Difference between revisions of "Mk.13 (546 kg)"
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=== Effective damage === | === Effective damage === | ||
− | + | <!-- Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc) --> | |
+ | The Mk.13 Paveway II has a high TNT equivalent than the standard 1,000 lb bomb found on most Post-War British aircraft, the [[G.P. Mk.I (1,000 lb)]] (288 kg vs 219 kg). That amount of explosive filler is usually more than enough to kill whatever target you are trying to hit (with the exception of some large ships) with a single bomb. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | + | <!-- Give a comparative description of bombs that have firepower equal to this weapon. --> | |
+ | The weapons most comparable to the M.13 Paveway II are the French [[BGL-400 (400 kg)|BGL-400]] and [[BGL-1000 (970 kg)|BGL-1000]], those being the only other laser-guided bombs in the game at the time of it's introduction. The 546 kg Mk.13 compares favourably to the smaller 400 kg BGL-400, with it having 180 kg of RDX (288 kg TNT equivalent) compared to the 167 kg warhead of the BGL-400. This gives the Mk.13 a 72% increase in TNT equivalent over the BGL-400, for only a 36.5% increase in overall mass. The only advantage the BGL-400 has over the Mk.13 is it's smaller overall weight giving it slightly better gliding range in the air, and reducing it's impact on aircraft performance. Compared to the 970 kg BGL-1000 the Mk.13 is obviously a smaller bomb with significantly less explosive power (288 kg vs 500 kg TNT equivalent); the increased mass and drag of the of the BGL-100 does however give it worse gliding performance than the Mk.13, reducing it's range. | ||
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc) --> | |
+ | Due to the increased size of the Mk.13 Paveway II over unguided 1,000 lb bombs you can only carry a more limited number of them (2 in the case of the [[Jaguar GR.1A]]), for this reason you need to consider whether you need the guidance functions provided by the bombs or if unguided bombs will be a better choice. If you are attacking stationary targets (bases, pillboxes, etc.) then unguided bombs with CCIP will almost certainly be a better choice, laser guidance will be of very limited use in this situation and you can carry a greater number of conventional bombs. | ||
+ | |||
+ | Where the Mk.13 comes into its own is when you need to hit moving targets i.e. tanks in ground battles; the increased accuracy (and other benefits) of the Mk.13 in this case is likely to outsight the increased payload of carrying conventional bombs. Another benefit is that you can move the laser designator to a different target while the bomb is in flight and the bomb will guide itself to the new target (provided it has the aerodynamic capability to do so); this can be useful if for instance the tank you were originally targeting is killed. A final consideration for using the Mk.13 is that due to the canards and rear fins it is fitted with it can glide further than regular 1,000 lb bombs, coupled with the laser guidance this allows you to drop bombs from high altitude far away from the target, making it possible to avoid anti-aircraft fire. | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Laser guidance allows the bomb to be dropped against moving targets | * Laser guidance allows the bomb to be dropped against moving targets | ||
* The laser designator can be moved to a different target after dropping the bomb, unlike TV-guided bombs such as the Walleye or KAB-500 | * The laser designator can be moved to a different target after dropping the bomb, unlike TV-guided bombs such as the Walleye or KAB-500 | ||
Line 34: | Line 40: | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Laser guidance requires you to keep a laser pointed on the target, limiting what manoeuvres you can pull after dropping the bomb | * Laser guidance requires you to keep a laser pointed on the target, limiting what manoeuvres you can pull after dropping the bomb | ||
* The laser from your aircraft can be blocked by buildings or terrain | * The laser from your aircraft can be blocked by buildings or terrain |
Revision as of 16:22, 12 November 2021
Contents
Description
The Mk.13 (full name Mk.13 Paveway II) is a British 1,000 lb laser-guided bomb. It was introduced in Update "Ground Breaking".
Vehicles equipped with this weapon
General info
The Mk.13 Paveway II consists of a standard British 1,000 lb HE MC Mk.13 bomb with an American Paveway II laser guidance kit fitted. The guidance kit replaces the tail of the bomb with a new version including fold out fins, and adds a computer control group to the nose of the bomb.
Effective damage
The Mk.13 Paveway II has a high TNT equivalent than the standard 1,000 lb bomb found on most Post-War British aircraft, the G.P. Mk.I (1,000 lb) (288 kg vs 219 kg). That amount of explosive filler is usually more than enough to kill whatever target you are trying to hit (with the exception of some large ships) with a single bomb.
Comparison with analogues
The weapons most comparable to the M.13 Paveway II are the French BGL-400 and BGL-1000, those being the only other laser-guided bombs in the game at the time of it's introduction. The 546 kg Mk.13 compares favourably to the smaller 400 kg BGL-400, with it having 180 kg of RDX (288 kg TNT equivalent) compared to the 167 kg warhead of the BGL-400. This gives the Mk.13 a 72% increase in TNT equivalent over the BGL-400, for only a 36.5% increase in overall mass. The only advantage the BGL-400 has over the Mk.13 is it's smaller overall weight giving it slightly better gliding range in the air, and reducing it's impact on aircraft performance. Compared to the 970 kg BGL-1000 the Mk.13 is obviously a smaller bomb with significantly less explosive power (288 kg vs 500 kg TNT equivalent); the increased mass and drag of the of the BGL-100 does however give it worse gliding performance than the Mk.13, reducing it's range.
Usage in battles
Due to the increased size of the Mk.13 Paveway II over unguided 1,000 lb bombs you can only carry a more limited number of them (2 in the case of the Jaguar GR.1A), for this reason you need to consider whether you need the guidance functions provided by the bombs or if unguided bombs will be a better choice. If you are attacking stationary targets (bases, pillboxes, etc.) then unguided bombs with CCIP will almost certainly be a better choice, laser guidance will be of very limited use in this situation and you can carry a greater number of conventional bombs.
Where the Mk.13 comes into its own is when you need to hit moving targets i.e. tanks in ground battles; the increased accuracy (and other benefits) of the Mk.13 in this case is likely to outsight the increased payload of carrying conventional bombs. Another benefit is that you can move the laser designator to a different target while the bomb is in flight and the bomb will guide itself to the new target (provided it has the aerodynamic capability to do so); this can be useful if for instance the tank you were originally targeting is killed. A final consideration for using the Mk.13 is that due to the canards and rear fins it is fitted with it can glide further than regular 1,000 lb bombs, coupled with the laser guidance this allows you to drop bombs from high altitude far away from the target, making it possible to avoid anti-aircraft fire.
Pros and cons
Pros:
- Laser guidance allows the bomb to be dropped against moving targets
- The laser designator can be moved to a different target after dropping the bomb, unlike TV-guided bombs such as the Walleye or KAB-500
- Has more explosive filler than other British 1,000 lb bombs
Cons:
- Laser guidance requires you to keep a laser pointed on the target, limiting what manoeuvres you can pull after dropping the bomb
- The laser from your aircraft can be blocked by buildings or terrain
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links