Difference between revisions of "IJN Myoko"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' (妙高, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Myōkō) is a premium rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
+
The '''{{Specs|name}}''' (妙高, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Myōkō) was the lead ship of the four-member Myoko-class heavy cruiser, which was first Japanese vessel exceeding the Washington Naval Treaty limits. She was launched in 1927 and commissioned in 1929. She saw action in several battles during World War II, such as the Battle of the Java Sea, the Battle of Midway, and the Battle of Leyte Gulf. In 1944, she suffered severe damage from air strikes and could not return to Japan. She remained in Singapore as a floating anti-aircraft platform with another heavy cruiser, Takao. They both survived the war, but were handed over to the Royal Navy and sunk as target practice in 1946.
 +
 
 +
She was introduced in [[Update "Apex Predators"]]. The Myoko is a cruiser with moderate armor and crew, powerful long-range cannons, and two quick floatplanes. She can take some hits, but she is better off fighting from a distance, using her forward turrets and angling her hull to protect herself. She can also capture points and ambush enemies by utilizing her speed and cover, but she has to watch out for her slow turret traverse and weak bridge. She is a versatile ship that can support the friendly fleet in different ways.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The IJN Myoko features respectable armor for a heavy crusier, especially compared to its other 5.7 Japanese counterparts such as the [[IJN Aoba]]. The Main belt features 102mm of steel with the bulkheads and ammo elevators being 76mm thick. Contrary to other ships, the Myoko's frontal magazines are only protected by 76mm of steel whilst the rear magazines are protected by 102mm of steel. Both the magazines are housed below the waterline making magazine detonations fairly uncommon unless taking fire from guns larger than 8".
 +
 
 +
The crew complement of 970 people is respectable but does not allow you to take extensive gunfire, especially from various high explosive shells which pose a great threat to your turrets which are protected by a only 25mm of steel. While your turrets only feature minimal protection they will not be disabled too often unless they take a near or direct hit. The 76mm ammo elevators are a major improvement over other Japanese cruisers and greatly help the ship maintain her rate of fire even under moderate gunfire.  
  
 
=== Mobility ===
 
=== Mobility ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Due to the Myoko's moderate crew complement and armor she is able to take some damage when needed. However, as the powerful 203mm cannons provide great long range firepower and the floatplanes limit your rear turrets' ability's to engage targets in front of you, the Myoko excels in long range combat. In order to maximize your protection you can sail the ship away from your enemies utilizing the great firing arcs of your forward turrets to keep all guns on target while being heavily angled. This tactic will also mitigate the fact that your bridge features no armor by making it harder to hit and place your most armored sections of the ship in the line of fire.
 +
 
 +
It is also viable to utilize the speed of the Myoko to capture points and take an offensive role especially on maps which feature alot of cover enabling you to ambush other cruisers and destroyers. This tactic pairs well with your access to two quick floatplanes enabling you to provide your team with a potentially decisive advantage in tickets. However, captains will need to remain aware of their surroundings if pressing the offensive as the Myoko's main turrets only traverse at 4.0 degrees per second. This is only 1 degree faster than that of many battleships such as the [[SMS Bayern]] with many other cruisers featuring traverse rates around 6-8 degrees per second. If you are ambushed by a target with fast firing guns they may be able to disable most of your turrets before you can react leading to your destruction.
 +
 
 +
'''Enemies worth noting'''
 +
 
 +
* [[Brooklyn (Family)|Brooklyn-class]] - The ships of this class feature 15 6" guns which can fire HE and HE base fuse ammunition. Their rapid fire rate combine with a large explosive filler can devastate your crew and main turrets. While ships of this class feature shell rooms beneath each turret which can be detonated with your powerful guns; it usually requires multiple detonations to completely sink the ship or finishing off the remaining crew to prevent them from stopping the flooding. When engaging them ensure you actually kill them and did not just temporarily disable them.
 +
* [[Porter (Family)|Porter-class]] - While the Moffett & class is an easy target to kill especially when aiming for the rear magazines, they can pose a great threat due to her rate of fire and powerful 5" high explosive rounds which can set fires and disable your guns. When engaging Moffetts or other US destroyers range can shift the advantage into your favor by minimizing the accuracy of their gunfire and preventing your turrets from being knocked out. However due to their small size and agility if they choose to take defensive actions it may be difficult to accurately hit them at range and it may be best to utilize smoke and disengage in search of more cooperative targets.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Ten 203 mm guns provided heavy broadside firepower
 +
* All but the X turret have good firing arc
 +
* Generally survivable, especially when angled
 +
* Good top speed for a heavy cruiser
 +
* Equipped with 16 Long Lance torpedoes for area denial and close range engagements
 +
* Access to two floatplanes
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Wide hull, somewhat sluggish to manoeuvre
 +
* Average anti-air defense
 +
* Fairly weak armour around the frontal magazines, highly vulnerable to shots at the bulkheads
 +
* The turrets and elevators were poorly-protected
 +
* X turret's firing arc is obstructed by seaplane catapults, forcing the ship to show the vulnerable sides to use it
 +
* Long Lance torpedo storage can be detonated and cause severe damage to the ship
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_myoko Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|w9aNy0MJ914|'''IJN Myoko - The Ultimate Guide to Myoko-Class Cruisers''' - ''Cmdr. Tyrael''}}
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
 +
{{ShipManufacturer Yokosuka Naval Arsenal}}
 
{{Japan heavy cruisers}}
 
{{Japan heavy cruisers}}
 
{{Japan premium ships}}
 
{{Japan premium ships}}

Latest revision as of 04:25, 7 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Myoko
jp_cruiser_myoko.png
GarageImage IJN Myoko.jpg
IJN Myoko
AB RB SB
5.7 5.7 5.7
Purchase:7 480 Specs-Card-Eagle.png
Show in game

Description

The Myoko-class, IJN Myoko, 1944 (妙高, namesake: Mount Myōkō) was the lead ship of the four-member Myoko-class heavy cruiser, which was first Japanese vessel exceeding the Washington Naval Treaty limits. She was launched in 1927 and commissioned in 1929. She saw action in several battles during World War II, such as the Battle of the Java Sea, the Battle of Midway, and the Battle of Leyte Gulf. In 1944, she suffered severe damage from air strikes and could not return to Japan. She remained in Singapore as a floating anti-aircraft platform with another heavy cruiser, Takao. They both survived the war, but were handed over to the Royal Navy and sunk as target practice in 1946.

She was introduced in Update "Apex Predators". The Myoko is a cruiser with moderate armor and crew, powerful long-range cannons, and two quick floatplanes. She can take some hits, but she is better off fighting from a distance, using her forward turrets and angling her hull to protect herself. She can also capture points and ambush enemies by utilizing her speed and cover, but she has to watch out for her slow turret traverse and weak bridge. She is a versatile ship that can support the friendly fleet in different ways.

General info

Survivability and armour

Armourfront / side / back
Citadel64 / 102 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement15 933 t
Crew970 people

The IJN Myoko features respectable armor for a heavy crusier, especially compared to its other 5.7 Japanese counterparts such as the IJN Aoba. The Main belt features 102mm of steel with the bulkheads and ammo elevators being 76mm thick. Contrary to other ships, the Myoko's frontal magazines are only protected by 76mm of steel whilst the rear magazines are protected by 102mm of steel. Both the magazines are housed below the waterline making magazine detonations fairly uncommon unless taking fire from guns larger than 8".

The crew complement of 970 people is respectable but does not allow you to take extensive gunfire, especially from various high explosive shells which pose a great threat to your turrets which are protected by a only 25mm of steel. While your turrets only feature minimal protection they will not be disabled too often unless they take a near or direct hit. The 76mm ammo elevators are a major improvement over other Japanese cruisers and greatly help the ship maintain her rate of fire even under moderate gunfire.

Mobility

Speedforward / back
AB73 / 23 km/h
RB62 / 20 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 23
RB/SB Stock ___ ___
Upgraded 62 20

Modifications and economy

Repair cost
AB6 448 Sl icon.png
RB5 670 Sl icon.png
Crew training10 000 Sl icon.png
Experts510 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Mods tank ammo.png
200mm_jp_type88_navy_apc_ammo_pack
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods shipSupportPlane.png
Hydroplane

Armament

Primary armament

5 х Turret2 x 20 cm/50 3rd year type No.2 cannon
Ammunition240 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 61 61 61 61 61 61
Type 91 AP APHEBC 362 321 263 218 182 139
Type 0 HE-TF HE-TF 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 835 125.4 0 0.1 8.57 79° 80° 81°
Type 91 AP APHEBC 835 125.85 0.05 9 3.26 48° 63° 71°
Type 0 HE-TF HE-TF 835 125.4 0 0.1 8.57 79° 80° 81°

Secondary armament

4 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds

The ship is fitted with four turrets of dual 5 inch/40 (127 mm) Type 89 cannons capable of long range AA work and anti patrol boat duties.

Ammunition:

  • 127 mm HE: maximum penetration: 25 mm; 1.96 kg of TNT equivalent explosive filler.
  • 127 mm Type 1 HE-TF: maximum penetration: 28 mm; 2.31 kg of TNT equivalent explosive filler.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
127 mm HE HE 25 25 25 25 25 25
127 mm HE-TF HE-TF 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
127 mm HE HE 720 23 0 0.1 1.96 79° 80° 81°
127 mm HE-TF HE-TF 720 23 0 0.1 1.96 79° 80° 81°

Anti-aircraft armament

4 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
8 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
24 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: 2 x F1M2

Usage in battles

Due to the Myoko's moderate crew complement and armor she is able to take some damage when needed. However, as the powerful 203mm cannons provide great long range firepower and the floatplanes limit your rear turrets' ability's to engage targets in front of you, the Myoko excels in long range combat. In order to maximize your protection you can sail the ship away from your enemies utilizing the great firing arcs of your forward turrets to keep all guns on target while being heavily angled. This tactic will also mitigate the fact that your bridge features no armor by making it harder to hit and place your most armored sections of the ship in the line of fire.

It is also viable to utilize the speed of the Myoko to capture points and take an offensive role especially on maps which feature alot of cover enabling you to ambush other cruisers and destroyers. This tactic pairs well with your access to two quick floatplanes enabling you to provide your team with a potentially decisive advantage in tickets. However, captains will need to remain aware of their surroundings if pressing the offensive as the Myoko's main turrets only traverse at 4.0 degrees per second. This is only 1 degree faster than that of many battleships such as the SMS Bayern with many other cruisers featuring traverse rates around 6-8 degrees per second. If you are ambushed by a target with fast firing guns they may be able to disable most of your turrets before you can react leading to your destruction.

Enemies worth noting

  • Brooklyn-class - The ships of this class feature 15 6" guns which can fire HE and HE base fuse ammunition. Their rapid fire rate combine with a large explosive filler can devastate your crew and main turrets. While ships of this class feature shell rooms beneath each turret which can be detonated with your powerful guns; it usually requires multiple detonations to completely sink the ship or finishing off the remaining crew to prevent them from stopping the flooding. When engaging them ensure you actually kill them and did not just temporarily disable them.
  • Porter-class - While the Moffett & class is an easy target to kill especially when aiming for the rear magazines, they can pose a great threat due to her rate of fire and powerful 5" high explosive rounds which can set fires and disable your guns. When engaging Moffetts or other US destroyers range can shift the advantage into your favor by minimizing the accuracy of their gunfire and preventing your turrets from being knocked out. However due to their small size and agility if they choose to take defensive actions it may be difficult to accurately hit them at range and it may be best to utilize smoke and disengage in search of more cooperative targets.

Pros and cons

Pros:

  • Ten 203 mm guns provided heavy broadside firepower
  • All but the X turret have good firing arc
  • Generally survivable, especially when angled
  • Good top speed for a heavy cruiser
  • Equipped with 16 Long Lance torpedoes for area denial and close range engagements
  • Access to two floatplanes

Cons:

  • Wide hull, somewhat sluggish to manoeuvre
  • Average anti-air defense
  • Fairly weak armour around the frontal magazines, highly vulnerable to shots at the bulkheads
  • The turrets and elevators were poorly-protected
  • X turret's firing arc is obstructed by seaplane catapults, forcing the ship to show the vulnerable sides to use it
  • Long Lance torpedo storage can be detonated and cause severe damage to the ship

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Yokosuka Naval Arsenal (横須賀海軍工廠)
Destroyers (DD) 
Momi-class  IJN Momi
Light Cruisers (CL) 
Mogami-class  IJN Suzuya
Heavy Cruisers (CA) 
Myōkō-class  IJN Myoko
Battlecruisers (BC) 
Kurama-class  IJN Kurama
Amagi-class  IJN Amagi
Battleships (BB) 
Fusō-class  IJN Yamashiro
Nagato-class  IJN Mutsu
Tanks  Ka-Mi · Ka-Chi · Chi-Ha LG
See also  Yokosuka Naval Air Technical Arsenal

Japan heavy cruisers
Furutaka-class  IJN Furutaka · IJN Kako
Aoba-class  IJN Aoba
Myōkō-class  IJN Myoko · IJN Haguro
Mogami-class  IJN Mogami
Tone-class  IJN Tone

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro