Difference between revisions of "Tigris"
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* Rolled homogeneous armour | * Rolled homogeneous armour | ||
− | * Cast homogeneous armour (Gun mantlet, Cupola) | + | * Cast homogeneous armour (Gun mantlet, Cupola) |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 25: | Line 23: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull ||102 mm ( | + | | Hull ||102 mm (10°) ''Front plate'' <br> 62 mm (81°) ''Upper glacis'' <br> 102 mm (24°) ''Lower glacis'' |
− | 62 mm ( | + | |82 mm ''Top'' <br> 62 mm ''Bottom'' |
− | + | |82 mm (9-10°)||26 mm | |
− | 102 mm ( | ||
− | |82 mm ''Top'' | ||
− | 62 mm ''Bottom'' | ||
− | |82 mm ( | ||
|- | |- | ||
− | | Turret ||100 mm ''Turret front'' | + | | Turret || 100 mm (Volumetric) ''Turret front'' <br> 90 - 200 mm (Volumetric) ''Gun mantlet'' |
− | 90 - 200 mm ''Gun mantlet'' | + | |82 mm (Volumetric)||82 mm (Volumetric)||40 mm |
− | |82 mm||82 mm|| | ||
|- | |- | ||
| Cupola || colspan="3" |80 mm (cylindrical) | | Cupola || colspan="3" |80 mm (cylindrical) | ||
− | | | + | | 40 mm |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
'''Notes:''' | '''Notes:''' | ||
* Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour. | * Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour. | ||
− | * Turret side (about 1/3) | + | * Turret side (about 1/3) and hull front are covered by attached tracks, adding additional 30 mm of armour. |
* While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point. | * While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point. | ||
* On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm. | * On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm. | ||
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=904|rbMinHp=619}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 135: | Line 126: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness | + | * The gun mantlet, MG port, and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness |
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. [[T-34-85]], [[M4A2 (76) W]], [[IS-1]], [[M6A1]]). Has another AP that sacrifices a bit penetration for more TNT | * Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. [[T-34-85]], [[M4A2 (76) W]], [[IS-1]], [[M6A1]]). Has another AP that sacrifices a bit penetration for more TNT | ||
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks. | * One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks. | ||
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* -8° gun depression works well in most hilly terrain | * -8° gun depression works well in most hilly terrain | ||
* The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells | * The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells | ||
− | |||
* The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port | * The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port | ||
* Has access to track armour which can still be useful in the overall protection of the Tigris | * Has access to track armour which can still be useful in the overall protection of the Tigris | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
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* Commander's cupola is tall and easy to penetrate | * Commander's cupola is tall and easy to penetrate | ||
* Is a big and tall target, easy to get spotted and shot at | * Is a big and tall target, easy to get spotted and shot at | ||
− | |||
* Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult | * Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult | ||
− | |||
− | |||
== History == | == History == | ||
Line 172: | Line 158: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_pzkpfw_VI_ausf_e_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 178: | Line 166: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
+ | '''[[Tiger I (Family)]]:''' | ||
+ | * [[Tiger H1]] | ||
* [[Tiger E]] | * [[Tiger E]] | ||
− | |||
* [[Heavy Tank No.6 (Japan)]] | * [[Heavy Tank No.6 (Japan)]] | ||
Latest revision as of 16:29, 28 April 2024
Contents
Description
The Tigris is a premium rank IV Hungarian heavy tank with a battle rating of 6.0 (AB/RB/SB) in the Italian tech tree. It was introduced in Update "Air Superiority". Hungary used several Tiger I heavy tanks supplied by Germany towards the end of World War II.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet, Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 102 mm (10°) Front plate 62 mm (81°) Upper glacis 102 mm (24°) Lower glacis |
82 mm Top 62 mm Bottom |
82 mm (9-10°) | 26 mm |
Turret | 100 mm (Volumetric) Turret front 90 - 200 mm (Volumetric) Gun mantlet |
82 mm (Volumetric) | 82 mm (Volumetric) | 40 mm |
Cupola | 80 mm (cylindrical) | 40 mm |
Notes:
- Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.
- Turret side (about 1/3) and hull front are covered by attached tracks, adding additional 30 mm of armour.
- While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.
- On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 48 | 9 | 57.3 | 904 | 1,336 | 15.78 | 23.32 |
Realistic | 45 | 9 | 619 | 700 | 10.8 | 12.22 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
88 mm KwK36 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 92 | -8°/+16° | ±180° | - | 11.3 | 15.7 | 19.0 | 21.1 | 22.4 | 9.62 | 8.51 | 7.84 | 7.40 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39 | APCBC | 165 | 162 | 151 | 139 | 127 | 117 |
Pzgr. | APCBC | 153 | 151 | 140 | 128 | 116 | 106 |
Hl.Gr 39 | HEAT | 110 | 110 | 110 | 110 | 110 | 110 |
Sprgr. L/4.5 | HE | 18 | 18 | 17 | 15 | 14 | 13 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
PzGr 39 | APCBC | 773 | 10.2 | 1.2 | 14 | 108.8 | 48° | 63° | 71° | |||
Pzgr. | APCBC | 810 | 9.5 | 1.2 | 14 | 215.04 | 48° | 63° | 71° | |||
Hl.Gr 39 | HEAT | 600 | 7.64 | 0 | 0.3 | 1,100 | 62° | 69° | 73° | |||
Sprgr. L/4.5 | HE | 820 | 9 | 0.2 | 0.1 | 900 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|
92 | 76 (+16) | 60 (+32) | 44 (+48) | 28 (+64) | 24 (+68) | 20 (+72) | 16 (+76) | 12 (+80) | 6 (+86) | 0 (+92) | No |
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,400 (150) | 900 | - | - |
Pintle | 2,100 (150) | 900 | -10°/+25° | -55°/+160° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- The gun mantlet, MG port, and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness
- Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. T-34-85, M4A2 (76) W, IS-1, M6A1). Has another AP that sacrifices a bit penetration for more TNT
- One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.
- The box-like hull shape gives the ability to angle. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tigris can resist common tanks like the 76 mm Shermans, T-34-85s and M36
- Good reverse speed and hull traverse allows it to quickly angle for deflecting shells
- -8° gun depression works well in most hilly terrain
- The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells
- The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port
- Has access to track armour which can still be useful in the overall protection of the Tigris
Cons:
- Does not have access to smoke grenades, which could have helped escape an undesirable situation
- Weak and vertical armour protection. If not angling the Tigris can get destroyed easily by the T-34-85 or 76 mm Sherman. Even if the Tigris is angling, the IS-2 can still knock it out with a single shot easily
- The upper front plate is extremely vulnerable if it is not angled. It will be penetrated by any vehicle at its battle rating
- Struggles to penetrate heavy targets frontally like the M4A3E2, M26 and IS-2 (1944)
- Rather slow acceleration limits its short range manoeuvrability
- Slow turret traverse makes it hard to respond to flankers quickly. The M18 GMC is very common at this BR
- Ammo storage at the hull sides are very easy to explode when hit
- Commander's cupola is tall and easy to penetrate
- Is a big and tall target, easy to get spotted and shot at
- Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy heavy tanks | |
---|---|
Italy | — |
Hungary | Tigris |
Italy premium ground vehicles | |
---|---|
Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
Heavy tanks | Tigris |
Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |