Difference between revisions of "TAM 2C"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is | + | For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are "painted" by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the [[M1 Abrams|Abrams]]'s LFP, and more reliably penetrate the turret weakspots on Russian tanks like the [[T-80U]]. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better. |
− | === | + | === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
! Tier | ! Tier | ||
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=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | |||
'''Pros:''' | '''Pros:''' | ||
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* Decent mobility allowing it to flank and retreat. | * Decent mobility allowing it to flank and retreat. | ||
* Excellent reverse speed, as fast in reverse as it is forwards. | * Excellent reverse speed, as fast in reverse as it is forwards. | ||
− | * High quality thermals in gunner and commander's sights. | + | * High quality thermals in gunner and commander's sights. |
* Large first stage ammo stowage allows for enough rounds for the entire match. | * Large first stage ammo stowage allows for enough rounds for the entire match. | ||
'''Cons:''' | '''Cons:''' | ||
− | * Extremely poor | + | * Extremely poor armour makes it vulnerable to hullbreak and heavy machine guns. |
* Fixed 12.0x magnification in gunner's sight, leading to poor FOV and tunnel vision. | * Fixed 12.0x magnification in gunner's sight, leading to poor FOV and tunnel vision. | ||
* Mediocre gun depression, only -7°. | * Mediocre gun depression, only -7°. | ||
− | * Very poor stock grind with expensive module RP costs. | + | * Very poor stock grind with expensive module RP costs. |
* Stock DM12 HEAT-FS is incredibly inadequate at its battle rating. | * Stock DM12 HEAT-FS is incredibly inadequate at its battle rating. | ||
Revision as of 19:34, 22 December 2020
Contents
Description
The Tanque Argentino Mediano 2C is a rank VII German light tank
with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update "Raining Fire".
General info
Survivability and armour
The armour is composed of welded steel, providing protection up to 32 mm.
The front can defend against 12.7 mm machine gun ammo, but the side armour is only proof against standard machine guns of 7.62 mm. However, most enemies that can be faced will usually have a 12.7 mm machine gun or larger in their possession, making it so even a burst of bullets could riddle the TAM with holes. With this in mind, take caution when flanking a tank with a disabled gun to get a side shot, as you can easily lose a few crew members to machine gunfire. This becomes less of an issue after unlocking the APFSDS round when side shots are rarely as necessary.
The TAM also is hull-breakable, and so rounds that hit have a chance of instantly destroying the vehicle.
Armor Composition:
- Rolled Homogeneous Armor
- Cast Homogeneous Armor - Gunner's Optics Port (Turret Roof)
- Structural Steel - Fenders
- Structural Steel of Chassis - Suspension
- Tracks
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 mm - 32 mm (77°) Upper Glacis
32 mm (29° - 60°) Lower Glacis |
15 mm | 11 mm | 5 mm - 32 mm |
Turret | 30 mm - 50 mm (6° - 35°) Turret front
30 mm (51° - 63°) Mantlet Front 25 mm (7° - 10°) Mantlet Sides |
25 mm Crew Compartment
15 mm Bustle |
15 mm | 11 mm - 30 mm |
Cupola | 35 mm | 11 mm |
Notes:
- Main Gun - 25 mm
- Machine Guns - 5 mm
- Tracks and Suspension - 20 mm
- Fenders - 4 mm
- There is a 25 mm ring around the gun where it meets the mantlet.
- The mantlet covers most of the turret front
- Sideskirts - 4 mm
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 30.5 | 1,116 | 1,374 | 36.59 | 45.05 |
Realistic | 75 | 75 | 637 | 720 | 20.89 | 23.61 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
105 mm FMK.4 Modelo 1L | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -7°/+18° | ±180° | Two-plane | 32.40 | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | 20.20 | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
DM63 | APFSDS | 436 | 434 | 426 | 416 | 406 | 396 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,173 | 10.50 | 0.05 | 1.0 | 1,270 | 65° | 72° | 77° |
DM502 | HESH | 732 | 14.85 | 0.40 | 0.1 | 4,310 | 73° | 77° | 80° |
DM33 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
DM63 | APFSDS | 1,455 | 4.30 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
50 | 41 (+9) | 30 (+20) | 21 (+11) | 1 (+49) | No |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° |
Usage in battles
For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are "painted" by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the Abrams's LFP, and more reliably penetrate the turret weakspots on Russian tanks like the T-80U. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | DM502 | DM33 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | LWS/LR |
III | Filters | Crew Replenishment | Elevation Mechanism | NVD | ||
IV | Transmission | Engine | Smoke Grenade | Artillery Support | Improved Optics | DM63 |
Pros and cons
Pros:
- Powerful DM63 APFSDS round making it competitive at its battle rating.
- Decent mobility allowing it to flank and retreat.
- Excellent reverse speed, as fast in reverse as it is forwards.
- High quality thermals in gunner and commander's sights.
- Large first stage ammo stowage allows for enough rounds for the entire match.
Cons:
- Extremely poor armour makes it vulnerable to hullbreak and heavy machine guns.
- Fixed 12.0x magnification in gunner's sight, leading to poor FOV and tunnel vision.
- Mediocre gun depression, only -7°.
- Very poor stock grind with expensive module RP costs.
- Stock DM12 HEAT-FS is incredibly inadequate at its battle rating.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |