Difference between revisions of "M109G"
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+ | {{About | ||
+ | |about = German tank destroyer '''{{PAGENAME}}''' | ||
+ | |usage = other versions | ||
+ | |link = M109 (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=germ_m109g | |code=germ_m109g | ||
Line 12: | Line 17: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Similar to all other vehicles in the [[M109 (Family)|M109 family]], the M109G lacks for armour whatsoever, and will only stop light machine gun rounds. Although, on paper, the vehicle is protected by ~30 mm of armour frontally, it being made of aluminium reduces its effectiveness. Strafing aircraft, even those with only .50 cals, will be deadly to the M109. | |
− | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | + | The SPH has a generous 6 crew member count, five in the turret and one in the hull. Thanks to the gigantic gun breech, the turret crew sits far apart, with the gunner sitting on the left (from rear POV). Thus, a penetrating hit from AP/APHE shells will rarely one-shot you. They will most likely take out the large breech or destroy the gun barrel instead, far worse than losing a few crew members. Thankfully, the driver and engine sit away from the turret, oftentimes allowing you to escape after suffering a hit. Other HE/HEAT slingers, though (e.g. [[M109A1]], [[2S1]]), will perforate your vehicle no matter what. Overall, try not to be hit, and break cover only to fire. |
+ | |||
+ | '''Armour type:''' | ||
+ | |||
+ | *Aluminium alloy 5083 (Hull, turret) | ||
+ | *Rolled homogeneous armor (Radiator covers)<!-- The types of armour present on the vehicle and their general locations --> | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
Line 22: | Line 32: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull ||32 mm (27-74°) ''Upper Glacis''<br>32 mm (0-49°) ''Lower Glacis'' |
+ | |32 mm ''Top''<br>32 mm ''Bottom'' | ||
+ | |32 mm||32 mm ''Hull Roof''<br>10 mm ''Radiator Covers'' | ||
|- | |- | ||
− | | Turret || | + | | Turret ||32 mm (28-73°) ''Turret front''<br>32 mm (4-56°) ''Gun mantlet'' |
+ | |32 mm (23-50°)||32 mm||32 mm | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || colspan="3" style="text-align:center" |32 mm||32 mm |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | '''Notes:''' |
+ | |||
+ | *Suspension wheels - 20 mm (Structural steel of chassis) | ||
+ | *Tracks - 15 mm<!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
Line 36: | Line 52: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=575|rbMinHp=358}} |
+ | |||
+ | The M109G is sufficiently fast to allow it to be able to get to a position in time, without being flanked immediately by other, faster tanks. The M109G does feature neutral steering, which allows it to turn in place which helps its agility when turning. The M109G's turning is also decent enough for the job. | ||
=== Modifications and economy === | === Modifications and economy === | ||
{{Specs-Economy}} | {{Specs-Economy}} | ||
+ | |||
+ | Like with all ground vehicles, always research parts first. Proceed, then, to mitigate the terrible turret traverse with "Horizontal Drive" and (if you so desire) "Tracks". An improved "Brake System" and "Suspension" will help the gun stabilize faster. At Tier III, prioritize "Elevation Mechanism" for even better gun controls. Then, research smoke screen, or skip to engine upgrades. | ||
== Armaments == | == Armaments == | ||
Line 48: | Line 67: | ||
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main| | + | {{main|M126E1 (155 mm)}} |
− | + | What makes the M109G so lethal is its gun: a huge 155 mm howitzer. Being a cold-war invention, the gun can fire HE rounds with 9 kilograms of TNT equivalent. When properly aimed, it will take out any tank, up to top-tier MBTs. To do so, aim at either the lower turret face or turret top to destroy the weak roof armour on tanks. Refrain from shooting the hull, as tracks will frequently absorb the round, or pure armour will prevent it from dealing damage. The stock HE shell should be your main choice. | |
+ | |||
+ | There is an unlockable HE-VT round that can be utilized against planes, but its mere 3 metre trigger radius and low velocity discourages an AA play style. Another option, the M110 shell, will deploy a smoke screen wherever it lands. On other tanks, this may be useful in certain situations, but the long reload time, and the fact that HE shells do not lose penetration over range, makes firing smoke questionable at best. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[M126E1 (155 mm)|155 mm M126E1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
Line 61: | Line 82: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 28 || rowspan="2" | -3°/+ | + | | rowspan="2" | 28 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || 9.7 || 13.4 || 16.3 || 18.0 || 19.1 || rowspan="2" | 17.29 || rowspan="2" | 15.30 || rowspan="2" | 14.10 || rowspan="2" | 13.30 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 6.5 || 7.7 || 9.4 || 10.3 || 11.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {{:M126E1 (155 mm)/Ammunition|M107, M107 (PF), M110}} |
+ | |||
+ | [[File:Ammoracks M109.png|thumb|[[Ammo racks]] of the M109G]] | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full<br>ammo | + | !Full<br>ammo |
− | ! 1st<br>rack empty | + | !Ammo part |
− | ! 2nd<br>rack empty | + | !1st<br>rack empty |
− | ! 3rd<br>rack empty | + | !2nd<br>rack empty |
− | ! 4th | + | !3rd<br>rack empty |
− | + | !4th<br>rack empty | |
− | + | !Visual<br>discrepancy | |
− | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''28''' || | + | |'''28'''||Projectiles<br>Propellants |
+ | |24 ''(+4)''<br>23 ''(+5)'' | ||
+ | |19 ''(+9)''<br>17 ''(+11)'' | ||
+ | |17 ''(+11)''<br>1 ''(+27)'' | ||
+ | |1 ''(+27)''<br>N/A | ||
+ | |No | ||
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | *{{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks. | ||
+ | *Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded. | ||
+ | *4th rack (for the projectiles) and 3rd rack (for the propellants) are first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank. | ||
+ | *Loading 17 (''+11'') shells will keep the hull floor and part of both sides empty of ammo. | ||
=== Machine guns === | === Machine guns === | ||
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{{main|MG3A1 (7.62 mm)}} | {{main|MG3A1 (7.62 mm)}} | ||
− | + | A main feature that separates the M109G from most others in the [[M109 (Family)|M109 family]] is the lack of a .50 cal defensive MG. Instead, a low-calibre 7 mm is present, offering little protection against planes. Never rely on this gun, and certainly do not fire at planes with this (unless they are diving at you), since it will attract their attention to a juicy target. | |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle || 2,000 (200) || 1,200 || -10°/+50° || ±180° |
|- | |- | ||
|} | |} | ||
Line 108: | Line 141: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Originally designed to provide heavy fire support for armoured forces by the United States Army, the M109G should be played in a similar role in War Thunder. Stick close to allies, and act as manually-aimed artillery, engaging enemies while they are distracted. | |
+ | |||
+ | It is advised not to engage in a sniping engagement with other tanks, especially if you have the high ground. Due to the poor gun depression and difficult to master shell arc, it is extremely difficult to hit enemies at range. Instead, attempt to target enemies at medium to short range, preferably with immediate cover available after firing. Utilize the reverse speed to back away from cover, exposing only your turret, and fire. Never attempt to brawl on this vehicle; an inadequate turret traverse, coupled with painfully long reload speed, reduces your ability to quickly react. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Quite mobile with good reverse speed | ||
+ | * Smoke grenades can cover you whilst reloading | ||
+ | * Thin armour | ||
+ | ** Most APHE shells won't fuse | ||
+ | ** Most AP derivatives won't create sufficient spalling | ||
+ | * Powerful armament, can one-shot anything | ||
+ | * Neutral steering | ||
+ | * The commander mounted [[MG3A1 (7.62 mm)]] has an extremely fast fire rate making it effective against closeby flying aircraft | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Only -3° gun depression | ||
+ | * Slow turret traverse speed | ||
+ | * Almost nonexistent armour | ||
+ | ** .50 cal's and above can pen turret (Even though the armor value is 32mm) | ||
+ | * Long reload | ||
+ | * Slow shell velocity and average optics zoom making it hard for sniping | ||
+ | * No .50 cal HMG | ||
== History == | == History == | ||
Line 126: | Line 175: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_m109g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 132: | Line 184: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | + | ;Related development | |
− | * | + | |
+ | * [[M109 (Family)]] | ||
== External links == | == External links == | ||
Line 140: | Line 193: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | ||
− | * | + | * [[wt:en/news/8537-development-m109-the-king-of-battle-en|[Devblog] M109: The King of Battle]] |
− | |||
{{Germany tank destroyers}} | {{Germany tank destroyers}} |
Latest revision as of 07:51, 13 May 2024
This page is about the German tank destroyer M109G. For other versions, see M109 (Family). |
Contents
Description
The M109G is a rank IV German tank destroyer with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Kings of Battle".
General info
Survivability and armour
Similar to all other vehicles in the M109 family, the M109G lacks for armour whatsoever, and will only stop light machine gun rounds. Although, on paper, the vehicle is protected by ~30 mm of armour frontally, it being made of aluminium reduces its effectiveness. Strafing aircraft, even those with only .50 cals, will be deadly to the M109.
The SPH has a generous 6 crew member count, five in the turret and one in the hull. Thanks to the gigantic gun breech, the turret crew sits far apart, with the gunner sitting on the left (from rear POV). Thus, a penetrating hit from AP/APHE shells will rarely one-shot you. They will most likely take out the large breech or destroy the gun barrel instead, far worse than losing a few crew members. Thankfully, the driver and engine sit away from the turret, oftentimes allowing you to escape after suffering a hit. Other HE/HEAT slingers, though (e.g. M109A1, 2S1), will perforate your vehicle no matter what. Overall, try not to be hit, and break cover only to fire.
Armour type:
- Aluminium alloy 5083 (Hull, turret)
- Rolled homogeneous armor (Radiator covers)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 32 mm (27-74°) Upper Glacis 32 mm (0-49°) Lower Glacis |
32 mm Top 32 mm Bottom |
32 mm | 32 mm Hull Roof 10 mm Radiator Covers |
Turret | 32 mm (28-73°) Turret front 32 mm (4-56°) Gun mantlet |
32 mm (23-50°) | 32 mm | 32 mm |
Cupola | 32 mm | 32 mm |
Notes:
- Suspension wheels - 20 mm (Structural steel of chassis)
- Tracks - 15 mm
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 62 | 13 | 24.5 | 575 | 773 | 23.47 | 31.55 |
Realistic | 57 | 12 | 358 | 405 | 14.61 | 16.53 |
The M109G is sufficiently fast to allow it to be able to get to a position in time, without being flanked immediately by other, faster tanks. The M109G does feature neutral steering, which allows it to turn in place which helps its agility when turning. The M109G's turning is also decent enough for the job.
Modifications and economy
Like with all ground vehicles, always research parts first. Proceed, then, to mitigate the terrible turret traverse with "Horizontal Drive" and (if you so desire) "Tracks". An improved "Brake System" and "Suspension" will help the gun stabilize faster. At Tier III, prioritize "Elevation Mechanism" for even better gun controls. Then, research smoke screen, or skip to engine upgrades.
Armaments
Main armament
What makes the M109G so lethal is its gun: a huge 155 mm howitzer. Being a cold-war invention, the gun can fire HE rounds with 9 kilograms of TNT equivalent. When properly aimed, it will take out any tank, up to top-tier MBTs. To do so, aim at either the lower turret face or turret top to destroy the weak roof armour on tanks. Refrain from shooting the hull, as tracks will frequently absorb the round, or pure armour will prevent it from dealing damage. The stock HE shell should be your main choice.
There is an unlockable HE-VT round that can be utilized against planes, but its mere 3 metre trigger radius and low velocity discourages an AA play style. Another option, the M110 shell, will deploy a smoke screen wherever it lands. On other tanks, this may be useful in certain situations, but the long reload time, and the fact that HE shells do not lose penetration over range, makes firing smoke questionable at best.
155 mm M126E1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 28 | -3°/+70° | ±180° | - | 9.7 | 13.4 | 16.3 | 18.0 | 19.1 | 17.29 | 15.30 | 14.10 | 13.30 |
Realistic | 6.5 | 7.7 | 9.4 | 10.3 | 11.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M107 | HE | 61 | 61 | 61 | 61 | 61 | 61 |
M107 (PF) | HE-VT | 61 | 61 | 61 | 61 | 61 | 61 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M107 | HE | 684 | 43.1 | 0.3 | 0.1 | 9.14 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
M107 (PF) | HE-VT | 684 | 43.1 | 0 | 0 | 300 | 3 | 9.14 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M110 | 684 | 44.63 | 21 | 5 | 30 | 50 |
Ammo racks
Full ammo |
Ammo part | 1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
28 | Projectiles Propellants |
24 (+4) 23 (+5) |
19 (+9) 17 (+11) |
17 (+11) 1 (+27) |
1 (+27) N/A |
No |
Notes:
- M109G uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
- Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.
- 4th rack (for the projectiles) and 3rd rack (for the propellants) are first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
- Loading 17 (+11) shells will keep the hull floor and part of both sides empty of ammo.
Machine guns
A main feature that separates the M109G from most others in the M109 family is the lack of a .50 cal defensive MG. Instead, a low-calibre 7 mm is present, offering little protection against planes. Never rely on this gun, and certainly do not fire at planes with this (unless they are diving at you), since it will attract their attention to a juicy target.
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,000 (200) | 1,200 | -10°/+50° | ±180° |
Usage in battles
Originally designed to provide heavy fire support for armoured forces by the United States Army, the M109G should be played in a similar role in War Thunder. Stick close to allies, and act as manually-aimed artillery, engaging enemies while they are distracted.
It is advised not to engage in a sniping engagement with other tanks, especially if you have the high ground. Due to the poor gun depression and difficult to master shell arc, it is extremely difficult to hit enemies at range. Instead, attempt to target enemies at medium to short range, preferably with immediate cover available after firing. Utilize the reverse speed to back away from cover, exposing only your turret, and fire. Never attempt to brawl on this vehicle; an inadequate turret traverse, coupled with painfully long reload speed, reduces your ability to quickly react.
Pros and cons
Pros:
- Quite mobile with good reverse speed
- Smoke grenades can cover you whilst reloading
- Thin armour
- Most APHE shells won't fuse
- Most AP derivatives won't create sufficient spalling
- Powerful armament, can one-shot anything
- Neutral steering
- The commander mounted MG3A1 (7.62 mm) has an extremely fast fire rate making it effective against closeby flying aircraft
Cons:
- Only -3° gun depression
- Slow turret traverse speed
- Almost nonexistent armour
- .50 cal's and above can pen turret (Even though the armor value is 32mm)
- Long reload
- Slow shell velocity and average optics zoom making it hard for sniping
- No .50 cal HMG
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
External links
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |