Difference between revisions of "SU-57B"

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(Armaments)
(Fixed punctuation and grammar issues in usage and armaments, altered 6.5s reload in armaments to 5.6s added more information to the pros and cons and removed some vehicles to be wary of because some vehicles listed are too high to match (even in uptier))
 
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{{Specs-Card|code=ussr_su_57b}}
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{{Specs-Card
 +
|code=ussr_su_57b
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]].
  
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.
+
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its rank, but weak armour at all angles.
  
It is the first Tank destroyer (TD) available at Tier 3.
+
The overall design of the SU-57B allows for sneaky attacks, revolving around the 57 mm ZiS-4 gun that allows for engagement from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach. However, the trade-off is lacklustre mobility, so it compares with the ZiS-30 that provides better mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected.
 
 
=== History ===
 
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service.
 
 
 
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]
 
 
 
=== Combat usage ===
 
 
 
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.
 
 
 
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).
 
 
 
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.
 
 
 
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.
 
 
 
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.
 
 
 
It is even susceptible to Heavy MG fire from the sides and rear
 
 
 
=== Key features ===
 
 
 
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.
 
 
 
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.
 
 
 
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.
 
 
 
=== SU-57B in game ===
 
 
 
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.
 
 
 
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.
 
 
 
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
+
{{Specs-Tank-Armour}}
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous.
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
The SU-57B has the best armour on the front, weaker armour on the sides and on the rear. Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour, the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZiS-30 and can sustain MG fire.
It is useless to angle the tank, since it can be penetrated at any angle.
 
 
 
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.
 
 
 
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.
 
 
 
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.
 
 
 
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).
 
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 63: Line 23:
  
 
{| class="wikitable"
 
{| class="wikitable"
!Armour
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
!Front
 
!Sides  
 
!Rear
 
!Roof
 
!Tracks
 
 
|-
 
|-
|Hull
+
| Hull || 25 mm (38°) ''Front glacis'' <br> 25 mm (24°) ''Lower glacis'' <br> 25 mm (0-90°) ''Gun mantlet'' <br> 25 mm (37°) ''Cheeks'' || 16 mm (0-32°) || 16 mm (40°) ''Top'' <br> 10 mm (45°) ''Bottom'' || 10 mm (72-85°) <br> 5 mm (72°) ''Grille''
|25mm for
 
''Front plate''  
 
 
 
''Front glacis''  
 
 
 
''Lower glacis''
 
|16mm for
 
''Top'' and ''Bottom''
 
|16mm(72°)
 
|10mm (85°)
 
|15mm(11°)
 
 
|-
 
|-
|Gun shield
 
|15mm (15°)
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
 
|}
 
|}
 +
 +
* Belly armour is 6 mm thick.
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs.
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{{tankMobility|abMinHp= 148|rbMinHp= 92}}
  
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's.  
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The {{PAGENAME}} is sluggish at backwards speed and will have a hard time countering an opponent attempting a flanking manoeuvre. The best bet is to retreat and relocate when spotted. Fortunately, thanks to its great forward speed (43 km/h maximum), the {{PAGENAME}} can still move quite easily.
  
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.
+
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|ZIS-4 (57 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The main gun is ridiculously powerful for its hull. It features a ZIS-4 57 mm that has a penetration rate similar to the ZiS-30 main gun. The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However, because of its long barrel, one must be careful not to stand out from cover or from the sides.
|-
+
 
! colspan="3" | Mobility characteristic
+
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect. The relatively fast reloading rate of 5.6 seconds allows for a comfortable targeting and efficiency. Though, with the SU-57B able to hold a total of 72 rounds of ammunition, the SU-57B can shoot more freely without worry. However, keep in mind the 5.6 second initial reload time can feel quite long when facing an opponent at close range where some tanks can fire almost twice before you can shoot again
|-
+
 
! Weight (tons)
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 9.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)
 
|-
 
|40 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! colspan="5" | [[ZIS-4 (57 mm)|57 mm ZIS-4]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
|148
 
|164.4
 
 
|-
 
|-
|''Realistic/Simulator''
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
|92
+
! Stock !! Upgraded !! Full !! Expert !! Aced
|98
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
! ''Arcade''
 +
| rowspan="2" | 72 || rowspan="2" | -5°/+14° || rowspan="2" | ±18° || rowspan="2" | N/A || 6.2 || 8.5 || 10.4 || 11.5 || 12.2 || rowspan="2" | 5.59 || rowspan="2" | 4.95 || rowspan="2" | 4.56 || rowspan="2" | 4.30
 
|-
 
|-
! colspan="1" | Mode
+
! ''Realistic''
!Stock
+
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0
!Upgraded
 
|-
 
|''Arcade''
 
|
 
|
 
|-
 
|''Realistic/Simulator''
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== Ammunition ====
=== Main armament ===
+
{{:ZIS-4 (57 mm)/Ammunition|BR-271, BR-271K, O-271}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[ZiS-2 (57 mm)|57 mm ZiS-2]]
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
| '''72''' || 61&nbsp;''(+11)'' || 49&nbsp;''(+23)'' || 37&nbsp;''(+35)'' || 25&nbsp;''(+47)'' || 13&nbsp;''(+59)'' || 1&nbsp;''(+71)'' || No
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 20 || -4°/+22° || ±30° || N/A
+
|}
 +
 
 +
<!--
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! style="width:4em" |Mode
+
! Main Gun optics
! style="width:4em" |Stock
+
| X3.8 || X4.0
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 4.2 || 5.8 || __.__ || __.__ || __.__
+
! Comparable optics
|-
+
| colspan="2" | ___
| ''Realistic'' || 4.2 || 4.9 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
 
|-
 
|-
 
|}
 
|}
 +
-->
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The SU-57B is a lightly armoured tank destroyer, armed with a deadly 57 mm ZiS-4 anti-tank gun that is not a threat to take lightly for most enemy vehicles at its BR, though being a lightly armoured vehicle it can prove to be a very difficult vehicle to master at first. But even with its light armour it got a useful acceleration and top speed makes it a opponent to be wary against. A well placed or hidden SU-57B can with ease prove to be a great obstacle for the enemy armoured units.
  
=== Additional armament ===
+
A key element to the SU-57B being used successfully is distance to enemy targets and element of surprise, the ZiS-4 is a gun that can attack most vehicles at any distance on the field, with a powerful and fast firing 57 mm long barrel it can ambush from distance as from close range. Why distance is a key for the Su-57B is its lack of armour, being 25 mm frontally thick but at an angle that gives it an effective armour of 32 mm makes it an easy target for most vehicles it will face. At a distance it has a higher possibility to survive a hit and maintain a distance to enemy 12.7 mm machine guns, but the armor still should not be relied on at all.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
Ground units are one of the SU-57B's least worries, enemy air units can easily target the SU-57B from above, having a light top armour makes most machine gun fire and cannon fire from planes a lethal threat. Lacking a anti-air machine gun on it, makes it hard for it to defend itself against air units. Hiding in forests or bushes are a way for it to defend itself form aircrafts.  Protection against air can also be near allied SPAA vehicles.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
Enemies to be aware of are mostly light tanks that can easily flank it such as the [[Sd.Kfz.234/2]] and [[M5A1]]. SPAA like the [[M15 CGMC]] or [[Wirbelwind]] will have an easy time destroying the light armour. But most important of all is that it's extremely vulnerable to any air attack against it, you can with ease prevent ground units to get into a effective range, Air units can attack from anywhere and easily make scrap metal out of the SU-57B
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Decent top forward speed
 +
* Excellent 57 mm ZIS-4 gun which provides the necessary firepower to deal with almost all ground vehicles at its battle rating
 +
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57
 +
* Relatively fast reload speed for a tank destroyer at 5.6 seconds stock and 4.3 seconds aced
 +
* Low visibility percentage at 69% compared to most TDs at the battle rating (~88%)
 +
* 38 degree frontal armor slope can somewhat hold off autocannon fire at range
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Sluggish acceleration
 +
* Very weak rear speed
 +
* Poor turning ability, don't expect to be able to pivot quickly
 +
* Weak armour susceptible to any type of damage, even heavy MGs can take it out with ease
 +
* Crammed crew space will nearly guarantee atleast 2 crew members being knocked out from a single penetrating shot
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants:
 +
 
 +
# The 75 mm S-1 main gun
 +
# The 57 mm S-1-57 main gun
 +
 
 +
Both would be propelled with a diesel GMC-71 engine.
 +
 
 +
At the same moment, the GAZ design bureau was working on 2 designs. One named "GAZ-74b" which is the SU-57B with a long barrel, and an improved version with a 76 mm gun. The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.
 +
 
 +
Later the GAZ-74d (SU-76d) would come out with a 76 mm S-1 main gun and a frontal armour of 60 mm. It will also be known later as "SU-80".
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_57b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:SU-57B Intro.jpg|thumb|none|300px|{{PAGENAME}} driving around Stalingrad]] </li>
 +
</ul></div>
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|BzpVk-wmM0w|'''SU-57B, Soviet, Tier-3, Tank Destroyer''' - ''Angry Nerd Gaming''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
== Sources ==
+
* [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm [War Drawings<nowiki>]</nowiki> Russian Hetzer Tank Destroyer]
''Paste links to sources and external resources, such as:''
+
* [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html [Battlefield<nowiki>.ru]</nowiki> Russian 'Hetzer']
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Latest revision as of 06:38, 16 June 2024

Rank 7 USA
F-5C Pack
SU-57B
ussr_su_57b.png
GarageImage SU-57B.jpg
ArtImage SU-57B.png
SU-57B
AB RB SB
2.7 2.7 2.7
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The SU-57B is a rank II Soviet tank destroyer with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its rank, but weak armour at all angles.

The overall design of the SU-57B allows for sneaky attacks, revolving around the 57 mm ZiS-4 gun that allows for engagement from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach. However, the trade-off is lacklustre mobility, so it compares with the ZiS-30 that provides better mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected.

General info

Survivability and armour

Armourfront / side / back
Hull25 / 16 / 16
Turret25 / 16 / 16
Crew4 people
Visibility70 %

The SU-57B has the best armour on the front, weaker armour on the sides and on the rear. Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour, the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZiS-30 and can sustain MG fire.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (38°) Front glacis
25 mm (24°) Lower glacis
25 mm (0-90°) Gun mantlet
25 mm (37°) Cheeks
16 mm (0-32°) 16 mm (40°) Top
10 mm (45°) Bottom
10 mm (72-85°)
5 mm (72°) Grille
  • Belly armour is 6 mm thick.
  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Speedforward / back
AB44 / 6 km/h
RB and SB40 / 6 km/h
Number of gears4 forward
1 back
Weight9.5 t
Engine power
AB198 hp
RB and SB104 hp
Power-to-weight ratio
AB20.8 hp/t
RB and SB10.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 6 9.5 148 198 15.58 20.84
Realistic 40 6 92 104 9.68 10.95

The SU-57B is sluggish at backwards speed and will have a hard time countering an opponent attempting a flanking manoeuvre. The best bet is to retreat and relocate when spotted. Fortunately, thanks to its great forward speed (43 km/h maximum), the SU-57B can still move quite easily.

Modifications and economy

Repair costBasic → Reference
AB622 → 769 Sl icon.png
RB692 → 856 Sl icon.png
SB808 → 999 Sl icon.png
Total cost of modifications8 480 Rp icon.png
9 610 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
55 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png

Armaments

Main armament

Ammunition72 rounds
Reloadbasic crew → aces
5.6 → 4.3 s
Vertical guidance-5° / 14°
Horizontal guidance-18° / 18°
Main article: ZIS-4 (57 mm)

The main gun is ridiculously powerful for its hull. It features a ZIS-4 57 mm that has a penetration rate similar to the ZiS-30 main gun. The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However, because of its long barrel, one must be careful not to stand out from cover or from the sides.

The recoil of the gun can be important and must be taken care of, as well as the dispersion effect. The relatively fast reloading rate of 5.6 seconds allows for a comfortable targeting and efficiency. Though, with the SU-57B able to hold a total of 72 rounds of ammunition, the SU-57B can shoot more freely without worry. However, keep in mind the 5.6 second initial reload time can feel quite long when facing an opponent at close range where some tanks can fire almost twice before you can shoot again

57 mm ZIS-4 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -5°/+14° ±18° N/A 6.2 8.5 10.4 11.5 12.2 5.59 4.95 4.56 4.30
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-271 APHEBC 145 142 128 112 98 86
BR-271K APHE 145 140 118 95 77 63
O-271 HE 12 12 10 8 6 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-271 APHEBC 990 3.14 1.2 9 21.56 48° 63° 71°
BR-271K APHE 990 3.14 1.2 9 27.72 47° 60° 65°
O-271 HE 700 3.72 0.4 0.1 220 79° 80° 81°

Ammo racks

Ammo racks of the SU-57B
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
72 61 (+11) 49 (+23) 37 (+35) 25 (+47) 13 (+59) (+71) No

Usage in battles

The SU-57B is a lightly armoured tank destroyer, armed with a deadly 57 mm ZiS-4 anti-tank gun that is not a threat to take lightly for most enemy vehicles at its BR, though being a lightly armoured vehicle it can prove to be a very difficult vehicle to master at first. But even with its light armour it got a useful acceleration and top speed makes it a opponent to be wary against. A well placed or hidden SU-57B can with ease prove to be a great obstacle for the enemy armoured units.

A key element to the SU-57B being used successfully is distance to enemy targets and element of surprise, the ZiS-4 is a gun that can attack most vehicles at any distance on the field, with a powerful and fast firing 57 mm long barrel it can ambush from distance as from close range. Why distance is a key for the Su-57B is its lack of armour, being 25 mm frontally thick but at an angle that gives it an effective armour of 32 mm makes it an easy target for most vehicles it will face. At a distance it has a higher possibility to survive a hit and maintain a distance to enemy 12.7 mm machine guns, but the armor still should not be relied on at all.

Ground units are one of the SU-57B's least worries, enemy air units can easily target the SU-57B from above, having a light top armour makes most machine gun fire and cannon fire from planes a lethal threat. Lacking a anti-air machine gun on it, makes it hard for it to defend itself against air units. Hiding in forests or bushes are a way for it to defend itself form aircrafts. Protection against air can also be near allied SPAA vehicles.

Enemies to be aware of are mostly light tanks that can easily flank it such as the Sd.Kfz.234/2 and M5A1. SPAA like the M15 CGMC or Wirbelwind will have an easy time destroying the light armour. But most important of all is that it's extremely vulnerable to any air attack against it, you can with ease prevent ground units to get into a effective range, Air units can attack from anywhere and easily make scrap metal out of the SU-57B

Pros and cons

Pros:

  • Decent top forward speed
  • Excellent 57 mm ZIS-4 gun which provides the necessary firepower to deal with almost all ground vehicles at its battle rating
  • Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57
  • Relatively fast reload speed for a tank destroyer at 5.6 seconds stock and 4.3 seconds aced
  • Low visibility percentage at 69% compared to most TDs at the battle rating (~88%)
  • 38 degree frontal armor slope can somewhat hold off autocannon fire at range

Cons:

  • Sluggish acceleration
  • Very weak rear speed
  • Poor turning ability, don't expect to be able to pivot quickly
  • Weak armour susceptible to any type of damage, even heavy MGs can take it out with ease
  • Crammed crew space will nearly guarantee atleast 2 crew members being knocked out from a single penetrating shot

History

In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants:

  1. The 75 mm S-1 main gun
  2. The 57 mm S-1-57 main gun

Both would be propelled with a diesel GMC-71 engine.

At the same moment, the GAZ design bureau was working on 2 designs. One named "GAZ-74b" which is the SU-57B with a long barrel, and an improved version with a 76 mm gun. The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.

Later the GAZ-74d (SU-76d) would come out with a 76 mm S-1 main gun and a frontal armour of 60 mm. It will also be known later as "SU-80".

Media

Skins
Images
  • SU-57B driving around Stalingrad
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57