Difference between revisions of "MBK-161 early"

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{{Specs-Card
 
{{Specs-Card
 
 
|code=ussr_mbk_161_1943
 
|code=ussr_mbk_161_1943
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
 
|market=MBK-161 (1943) (USSR)
 
|market=MBK-161 (1943) (USSR)
 
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the Operation Shipyard event.
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the Operation Shipyard event.
  
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{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
Your forward speed is just above 25 km/h. This is extremely slow, most aircraft will bomb you without any issue. You won't be able to reach capture points in time, and rely on good lines of sight to engage enemies. Plan your route in advance, as you will not have enough time to change course later on.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 
Your forward speed is just above 25 km/h. This is extremely slow, most aircraft will bomb you without any issue. You won't be able to reach capture points in time, and rely on good lines of sight to engage enemies. Plan your route in advance, as you will not have enough time to change course later on.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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The MBK-161 also carries three 12.7 mm DShK machine guns with standard belts, situated 2 of them at the port and starboard side of the bridge, and one at the very top. They can hit hard if the enemy attacks from the front and the rear. Elevation does great until a certain angle, so attack from above may present a threat.
 
The MBK-161 also carries three 12.7 mm DShK machine guns with standard belts, situated 2 of them at the port and starboard side of the bridge, and one at the very top. They can hit hard if the enemy attacks from the front and the rear. Elevation does great until a certain angle, so attack from above may present a threat.
  
=== Special armament ===
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=== Additional armament ===
{{Specs-Fleet-Special}}
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{{Specs-Fleet-Additional}}
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|BM-37 mortar}}
 
{{main|BM-37 mortar}}
  
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Unfortunately, it can only fire at a fixed range of 300 meters around the mortar, and the parabolic shot takes around 17 seconds to land. It is pretty difficult to actually hit a moving target, and it does not guarantee to make a perfect shot. As it was developed as an armament against ground forces near rivers, it has no real use in naval battles. It is quite unique, and maybe it can have a role in the future.
 
Unfortunately, it can only fire at a fixed range of 300 meters around the mortar, and the parabolic shot takes around 17 seconds to land. It is pretty difficult to actually hit a moving target, and it does not guarantee to make a perfect shot. As it was developed as an armament against ground forces near rivers, it has no real use in naval battles. It is quite unique, and maybe it can have a role in the future.
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
Use this ship in areas where you will be hidden from larger vessels, especially destroyers using APHE rounds. HE rounds can be stopped by your armoured center section, and will mostly just destroy your secondary weapons, bow, and rear. You are slow and will shine at the early stages of a battle, before there are too many aircraft around. Enemy PT boats will have a very hard time killing you.
 
Use this ship in areas where you will be hidden from larger vessels, especially destroyers using APHE rounds. HE rounds can be stopped by your armoured center section, and will mostly just destroy your secondary weapons, bow, and rear. You are slow and will shine at the early stages of a battle, before there are too many aircraft around. Enemy PT boats will have a very hard time killing you.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 45 mm O-240 HE
 
| Anti-Air Armament Targeting
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 45 mm BR-240
 
| Auxiliary Armament Targeting
 
| 76 mm BR-350A
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| 45 mm F-73
 
|
 
|
 
|-
 
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 16:32, 14 January 2021

MBK-161 early
ussr_mbk_161_1943.png
GarageImage MBK-161 early.jpg
MBK-161 early
Show in game
MARKET

Description

The MBK-161 early modifications is a premium gift rank III Soviet armoured gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.

General info

Survivability and armour

Armourfront / side / back
Citadel30 / 52 / 18 mm
Main fire tower40 / 45 / 45 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement158 t
Crew39 people

MBK-161's armour is extremely thick for a ship of its size, reaching 52 mm for the center section and 60 mm for the superstructure. The vessel also comes with 39 crew, this is twice as much as most other PT boats.

Her compartments, especially the middle section and superstructure, are armoured all around. This means they will remain intact, keeping their crew alive. There are even 30 mm thick plates inside the ship to separate front to middle and rear to middle sections. Ships firing high explosive rounds will only lower your crew to about 20-40%, and not be able to do any damage after that. You will not be brought down by even destroyer's HE salvos easily. Cannon APHE and aircraft will make short work of you however.

Mobility

Speedforward / back
AB34 / 13 km/h
RB25 / 9 km/h

Your forward speed is just above 25 km/h. This is extremely slow, most aircraft will bomb you without any issue. You won't be able to reach capture points in time, and rely on good lines of sight to engage enemies. Plan your route in advance, as you will not have enough time to change course later on.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 34 13
RB/SB Stock ___ ___
Upgraded 25 9

Modifications and economy

Repair cost
AB1 394 Sl icon.png
RB1 111 Sl icon.png
Crew training10 000 Sl icon.png
Experts67 000 Sl icon.png
Aces400 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 80 / 110 / 50 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
45mm_ussr_21k_o240_naval_he_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
45mm_ussr_21k_naval_ap_ammo_pack
Mods tank ammo.png
76mm_ussr_navy_AP_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods he frag base fuse tank.png
45mm_ussr_21k_naval_base_fuse_he_ammo_pack

Armament

Primary armament

2 х Turret76 mm/40 F-34 cannon
Ammunition192 rounds
Vertical guidance-5° / 25°
Main article: F-34 (76 mm)

The MBK-161 (1943) has 2 turrets on the main deck, which are the same ones you can find on the T-34 (1942) medium tank. The two turrets present the 76 mm F-34 cannon, practically with the same characteristics as the ground model.

  • The 76 mm OF-350M is the stock shell you will start with, and it is the best of the two available. With a explosive mass of 621 g, a well-fired salvo is enough to set enemy ships on fire and take almost a third of their crew members in the majority of cases. It can be used against early destroyers, as they do not have a lot of protection.
  • The 76 mm BR-350A is a ballistic high explosive shell that sacrifices explosive power in exchange of a higher penetration. You will successfully penetrate every vessel you shoot at, but the post penetration damage is not as powerful as with the HE. It requires 4 mm of armour to activate, and in the common scenario it will pass trough the enemy clear, only taking a few crew and the module behind. Use it only against heavy armoured boats such as the Russian PR and MBK boats. It can also be fired against early destroyers, but with the small amount of explosive filler will produce little damage.

The guns are very reliable, and work perfect against any type of enemy boat. The turning is a little bit slow, so try to figure out where will be the enemy before it shows up so you can have both guns facing the target.

Secondary armament

Turret45 mm/46 21-K cannon
Ammunition500 rounds

The MBK-161 (1943) carries a 45 mm cannon with quick reloading time and good accuracy at close range. This, with a lower calibre than the turret cannons, turns faster and can be a solution for quickly moving targets when your turrets are facing the apposite direction. It can be loaded with the following ammunition:

  • The 45 mm OR-73A HET: As stock you get a High Explosive shell with low penetration and small amount of explosive. It has a high velocity, but it does not compensate the damage produced.
  • The 45 mm O-240 HE: An HE shell which contains 118 g of explosive and a stable penetration of 5 mm at any distance and angle. It produces higher damage, and is quite a good shell both for naval and air targets.
  • The 45 mm BR-240 APHE: It is the only shell of the calibre that penetrates up to 75 mm at 100 meters. It has a significance reduction of explosive filler, but can still make damage if it hits an enemy module.
  • The 45 mm F-73 HE: It is an HE shell with a time fuse, which means you can adjust the explosion time. It has quite similar explosive filler as the O-240 shell, but with an improved penetration of about 21 mm at 100 meters. It is the best shell for anti-air purposes.

It is recommended to use it as an anti-aircraft gun with the F-73 shell, as it can make a lot of damage if hits at the correct timing. Nevertheless, it can perform great against enemy ships.

The MBK-161 also carries a 37 mm 70-K automatic cannon, with a standard belt of ammunition. It is a good AA armament, delivering powerful hits to enemy aircraft that dare to get close to you. As a secondary armament it also performs great, similar to the one present in the BMO. It is placed at the stern of the ship, so take care to frontal attacks.

Take care when the AI is controlling the 37 mm cannon, as it will tend to shoot rounds until overheating the gun, leading to a malfunction that will cost some precious time. Try to look for planes and only activate the AA when it is close enough.

Anti-aircraft armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
3 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

The MBK-161 also carries three 12.7 mm DShK machine guns with standard belts, situated 2 of them at the port and starboard side of the bridge, and one at the very top. They can hit hard if the enemy attacks from the front and the rear. Elevation does great until a certain angle, so attack from above may present a threat.

Additional armament

Main article: BM-37 mortar

The MBK-161 carries one the most unique armaments for a boat: a 82 mm BM-37 mortar. It shoots 82 mm shells, with a explosive filler of 0.4 kg of TNT equivalent.

Unfortunately, it can only fire at a fixed range of 300 meters around the mortar, and the parabolic shot takes around 17 seconds to land. It is pretty difficult to actually hit a moving target, and it does not guarantee to make a perfect shot. As it was developed as an armament against ground forces near rivers, it has no real use in naval battles. It is quite unique, and maybe it can have a role in the future.

Usage in battles

Use this ship in areas where you will be hidden from larger vessels, especially destroyers using APHE rounds. HE rounds can be stopped by your armoured center section, and will mostly just destroy your secondary weapons, bow, and rear. You are slow and will shine at the early stages of a battle, before there are too many aircraft around. Enemy PT boats will have a very hard time killing you.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat