Difference between revisions of "VT1-2"
(→Optics) (Tag: Visual edit) |
m (→Usage in battles) (Tag: Visual edit) |
||
Line 147: | Line 147: | ||
The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear. | The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear. | ||
+ | |||
+ | '''Engaging the enemy''' | ||
Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments. | Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments. | ||
+ | |||
+ | '''Things to be aware of''' | ||
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. | Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. | ||
=== Modules === | === Modules === | ||
− | Recommended research path: | + | '''Recommended research path:''' |
Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder | Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder |
Revision as of 10:55, 18 October 2019
Contents
Description
The Doppelrohr-Kasemattpanzer Versuchsträger VT1-2 is a gift rank VI German tank destroyer
with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on armour weight (tons) |
Max speed (km/h) |
43.5 | N/A | 76 (AB) |
70 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | ??? | ??? |
Realistic/Simulator | ??? | 2,200 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | ??.?? | ??.?? |
Realistic/Simulator | ??.?? | 50.57 |
Armaments
Main armament
Duel 120 mm Rheinmetall L44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
18 | -10°/+15° | N/A | Two-plane | ||
Reloading rate (seconds) | |||||
Part | Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | |
Left barrel Right barrel |
5.00 7.80 |
5.00 __.__ |
5.00 __.__ |
5.00 __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
DM13 | APFSDS | 393 | 390 | 384 | 376 | 367 | 359 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
DM12 | HEATFS | 1,140 | 13.5 | N/A | 0.1 | 1640 | +0.0° | 65° | 72° | 75° |
DM13 | APFSDS | 1,650 | 4.436 | N/A | N/A | N/A | ?.?° | 78° | 80° | 81° |
DM23 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | ?.?° | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
30 | 6 (+12) | 12 | 12 | No |
Optics
VT1-2 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X8.0 | X16.1 |
Usage in battles
The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.
Engaging the enemy
Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.
Things to be aware of
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.
Modules
Recommended research path:
Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | DM13 | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation Mechanism | |||
IV | Transmission | Engine | DM23 | Laser rangefinder | NVD |
Pros and cons
Pros:
- Incredibly good mobility on and off road, courtesy of its extremely powerful engine
- Twin 120 mm cannons are unrivalled at its rank:
- HEAT-FS and APFSDS can penetrate almost any tank it encounters
- Able to shoot 3 times within 5 seconds
- One cannon is equipped with an autoloader
- Very quick hull traverse
- Due to the gun layout, the VT1-2 can position itself to fire one cannon while the other is behind cover
Cons:
- Thin, mild steel armour cannot resist anything resembling anti-tank fire
- 3 crew members are grouped together in the front of the tank, poor survivability
- Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
- Very difficult to fire on the move
- No machine guns for fending off aircraft, highly vulnerable to air attack
- No access to smoke grenades/shells/systems
- Due to hull aiming, the hull tends to roll back or forward depending on terrain
- When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- User Created Gunsight Options: https://live.warthunder.com/post/861278/en/
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |