Difference between revisions of "Sho't Kal Alef"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''Sho't Kal Alef''' was the first serial modernisation of the [[Sho't]]. After the Six-Day War in 1967, it became clear that the basic version of the [[Sho't]] had become seriously outdated, as its 20-pounder gun, antiquated fire control system (FCS), and weak, fuel-hungry engine could not provide sufficient firepower, good mobility, and reliability for the vehicle. A decision was made in 1969 to upgrade all existing Sho't tanks to the Sho't Kal level - with a new American 105 mm M68 gun, a more powerful diesel engine and transmission, a new FCS, and a modified commander's cupola. As early as 1970, the first modernised prototypes entered service with the IDF (Israel Defence Forces). The tanks were first used during the Yom Kippur War in 1973, after which they underwent further modifications, primarily concerning armour protection. |
− | + | The Sho't Kal Alef was introduced in [[Update "Wind of Change"]]. Players familiar with the British [[Centurion Mk 10]] or Swedish [[Strv 101]] will immediately the similar improvement in mobility, made possible by the installation of a new Continental AVDS-1790-2A engine. Also, thanks to the installation of the American M68 gun, the Sho't Kal Alef has access to a new set of ammunition, including a more powerful HEATFS shell and previously unavailable HESH shell. However, as the hull is still inherited from the [[Centurion Mk.5/1|Centurion Mk.5]], its overall protection is inferior to competitors - even APCR and solid-shot rounds can pose a significant threat to the vehicle. | |
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== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | At longer ranges, Alef looks exactly like a Centurion Mk 10 where its 105 mm gun gives it away; but upon closer inspection to Alef, it | + | At longer ranges, the Alef looks exactly like a Centurion Mk 10 where its 105 mm gun gives it away; but upon closer inspection to the Alef, it is in fact a Centurion Mk 5 with additional headlights and no weld-on applique armour on its UFP, meaning the overall protection is exactly the same as the pre-Mk 10 series of Centurion tanks. Most shells at the battle rating are lethal to its survival as 76.2 mm of armour at 58° cannot really withstand Cold War or late WWII shells, and due to the fact that Centurions have a cramped interior space, penetrating shots are very likely to knock out most of the crew or in some cases detonate all ammunition on board. |
+ | |||
+ | '''Armour type:''' | ||
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* Rolled homogeneous armour (Hull, Turret roof) | * Rolled homogeneous armour (Hull, Turret roof) | ||
* Cast homogeneous armour (Turret) | * Cast homogeneous armour (Turret) | ||
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!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof | !Armour!!Front (Slope angle)!!Sides!!Rear!!Roof | ||
|- | |- | ||
− | |Hull||76.2 mm (58°) | + | |Hull||76.2 mm (58°) ''Front glacis''<br>76.2 mm (47-48°) ''Lower glacis'' |
− | 76.2 mm (47-48°) | + | |50.8 (12°) + 6 mm||38 mm (8-12°)||29 mm<br>8-14 mm ''Engine deck'' |
− | |50.8 (12°) + 6 mm||38 mm (8-12°)||29 mm | ||
− | 8-14 | ||
|- | |- | ||
− | |Turret||152 mm (6-27°) | + | |Turret||152 mm (6-27°) ''Turret front''<br>152 mm ''Gun mantlet'' |
− | 152 | + | |89 mm (5-12°)||89 mm (1-18°)||50.8 mm ''Border of turret''<br>29 mm ''Center of turret'' |
− | |89 mm (5-12°)||89 mm (1-18°)||50.8 | ||
− | 29 | ||
|- | |- | ||
|Cupola||152 mm|| colspan="2" |90 mm||29 mm | |Cupola||152 mm|| colspan="2" |90 mm||29 mm | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=1,162|rbMinHp=663}} | + | {{tankMobility|abMinHp=1,162|rbMinHp=663}} |
+ | |||
+ | The Sho't Kal has an upgraded powerplant to the Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, giving it vastly improved mobility over previous Centurion models and pushing it up to 48 km/h. While the engine pack doesn't give the Alef a better power-weight ratio than foes like [[Leopard 1]] or [[T-54/55 (Family)|T-54s]], it will allow the Sho't Kal to keep up with most of its NATO contemporaries. | ||
=== Modifications and economy === | === Modifications and economy === | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | + | The stock '''M728 APDS''' is more than enough to gun down late war tanks and early Cold War medium tanks. However, when facing late German or Soviet heavy tanks, the penetration of the M728 is in fact lower than British/German L28A1/DM13, so either hit the enemy from the sides or aim for weak spots to make sure they don't have the chance to send a shot at you. | |
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− | + | The '''M393A2 HESH''' is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high-arcing ballistics; so either take this shell for detonating lighter vehicles or sniping stationary targets that expose their vulnerable spots. A solid hit is very likely to send enemies straight back to the hanger. | |
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− | The stock M728 APDS | ||
− | + | The '''M456 HEATFS''', while mostly sufficient to penetrate even heavy tanks of the era with relative ease, will have a hard time penetrating tanks with composite armour like [[T-55AMD-1]] or ERA like [[T-69 II G]]. It is still sufficient to knock out lighter vehicles with overpressure damage. | |
− | + | {{:M68 (105 mm)/Ammunition|M728, M393A2, M456, M416}} | |
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− | | M416 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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|- | |- | ||
|} | |} | ||
− | Since the Sho't Kal can carry more shells than the | + | |
+ | Since the Sho't Kal can carry more shells than the original [[Sho't]], this will further increase the risk of ammunition cook-off; so it is advised to only bring at most 25 shells to clear out most of the ammo racks. | ||
=== Machine guns === | === Machine guns === | ||
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|- | |- | ||
|} | |} | ||
− | This upgrade for the fleet of Centurions only changed the machine guns into the ones in NATO service, so only 2 L3A1 (M1919A3) are available which is harmless to | + | |
+ | This upgrade for the fleet of Centurions only changed the machine guns into the ones in NATO service, so only 2 L3A1 (M1919A3) are available which is harmless to armoured vehicles but not to exposed crews; they can also be used as last-ditch options to gun down strafing aircraft but the odds of success are minimal. | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Sho't Kal Alef feels like a Centurion Mk 10 or its Swedish cousin Strv 101 with its 105 mm gun; for the players who are already familiar to previous Centurions, they will find themselves home very quickly as the handling of Alef is very similar, if not better thanks to the new powerplants during the upgrade, making it | + | Sho't Kal Alef feels like a Centurion Mk 10 or its Swedish cousin Strv 101 with its 105 mm gun; for the players who are already familiar to previous Centurions, they will find themselves at home very quickly as the handling of the Alef is very similar, if not better thanks to the new powerplants during the upgrade, making it feel like a hybrid of [[Magach 1]] and [[Sho't]]. The overall playstyle is similar to other Centurions as well: providing volleys of fire with its accurate gun and sufficient speed to keep up with allies which might not have stabilizers. If players do not feel confident in its protection, staying behind heavy tanks and providing supporting fire is also viable as the enemies will likely be concentrated on the "breakthrough tank" instead of its supporting vehicles. |
− | Players do have to keep in mind that, despite | + | Players do have to keep in mind that, despite the upgraded gun, the armour itself is identical to earlier Centurions with only 3 inches (or 76.2 mm) of RHA protecting the vehicle. This means that players should be extra careful on where to go and try not to expose the hull to enemies, as it can be penetrated with ease with kinetic shells or HEATFS of the era. It also only has an L3A1 as its anti-aircraft machine gun mounted on the commander side of the turret, so be extra careful of aircraft as this machine gun poses little threat to them. |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
+ | '''Pros:''' | ||
− | * Higher mobility to Sho't thanks to new | + | * Higher mobility to Sho't thanks to the new powerplant |
* Powerful 105 mm gun | * Powerful 105 mm gun | ||
− | * Night-battle capable thanks to | + | * Night-battle capable thanks to NVD |
− | * Fully-stabilized gun | + | * Fully-stabilized gun |
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− | |||
'''Cons:''' | '''Cons:''' | ||
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* Cramped interior space and ammunition placement | * Cramped interior space and ammunition placement | ||
* Relatively slow in terms of a medium tank | * Relatively slow in terms of a medium tank | ||
− | * No HMGs for gunning down light vehicles or | + | * No HMGs for gunning down light vehicles or aircraft |
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== History == | == History == | ||
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== Media == | == Media == | ||
− | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | + | Images<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | + | ||
+ | [[File:Valley of Tears.png|left|thumb]] | ||
+ | |||
+ | ; | ||
+ | ; | ||
+ | ; | ||
+ | ; | ||
+ | ; | ||
+ | ; | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_alef Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 216: | Line 173: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | * [[Sho't (Family)]] | |
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− | * ' | ||
== External links == | == External links == |
Latest revision as of 11:07, 25 August 2024
This page is about the Israeli medium tank Sho't Kal Alef. For other versions, see Sho't (Family). |
Contents
Description
The Sho't Kal Alef was the first serial modernisation of the Sho't. After the Six-Day War in 1967, it became clear that the basic version of the Sho't had become seriously outdated, as its 20-pounder gun, antiquated fire control system (FCS), and weak, fuel-hungry engine could not provide sufficient firepower, good mobility, and reliability for the vehicle. A decision was made in 1969 to upgrade all existing Sho't tanks to the Sho't Kal level - with a new American 105 mm M68 gun, a more powerful diesel engine and transmission, a new FCS, and a modified commander's cupola. As early as 1970, the first modernised prototypes entered service with the IDF (Israel Defence Forces). The tanks were first used during the Yom Kippur War in 1973, after which they underwent further modifications, primarily concerning armour protection.
The Sho't Kal Alef was introduced in Update "Wind of Change". Players familiar with the British Centurion Mk 10 or Swedish Strv 101 will immediately the similar improvement in mobility, made possible by the installation of a new Continental AVDS-1790-2A engine. Also, thanks to the installation of the American M68 gun, the Sho't Kal Alef has access to a new set of ammunition, including a more powerful HEATFS shell and previously unavailable HESH shell. However, as the hull is still inherited from the Centurion Mk.5, its overall protection is inferior to competitors - even APCR and solid-shot rounds can pose a significant threat to the vehicle.
General info
Survivability and armour
At longer ranges, the Alef looks exactly like a Centurion Mk 10 where its 105 mm gun gives it away; but upon closer inspection to the Alef, it is in fact a Centurion Mk 5 with additional headlights and no weld-on applique armour on its UFP, meaning the overall protection is exactly the same as the pre-Mk 10 series of Centurion tanks. Most shells at the battle rating are lethal to its survival as 76.2 mm of armour at 58° cannot really withstand Cold War or late WWII shells, and due to the fact that Centurions have a cramped interior space, penetrating shots are very likely to knock out most of the crew or in some cases detonate all ammunition on board.
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 76.2 mm (58°) Front glacis 76.2 mm (47-48°) Lower glacis |
50.8 (12°) + 6 mm | 38 mm (8-12°) | 29 mm 8-14 mm Engine deck |
Turret | 152 mm (6-27°) Turret front 152 mm Gun mantlet |
89 mm (5-12°) | 89 mm (1-18°) | 50.8 mm Border of turret 29 mm Center of turret |
Cupola | 152 mm | 90 mm | 29 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 13 | 51.8 | 1,162 | 1,431 | 22.43 | 27.63 |
Realistic | 48 | 12 | 663 | 750 | 12.8 | 14.48 |
The Sho't Kal has an upgraded powerplant to the Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, giving it vastly improved mobility over previous Centurion models and pushing it up to 48 km/h. While the engine pack doesn't give the Alef a better power-weight ratio than foes like Leopard 1 or T-54s, it will allow the Sho't Kal to keep up with most of its NATO contemporaries.
Modifications and economy
Armaments
Main armament
105 mm M68 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 72 | -10°/+20° | ±180° | Two-plane | 19.0 | 26.4 | 32.0 | 35.4 | 37.6 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
The stock M728 APDS is more than enough to gun down late war tanks and early Cold War medium tanks. However, when facing late German or Soviet heavy tanks, the penetration of the M728 is in fact lower than British/German L28A1/DM13, so either hit the enemy from the sides or aim for weak spots to make sure they don't have the chance to send a shot at you.
The M393A2 HESH is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high-arcing ballistics; so either take this shell for detonating lighter vehicles or sniping stationary targets that expose their vulnerable spots. A solid hit is very likely to send enemies straight back to the hanger.
The M456 HEATFS, while mostly sufficient to penetrate even heavy tanks of the era with relative ease, will have a hard time penetrating tanks with composite armour like T-55AMD-1 or ERA like T-69 II G. It is still sufficient to knock out lighter vehicles with overpressure damage.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M728 | APDS | 265 | 263 | 252 | 240 | 228 | 216 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M728 | APDS | 1,426 | 4.53 | - | - | - | 75° | 78° | 80° | |||
M393A2 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
M456 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 16 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
72 | 68 (+4) | 63 (+9) | 33 (+39) | 25 (+47) | 12 (+60) | 5 (+67) | 1 (+71) | No |
Since the Sho't Kal can carry more shells than the original Sho't, this will further increase the risk of ammunition cook-off; so it is advised to only bring at most 25 shells to clear out most of the ammo racks.
Machine guns
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,000 (250) | 500 | -10°/+50° | ±180° |
Coaxial | 3,000 (250) | 500 | N/A | N/A |
This upgrade for the fleet of Centurions only changed the machine guns into the ones in NATO service, so only 2 L3A1 (M1919A3) are available which is harmless to armoured vehicles but not to exposed crews; they can also be used as last-ditch options to gun down strafing aircraft but the odds of success are minimal.
Usage in battles
Sho't Kal Alef feels like a Centurion Mk 10 or its Swedish cousin Strv 101 with its 105 mm gun; for the players who are already familiar to previous Centurions, they will find themselves at home very quickly as the handling of the Alef is very similar, if not better thanks to the new powerplants during the upgrade, making it feel like a hybrid of Magach 1 and Sho't. The overall playstyle is similar to other Centurions as well: providing volleys of fire with its accurate gun and sufficient speed to keep up with allies which might not have stabilizers. If players do not feel confident in its protection, staying behind heavy tanks and providing supporting fire is also viable as the enemies will likely be concentrated on the "breakthrough tank" instead of its supporting vehicles.
Players do have to keep in mind that, despite the upgraded gun, the armour itself is identical to earlier Centurions with only 3 inches (or 76.2 mm) of RHA protecting the vehicle. This means that players should be extra careful on where to go and try not to expose the hull to enemies, as it can be penetrated with ease with kinetic shells or HEATFS of the era. It also only has an L3A1 as its anti-aircraft machine gun mounted on the commander side of the turret, so be extra careful of aircraft as this machine gun poses little threat to them.
Pros and cons
Pros:
- Higher mobility to Sho't thanks to the new powerplant
- Powerful 105 mm gun
- Night-battle capable thanks to NVD
- Fully-stabilized gun
Cons:
- Retains the same protection of Sho't (or pre-Mk 9 Centurion tanks)
- Cramped interior space and ammunition placement
- Relatively slow in terms of a medium tank
- No HMGs for gunning down light vehicles or aircraft
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Images
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |