Difference between revisions of "AH-1Z"
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<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | The AH-1Z is a highly agile attack helicopter, with speeds up to | + | The AH-1Z is a highly agile attack helicopter, with speeds up to 306 km/h in arcade and 287 km/h in realistic & simulator modes. With a maximum height that exceeds the capability of most other attack helicopters in this game, it can go up to 6,000 m compared to the [[Ka-52]] (5,400 m), the [[AH-64D]] (5,400 m), and the [[EC-665 Tiger HAD]] (4,300 m). |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 29: | Line 29: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | | + | | 267 || 254 || rowspan="2" | {{Specs|ceiling}} |
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | | 306 || 287 |
|- | |- | ||
|} | |} | ||
Line 51: | Line 51: | ||
== Armaments == | == Armaments == | ||
{{Specs-Heli-Armaments}} | {{Specs-Heli-Armaments}} | ||
− | + | [[File:AH-1Z Front Aspect.jpg|thumb|300px|AH-1Z displaying one of many armament options. AIM-9L Sidewinder air-to-air missiles x 2, 70mm Hydra-70 M247 rocket x 38, 7.62 mm M134 Minigun machine gun x 2]] | |
− | [[File:AH-1Z Front Aspect.jpg|thumb|300px|AH-1Z displaying one of many armament options. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 65: | Line 64: | ||
{{Specs-Heli-Offensive}} | {{Specs-Heli-Offensive}} | ||
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | <!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
− | {{main | + | {{main|M197 (20 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | + | * 1 x 20 mm M197 cannon (750 rpg) | |
− | + | * 120 x countermeasures | |
− | |||
− | * | ||
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Heli-Suspended}} | {{Specs-Heli-Suspended}} | ||
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --> | ||
− | |||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 | ||
+ | | rowspan="8" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div> | ||
+ | |- | ||
+ | ! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg) | ||
+ | | || || 1 || 1 || || | ||
+ | |- | ||
+ | ! [[Hydra-70 M247]] rockets | ||
+ | | || 19 || 19 || 19 || 19 || | ||
+ | |- | ||
+ | ! [[AGM-114B Hellfire]] missiles | ||
+ | | || 2, 4 || 2, 4 || 2, 4 || 2, 4 || | ||
+ | |- | ||
+ | ! [[AIM-9L Sidewinder]] missiles | ||
+ | | 1 || || || || || 1 | ||
+ | |- | ||
+ | ! [[AIM-9M Sidewinder]] missiles | ||
+ | | 1 || || || || || 1 | ||
+ | |- | ||
+ | ! [[APKWS II (M151)]] missiles | ||
+ | | || 7 || 7 || 7 || 7 || | ||
+ | |- | ||
+ | ! [[APKWS II (M282)]] missiles | ||
+ | | || 7 || 7 || 7 || 7 || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navigation-Start|Default weapon presets}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
* Without load | * Without load | ||
+ | * 2 x AIM-9L Sidewinder missiles | ||
+ | * 2 x AIM-9M Sidewinder missiles | ||
* 76 x Hydra-70 M247 rockets | * 76 x Hydra-70 M247 rockets | ||
− | * | + | * 28 x APKWS II (M151) missiles |
− | * | + | * 28 x APKWS II (M282) missiles |
+ | * 4 x AGM-114B Hellfire missiles | ||
* 8 x AGM-114B Hellfire missiles | * 8 x AGM-114B Hellfire missiles | ||
− | |||
− | |||
* 16 x AGM-114B Hellfire missiles | * 16 x AGM-114B Hellfire missiles | ||
− | + | * 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total) | |
− | + | {{Navigation-End}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Using the AH-1Z Viper after the AH-1F requires learning time, the playstyle between | + | [[File:AH-1Z Deploying Flares.jpg|thumb|300px|AH-1Z performs evasive action while deploying flare series.]] |
+ | Using the AH-1Z Viper after the AH-1F requires some learning time, as the playstyle between the two has unique differences in ammunition, views, and overall gameplay. | ||
− | The AH-1Z is an attack helicopter | + | The AH-1Z is an attack helicopter that excels in its role. In fact, it is one of the best attack helicopters in the game, with speeds up to 411 km/h (255 mph). The AH-1Z offers a large array of ordnance selections, from miniguns and rockets to Hellfire missiles. Additionally, the AH-1Z can carry a combination of missiles, rockets, or miniguns together. To optimize your loadout, choose a role to specialize in, whether it be air protection or ground attack, though this attack helicopter can do it all. |
− | To | + | To effectively use the AH-1Z Viper, make sure to adjust your tactics to the map. For example, on maps with rocks and hilly terrain, stay low and use cover to get into a position where you can dominate the battlefield. On open and flat maps, climb to a high altitude and assess the situation, ensuring to scan the map and not get fixated on a single location. |
− | The AH-1Z has three main playstyles | + | The AH-1Z has three main playstyles focused on dominating in the following roles: medium and close range, long range, and air protection/support. |
− | However, the AH-1Z does have one drawback | + | However, the AH-1Z does have one drawback. Due to the increased size and changes to the center of gravity in high-pitch and tight turns, it is possible to lose control. It is advisable to counteract this by keeping the nose of the helicopter level or reducing the turn radius. If required to make a tight turn, such as when evading surface-to-air missiles, ensure there is enough room to recover the helicopter, ideally at least 300 m, and increase the pitch of the blades to 100% to adjust for yawing. |
====Close/medium range==== | ====Close/medium range==== | ||
The AH-1Z offers a combination of wing-mounted ordnance and ordnance packages which are available from Rocket pods, Machine guns, Hellfire missiles. | The AH-1Z offers a combination of wing-mounted ordnance and ordnance packages which are available from Rocket pods, Machine guns, Hellfire missiles. | ||
− | In an | + | In an non-upgraded configuration it can carry up to 76 x Hydra-70 rockets or two pods with machine guns, but taking them to the battle will reduce the amount of Hydras to 38. Using these weapons will force you to get close to the ground units and make the helicopter vulnerable to turret-mounted anti-air weapons or SPAAGs, so it is recommended to stay at very low altitude and use the high level speed to evade fire. |
Hydra rockets are not as reliable as long range AGMs, their accuracy is not great and in most cases even if the player manages to get close to the battlefield it will be able to destroy only a few units or disable their weapons and other components. | Hydra rockets are not as reliable as long range AGMs, their accuracy is not great and in most cases even if the player manages to get close to the battlefield it will be able to destroy only a few units or disable their weapons and other components. | ||
====Long range - Hellfire missiles==== | ====Long range - Hellfire missiles==== | ||
− | To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives. Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The Hellfire missiles offer up to 1,100 mm of penetration with a speed of 475 | + | To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives. Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The Hellfire missiles offer up to 1,100 mm of penetration with a speed of 475 m/s. |
Firing the Hellfire missiles, you will notice that you cannot see them. This is normal, you need to keep the laser designator on the target. On the HUD, left-hand side, you will see a countdown, it takes 10 seconds for the missile to hit the target. When the Hellfire gets close to the target you will see the rocket, this where you can adjust the missile trajectory. | Firing the Hellfire missiles, you will notice that you cannot see them. This is normal, you need to keep the laser designator on the target. On the HUD, left-hand side, you will see a countdown, it takes 10 seconds for the missile to hit the target. When the Hellfire gets close to the target you will see the rocket, this where you can adjust the missile trajectory. | ||
Line 151: | Line 170: | ||
* Can carry up to 16 Hellfire AGMs | * Can carry up to 16 Hellfire AGMs | ||
− | * | + | * Good AIM-9L and 9M air-to-air missiles for self-defense |
− | |||
− | |||
* Excellent ground attack capabilities | * Excellent ground attack capabilities | ||
* Thin front-aspect profile | * Thin front-aspect profile | ||
Line 159: | Line 176: | ||
'''Cons:''' | '''Cons:''' | ||
− | * Weak airframe | + | * Weak airframe takes heavy damage from even roof-mounted MGs of enemy tanks |
* Poor flight performance with full payload | * Poor flight performance with full payload | ||
− | + | * Lacks passive infrared countermeasures (IRCM) | |
− | |||
− | * Lacks passive IRCM | ||
== History == | == History == | ||
Line 175: | Line 190: | ||
;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1z Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
;Images | ;Images | ||
− | <gallery mode="packed" heights=" | + | <gallery mode="packed" heights="150px"> |
File:AH-1Z WTWallpaper001.jpg | File:AH-1Z WTWallpaper001.jpg | ||
File:AH-1Z WTWallpaper002.jpg | File:AH-1Z WTWallpaper002.jpg | ||
Line 196: | Line 212: | ||
;Related development | ;Related development | ||
+ | |||
* Bell [[AH-1 (Family)|AH-1]] SuperCobra | * Bell [[AH-1 (Family)|AH-1]] SuperCobra | ||
− | |||
;Aircraft of comparable role, configuration and era | ;Aircraft of comparable role, configuration and era | ||
− | * Agusta [[A- | + | |
+ | * Agusta [[A-129 International|A129]] Mangusta | ||
== External links == | == External links == |
Revision as of 03:04, 16 May 2024
This page is about the American attack helicopter AH-1Z. For other variants, see AH-1 (Family). |
Contents
Description
The AH-1Z is a rank VII American attack helicopter with a battle rating of 10.3 (AB), 11.3 (RB), and 10.0 (SB). It was introduced in Update 1.81 "The Valkyries".
General info
Flight performance
The AH-1Z is a highly agile attack helicopter, with speeds up to 306 km/h in arcade and 287 km/h in realistic & simulator modes. With a maximum height that exceeds the capability of most other attack helicopters in this game, it can go up to 6,000 m compared to the Ka-52 (5,400 m), the AH-64D (5,400 m), and the EC-665 Tiger HAD (4,300 m).
Characteristics | Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | 267 | 254 | 6000 |
Upgraded | 306 | 287 |
Survivability and armour
- 12 mm steel - engine
- 20 mm composite boron-carbide - pilot/gunner seats
- 12 mm steel - pilot seat
When fighting the AH-1Z, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving, and will yaw and flip when making a strong attempt to turn-on-target. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Zulu with gun pods or secondary weapons (especially the lethal AIM-9L), know that the pilot can still fire these even if the gunner is knocked out. However, it is unlikely that a Zulu will take a gun pod over a full missile rack.
Modifications and economy
Armaments
Ballistic Computer | ||
---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) |
Offensive armament
The AH-1Z is armed with:
- 1 x 20 mm M197 cannon (750 rpg)
- 120 x countermeasures
Suspended armament
The AH-1Z can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | ||
---|---|---|---|---|---|---|---|
7.62 mm M134 Minigun machine guns (1,500 rpg) | 1 | 1 | |||||
Hydra-70 M247 rockets | 19 | 19 | 19 | 19 | |||
AGM-114B Hellfire missiles | 2, 4 | 2, 4 | 2, 4 | 2, 4 | |||
AIM-9L Sidewinder missiles | 1 | 1 | |||||
AIM-9M Sidewinder missiles | 1 | 1 | |||||
APKWS II (M151) missiles | 7 | 7 | 7 | 7 | |||
APKWS II (M282) missiles | 7 | 7 | 7 | 7 |
Default weapon presets | |
---|---|
|
Usage in battles
Using the AH-1Z Viper after the AH-1F requires some learning time, as the playstyle between the two has unique differences in ammunition, views, and overall gameplay.
The AH-1Z is an attack helicopter that excels in its role. In fact, it is one of the best attack helicopters in the game, with speeds up to 411 km/h (255 mph). The AH-1Z offers a large array of ordnance selections, from miniguns and rockets to Hellfire missiles. Additionally, the AH-1Z can carry a combination of missiles, rockets, or miniguns together. To optimize your loadout, choose a role to specialize in, whether it be air protection or ground attack, though this attack helicopter can do it all.
To effectively use the AH-1Z Viper, make sure to adjust your tactics to the map. For example, on maps with rocks and hilly terrain, stay low and use cover to get into a position where you can dominate the battlefield. On open and flat maps, climb to a high altitude and assess the situation, ensuring to scan the map and not get fixated on a single location.
The AH-1Z has three main playstyles focused on dominating in the following roles: medium and close range, long range, and air protection/support.
However, the AH-1Z does have one drawback. Due to the increased size and changes to the center of gravity in high-pitch and tight turns, it is possible to lose control. It is advisable to counteract this by keeping the nose of the helicopter level or reducing the turn radius. If required to make a tight turn, such as when evading surface-to-air missiles, ensure there is enough room to recover the helicopter, ideally at least 300 m, and increase the pitch of the blades to 100% to adjust for yawing.
Close/medium range
The AH-1Z offers a combination of wing-mounted ordnance and ordnance packages which are available from Rocket pods, Machine guns, Hellfire missiles.
In an non-upgraded configuration it can carry up to 76 x Hydra-70 rockets or two pods with machine guns, but taking them to the battle will reduce the amount of Hydras to 38. Using these weapons will force you to get close to the ground units and make the helicopter vulnerable to turret-mounted anti-air weapons or SPAAGs, so it is recommended to stay at very low altitude and use the high level speed to evade fire.
Hydra rockets are not as reliable as long range AGMs, their accuracy is not great and in most cases even if the player manages to get close to the battlefield it will be able to destroy only a few units or disable their weapons and other components.
Long range - Hellfire missiles
To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives. Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The Hellfire missiles offer up to 1,100 mm of penetration with a speed of 475 m/s.
Firing the Hellfire missiles, you will notice that you cannot see them. This is normal, you need to keep the laser designator on the target. On the HUD, left-hand side, you will see a countdown, it takes 10 seconds for the missile to hit the target. When the Hellfire gets close to the target you will see the rocket, this where you can adjust the missile trajectory.
It is very important that after a few Hellfire missile launches that, you disengage the hover and relocate to another part of the battle zone. Performing this action will substantially reduce the chances of being shot down by enemy vehicles.
One of the drawbacks of the Hellfire missiles is, at very close range they cannot engage a target, due to how the Hellfires are launched from the wing racks. The Hellfire missile drops from the wing rack then engages the rocket motor and immediately ascend in height, making it impossible to track from launch.
The Hellfire missiles require time to adapt to, however once learnt they become one of the most potent missiles in the game. |
Self-Defense Armament
Best role armament selection: AIM-9L Sidewinder missiles and machine guns
An AH-1Z Viper offers a unique set of capabilities compared to any other helicopter on the battlefield. It can be equipped with improved close-range Sidewinder air-to-air missiles. The Sidewinder missiles provide the capability to shoot down up to two enemy aircraft. They can shoot down other rotary-wing aircraft (helicopters) or fixed-wing aircraft (airplanes) provided an adequate missile-lock. The missiles can also be equipped with the additional payloads, such as Hellfires, machine gun pods and rocket pod configurations, providing a versatile offensive and defensive solution.
The AH-1Z can outmanoeuvre and outperform many of its rivals in air-to-air combat. The AH-1Z has a triple rotary M197 cannon with 750 rounds. Combined with a twin 7.62 mm M134 minigun, which also has 1,500 rounds per gun. That's a total of 3,750 rounds of ammunition. Not forgetting the wing-mounted AIM-9L Sidewinder missiles. This combination of impressive weapon systems can support extended air-to-air capabilities on the battle space.
To attack other helicopters with the Sidewinders, you will need a rear aspect shot – get a lock and fire one of the Sidewinder missiles! Bang the enemy aircraft explodes.
To attack using the cannon and miniguns, line up with the foe, come in fast and slow down – align your angle of attack with the side of the enemy, this will yield the best chance of success since the enemy unit has exposed the largest elements of the airframe to your firepower. Aim for the critical components such as cockpit, engine, fuel tanks and rear rotor elements.
Pros and cons
Pros:
- Can carry up to 16 Hellfire AGMs
- Good AIM-9L and 9M air-to-air missiles for self-defense
- Excellent ground attack capabilities
- Thin front-aspect profile
Cons:
- Weak airframe takes heavy damage from even roof-mounted MGs of enemy tanks
- Poor flight performance with full payload
- Lacks passive infrared countermeasures (IRCM)
History
In 1996, the USMC launched the H-1 program in cooperation with the Bell company. The H-1 program was a plan to upgrade and modernize the Navy's existing fleets of AH-1 and UH-1 helicopters, in order to extend their service life and lower future operating costs. This was achieved by developing a new version of each helicopter model respectively. The new AH-1Z Viper, also known as "ZuluCobra", received upgraded avionics, fire control systems, engines and an improved four-blade rotor system, among other improvements. Furthermore, both the new Viper and UH-1Y were designed in a way to use mostly identical parts, achieving the desired reduction in operating costs and ease of maintenance as a result. The AH-1Z Viper conducted its maiden flight in December 2000, with three prototypes being built for testing in 2002. Small-scale production began in 2003 before the Viper was approved for full-scale production in November 2010. The USMC has ordered for 189 Vipers to be delivered to the fleet by 2021, with only a few dozen machines being in service today.
- From Devblog
Media
- Skins
- Images
- Videos
See also
- Related development
- Bell AH-1 SuperCobra
- Aircraft of comparable role, configuration and era
- Agusta A129 Mangusta
External links
Bell Aircraft Corporation | |
---|---|
Aircraft | |
Fighters | P-39N-0 · P-39Q-5 |
P-400 | |
P-63A-10 · P-63A-5 · P-63C-5 · ␠Kingcobra | |
Jet Fighters | P-59A |
Export | ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▄P-39Q-25 |
▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 · ▄P-63C-5 | |
Helicopters | |
Attack | AH-1F · AH-1G · AH-1Z · AH-1W |
OH-58D | |
Utility | UH-1B · UH-1C · UH-1C XM-30 |
Export/Licensed | ▅UH-1B · ◄UH-1D |
Tzefa A · Tzefa B · Tzefa D/E · ▅AH-1S early · ▅AH-1S · ▅AH-1S Kisarazu · ␗AH-1W | |
␗OH-58D | |
See Also | Fuji Heavy Industries · Agusta |
USA helicopters | |
---|---|
Attack | |
Black Hawk | MH-60L DAP |
Choctaw | H-34 |
Cobra | AH-1F · AH-1G · AH-1Z |
SuperCobra | AH-1W |
Kiowa | OH-58D |
Little Bird | AH-6M |
Apache | YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D |
Utility | |
Huey | UH-1B · UH-1C · UH-1C XM-30 |