Difference between revisions of "IJN Yugumo"
(Edits) |
|||
Line 1: | Line 1: | ||
− | {{Specs-Card|code=jp_destroyer_yugumo}} | + | {{Specs-Card |
+ | |code=jp_destroyer_yugumo | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
{{About | {{About | ||
| about = Japanese destroyer '''{{PAGENAME}}''' | | about = Japanese destroyer '''{{PAGENAME}}''' | ||
Line 14: | Line 17: | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
[[File:Yugumo tight turn.png|thumb|left|Fully-spaded {{PAGENAME}} is both: fast and manoeuvrable, allowing it to quickly face the enemy for an optimal torpedo deployment]] | [[File:Yugumo tight turn.png|thumb|left|Fully-spaded {{PAGENAME}} is both: fast and manoeuvrable, allowing it to quickly face the enemy for an optimal torpedo deployment]] | ||
Line 21: | Line 25: | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
Line 61: | Line 66: | ||
{{clear}} | {{clear}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
+ | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
[[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]] | [[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]] | ||
Line 71: | Line 81: | ||
=== Secondary armament === | === Secondary armament === | ||
+ | {{Specs-Fleet-Secondary}} | ||
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|25 mm/60 Type 96 (25 mm)}} | {{main|25 mm/60 Type 96 (25 mm)}} | ||
Line 130: | Line 141: | ||
=== Special armament === | === Special armament === | ||
+ | {{Specs-Fleet-Special}} | ||
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --> | <!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --> | ||
[[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]] | [[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]] | ||
Line 137: | Line 149: | ||
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. Realistically it should be the last modification researched on the ship, as it provides no palatable benefit during the gameplay. | Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. Realistically it should be the last modification researched on the ship, as it provides no palatable benefit during the gameplay. | ||
+ | |||
+ | === Additional armament === | ||
+ | {{Specs-Fleet-Additional}} | ||
+ | ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.'' | ||
+ | |||
+ | ''If there is no additional armament, remove this section.'' | ||
== Usage in battles == | == Usage in battles == |
Revision as of 11:55, 29 December 2020
Contents
This page is about the Japanese destroyer IJN Yugumo. For other uses, see Yugumo (Family). |
Description
The Yugumo-class, IJN Yugumo, 1942 is a rank II Japanese destroyer
with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.
General info
Survivability and armour
IJN Yugumo upgrades over IJN Ayanami in survivability, primarily due to its lower profile, but also higher crew count. Notably Yugumo has a much lower freeboard, lower forecastle and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally its survivability further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.
That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the Leningrad men, in a short-range fights Yugumo has to rely on its overwhelming firepower to take down the enemy before suffering overwhelming causalities itself.
Mobility
Stock Yugumo has a maximum speed of 58 km/h, which upgrades to 79 km/s with all the seakeeping modifications. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. Maximum reverse speed is -23 km/s stock and -31 km/h spaded.
Modules | Crew skill | Time till (seconds) | Speed (km/h) | |||||
---|---|---|---|---|---|---|---|---|
10 km/h | Flank ahead | -10 km/h | Full back | 180° turn | Flank ahead | Full back | ||
Stock | 0 | 5.57 | 30.17 | 5.50 | 14.17 | 50.50 | 58 | 23 |
Spaded | 0 | 4.03 | 29.70 | 3.90 | 14.17 | 28.17 | 80 | 31 |
Modifications and economy
Armament
Primary armament
Yugumo's primary guns are shared with Ayanami, offering the same capabilities and the same shell choice. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents.
Secondary armament
The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.
- Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
- APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
- HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.
Torpedo armament
Unlike its predecessors, Yugumo uses a new, Type 93 Model 1, Mod 2 torpedoes. Those are much more powerful, having over 30% more explosive power, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Yugumo's torpedoes have an equivalent of 627.2 kg TNT, while German G7a has 358.4 kg, British Mk.IX has 340kg or US Mk.15 has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by Type 93 Model 3 or more modern anti-ship torpedoes, such as Mk.16.
Number per turret |
Mass (kg) | Maximum speed in water (km/h) | Travel Distance (km) | Explosive TNT equivalent (kg) | ||
---|---|---|---|---|---|---|
Type 90 | IJN Ayanami IJN Mutsuki | 3 | 2540 | 85 | 7 | 480 |
Type 90 + Torpedo Mode | IJN Ayanami IJN Mutsuki | 3 | 2540 | 65 | 15 | 480 |
Type 93 Model 1, Mod 2 | IJN Yugumo | 4 | 2700 | 91 | 20 | 627.2 |
Type 93 Model 3 | IJN Akizuki | 4 | 2800 | 91 | 15 | 998.4 |
Special armament
Yugumo has a tier IV modification available that unlocks the Bomb Mortar, allowing it to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starbord, up to four on each side.
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. Realistically it should be the last modification researched on the ship, as it provides no palatable benefit during the gameplay.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.
If there is no additional armament, remove this section.
Usage in battles
IJN Yugumo is one of the most formidable destroyers, owning it largely to its outstanding torpedo armament, but also otherwise well-rounded mix of survivability, mobility and the firepower. Due to lack of AP rounds and a relatively low crew compliment Cruisers are its absolute bane, being able to one-shot it with a single lucky salvo, while themselves not having to worry much about anything but torpedoes. Like all torpedo-centric destroyers Yugumo excels in Arcade Battles with an ability to re-spawn torpedoes mid-battle, while having much tougher time in Realistic Battles.
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | 25 mm APT belt | |||
II | Rudder Replacement | Fire Protection System | Smokescreen | 25 mm HEIT belts | Auxiliary Armament Targeting | 127 mm HE-TF |
III | Propeller Replacement | Shrapnel Protection | Ventilation | Improved Rangefinder | Primary Armament Targeting | |
IV | Engine Maintenance | New Pumps | Ammo Wetting | Bomb mortar |
As always, the highest priority in modification research should be put on Tool Set and FPE. Beyond that primary focus should be on Unsinkability part of the tree, possibly with an addition of Rudder Replacement. Note that Targeting upgrades are not mandatory, as guns can keep up with a turning rate of even a fully upgraded Seakeeping. Finally, as with all of the destroyers, Bomb mortar is the least important upgrade of the bunch.
Pros and cons
Pros:
- Can release 8 torpedoes at once
- One of the best torpedoes (Long Lance)
- Good mobility
- Small profile
Cons:
- No access to armour-piercing shells
- Weak anti-aircraft armament, especially against higher altitude bombers
- Torpedo tubes are damaged easily
- Low crew count
History
IJN Yugumo (夕雲, Yūgumo, literally: Evening Clouds) was the lead ship of her class (夕雲型駆逐艦, Yūgumo-gata kuchikukan, also called Third class) laid down on June 1940 at the Maizuru Naval Arsenal (located in the Kyoto Prefecture), launched on 16 March 1941 and completed on 5 December 1941.
Soon after commissioning on 18 April 1942 she took part in an intercept in an attempt to engage the U.S. fleet group which launched the Doolittle Raid, however, all attempts to locate any of the hostile ships failed. In June 1942 Yūgumo took part in the Battle of Midway as a principle defender to the aircraft carrier Hiryū, and later on, took part in rescuing a number of survivors from the battle (although not from the Hiryū herself). In August she took a part in the battle of the Eastern Solomons as the screen for the Fleet Carriers Shōkaku and Zuikaku, and two months later in the battle of the Santa Cruz Islands as a part of the Vanguard group lead by the battleships Hiei and Kirishima. After the battle, she took part as the rat transport (or as it was nicknamed by US forces: Tokyo Express) moving supplies and troops into the Guadalcanal Island while brining back wounded soldiers. It continued till Operation Ke when Japanese retreated from the island. During the retreat, The Yūgumo rescued all 237 survivors of her sister-ship Makigumo after it struck a naval mine while executing a manoeuvre to avoid torpedos from a pursuing U.Ss PT boat. Yūgumo continued in a troop and supply transport role between Pacific islands till May 1943 when she docked to the Yokosuka port at the home island, where she received maintenance and an additional crew training. In June she sailed north to the Kuril Islands and then to the Aleutians, evacuating Kiska island with 479 men returned safely to Japan.
The final battle
The Yūgumo's final encounter was the Battle of Vella Lavella in the Solomon Islands on October 6. Here, during a night encounter shrouded with poor visibility and terrible weather conditions, Commander Matsuji Ijuin failed to identify U.S. ships in the local area and sailed his formation of four destroyers right into their line of fire. At 20:55, upon finally realizing the error of the predicament, both sides released torpedoes, with Japanese ships turning hard to the starboard (right) and opened fire with their deck guns. Yūgumo being the closest to the enemy received the bulk of the gunfire and soon started burning. At 21:01 Yūgumo's torpedo hit USS Chevalier (DD-451, Fletcher-class) detonating the forward magazine and tearing her bow off all the way to the superstructure. Despite this brutal blow, the Chevalier still stood afloat and fired torpedoes back at Yūgumo, resulting in a direct hit at 21:05. Unthinkable, only five minutes later at 21:10, the Yūgumo sunk, while surprisingly Chevalier was still afloat. Unable to be saved, at 23:26 Chevalier's captain gave the abandon ship order, followed by scuttling by a torpedo from the USS La Vallette. Later, the detached, still-floating bow of the Chevalier was found approximately mile away and also scuttled with depth charges. After the Yūgumo's sinking several sailors were rescued by her sister ship Kazagumo, however, a number of Japanese sailors were captured by the U.S. PT boats. There are two accounts of the events following the sinking, with one reporting a story of a captured U.S. lifeboat from the wrecked Chevalier, while the other reports a raft made of Yūgumo's remains. Either way, over 20 sailors made it back to the Japanese-controlled Bougainville island after refusing a rescue from one of the PT boats.
Out of the 241 man crew at the time of her sinking most died at the sea that fateful day.
Media
- Images
- Videos
See also
- Related development
- Kagero-class* (predecessor)
- Yugumo-class
- Shimakaze-class (parallel successor)
*Not in-game
- Ships of comparable role, configuration and era
- Kiyoshimo (Yugumo-class)
- Tashkent (Tashkent-class)
- Haida (G63) (Tribal-class)
- Corazziere (Soldati-class)
- Type 1934A (1944) (Type 1934-class)
- Fletcher (Fletcher-class)
External links
- [Devblog] Yugumo Class Destroyer
- [Wikipedia] Yūgumo-class destroyer
- [Wikipedia] Japanese destroyer Yūgumo (1941)
Japan destroyers | |
---|---|
IJN | |
Momi-class | IJN Momi |
Mutsuki-class | IJN Mutsuki · IJN Satsuki |
Fubuki-class | IJN Ayanami |
Hatsuharu-class | IJN Hatsuharu · IJN Nenohi |
Shiratsuyu-class | IJN Yuudachi |
Yugumo-class | IJN Yugumo · IJN Hayanami · IJN Kiyoshimo |
Shimakaze-class | IJN Shimakaze |
Akizuki-class | IJN Akizuki · IJN Hatsuzuki |
JMSDF | |
Ariake-class* | JDS Yūgure (DD-184) |
Harukaze-class | JDS Harukaze (DD-101) |
Murasame-class | JDS Murasame (DD-107) |
* Modified Fletcher-class destroyers |