Difference between revisions of "VS-8"

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{{Specs-Card
 
{{Specs-Card
 
|code=germ_vs8_hydrofoil
 
|code=germ_vs8_hydrofoil
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
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[[File:VS-8 Armour.jpg|thumb|right|400px|]]
 
[[File:VS-8 Armour.jpg|thumb|right|400px|]]
 
The VS-8 has a steel hull which is 4 mm thick, with a wooden superstructure 10 mm thick. The only protection comes from its speed, firepower and having the ship spaced out. It features 22 sailors with the ship split into three sections.  
 
The VS-8 has a steel hull which is 4 mm thick, with a wooden superstructure 10 mm thick. The only protection comes from its speed, firepower and having the ship spaced out. It features 22 sailors with the ship split into three sections.  
* The bow houses only the forward turret & front turret ammunition storage.
+
 
* The midship contains the two midship turrets, the aft turret, ammunition storage for aft & midship, both fuel tanks, both engines, water pumps, radio station and the bridge.
+
* The bow houses only the forward turret & front turret ammunition storage.
 +
* The midship contains the two midship turrets, the aft turret, ammunition storage for aft & midship, both fuel tanks, both engines, water pumps, radio station and the bridge.
 
* The stern only contains the 16 EMC mines & both ships rudders.  
 
* The stern only contains the 16 EMC mines & both ships rudders.  
  
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
[[File:VS-8 Mobility.jpg|thumb|right|400px|]]
 
[[File:VS-8 Mobility.jpg|thumb|right|400px|]]
The VS-8 is a large but fast ship, with top speeds up to 101 km/h in arcade and 76 km/h in realistic battles. It displaces 98 tons whereas the US. Patrol Torpedo boats displace 38 tons and the Soviet Project 187 class boats displace 157 tons.  
+
The VS-8 is a large but fast ship, with top speeds up to 101 km/h in arcade and 76 km/h in realistic battles. It displaces 98 tons whereas the US. Patrol Torpedo boats displace 38 tons and the Soviet Project 187 class boats displace 157 tons.  
 
When turning sharp the VS-8 can wobble, when this happens allow it to do it. Compensating for the wobble will just increase it. The only issue with the wobble is that it prevents the ship from firing accurately on the target.
 
When turning sharp the VS-8 can wobble, when this happens allow it to do it. Compensating for the wobble will just increase it. The only issue with the wobble is that it prevents the ship from firing accurately on the target.
  
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Its four 15 mm MG 151 make quick work of any enemy ships and aircraft, when the ship is broadside to the enemy vessel only three of her four turrets can be aimed on the target. When sailing towards the enemy ships at high speeds due to the hydrofoil design, only the front turret will be able to be used the other the other two turrets placed mid ships are unable to depress low enough. The hydrofoil causes the front of the ship to raise above the water, like a kite flying in the sky.
 
Its four 15 mm MG 151 make quick work of any enemy ships and aircraft, when the ship is broadside to the enemy vessel only three of her four turrets can be aimed on the target. When sailing towards the enemy ships at high speeds due to the hydrofoil design, only the front turret will be able to be used the other the other two turrets placed mid ships are unable to depress low enough. The hydrofoil causes the front of the ship to raise above the water, like a kite flying in the sky.
 
   
 
   
Even when the ship is at a full stop and has settled on the ocean waves, only two of her turrets can be used when firing flat on the horizon, this is due to the location of the ship’s captain. The two cannons are placed midship, they cannot fire forward together since their crosshairs would shoot the captain. The two midship turrets are placed behind the captain, with the captain standing on the bridge just in front of them. Thus, the captain is blocking the gun sights.  
+
Even when the ship is at a full stop and has settled on the ocean waves, only two of her turrets can be used when firing flat on the horizon, this is due to the location of the ship's captain. The two cannons are placed midship, they cannot fire forward together since their crosshairs would shoot the captain. The two midship turrets are placed behind the captain, with the captain standing on the bridge just in front of them. Thus, the captain is blocking the gun sights.  
If the ship is a large ship such like a destroyer or a minesweeper the three cannons can cause mayhem on the unsuspecting ship. However, the cannons alone won’t normally be enough to sink a destroyer.  
+
If the ship is a large ship such like a destroyer or a minesweeper the three cannons can cause mayhem on the unsuspecting ship. However, the cannons alone won't normally be enough to sink a destroyer.  
Her four turrets can only be used together when an aircraft flies over. Due to the design of the VS-8, her four turrets cannot be used together to engage a surface target.
+
Her four turrets can only be used together when an aircraft flies over. Due to the design of the VS-8, her four turrets cannot be used together to engage a surface target.
  
 
The VS-8 offers a reload of up to 10 seconds, they are equipped with three different belts, these belts are:  
 
The VS-8 offers a reload of up to 10 seconds, they are equipped with three different belts, these belts are:  
 +
 
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
 
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
 +
* '''15 mm HEIT belts:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
* '''15 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
 
* '''15 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
* '''15 mm HEIT belts:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:MG 151 (15 mm)/Ammunition|HEF naval, API-T naval, HEFI-T* naval}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 33 || 31 || 25 || 20 || 17 || 15
 
|-
 
| 15 mm APIT belts || 33 || 31 || 25 || 20 || 17 || 15
 
|-
 
| 15 mm HEIT belts || 33 || 31 || 25 || 20 || 17 || 15
 
|-
 
|}
 
  
 
=== Additional armament ===
 
=== Additional armament ===
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Mines provide two gameplay options:
 
Mines provide two gameplay options:
 +
 
# Drop the mines and hope a ship runs over them.
 
# Drop the mines and hope a ship runs over them.
 
# Drop the mines, wait for a ship to pass it then shoot the mine, if the ship is close enough it will cause the ship to explode.
 
# Drop the mines, wait for a ship to pass it then shoot the mine, if the ship is close enough it will cause the ship to explode.
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Using the VS-8 as a minelayer can cause the enemy team to play defensively and cautiously. To do this, when spawned into the match head full speed to either capture point and cover the zone with mines. The biggest issue with the VS-8 is, when she carries her mines, a single shot from a destroyer cannon on one of the mines on the ramp will cause it to explode and sink the minelayer.
 
Using the VS-8 as a minelayer can cause the enemy team to play defensively and cautiously. To do this, when spawned into the match head full speed to either capture point and cover the zone with mines. The biggest issue with the VS-8 is, when she carries her mines, a single shot from a destroyer cannon on one of the mines on the ramp will cause it to explode and sink the minelayer.
  
If getting close to the capture points feels too risky, head towards the enemy spawn zones, and in between their spawn and the capture points lay the mines. The enemy ships will be focused on rushing to the capture points, they will not be paying much attention to the water and thus will run into the mines then only realise when it's too late that they have entered a minefield.  
+
If getting close to the capture points feels too risky, head towards the enemy spawn zones, and in between their spawn and the capture points lay the mines. The enemy ships will be focused on rushing to the capture points, they will not be paying much attention to the water and thus will run into the mines then only realise when it's too late that they have entered a minefield.  
In case the enemy ships do notice, start to turn, but are very close to the mine, you can fire at the mine, the VS-8 MG 151’s will cause the mine to explode and thus destroy the ships.
+
In case the enemy ships do notice, start to turn, but are very close to the mine, you can fire at the mine, the VS-8 MG 151's will cause the mine to explode and thus destroy the ships.
  
If engaging an enemy destroyer which has not noticed the VS-8, come along side the side the guns are not facing then overtake it and drop a single mine or two in its path. As soon as her bow runs over the mine, boom she goes. Another option is to lay some mines beside the enemy ship and then withdraw but shoot the mines as the VS-8 is withdrawing and watch her explode. Once the mines have all been used, the VS-8 can be used as a lightning fast gun ship to reap havoc onto the enemy team.  
+
If engaging an enemy destroyer which has not noticed the VS-8, come along side the side the guns are not facing then overtake it and drop a single mine or two in its path. As soon as her bow runs over the mine, boom she goes. Another option is to lay some mines beside the enemy ship and then withdraw but shoot the mines as the VS-8 is withdrawing and watch her explode. Once the mines have all been used, the VS-8 can be used as a lightning fast gun ship to reap havoc onto the enemy team.
  
 
'''Without Mines'''
 
'''Without Mines'''
  
Without mines installed, the VS-8 becomes an gunship, its lighting fast speed, its four MG 151 cannons, and its good manoeuvrability at high speed allow for it to sneak up to the capture points and take them before the enemy. It also allows for the ship to set up ambushes by heading full speed into places that conceal the ship i.e. caves, buildings, behind walls or rocks.  
+
Without mines installed, the VS-8 becomes an gunship, its lighting fast speed, its four MG 151 cannons, and its good manoeuvrability at high speed allow for it to sneak up to the capture points and take them before the enemy. It also allows for the ship to set up ambushes by heading full speed into places that conceal the ship i.e. caves, buildings, behind walls or rocks.
 
One of the competitive advantages of the VS-8 is its size, since the ship is long most enemy players will shoot its aft section. When the mines have not been equipped, most of the bullets will pass though the ship since this section is empty and contains no critical elements. The only rounds that will cause a major issue are HE rounds since they explode on or just after contact with a surface. Even a few shots could penetrate the rear ammunition storage room, which is located in the mid-section and set it off.  
 
One of the competitive advantages of the VS-8 is its size, since the ship is long most enemy players will shoot its aft section. When the mines have not been equipped, most of the bullets will pass though the ship since this section is empty and contains no critical elements. The only rounds that will cause a major issue are HE rounds since they explode on or just after contact with a surface. Even a few shots could penetrate the rear ammunition storage room, which is located in the mid-section and set it off.  
The VS-8 is a great costal ship hunter in this configuration, the lack of mines allows for it to get close without the fear of denotating without warning in combat.  
+
The VS-8 is a great coastal ship hunter in this configuration, the lack of mines allows for it to get close without the fear of detonating without warning in combat.  
  
 
'''How to defeat another VS-8 in combat'''
 
'''How to defeat another VS-8 in combat'''
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The VS-8 has its ammunition rooms split into two: one at the back of the midship and one located just in the front in the bow section. A single powerful HE round, or a focused salvo of API or a time-fused HE round entering the ammunition rooms will cause the ship to explode.
 
The VS-8 has its ammunition rooms split into two: one at the back of the midship and one located just in the front in the bow section. A single powerful HE round, or a focused salvo of API or a time-fused HE round entering the ammunition rooms will cause the ship to explode.
 
The majority of the crew is located in the midship section, along with all the midship turrets, aft turret, ammunition storage for all turrets, fuel tanks, both engines, water pumps, radio station and the bridge. Spraying machine gun bullets or autocannon rounds in this one section will knock out the ship.  
 
The majority of the crew is located in the midship section, along with all the midship turrets, aft turret, ammunition storage for all turrets, fuel tanks, both engines, water pumps, radio station and the bridge. Spraying machine gun bullets or autocannon rounds in this one section will knock out the ship.  
If the VS-8 has her mines installed, load a HE round and fire at the aft section of the ship. If the ship doesn’t have a large or medium cannon with a HE round, focus fire on the midship and before the VS-8 can react the ship will be knocked out of action.    
+
If the VS-8 has her mines installed, load a HE round and fire at the aft section of the ship. If the ship doesn't have a large or medium cannon with a HE round, focus fire on the midship and before the VS-8 can react the ship will be knocked out of action.
  
 
'''Major threats'''
 
'''Major threats'''
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* [[PG 02]], [[Sparviero]], any Fairmile D ([[Fairmile D (601)|601]], [[Fairmile D (617)|617]], [[Fairmile D (697)|697]], [[Fairmile D (5001)|5001]]), SGB boats ([[SGB Grey Fox|S304]], [[SGB Grey Goose|S309]]) & [[GIS 811]] : these ships sport quick firing autocannons, high-speed low-profile engagements, which make detecting these ships almost impossible until it's too late. Their armaments are able to shred the VS-8 apart and any hit in midships will cause the VS-8 to be knocked out.
 
* [[PG 02]], [[Sparviero]], any Fairmile D ([[Fairmile D (601)|601]], [[Fairmile D (617)|617]], [[Fairmile D (697)|697]], [[Fairmile D (5001)|5001]]), SGB boats ([[SGB Grey Fox|S304]], [[SGB Grey Goose|S309]]) & [[GIS 811]] : these ships sport quick firing autocannons, high-speed low-profile engagements, which make detecting these ships almost impossible until it's too late. Their armaments are able to shred the VS-8 apart and any hit in midships will cause the VS-8 to be knocked out.
 
* Destroyers: the VS-8 can be a menace to any destroy but it will only take a single hit with one of their main guns to the midship to destroy the VS-8.  
 
* Destroyers: the VS-8 can be a menace to any destroy but it will only take a single hit with one of their main guns to the midship to destroy the VS-8.  
* Fighter aircraft: any fighter is able to strafe and knock out the crew which are located in mid and bow sections. If the VS-8 has mines on the stern a single rocket or bomb hit will detonate them all sending the VS-8 by the bottom.
+
* Fighter aircraft: any fighter is able to strafe and knock out the crew which are located in mid and bow sections. If the VS-8 has mines on the stern a single rocket or bomb hit will detonate them all sending the VS-8 by the bottom.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Tall profile allows for the gunners to shoot over walls, which smaller ships cannot do
 
* Tall profile allows for the gunners to shoot over walls, which smaller ships cannot do
 
* Very long: most players will shoot at the aft, if equipped without mines most bullets and AP rounds will pass harmlessly through the ship.
 
* Very long: most players will shoot at the aft, if equipped without mines most bullets and AP rounds will pass harmlessly through the ship.
* Hydrofoil design allows for torpedoes to pass under it, as long as it doesn’t hit one of the rudders, propeller shafts or the hydrofoil fin
+
* Hydrofoil design allows for torpedoes to pass under it, as long as it doesn't hit one of the rudders, propeller shafts or the hydrofoil fin
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Has no armour plates
 
* Has no armour plates
 
* All the critical components are placed in the midship, a few well-placed shots with HE or AP will see the VS-8 get knocked out fast
 
* All the critical components are placed in the midship, a few well-placed shots with HE or AP will see the VS-8 get knocked out fast
 
* An EMC mine exploding on the ramp will cause the VS-8 to explode
 
* An EMC mine exploding on the ramp will cause the VS-8 to explode
* Not as fast the VS-10
 
 
* Only has 4 x 15 mm MG 151 cannons whereas the VS-10 has 6  
 
* Only has 4 x 15 mm MG 151 cannons whereas the VS-10 has 6  
 
* Turrets cannot depress low enough to defend herself, when underway any enemy ship that get very close cannot be engaged and will leave this ship exposed to be being destroyed  
 
* Turrets cannot depress low enough to defend herself, when underway any enemy ship that get very close cannot be engaged and will leave this ship exposed to be being destroyed  
 +
* Mines are rarely useful
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vs8_hydrofoil Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vs8_hydrofoil Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Videos
 
;Videos
{{Youtube-gallery|shC9_qsL1hg|'''Quickie - Mines and the {{PAGENAME}}"''' - ''Oxy''|sL225L4PLRI|'''{{PAGENAME}}''' - ''TheEuropeanCanadian''}}
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{{Youtube-gallery|shC9_qsL1hg|'''Quickie - Mines and the VS-8"''' - ''Oxy''|sL225L4PLRI|'''VS-8 "Schell I"''' - ''TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 01:16, 9 March 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
VS-8
germ_vs8_hydrofoil.png
GarageImage VS-8.jpg
ArtImage VS-8.png
VS-8
AB RB SB
2.7 2.7 2.7
Purchase:1 600 Specs-Card-Eagle.png
Show in game

Description

The VS-8 Schell I is a premium rank III German minelayer with a battle rating of 2.7 (AB/RB/SB). It was originally available during a short event testing out naval mines, but was unobtainable until it returned in Update "Red Skies".

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure10 mm (wood)
Number of section3
Displacement98 t
Crew22 people
VS-8 Armour.jpg

The VS-8 has a steel hull which is 4 mm thick, with a wooden superstructure 10 mm thick. The only protection comes from its speed, firepower and having the ship spaced out. It features 22 sailors with the ship split into three sections.

  • The bow houses only the forward turret & front turret ammunition storage.
  • The midship contains the two midship turrets, the aft turret, ammunition storage for aft & midship, both fuel tanks, both engines, water pumps, radio station and the bridge.
  • The stern only contains the 16 EMC mines & both ships rudders.
VS-8 Armour2.jpg

A major weakness is the location of the critical machinery which is only placed in the midship section. Due to the design of the VS-8, it could not be spread throughout the ship due to her size. The midship may look big compared to other ships but it is indeed very small. It does not have a lot of space. Any ship that has a cannon and uses a HE round, only focuses fire on the midships can cause the VS-8 to become disabled then knocked out with only a few blows.

Survivability increases when the mines are not carried on the stern: a single hit with a HE round or a round that penetrates and detonates one of the 16 mines will see the ship be annihilated.

Mobility

Speedforward / back
AB101 / 29 km/h
RB76 / 22 km/h
VS-8 Mobility.jpg

The VS-8 is a large but fast ship, with top speeds up to 101 km/h in arcade and 76 km/h in realistic battles. It displaces 98 tons whereas the US. Patrol Torpedo boats displace 38 tons and the Soviet Project 187 class boats displace 157 tons. When turning sharp the VS-8 can wobble, when this happens allow it to do it. Compensating for the wobble will just increase it. The only issue with the wobble is that it prevents the ship from firing accurately on the target.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 101 29
RB/SB Stock ___ ___
Upgraded 76 22

Modifications and economy

Repair cost
AB988 Sl icon.png
RB2 078 Sl icon.png
Crew training10 000 Sl icon.png
Experts180 000 Sl icon.png
Aces590 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 160 / 50 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
15 mm HEIT belts
Mod arrow 0.png
Mods tank ammo.png
15 mm APIT belts
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support
Mods naval mine.png
Mines

Armament

Primary armament

4 х Turret15 mm MG 151 machine gun
Ammunition2400 rounds
Belt capacity600 rounds
Fire rate700 shots/min
Vertical guidance-11° / 80°
Main article: MG 151 (15 mm)
VS-8 Main armament.jpg

Its four 15 mm MG 151 make quick work of any enemy ships and aircraft, when the ship is broadside to the enemy vessel only three of her four turrets can be aimed on the target. When sailing towards the enemy ships at high speeds due to the hydrofoil design, only the front turret will be able to be used the other the other two turrets placed mid ships are unable to depress low enough. The hydrofoil causes the front of the ship to raise above the water, like a kite flying in the sky.

Even when the ship is at a full stop and has settled on the ocean waves, only two of her turrets can be used when firing flat on the horizon, this is due to the location of the ship's captain. The two cannons are placed midship, they cannot fire forward together since their crosshairs would shoot the captain. The two midship turrets are placed behind the captain, with the captain standing on the bridge just in front of them. Thus, the captain is blocking the gun sights. If the ship is a large ship such like a destroyer or a minesweeper the three cannons can cause mayhem on the unsuspecting ship. However, the cannons alone won't normally be enough to sink a destroyer. Her four turrets can only be used together when an aircraft flies over. Due to the design of the VS-8, her four turrets cannot be used together to engage a surface target.

The VS-8 offers a reload of up to 10 seconds, they are equipped with three different belts, these belts are:

  • Universal: API-T · HEF
  • 15 mm HEIT belts: HEF · HEFI-T* · HEF · API-T
  • 15 mm APIT belts: API-T · API-T · API-T · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF 8 8 7 5 4 3
API-T 33 31 23 16 11 7
HEFI-T* 8 8 7 5 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF 960 0.06 0 0.1 7.65 79° 80° 81°
API-T 850 0.07 - - - 47° 60° 65°
HEFI-T* 960 0.06 0 0.1 3.32 79° 80° 81°

Additional armament

Setup 116 x EMC moored contact mine
Main article: EMC mine

This ship carries 16 EMC moored contact mines, each one weighing 1,100 kg, with a total weight of 17,600 kg. Each mine contains 300 kg of explosive. The explosive mass is equal to 384 kg TNT, giving the minelayer a total delivery of 6,144 Kg TNT. These mines only explode when something hits them, such as a boat, cannon, or machine gun fire. The mines are visible when they are dropped, they can be seen bobbing around in the water like a buoy, they can be destroyed by enemy fire or by contact with an enemy vessel.

The mines are dropped individually, they can not all be dropped in one go. When one mine has been dropped another moves down the ramp to replace it. Only after it has reached the end of the ramp can the next mine be dropped.

Usage in battles

VS-8 Usage in battles.jpg

The VS-8 has two main playstyles: with mines and without them. Each playstyle provides an unique experience for this lightning fast ship.

With Mines

Mines provide two gameplay options:

  1. Drop the mines and hope a ship runs over them.
  2. Drop the mines, wait for a ship to pass it then shoot the mine, if the ship is close enough it will cause the ship to explode.

Using the VS-8 as a minelayer can cause the enemy team to play defensively and cautiously. To do this, when spawned into the match head full speed to either capture point and cover the zone with mines. The biggest issue with the VS-8 is, when she carries her mines, a single shot from a destroyer cannon on one of the mines on the ramp will cause it to explode and sink the minelayer.

If getting close to the capture points feels too risky, head towards the enemy spawn zones, and in between their spawn and the capture points lay the mines. The enemy ships will be focused on rushing to the capture points, they will not be paying much attention to the water and thus will run into the mines then only realise when it's too late that they have entered a minefield. In case the enemy ships do notice, start to turn, but are very close to the mine, you can fire at the mine, the VS-8 MG 151's will cause the mine to explode and thus destroy the ships.

If engaging an enemy destroyer which has not noticed the VS-8, come along side the side the guns are not facing then overtake it and drop a single mine or two in its path. As soon as her bow runs over the mine, boom she goes. Another option is to lay some mines beside the enemy ship and then withdraw but shoot the mines as the VS-8 is withdrawing and watch her explode. Once the mines have all been used, the VS-8 can be used as a lightning fast gun ship to reap havoc onto the enemy team.

Without Mines

Without mines installed, the VS-8 becomes an gunship, its lighting fast speed, its four MG 151 cannons, and its good manoeuvrability at high speed allow for it to sneak up to the capture points and take them before the enemy. It also allows for the ship to set up ambushes by heading full speed into places that conceal the ship i.e. caves, buildings, behind walls or rocks. One of the competitive advantages of the VS-8 is its size, since the ship is long most enemy players will shoot its aft section. When the mines have not been equipped, most of the bullets will pass though the ship since this section is empty and contains no critical elements. The only rounds that will cause a major issue are HE rounds since they explode on or just after contact with a surface. Even a few shots could penetrate the rear ammunition storage room, which is located in the mid-section and set it off. The VS-8 is a great coastal ship hunter in this configuration, the lack of mines allows for it to get close without the fear of detonating without warning in combat.

How to defeat another VS-8 in combat

The major weakness of the VS-8 is its midship section that contains all the vital elements: bridge, crew, radio, engine and ammunition rooms. A few well placed shots here will knock out the ship with even a single HE round from a large- or medium-size calibre cannon will destroy the ship. The VS-8 has its ammunition rooms split into two: one at the back of the midship and one located just in the front in the bow section. A single powerful HE round, or a focused salvo of API or a time-fused HE round entering the ammunition rooms will cause the ship to explode. The majority of the crew is located in the midship section, along with all the midship turrets, aft turret, ammunition storage for all turrets, fuel tanks, both engines, water pumps, radio station and the bridge. Spraying machine gun bullets or autocannon rounds in this one section will knock out the ship. If the VS-8 has her mines installed, load a HE round and fire at the aft section of the ship. If the ship doesn't have a large or medium cannon with a HE round, focus fire on the midship and before the VS-8 can react the ship will be knocked out of action.

Major threats

  • PG 02, Sparviero, any Fairmile D (601, 617, 697, 5001), SGB boats (S304, S309) & GIS 811 : these ships sport quick firing autocannons, high-speed low-profile engagements, which make detecting these ships almost impossible until it's too late. Their armaments are able to shred the VS-8 apart and any hit in midships will cause the VS-8 to be knocked out.
  • Destroyers: the VS-8 can be a menace to any destroy but it will only take a single hit with one of their main guns to the midship to destroy the VS-8.
  • Fighter aircraft: any fighter is able to strafe and knock out the crew which are located in mid and bow sections. If the VS-8 has mines on the stern a single rocket or bomb hit will detonate them all sending the VS-8 by the bottom.

Pros and cons

Pros:

  • Very fast with speeds up to 101 km/h in AB, 76 km/h in RB & SB
  • Great firepower, four MG 151 cannons with 8,000 rounds of ammo
  • Carries 16 EMC mines, able to sink destroyers with a single hit
  • Tall profile allows for the gunners to shoot over walls, which smaller ships cannot do
  • Very long: most players will shoot at the aft, if equipped without mines most bullets and AP rounds will pass harmlessly through the ship.
  • Hydrofoil design allows for torpedoes to pass under it, as long as it doesn't hit one of the rudders, propeller shafts or the hydrofoil fin

Cons:

  • Has no armour plates
  • All the critical components are placed in the midship, a few well-placed shots with HE or AP will see the VS-8 get knocked out fast
  • An EMC mine exploding on the ramp will cause the VS-8 to explode
  • Only has 4 x 15 mm MG 151 cannons whereas the VS-10 has 6
  • Turrets cannot depress low enough to defend herself, when underway any enemy ship that get very close cannot be engaged and will leave this ship exposed to be being destroyed
  • Mines are rarely useful

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Sachsenberg-Werke
Minelayers 
VS8 Hydrofoil  VS-8
Torpedo Boats 
VS10 Hydrofoil  VS-10

Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8

Germany premium ships
Motor torpedo boats  LS 4 Esau · KM-5 · S-204 Lang · S-701
Minelayers  VS-8
Sub-chasers  M-802
Frigates  Lübeck
Destroyers  Jaguar · Luchs · T31 · Z20 Karl Galster · Z25 · Z47
Light cruisers  Karlsruhe
Heavy cruisers  Prinz Eugen
Battleships  SMS Nassau