Difference between revisions of "G-5 (ShVAK)"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta test. This is a nice modification to the regular reserve version. The 20 mm cannon has good fire rate and good penetration.
+
The '''{{Specs|name}}''' was a further attempt to modify the [[G-5]] Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine gun with the 20 mm [[ShVAK (20 mm)|ShVAK]] autocannon, significantly improving its firepower.
 +
 
 +
This boat was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armoured boat with short bursts and even posing a threat to some heavily armoured vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.
  
 
== General info ==
 
== General info ==
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{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
  
The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over to enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, it is important to note that the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 Seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.
+
The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.
  
 
The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.
 
The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.
 +
 +
* '''Universal:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''20 mm HE belts:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''20 mm AP belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}
 +
 +
{{:ShVAK (20 mm)/Ammunition|FI-T naval, AP-I naval, FI naval, API-T naval}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|53-38 (533 mm)}}
 
{{main|53-38 (533 mm)}}
  
The G-5 ShaVAK has two [[53-38]] torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well placed & calculated shots.
+
The G-5 ShaVAK has two [[53-38]] torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed & calculated shots.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilised to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.
+
The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.
  
 
When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.
 
When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.
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It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.
 
It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.
  
It should be noted that the ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelyhood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Russian or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.
+
The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.
  
The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the [[BMO]], [[165 ft PC-451]], [[SF40 Leichte]], [[Isles class (T-285)|Isles class]], [[Type K-3 / No.1 Class]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.
+
The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
This is one of the probable modifications of the original G-5 ship since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.
+
This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb_shvak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb_shvak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<gallery mode="packed-hover" heights="250">
+
<gallery mode="packed-hover" heights="250">
 
File:Ussr g5 mtb shvak.jpg|<small>{{PAGENAME}}'s in-game art</small>
 
File:Ussr g5 mtb shvak.jpg|<small>{{PAGENAME}}'s in-game art</small>
 
</gallery>
 
</gallery>
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;[[G-5 (Family)|Related development]]
 
;[[G-5 (Family)|Related development]]
 +
 
* [[G-5]] - tech-tree version of the vessel
 
* [[G-5]] - tech-tree version of the vessel
  

Latest revision as of 16:00, 5 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the premium Soviet motor torpedo boat G-5 (ShVAK). For other variants, see G-5 (Family).
G-5 (ShVAK)
ussr_g5_mtb_shvak.png
GarageImage G-5 (ShVAK).jpg
G-5 (ShVAK)
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

The G-5 Type (ShVAK) was a further attempt to modify the G-5 Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm DShK heavy machine gun with the 20 mm ShVAK autocannon, significantly improving its firepower.

This boat was introduced in Update 1.83 "Masters of the Sea" as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armoured boat with short bursts and even posing a threat to some heavily armoured vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement16 t
Crew6 people
Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.

The G-5 ShVAK has no armour in its overall design, to the point where the only armour is the bulletproof glass on the windows of the bridge, which provides 5 mm of protection! As such, any small arms armament can penetrate and destroy critical modules and knock out crew members. The G-5 carries a crew complement of six, all located around the conning tower of the ship, meaning any well-placed shots with high explosive rounds or concentration of fire on this area can see all the crew members knocked out and the ship destroyed!

Mobility

Speedforward / back
AB132 / 61 km/h
RB94 / 44 km/h

In Arcade battles, the ship can reach its top speed of 132 km/h within 14.9 seconds, and in Realistic & Simulator, it can reach up to 94 km/h within 14.3 seconds. The reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its breakneck speed and manoeuvrability, creates a highly agile ship.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 132 61
RB/SB Stock ___ ___
Upgraded 94 44

Modifications and economy

Repair cost
AB94 Sl icon.png
RB111 Sl icon.png
Total cost of modifications4 740 Rp icon.png
480 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Research:
1 100 Rp icon.png
Cost:
110 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
20mm_shvak_navy_he_ammo_pack
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_shvak_navy_ap_ammo_pack
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png

Armament

Primary armament

Turret20 mm ShVAK cannon
Ammunition754 rounds
Belt capacity58 rounds
Fire rate800 shots/min
Vertical guidance-10° / 70°
Main article: ShVAK (20 mm)

The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.

The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.

  • Universal: FI-T · AP-I · FI-T · AP-I
  • 20 mm HE belts: FI-T · FI · FI · AP-I
  • 20 mm AP belts: API-T · AP-I · AP-I · FI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T 2 2 2 2 2 2
AP-I 27 25 17 10 6 4
FI 2 2 2 2 2 2
API-T 27 25 17 10 6 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T 770 0.1 0 0.1 4.31 47° 56° 65°
AP-I 800 0.1 - - - 47° 56° 65°
FI 770 0.1 0 0.1 4 47° 56° 65°
API-T 800 0.1 - - - 47° 60° 65°

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

The G-5 ShaVAK has two 53-38 torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed & calculated shots.

Usage in battles

The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.

When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.

In battle, whether it is Arcade, Realistic or Simulator, the G-5 ShVAK can be compared to a piranha; it's small, highly agile, resilient, and very fast, making it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small, and hard to hit. Using the tremendous high speed and manoeuvrability offered, bring the ship alongside and blast them with the ShVAK 20 mm cannon.

It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.

The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.

The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the BMO, PC-451, SF40 Light, HMS Liscomb, Type K-3 No.1 and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.

Pros and cons

Pros:

  • Great top speed
  • Great manoeuvrability
  • 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun
  • As with all PT boats, wields powerful torpedoes
  • Torpedoes are stored internally, making it difficult to spot a launch
  • Long range torpedoes (10 km)

Cons:

  • No armour
  • Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.
  • Inadequate gun elevation and transverse

History

This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.

Media

Skins
Images

See also

Related development
  • G-5 - tech-tree version of the vessel

External links


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat