and tracks are 15 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 7 | 9.7 | 130 | 229 | 13.4 | 23.61 |
Realistic | 41 | 6 | 106 | 120 | 10.93 | 12.37 |
The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.
Modifications and economy
Armaments
Main armament
47 mm SA34 L/30 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 76 | -8°/+12° | ±180° | Shoulder | 14.9 | 20.7 | 25.1 | 27.8 | 29.6 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 9.3 | 11.0 | 13.3 | 14.8 | 15.7 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Mle1892G | APHE | 27 | 26 | 20 | 15 | 11 | 8 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Mle1892G | APHE | 450 | 1.48 | 1.2 | 6 | 50 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
76 | 53 (+23) | 25 (+51) | 1 (+75) | No |
Note:
- As they are modeled by sets of 4, shells disappear from the rack only after you fire all shells in the set.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,800 (150) | 551 | N/A | N/A |
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:
- Hull-down:
- With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.
- Support:
- Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.
Pros and cons
Pros:
- The APHE shell has good post-penetration damage.
- The turret is well armoured and angled.
- The MAC 31 machine gun as coaxial MG is good.
Cons:
- The cannon has a weak penetration power.
- Reload time is twice as slow as any other tanks of similar calibre.
- Poor mobility for a light tank.
- The armour is overall thin and lacking.
- Only 2 crew members are lined up and cramped: easy to disable with a single shot.
- The ammo racks are badly placed and prone to detonate when hit.
History
The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.
The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
External links
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |