Difference between revisions of "USS Wilkinson"
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | + | As a Cold War "Destroyer Leader", the Wilkinson is significantly larger than other destroyers, and additionally has a very high crew count, even higher than the tech tree equivalent of the USS Mitscher; it's more fair to compare the Wilkinson with early light cruisers than it is to compare with conventional destroyers in terms of pure size and crew count. | |
+ | |||
+ | However, the Wilkinson lacks any hull armour and has unprotected internal components, making the Wilkinson have less survivability than a light cruiser. Particularly in a gun duel, the Wilkinson can be destroyed as quickly as any other destroyer if the internals and weapons are targeted by the opponent. However, the large size and crew of the Wilkinson uniquely affects interaction with torpedoes; typically a single torpedo will not instantly destroy the Wilkinson, and may not necessarily cause complete incapacitation either. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | The mobility of the Wilkinson is sufficient, with a respectable top speed, but has somewhat limited maneuverability compared to other destroyers due to the Wilkinson's large size. Dodging incoming fire and torpedoes will be difficult for the Wilkinson, but this is somewhat offset by the high crew count of the ship. | |
{{NavalMobility}} | {{NavalMobility}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
− | {{Specs-Economy}} | + | {{Specs-Economy}}As a premium vessel, the Wilkinson enjoys increased SL and RP gains compared to tech tree ships, as well as a reduced repair cost. In addition to this, all modifications are automatically unlocked. |
== Armament == | == Armament == | ||
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{{main|127 mm/54 Mark 18 (127 mm)}} | {{main|127 mm/54 Mark 18 (127 mm)}} | ||
− | + | The Wilkinson is armed with two single-mount 127 mm/54 Mark 18 cannons, positioned with one turret at the front of the ship, and one at the back of the ship. While the number of guns on the Wilkinson is significantly limited, the performance and damage output of these cannons compensates for the low number of guns; these cannons have a number of advantages over other destroyer-caliber guns. These guns have an exceedingly high fire rate, at 40 shells per minute. This is nearly twice as much as an American 5"/38 gun, for comparison. | |
+ | |||
+ | The turrets are fully traversable over 360 degrees and have a high maximum elevation of 85 degrees, allowing for efficient targeting of surface vessels as well as good tracking of air targets as well. However, the 127 mm/54 cannons do not have particularly good ballistics nor accuracy, so precise aiming and long range sniping is somewhat difficult despite the excellent traverse and fire rate of the guns. | ||
+ | |||
+ | These cannons have a shell choice of HE, SP Common, and HE-VT shells. Individually, these munitions are heavier than other 127mm guns and pack a bigger punch. The SP Common is the most notable shell type available, possessing both an adequate explosive filler of 970 grams and a stellar penetration of 206 mm at 1000 m. Also worth mentioning is the HE-VT shell, which has very good explosive filler and works very nicely with the rest of the Wilkinson's kit, including the high fire rate of the guns, the superb targeting angles of the turrets, and the anti-air radar. | ||
=== Secondary armament === | === Secondary armament === | ||
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{{main|3-inch/70 Mk.37 (76 mm)}} | {{main|3-inch/70 Mk.37 (76 mm)}} | ||
− | + | The secondary armament of the Wilkinson consists of two twin-mounted 3"/70 Mark 37 cannons. These guns are fully automatic and do not overheat nor require a burst reload; they will fire at an astounding 100 shells per minute until the ready-rack of 144 shells is depleted. Additionally, the dispersion and accuracy of these cannons is quite good when player-controlled. Performance against air targets and costal vessels is sublime, with the 3"/70 guns excelling at destroying light and fast targets. The secondary armament can also be used quite well to disable external components of destroyers, although these cannons lack armour penetrating ammunition and therefore cannot damage destroyer internals. | |
+ | |||
+ | The shell choice on the 3"/70 guns is straightforward, with a potential choice between HE and HE-VT shells. Both shells have the same explosive filler of 480 g of TNT, so these isn't any disadvantage for only choosing HE-VT over HE. Compared to similar post-WW2 76 mm cannons, these shells have relatively poor filler, with stiff competition with the 668 g of the OTO-Melara and 739 g of the AK-726, but are still more than sufficient at their role. | ||
=== Additional armament === | === Additional armament === | ||
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{{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}} | {{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}} | ||
− | ' | + | The Wilkinson can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Wilkinson's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers. |
+ | |||
+ | In addition, the Wilkinson has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Wilksinson means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps. | ||
== Usage in battles == | == Usage in battles == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 08:12, 1 January 2022
Contents
Description
The Mitscher-class, USS Wilkinson (DL-5), 1958 is a premium rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Winged Lions".
A sister ship of USS Mitscher, USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.
General info
Survivability and armour
As a Cold War "Destroyer Leader", the Wilkinson is significantly larger than other destroyers, and additionally has a very high crew count, even higher than the tech tree equivalent of the USS Mitscher; it's more fair to compare the Wilkinson with early light cruisers than it is to compare with conventional destroyers in terms of pure size and crew count.
However, the Wilkinson lacks any hull armour and has unprotected internal components, making the Wilkinson have less survivability than a light cruiser. Particularly in a gun duel, the Wilkinson can be destroyed as quickly as any other destroyer if the internals and weapons are targeted by the opponent. However, the large size and crew of the Wilkinson uniquely affects interaction with torpedoes; typically a single torpedo will not instantly destroy the Wilkinson, and may not necessarily cause complete incapacitation either.
Mobility
The mobility of the Wilkinson is sufficient, with a respectable top speed, but has somewhat limited maneuverability compared to other destroyers due to the Wilkinson's large size. Dodging incoming fire and torpedoes will be difficult for the Wilkinson, but this is somewhat offset by the high crew count of the ship.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 83 | 35 | |
RB/SB | |||
Upgraded | 68 | 29 |
Modifications and economy
Armament
Primary armament
The Wilkinson is armed with two single-mount 127 mm/54 Mark 18 cannons, positioned with one turret at the front of the ship, and one at the back of the ship. While the number of guns on the Wilkinson is significantly limited, the performance and damage output of these cannons compensates for the low number of guns; these cannons have a number of advantages over other destroyer-caliber guns. These guns have an exceedingly high fire rate, at 40 shells per minute. This is nearly twice as much as an American 5"/38 gun, for comparison.
The turrets are fully traversable over 360 degrees and have a high maximum elevation of 85 degrees, allowing for efficient targeting of surface vessels as well as good tracking of air targets as well. However, the 127 mm/54 cannons do not have particularly good ballistics nor accuracy, so precise aiming and long range sniping is somewhat difficult despite the excellent traverse and fire rate of the guns.
These cannons have a shell choice of HE, SP Common, and HE-VT shells. Individually, these munitions are heavier than other 127mm guns and pack a bigger punch. The SP Common is the most notable shell type available, possessing both an adequate explosive filler of 970 grams and a stellar penetration of 206 mm at 1000 m. Also worth mentioning is the HE-VT shell, which has very good explosive filler and works very nicely with the rest of the Wilkinson's kit, including the high fire rate of the guns, the superb targeting angles of the turrets, and the anti-air radar.
Secondary armament
The secondary armament of the Wilkinson consists of two twin-mounted 3"/70 Mark 37 cannons. These guns are fully automatic and do not overheat nor require a burst reload; they will fire at an astounding 100 shells per minute until the ready-rack of 144 shells is depleted. Additionally, the dispersion and accuracy of these cannons is quite good when player-controlled. Performance against air targets and costal vessels is sublime, with the 3"/70 guns excelling at destroying light and fast targets. The secondary armament can also be used quite well to disable external components of destroyers, although these cannons lack armour penetrating ammunition and therefore cannot damage destroyer internals.
The shell choice on the 3"/70 guns is straightforward, with a potential choice between HE and HE-VT shells. Both shells have the same explosive filler of 480 g of TNT, so these isn't any disadvantage for only choosing HE-VT over HE. Compared to similar post-WW2 76 mm cannons, these shells have relatively poor filler, with stiff competition with the 668 g of the OTO-Melara and 739 g of the AK-726, but are still more than sufficient at their role.
Additional armament
The Wilkinson can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Wilkinson's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers.
In addition, the Wilkinson has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Wilksinson means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Rapid-firing 127 mm autocannons capable of delivering continuous damage
- Main turrets have good coverage and are fully traversable
- 76 mm autocannons are very effective at destroying boats or aircraft
- Rockets can be devastating at close range
Cons:
- Massive size, is easily targeted
- Virtually no armour, HE shells can penetrate the hull
- Only two main guns, its effectiveness is significantly decreased when one is disabled
- Very poor burst damage
- Rocket ammo racks can be easily detonated
- Fixed torpedoes require ship to be almost perpendicular to its target to launch
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Bethlehem Steel Corporation | |
---|---|
Gun Destroyers (DD) | |
Porter-class | USS Phelps · USS Moffett |
Fletcher-class | USS Cowell |
Destroyer Leaders (DL) | |
Mitscher-class | USS Wilkinson |
Cruiser, Light (CL) | |
Omaha-class | USS Raleigh · USS Detroit |
Heavy Cruisers (CA) | |
Northampton-class | USS Northampton |
Portland-class | USS Portland |
Baltimore-class | USS Baltimore · USS Pittsburgh |
Des Moines-class | USS Des Moines |
USA destroyers | |
---|---|
Clemson-class | USS Welborn C. Wood · USS Barker · USS Litchfield |
Farragut-class | USS Aylwin |
Bagley-class | USS Bagley |
Porter-class | USS Porter · USS Phelps · USS Moffett |
Somers-class | USS Somers · USS Davis |
Fletcher-class | USS Fletcher · USS Bennion · USS Cowell |
Allen M. Sumner-class | USS Sumner |
Gearing-class | USS Gearing · USS Frank Knox |
Mitscher-class | USS Mitscher · USS Wilkinson |
USA premium ships | |
---|---|
Motor torpedo boats | PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811 |
Motor gun boats | LCM(6) Zippo · USS Douglas · USS Flagstaff |
Sub-chasers | Carmi (PC-466) |
Destroyers | USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox |
Light cruisers | USS Detroit · USS Helena |
Heavy cruisers | USS Des Moines |
Battleships | USS Arkansas |