Difference between revisions of "VT1-2"
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{{Specs-Card | {{Specs-Card | ||
|code=germ_vt_1_2 | |code=germ_vt_1_2 | ||
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|market=VT1-2 (Germany) | |market=VT1-2 (Germany) | ||
}} | }} | ||
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' | + | [[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]] |
− | + | {{break}} | |
− | + | The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the Operation Shipyard event. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | |
− | |||
− | |||
− | {| class="wikitable" | + | === Mobility === |
− | ! | + | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | ! Add-on armour<br>weight (tons) | ||
+ | ! Max speed (km/h) | ||
+ | |- | ||
+ | | rowspan="2" | 43.5 || rowspan="2" | N/A | ||
+ | | 76 (AB) | ||
+ | |- | ||
+ | | 70 (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??? || ??? | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || ??? || 2,200 | ||
+ | |- | ||
+ | ! colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? | ||
|- | |- | ||
− | | | + | | ''Realistic/Simulator'' || ??.?? || 50.57 |
|- | |- | ||
|} | |} | ||
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== Armaments == | == Armaments == | ||
− | |||
=== Main armament === | === Main armament === | ||
− | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> | |
− | + | {{main|Rheinmetall L44 (120 mm)}} | |
− | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. | ||
− | {{main| | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="6" | Duel [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]] | ||
+ | |- | ||
+ | ! colspan="3" | Capacity | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
+ | ! Stabilizer | ||
|- | |- | ||
− | + | | colspan="3" | 18 || -10°/+15° || N/A || Two-plane | |
|- | |- | ||
− | ! | + | ! colspan="5" | Reloading rate (seconds) |
− | |||
|- | |- | ||
− | ! | + | ! Part |
− | + | ! Stock | |
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
|- | |- | ||
− | + | |Left barrel<br>Right barrel || 5.00<br>7.80 || 5.00<br>__.__ || 5.00<br>__.__ || 5.00<br>__.__ | |
− | | | ||
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 | ||
+ | |- | ||
+ | | DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359 | ||
+ | |- | ||
+ | | DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | DM12 || HEATFS || 1,140 || 13.5 || N/A || 0.1 || 1640 || +0.0° || 65° || 72° || 75° | ||
+ | |- | ||
+ | | DM13 || APFSDS || 1,650 || 4.436 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81° | ||
+ | |- | ||
+ | | DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 92: | Line 127: | ||
|- | |- | ||
| '''30''' || 6 ''(+12)'' || 12 || 12 || No | | '''30''' || 6 ''(+12)'' || 12 || 12 || No | ||
+ | |- | ||
|} | |} | ||
− | |||
− | + | ==== [[Optics]] ==== | |
− | + | {| class="wikitable" style="text-align:center" | |
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X8.0 || X16.1 | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
− | The | + | The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear. |
− | + | Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments. | |
− | + | Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. | |
− | + | === Modules === | |
+ | Recommended research path: | ||
− | + | Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder | |
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" |Mobility | ||
+ | ! Protection | ||
+ | ! colspan="3" |Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | DM13 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | | ||
+ | | DM23 | ||
+ | | Laser rangefinder | ||
+ | | NVD | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
'''Pros:''' | '''Pros:''' | ||
Line 122: | Line 207: | ||
** One cannon is equipped with an autoloader | ** One cannon is equipped with an autoloader | ||
* Very quick hull traverse | * Very quick hull traverse | ||
− | * Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover | + | * Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover |
'''Cons:''' | '''Cons:''' | ||
− | * Thin, mild steel armour cannot resist anything resembling anti-tank fire | + | * Thin, mild steel armour cannot resist anything resembling anti-tank fire |
* 3 crew members are grouped together in the front of the tank, poor survivability | * 3 crew members are grouped together in the front of the tank, poor survivability | ||
* Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire | * Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire | ||
Line 132: | Line 217: | ||
* No machine guns for fending off aircraft, highly vulnerable to air attack | * No machine guns for fending off aircraft, highly vulnerable to air attack | ||
* No access to smoke grenades/shells/systems | * No access to smoke grenades/shells/systems | ||
− | * Due to hull aiming, the hull tends to roll back or forward depending on terrain | + | * Due to hull aiming, the hull tends to roll back or forward depending on terrain |
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack. | * When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack. | ||
== History == | == History == | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
− | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
− | |||
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− | |||
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== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.''--> |
+ | |||
+ | * ''User Created Gunsight Options:'' https://live.warthunder.com/post/861278/en/ | ||
== External links == | == External links == | ||
− | + | ''Paste links to sources and external resources, such as:'' | |
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''encyclopedia page on the tank;'' |
− | + | * ''other literature.'' | |
− | |||
{{Germany tank destroyers}} | {{Germany tank destroyers}} |
Revision as of 10:54, 18 October 2019
Contents
Description
The Doppelrohr-Kasemattpanzer Versuchsträger VT1-2 is a gift rank VI German tank destroyer
with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on armour weight (tons) |
Max speed (km/h) |
43.5 | N/A | 76 (AB) |
70 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | ??? | ??? |
Realistic/Simulator | ??? | 2,200 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | ??.?? | ??.?? |
Realistic/Simulator | ??.?? | 50.57 |
Armaments
Main armament
Duel 120 mm Rheinmetall L44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
18 | -10°/+15° | N/A | Two-plane | ||
Reloading rate (seconds) | |||||
Part | Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | |
Left barrel Right barrel |
5.00 7.80 |
5.00 __.__ |
5.00 __.__ |
5.00 __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
DM13 | APFSDS | 393 | 390 | 384 | 376 | 367 | 359 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
DM12 | HEATFS | 1,140 | 13.5 | N/A | 0.1 | 1640 | +0.0° | 65° | 72° | 75° |
DM13 | APFSDS | 1,650 | 4.436 | N/A | N/A | N/A | ?.?° | 78° | 80° | 81° |
DM23 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | ?.?° | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
30 | 6 (+12) | 12 | 12 | No |
Optics
VT1-2 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X8.0 | X16.1 |
Usage in battles
The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.
Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.
Modules
Recommended research path:
Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | DM13 | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation Mechanism | |||
IV | Transmission | Engine | DM23 | Laser rangefinder | NVD |
Pros and cons
Pros:
- Incredibly good mobility on and off road, courtesy of its extremely powerful engine
- Twin 120 mm cannons are unrivalled at its rank:
- HEAT-FS and APFSDS can penetrate almost any tank it encounters
- Able to shoot 3 times within 5 seconds
- One cannon is equipped with an autoloader
- Very quick hull traverse
- Due to the gun layout, the VT1-2 can position itself to fire one cannon while the other is behind cover
Cons:
- Thin, mild steel armour cannot resist anything resembling anti-tank fire
- 3 crew members are grouped together in the front of the tank, poor survivability
- Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
- Very difficult to fire on the move
- No machine guns for fending off aircraft, highly vulnerable to air attack
- No access to smoke grenades/shells/systems
- Due to hull aiming, the hull tends to roll back or forward depending on terrain
- When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- User Created Gunsight Options: https://live.warthunder.com/post/861278/en/
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |