Difference between revisions of "AML-90"

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The small calibre of the A-A-F1N machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 16:23, 10 November 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
fr_aml_90.png
AML-90
AB RB SB
7.0 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AML-90.jpg


The AML-90 is a rank V French light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Structural steel (mudguards, storage boxes)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (51°) Upper glacis
10 mm (17°) Upper glacis
10 mm (4°) Front half
10 mm (6°) Rear half
10 mm Upper plate
10 mm (46°) Upper glacis
10 mm (20°) Lower glacis
10 mm (40°) Front glacis
10 mm (44°) Rear glacis
Turret 12 mm (30°) Turret front
12 mm (8°) Gun mantlet
10 mm (17-21°)
10 mm Viewports
10 mm (16°) 10 mm (16°) Front part
10 mm Rear part
8 mm Gunner hatch
Cupola 8 mm (spherical)

Notes:

  • Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
  • Storage boxes and mudguards are 5 mm thick.
  • The belly is 8 mm thick.
  • The gun barrel is 20 mm thick.

The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to hull break, meaning chemical energy ammunition will disable your vehicle regardless where they impact. A kinetic energy ammunition has also a chance to hull break you but it is more common the spalling generated, or the round itself, will knock out the crew before. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Armaments

Main armament

Main article: DEFA F1 (90 mm)
The AML-90 uses a powerful 90mm DEFA F1 low pressure cannon. The AML-90 comes with a stock OCC 60-62 HEATFS ammunition, capable of penetrating most tanks at its br at any distance. It should be noted that the AML-90 only carries 20 rounds at max, meaning all rounds should be aimed for a kill shot as the small capacity will make the tank ammunition deplete faster than in other tanks if precautions are not taken. Commanders should always shoot to kill in the least shots necessary, know center of mass, ammunition racks, etc to successfully engage a target.
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 41.29 45.29 47.06 8.7 7.7 7.3 6.7
Realistic 14.9 17.5 20.28 23.88 25

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0.1 0.5 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 16 (+4) 11 (+9) (+13) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,150 (100) 900 N/A N/A
Pintle 800 (100) 900 -10°/+40° ±120°

The small calibre of the A-A-F1N machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:

Scouting:

As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.

Flanking:

Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take on a Maus or E-100 if used properly (320 mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.

Sniping:

Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism OFUM PH90-F2 Smoke grenade
IV Transmission Engine Artillery Support Improved optics

Pros and cons

Pros:

  • Very small size makes it easy to get around and avoid shots
  • 320 mm penetrating HEAT-FS ammo should be able to take care of any expected enemies
  • Has access to smoke grenades and smoke shells that will allow it to move around unseen
  • Has a roof mounted 7.62 mm that can be good to shoot planes and open top vehicles
  • Armour is thin enough to not fuse some high calibre APHE, most notably from Soviet cannons

Cons:

  • Has hullbreak
  • Only has 3 crew, a single shot will most likely knock it out
  • Only 10-12 mm frontal armour, can get penned by .50 cals and other small calibre weapons
  • Very low ammo count of 20 shells
  • Terrible brakes, you will take 20 meters to stop
  • Wheeled vehicle mobility, it's not easy to climb hills
  • Taking smoke shells means having to take less HEAT-FS on the already small ammo storage

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart