Difference between revisions of "Type 75 MLRS"

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(Ammo racks)
(Armaments: corrected ammo rack, added main armament and machine gun)
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)*
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 30 || rowspan="2" | 0°/+50° || rowspan="2" | ±60° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 30 || rowspan="2" | 0°/+50° || rowspan="2" | ±60° || rowspan="2" | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00
 
|-
 
|-
 
|}
 
|}
 +
 +
Notes:
 +
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.
 +
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.
  
 
==== Ammunition ====
 
==== Ammunition ====
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|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 +
! 1st<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''30''' || No
+
| '''1''' || 0 ''(+ 1)'' || No
 
|-
 
|-
 
|}
 
|}
  
* Rockets deplete from right to left, top row first and then bottom row.
+
* Missiles empty from right to left and top row to the bottom on.e.
* It is not possible to select how many rockets to bring into battle.
+
* Further emptying of the missiles are shown by an arrow
 +
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{main|M2HB (12.7 mm)}}
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Pintle || 600 (200) || 576 || -10°/+65° || ±360°
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 14:43, 2 December 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Type 75 MLRS
jp_type_75_mlrs.png
Type 75 MLRS
Purchase:8 200 Specs-Card-Eagle.png
Show in game

Description

GarageImage Type 75 MLRS.jpg


The Type 75 MLRS is a premium rank V Japanese tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 14 16.5 426 668 25.82 40.48
Realistic 51 13 265 350 16.06 21.21

Armaments

Main armament

Main article: Type 75 (130 mm)
130 mm Type 75 rocket Turret rotation speed (°/s) Reloading rate (seconds)*
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 0°/+50° ±60° N/A 13.21 18.28 22.20 24.55 26.12 10.40 9.20 8.48 8.00
Realistic 8.93 10.50 12.75 14.10 15.00

Notes:

  • The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.
  • The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
130 mm Type 75 Rocket 51 51 51 51 51 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
130 mm Type 75 Rocket 700 43.0 0.0 0.1 4,800 79° 80° 81°

Ammo racks

Ammo racks of the Type 75 MLRS
Full
ammo
1st
rack empty
Visual
discrepancy
1 0 (+ 1) No
  • Missiles empty from right to left and top row to the bottom on.e.
  • Further emptying of the missiles are shown by an arrow


Machine guns

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 600 (200) 576 -10°/+65° ±360°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Artillery Support
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Very mobile when driving on flat terrain
  • While rockets it possesses aren't the strongest ammunition possible, they can be continuously fired until the ammo rack is empty, and if any of them hit anywhere next to opponent tank armour weak spots, they are very likely to one-shot the entire compartment

Cons:

  • Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions
  • While rockets are protected by "turret" carcass to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the tank.
  • It is possible for rockets to hit obstacles next to the tank and destroy it on accident
  • Turret depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat

History

In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces’ power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher’s combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.

-From Devblog

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90B "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS