Difference between revisions of "Leopard 2A4 (Sweden)"
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+ | {{About | ||
+ | | about = medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Leopard 2 (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=sw_leopard_2a4_fin | |code=sw_leopard_2a4_fin | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | '' | + | |
+ | The Leopard 2A4's protection proves acceptable for long-range combat, although it's ill-advised to remain in one location for any extended period of time to avoid opposing vehicles being able to hone their shots onto your weak spots. The 2A4's protection should not be relied upon in urban or other close-range environments. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 35 mm (53-82°) ''Upper glacis'' <br> 40 mm (50-51°) ''Lower glacis'' <br> 30 mm (82°) ''Driver's hatch'' || 10 mm (5°) ''Upper hull'' <br> 35 mm ''Lower forward hull'' <br> 20 mm ''Lower rear hull'' <br> 5 mm ''Side Skirts'' <br> 100 mm ''Composite screening'' || 20 mm (12-50°) ''All rear''|| 20 mm (0-8°) ''Hull roof incl. engine deck'' |
− | |||
− | |||
|- | |- | ||
− | | | + | | Turret || 35 mm (0-6°) ''Cheeks incl. Gunner optics'' <br> 35 mm (1°) ''Mantlet'' <br> 120 mm ''Rear Mantlet Plate'' || 35 mm ''Forward'' <br> 15 mm ''Rear'' || 10 mm (10°) ''Basket'' <br> 20 mm (70°) ''Turret underside'' || 40 mm (82-85°) ''Forehead Armour'' <br> 14 mm (72-77°) ''Forward sides'' <br> 20 mm (89°) ''Rear turret incl. cupolas'' <br> 5 mm (84°) ''Basket'' |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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− | {{tankMobility}} | + | {{tankMobility|abMinHp=2,032|rbMinHp=1,327}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|Rh120 L/44 (120 mm)}} | {{main|Rh120 L/44 (120 mm)}} | ||
− | + | The famous Rheinmetall L/44 120 mm cannon is mounted as the primary armament on the Leopard 2A4, offering a balance of firepower, accuracy and sustained rate of fire. The 2A4 has three rounds available to it: DM12 HEATFS, DM13 APFSDS and DM23 APFSDS. Of these, only DM12 is available when the vehicle is stock, with DM13 a tier 1 and DM23 a tier 4 modification. The L/44 is reasonably accurate at long range with any ammunition, however minor round deviation may be evident at extreme ranges (over 2,000 m). | |
+ | |||
+ | It's advisable to primarily rely on the best available APFSDS round for engaging other MBTs, however, retaining a couple of DM12 rounds can prove valuable against lighter vehicles such as the ADATS. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 23.8 || 28.0 || 34.0 || 37.6 || 40.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:Rh120 L/44 (120 mm)/Ammunition|DM12, DM13, DM23}} |
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− | | DM12 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_Leopard_2A4.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.19.0.85''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | |||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''42''' || | + | | '''42''' || 16 ''(+26)'' || 1 (+41) || No |
− | | | ||
|} | |} | ||
+ | |||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Rack 2 is a first stage ammo rack located within a blow-out containment | ||
+ | * It totals 15 shells and gets filled first when loading up the tank and emptied first when firing. | ||
+ | * If you pack 16 ''(+26)'' shells, it will keep the hull empty of ammo. | ||
+ | * Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur. | ||
+ | * Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack. | ||
=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|MG3A1 (7.62 mm)}} | {{main|MG3A1 (7.62 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 4,600 (200) || 1,200 || N/A || N/A |
|- | |- | ||
− | | || | + | | Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | ||
+ | The Leopard 2A4 may feel somewhat sluggish when stock, and the DM12 HEATFS round may appear to be relatively ineffective. Prior to researching improved rounds and engine modifications, it may be wise to play conservatively. Once the vehicle's modifications are all researched, however, the 2A4 becomes significantly more mobile and has a competitive, albeit not impressive round in the DM23 APFSDS. The 2A4 can be used comfortably in both urban and rural environments, providing the vehicle's weaknesses are kept in mind. While it is capable in most forms of engagement, it does lack the precision of the British Challenger MBTs or the extreme round velocities of the Soviet T-64/T-80 series. The 2A4 also has a particularly large and blocky profile, making for a particularly visible target in many situations. Considering the above, a Leopard 2A4 player should utilise its great mobility and competitive gun to get into early positions to pick off unsuspecting targets, rather than attempting to engage opposing forces head-on. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Powerful engine, high top speed and acceleration | ||
+ | * Good neutral steering system | ||
+ | * Good gunner sight magnification for long-range engagements | ||
+ | * Reasonably high-velocity kinetic rounds | ||
+ | * Competent DM23 APFSDS | ||
+ | * Turret armour is mostly effective for hull-down engagements | ||
+ | * Primary ammunition is contained within a storage unit with blow-out panels | ||
+ | * Generation 1 thermals in the gunner sight | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Hull armour is mediocre, particularly against kinetic rounds | ||
+ | * The stock DM12 HEATFS round can prove relatively ineffectual when compared to DM13/DM23, particularly against targets with ERA | ||
+ | * The gunner's optics are a weak spot, enemies who know how to aim can cripple your gun and kill your crew | ||
+ | * The gun mantlet is relatively weak while being quite prominent, penetration can disable the gun or knock turret crew out | ||
+ | * The turret cheeks can be penetrated by most APFSDS rounds when hit at the right angle | ||
+ | * Secondary ammunition storage is extremely vulnerable, although this is avoidable by carrying no more than 16 rounds | ||
+ | * Both machine guns are relatively light calibre, suffer from mediocre gun elevation and will not prove to be much more an annoyance to aircraft, particularly helicopters | ||
+ | * Blowout panels are unreliable and have a low capacity | ||
== History == | == History == | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=sw_leopard_2a4_fin Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | * | + | * [[Leopard 2 (Family)]] |
− | * | + | ** [[Leopard 2A4]] |
+ | ** [[Leopard 2 (PzBtl 123)]] | ||
== External links == | == External links == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | ||
− | * | + | * https://forum.warthunder.com/index.php?/topic/413182-leopard-2a4/ |
− | |||
{{Sweden medium tanks}} | {{Sweden medium tanks}} |
Latest revision as of 23:04, 2 February 2023
This page is about the medium tank Leopard 2A4 (Sweden). For other versions, see Leopard 2 (Family). |
Contents
Description
The ▄Leopard 2A4 is a rank VII Swedish medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Fire and Ice".
General info
Survivability and armour
The Leopard 2A4's protection proves acceptable for long-range combat, although it's ill-advised to remain in one location for any extended period of time to avoid opposing vehicles being able to hone their shots onto your weak spots. The 2A4's protection should not be relied upon in urban or other close-range environments.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (53-82°) Upper glacis 40 mm (50-51°) Lower glacis 30 mm (82°) Driver's hatch |
10 mm (5°) Upper hull 35 mm Lower forward hull 20 mm Lower rear hull 5 mm Side Skirts 100 mm Composite screening |
20 mm (12-50°) All rear | 20 mm (0-8°) Hull roof incl. engine deck |
Turret | 35 mm (0-6°) Cheeks incl. Gunner optics 35 mm (1°) Mantlet 120 mm Rear Mantlet Plate |
35 mm Forward 15 mm Rear |
10 mm (10°) Basket 20 mm (70°) Turret underside |
40 mm (82-85°) Forehead Armour 14 mm (72-77°) Forward sides 20 mm (89°) Rear turret incl. cupolas 5 mm (84°) Basket |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 55.2 | 2,032 | 2,862 | 36.81 | 51.85 |
Realistic | 69 | 31 | 1,327 | 1,500 | 24.04 | 27.17 |
Modifications and economy
Armaments
Main armament
The famous Rheinmetall L/44 120 mm cannon is mounted as the primary armament on the Leopard 2A4, offering a balance of firepower, accuracy and sustained rate of fire. The 2A4 has three rounds available to it: DM12 HEATFS, DM13 APFSDS and DM23 APFSDS. Of these, only DM12 is available when the vehicle is stock, with DM13 a tier 1 and DM23 a tier 4 modification. The L/44 is reasonably accurate at long range with any ammunition, however minor round deviation may be evident at extreme ranges (over 2,000 m).
It's advisable to primarily rely on the best available APFSDS round for engaging other MBTs, however, retaining a couple of DM12 rounds can prove valuable against lighter vehicles such as the ADATS.
120 mm Rh120 L/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM13 | APFSDS | 393 | 390 | 384 | 376 | 367 | 359 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2.15 | 65° | 72° | 77° | |||
DM13 | APFSDS | 1,650 | 4.44 | - | - | - | 78° | 80° | 81° | |||
DM23 | APFSDS | 1,640 | 4.3 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack located within a blow-out containment
- It totals 15 shells and gets filled first when loading up the tank and emptied first when firing.
- If you pack 16 (+26) shells, it will keep the hull empty of ammo.
- Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,600 (200) | 1,200 | N/A | N/A |
Pintle | 2,000 (200) | 1,200 | -10°/+75° | ±180° |
Usage in battles
The Leopard 2A4 may feel somewhat sluggish when stock, and the DM12 HEATFS round may appear to be relatively ineffective. Prior to researching improved rounds and engine modifications, it may be wise to play conservatively. Once the vehicle's modifications are all researched, however, the 2A4 becomes significantly more mobile and has a competitive, albeit not impressive round in the DM23 APFSDS. The 2A4 can be used comfortably in both urban and rural environments, providing the vehicle's weaknesses are kept in mind. While it is capable in most forms of engagement, it does lack the precision of the British Challenger MBTs or the extreme round velocities of the Soviet T-64/T-80 series. The 2A4 also has a particularly large and blocky profile, making for a particularly visible target in many situations. Considering the above, a Leopard 2A4 player should utilise its great mobility and competitive gun to get into early positions to pick off unsuspecting targets, rather than attempting to engage opposing forces head-on.
Pros and cons
Pros:
- Powerful engine, high top speed and acceleration
- Good neutral steering system
- Good gunner sight magnification for long-range engagements
- Reasonably high-velocity kinetic rounds
- Competent DM23 APFSDS
- Turret armour is mostly effective for hull-down engagements
- Primary ammunition is contained within a storage unit with blow-out panels
- Generation 1 thermals in the gunner sight
Cons:
- Hull armour is mediocre, particularly against kinetic rounds
- The stock DM12 HEATFS round can prove relatively ineffectual when compared to DM13/DM23, particularly against targets with ERA
- The gunner's optics are a weak spot, enemies who know how to aim can cripple your gun and kill your crew
- The gun mantlet is relatively weak while being quite prominent, penetration can disable the gun or knock turret crew out
- The turret cheeks can be penetrated by most APFSDS rounds when hit at the right angle
- Secondary ammunition storage is extremely vulnerable, although this is avoidable by carrying no more than 16 rounds
- Both machine guns are relatively light calibre, suffer from mediocre gun elevation and will not prove to be much more an annoyance to aircraft, particularly helicopters
- Blowout panels are unreliable and have a low capacity
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Sweden medium tanks | |
---|---|
Strv m/42 | Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV |
Centurion derivatives | Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105 |
Strv 103 | Strv 103-0 · Strv 103A · Strv 103С |
Strv 121/122 | Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+ |
Other | Sherman III/IV · T 80 U |
Finland | |
WWII | ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85 |
Post War | ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6 |
Norway | Leopard 1A5NO2 |