Difference between revisions of "TAM 2C"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].
  
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|-
 
|-
 
|Hull
 
|Hull
|11 mm - 32 mm (77°) ''Upper Glacis''
+
|11 mm - 32 mm (77°) ''Upper Glacis''
32 mm (29° - 60°) ''Lower Glacis''
+
32 mm (29° - 60°) ''Lower Glacis''
 
|15 mm
 
|15 mm
 
|11 mm
 
|11 mm
Line 44: Line 42:
 
|-
 
|-
 
|Turret
 
|Turret
|30 mm - 50 mm (6° - 35°) ''Turret front''
+
|30 mm - 50 mm (6° - 35°) ''Turret front''
30 mm + 30 mm (51° - 63°) ''Mantlet Front''
+
30 mm + 30 mm (51° - 63°) ''Mantlet Front''
  
25 mm (7° - 10°) ''Mantlet Sides''
+
25 mm (7° - 10°) ''Mantlet Sides''
|25 mm ''Crew Compartment''
+
|25 mm ''Crew Compartment''
15 mm ''Bustle''
+
15 mm ''Bustle''
 
|15 mm
 
|15 mm
 
|11 mm - 30 mm
 
|11 mm - 30 mm
Line 182: Line 180:
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are "painted" by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the [[M1 Abrams|Abrams]]'s LFP, and more reliably penetrate the turret weakspots on Russian tanks like the [[T-80U]]. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better.
 
For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are "painted" by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the [[M1 Abrams|Abrams]]'s LFP, and more reliably penetrate the turret weakspots on Russian tanks like the [[T-80U]]. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| DM502
 
| DM33
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
| LWS/LR
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| NVD
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| Smoke Grenade
 
| Artillery Support
 
| Improved Optics
 
| DM63
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 20:07, 29 December 2020

RANK 5 FRANCE
Somua SM PACK
germ_thyssen_henschel_tam_2c.png
GarageImage TAM 2C.jpg
TAM 2C
AB RB SB
10.0 10.3 10.3
Class:
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Tanque Argentino Mediano 2C is a rank VII German light tank with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update "Raining Fire".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull32 / 15 / 11
Turret30 / 25 / 15
Crew4 people
Visibility84 %

The armour is composed of welded steel, providing protection up to 32 mm.

The front can defend against 12.7 mm machine gun ammo, but the side armour is only proof against standard machine guns of 7.62 mm. However, most enemies that can be faced will usually have a 12.7 mm machine gun or larger in their possession, making it so even a burst of bullets could riddle the TAM with holes. With this in mind, take caution when flanking a tank with a disabled gun to get a side shot, as you can easily lose a few crew members to machine gunfire. This becomes less of an issue after unlocking the APFSDS round when side shots are rarely as necessary.

The TAM also is hull-breakable, and so rounds that hit have a chance of instantly destroying the vehicle.

Armor Composition:

  • Rolled Homogeneous Armor
  • Cast Homogeneous Armor - Gunner's Optics Port (Turret Roof)
  • Structural Steel - Fenders
  • Structural Steel of Chassis - Suspension
  • Tracks
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm - 32 mm (77°) Upper Glacis

32 mm (29° - 60°) Lower Glacis

15 mm 11 mm 5 mm - 32 mm
Turret 30 mm - 50 mm (6° - 35°) Turret front

30 mm + 30 mm (51° - 63°) Mantlet Front

25 mm (7° - 10°) Mantlet Sides

25 mm Crew Compartment

15 mm Bustle

15 mm 11 mm - 30 mm
Cupola 35 mm 11 mm

Notes:

  • Main Gun - 25 mm
  • Machine Guns - 5 mm
  • Tracks and Suspension - 20 mm
  • Fenders - 4 mm
  • There is a 25 mm ring around the gun where it meets the mantlet.
  • The mantlet covers most of the turret front
  • Sideskirts - 4 mm

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB84 / 84 km/h
RB and SB75 / 75 km/h
Number of gears8 forward
8 back
Weight30.5 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB45.0 hp/t
RB and SB23.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 30.5 1,116 1,374 36.59 45.05
Realistic 75 75 637 720 20.89 23.61

Modifications and economy

Repair costBasic → Reference
AB3 552 → 5 946 Sl icon.png
RB3 415 → 5 716 Sl icon.png
SB4 581 → 7 668 Sl icon.png
Total cost of modifications248 800 Rp icon.png
407 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 180 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods airstrike.png
Airstrike
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods thermal sight.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order29 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-7° / 18°

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm FMK.4 Modelo 1L Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -7°/+18° ±180° Two-plane 32.40 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 20.20 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM502 HESH 127 127 127 127 127 127
DM33 APFSDS 408 405 398 389 379 370
DM63 APFSDS 436 434 426 416 406 396
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12 HEATFS 1,173 10.50 0.05 1.0 1,270 65° 72° 77°
DM502 HESH 732 14.85 0.40 0.1 4,310 73° 77° 80°
DM33 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
DM63 APFSDS 1,455 4.30 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the TAM (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 41 (+9) 30 (+20) 21 (+11) (+49) No

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are "painted" by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the Abrams's LFP, and more reliably penetrate the turret weakspots on Russian tanks like the T-80U. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better.

Pros and cons

Pros:

  • Powerful DM63 APFSDS round making it competitive at its battle rating.
  • Decent mobility allowing it to flank and retreat.
  • Excellent reverse speed, as fast in reverse as it is forwards.
  • High quality thermals in gunner and commander's sights.
  • Large first stage ammo stowage allows for enough rounds for the entire match.

Cons:

  • Extremely poor armour makes it vulnerable to hullbreak and heavy machine guns.
  • Fixed 12.0x magnification in gunner's sight, leading to poor FOV and tunnel vision.
  • Mediocre gun depression, only -7°.
  • Very poor stock grind with expensive module RP costs.
  • Stock DM12 HEAT-FS is incredibly inadequate at its battle rating.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1