Difference between revisions of "AMC.34 YR"

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{{Specs-Card|code=fr_amc_34}}
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{{Specs-Card
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|code=fr_amc_34
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''Automitrailleuse de Combat AMC.34 (APX-1)''', otherwise known as the '''Renault YR''', was an interwar light cavalry tank. It was a further development of earlier tankette designs, which were called to development after the Red Scare with Joseph Stalin taking power of the USSR. The Renault YR started development in 1933, which by March of 1934 received an order of twelve pre-series vehicles without turrets for evaluation and trial deployment. Deployed within the ''4e {{Annotation|GAM|Groupe d'automitrailleuses}}'' (previously and later re-known as the ''4e {{Annotation|RC|Régiment de Cuirassiers}}'') in '34, the AMCs were initially armed with modified FT-17 cannon turrets, which shortly after were replaced by surplus APX-1 turrets (produced for the [[D2|Char D2]]). However, it was not well-received as it didn't achieve the requested mobility and armour. With better tanks being developed and produced, the development of the AMC.34 was cancelled and was redesigned as the later [[AMC.35 (ACG.1)|AMC.35]]. The AMC.34s were shipped to the colony of Morocco and equipped by the ''1e and 5e {{Annotation|RCA|Régiments de Chasseurs d'Afrique}}'' and received their last turret change to a 1-man APX-2-like turret housing a 25 mm gun. By 1939 they were completely phased out by the [[H.39]].
{{break}}
 
The '''{{specs|name}}''' (Combat machinegun-car) is a rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in [[Update 1.93 "Shark Attack"]] by the AMD.35.  It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament.
 
  
Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other light tank you may encounter has a cannon that penetrates about 150% greater than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a ''support brawler''; at worse, it is a decoy for the enemy to shoot a round of ammunition at.
+
It was introduced in [[Update 1.75 "La Résistance"]]. While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in [[Update 1.93 "Shark Attack"]] by the [[AMD.35]]. The vehicle features 2-man crew, mediocre mobility, armour and firepower. It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament which has poor reload speed and low penetration at 27 mm at point-blank range, which results in a not at all beginner-friendly vehicle and inferior to most rank I tanks. It requires great skill and map knowledge to be used with effectiveness, try to engage at close quarters and with allied support for increased chances of survival.
 
 
This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, it can carry its user to a good position.
 
 
 
Firepower is the main worry of early French tanks: they are subpar. With at most 27 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this the worst main reserve armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
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The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.
 
The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.
  
Generally, the AMC.34 YR ''can't'' get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.
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Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.
  
'''Armour type:'''  
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'''Armour type:'''
  
* Cast homogeneous armour (Turret)
+
* Cast homogeneous armour (turret, cupola)
* Rolled homogeneous armour (Hull)
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* Rolled homogeneous armour (hull)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 20 mm (18-24°) ''Front plate'' <br> 10 mm (88°), 20 mm (29°) ''Front glacis'' <br> 20 mm (41°) ''Lower glacis'' || 18 mm || 10 mm (22-44°) ''Top'' <br> 10 mm (24°) ''Bottom'' || 10 mm
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| Hull || 20 mm (18-24°) ''Upper plate'' <br> 20 mm (29°) ''Lower plate'' <br> 20 mm (41°) ''Lower glacis'' || 18 mm || 10 mm (27°) ''Top'' <br> 10 mm ''Radiator shaft'' <br> 10 mm (24°) ''Bottom'' || 10 mm <br> 5 mm ''Vents''
|-
 
| Turret || 35 mm ''Turret front'' <br> 35 mm (0-70°) ''Gun mantlet'' <br> 56 mm (0-62°) ''Machine gun cover'' || 35 mm (0-22°) || 35 mm (22-26°) <br> 38 mm (22°) ''Turret hatch'' || 30 mm
 
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Turret || 35 mm ''Turret front'' <br> 35 mm ''Gun mantlet'' <br> 35 mm (conical) ''MG port'' <br> 25 mm (49°) ''MG cover plate'' <br> 10+20 mm (cylindrical) ''Turret ring'' || 35 mm (6-21°) <br> 10+20 mm (cylindrical) ''Turret ring'' || 35 mm (22-26°) <br> 38 mm (22°) ''Turret hatch'' <br> 10+20 mm (cylindrical) ''Turret ring'' || 30 mm
 
|-
 
|-
| Cupola || 35 mm || 30 mm
+
| Cupola || colspan="3" style="text-align:center" | 35 mm || 30 mm
 
|-
 
|-
 
|}
 
|}
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* Suspension wheels, bogies, and tracks are 15 mm thick
 
* Suspension wheels, bogies, and tracks are 15 mm thick
* Turret ring is 10 mm thick
 
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
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The {{PAGENAME}} is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the {{PAGENAME}} especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.
 
The {{PAGENAME}} is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the {{PAGENAME}} especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|SA34 L/30 (47 mm)}}
 
{{main|SA34 L/30 (47 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[SA34 L/30 (47 mm)|47 mm SA34 L/30]]
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! colspan="5" | [[SA34 L/30 (47 mm)|47 mm SA34 L/30]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 76 || -/+12° || ±180° || Vertical
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! ''Arcade''
 +
| rowspan="2" | 76 || rowspan="2" | -18°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 14.9 || 20.7 || 25.1 || 27.8 || 29.6 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 9.3 || 11.0 || 13.3 || 14.8 || 15.7
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.95 || 20.69 || 25.12 || 27.77 || 29.55
 
|-
 
| ''Realistic'' || 9.34 || 10.99 || 13.34 || 14.75 || 15.70
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.80 || 6.90 || 6.36 || 6.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:SA34 L/30 (47 mm)/Ammunition|Mle1892G}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
<!-- '''Last updated: 2.1.0.91''' -->
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
{| class="wikitable" style="text-align:center"
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Mle1892G || APHE || 27 || 25 || 20 || 14 || 11 || 8
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
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! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! rowspan="2" |Velocity <br /> in m/s
+
! 2nd<br>rack empty
! rowspan="2" |Projectile<br />Mass in kg
+
! 3rd<br>rack empty
! rowspan="2" | ''Fuse delay''
+
! Visual<br>discrepancy
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
|| '''76''' || 53&nbsp;''(+23)'' || 25&nbsp;''(+51)'' || 1&nbsp;''(+75)'' || No
! 50%
 
! 100%
 
|-
 
| Mle1892G || APHE || 450 || 1.5 || 1.2 || 6.0 || 50 || ° || 47° || 60° || 65°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* As they are modeled by sets of 4, shells disappear from the rack only after you fire all shells in the set.
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the AMC.34 YR.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''76''' || 52&nbsp;''(+24)'' || 24&nbsp;''(+52)'' || 1&nbsp;''(+75)'' || style="text-align:left" | no
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,800 (150) || 1,350 || N/A || N/A
+
| Coaxial || 1,800 (150) || 551 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:
 
Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:
  
;'''Hull-down:'''
+
;Hull-down:
  
* With its thickest armour being on the turret, this tank performs fairly well in ambush positions ''near'' a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you ''will'' be spotted and dealt with in no time.
+
* With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.
  
;'''Support:'''
+
;Support:
  
 
* Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.
 
* Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.
  
=== Modules ===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Has APHE shell (Mle1892G)
+
* The APHE shell has good post-penetration damage
* Turret is well armoured and angled
+
* The turret is well armoured and angled
* MAC 31 machine gun as coaxial MG is good
+
* The MAC 31 machine gun as coaxial MG is good
* Tiny target
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has bad penetration values
+
* The cannon has a weak penetration power
* Reload time is twice as slow as any other tanks of similar caliber
+
* Reload time is twice as slow as any other tanks of similar calibre
* Bad speed
+
* Poor mobility for a light tank
* Hull armour is only 20 mm thick and flat
+
* The armour is overall thin and lacking
* Turret ring is only 30 mm thick
+
* Only 2 crew members are lined up and cramped: easy to disable with a single shot
* Only 2 crew members are lined up and cramped: easy to one-shot
+
* The ammo racks are badly placed and prone to detonate when hit
* Huge ammo racks are easy to detonate
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.
+
The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20 mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.
  
The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.  
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The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Images
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<gallery mode="packed-hover" heights="200">
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File:ArtImage AMC.34 YR.png
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</gallery>
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amc_34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|HXerOs_GXuE|'''AMC.34 YR, French, Tier-1, Reserve Light Tank''' - ''Angry Nerd Gaming''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
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;Vehicles equipped with the same chassis
* ''links to approximate analogues of other nations and research trees.''
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* [[AMC.35 (ACG.1)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wikipedia:AMC_34|[Wikipedia] AMC 34]]
* ''encyclopedia page on the tank;''
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* [https://tanks-encyclopedia.com/ww2/france/Renault-AMC-34.php <nowiki>[Tanks Encyclopedia]</nowiki> Renault AMC-34]
* ''other literature.''
 
  
 
{{France light tanks}}
 
{{France light tanks}}

Latest revision as of 17:26, 11 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AMC.34 YR
fr_amc_34.png
GarageImage AMC.34 YR.jpg
ArtImage2 AMC.34 YR.png
AMC.34 YR
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Automitrailleuse de Combat AMC.34 (APX-1), otherwise known as the Renault YR, was an interwar light cavalry tank. It was a further development of earlier tankette designs, which were called to development after the Red Scare with Joseph Stalin taking power of the USSR. The Renault YR started development in 1933, which by March of 1934 received an order of twelve pre-series vehicles without turrets for evaluation and trial deployment. Deployed within the 4e GAM (previously and later re-known as the 4e RC) in '34, the AMCs were initially armed with modified FT-17 cannon turrets, which shortly after were replaced by surplus APX-1 turrets (produced for the Char D2). However, it was not well-received as it didn't achieve the requested mobility and armour. With better tanks being developed and produced, the development of the AMC.34 was cancelled and was redesigned as the later AMC.35. The AMC.34s were shipped to the colony of Morocco and equipped by the 1e and 5e RCA and received their last turret change to a 1-man APX-2-like turret housing a 25 mm gun. By 1939 they were completely phased out by the H.39.

It was introduced in Update 1.75 "La Résistance". While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in Update 1.93 "Shark Attack" by the AMD.35. The vehicle features 2-man crew, mediocre mobility, armour and firepower. It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament which has poor reload speed and low penetration at 27 mm at point-blank range, which results in a not at all beginner-friendly vehicle and inferior to most rank I tanks. It requires great skill and map knowledge to be used with effectiveness, try to engage at close quarters and with allied support for increased chances of survival.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 18 / 10
Turret35 / 35 / 35
Crew2 people
Visibility88 %

The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.

Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.

Armour type:

  • Cast homogeneous armour (turret, cupola)
  • Rolled homogeneous armour (hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (18-24°) Upper plate
20 mm (29°) Lower plate
20 mm (41°) Lower glacis
18 mm 10 mm (27°) Top
10 mm Radiator shaft
10 mm (24°) Bottom
10 mm
5 mm Vents
Turret 35 mm Turret front
35 mm Gun mantlet
35 mm (conical) MG port
25 mm (49°) MG cover plate
10+20 mm (cylindrical) Turret ring
35 mm (6-21°)
10+20 mm (cylindrical) Turret ring
35 mm (22-26°)
38 mm (22°) Turret hatch
10+20 mm (cylindrical) Turret ring
30 mm
Cupola 35 mm 30 mm

Notes:

  • Suspension wheels, bogies, and tracks are 15 mm thick

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB45 / 7 km/h
RB and SB41 / 6 km/h
Number of gears4 forward
4 back
Weight9.7 t
Engine power
AB229 hp
RB and SB120 hp
Power-to-weight ratio
AB23.6 hp/t
RB and SB12.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 7 9.7 130 229 13.4 23.61
Realistic 41 6 106 120 10.93 12.37

The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.

Modifications and economy

Repair costBasic → Reference
AB106 → 136 Sl icon.png
RB95 → 122 Sl icon.png
SB111 → 142 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition76 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-18° / 20°
Main article: SA34 L/30 (47 mm)
47 mm SA34 L/30 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 76 -18°/+20° ±180° Shoulder 14.9 20.7 25.1 27.8 29.6 7.80 6.90 6.36 6.00
Realistic 9.3 11.0 13.3 14.8 15.7

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1892G APHE 27 26 20 15 11 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1892G APHE 450 1.48 1.2 6 50 47° 60° 65°

Ammo racks

Ammo racks of the AMC.34 YR
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
76 53 (+23) 25 (+51) (+75) No

Note:

  • As they are modeled by sets of 4, shells disappear from the rack only after you fire all shells in the set.

Machine guns

Ammunition1 800 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (150) 551 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:

Hull-down
  • With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.
Support
  • Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.

Pros and cons

Pros:

  • The APHE shell has good post-penetration damage
  • The turret is well armoured and angled
  • The MAC 31 machine gun as coaxial MG is good

Cons:

  • The cannon has a weak penetration power
  • Reload time is twice as slow as any other tanks of similar calibre
  • Poor mobility for a light tank
  • The armour is overall thin and lacking
  • Only 2 crew members are lined up and cramped: easy to disable with a single shot
  • The ammo racks are badly placed and prone to detonate when hit

History

The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20 mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.

The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.

Media

Images
Skins
Videos

See also

Vehicles equipped with the same chassis

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart