Difference between revisions of "Object 685"

From War Thunder Wiki
Jump to: navigation, search
(Main armament: it has autoloader, table can be simplified)
(Usage in battles)
(22 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Specs-Card
+
{{Specs-Card|code=ussr_object_685}}
|code=ussr_object_685
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was a proposed replacement for the PT-76. It competed with two other designs, namely Object 788 and Object 934. The project's notable requirements were to develop a vehicle with a maximum combat weight of 15 tons, armed with a rifled 100-mm gun, an 9K111 "Fagot" anti-tank missile system, and a 12.7 mm machine gun. The project's protection requirements included anti-nuclear features like automatic sealing and air filtration capabilities, and the ability to withstand up to 23 mm AP rounds. Object 788 was disqualified for not including the 9K111 "Fagot" anti-tank missile system, trench-digging equipment, and a water-jet propulsion system. However, both Object 934 and {{Specs|name}} managed to pass the initial design evaluation, suggesting that they showed promise despite lacking certain components. It is likely that these designs were later taken into consideration for modifications and improvements to incorporate the missing criteria. Nevertheless, the production was eventually abandoned because they were unable to garner enough interest to continue. Still, later Soviet AFV designs made extensive use of many of the components and design solutions found in Object 934 and {{Specs|name}}, showing that their potential was recognized and put to good use.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
The {{Specs|name}} was introduced in [[Update 1.91 "Night Vision"]]. It is a powerful and versatile vehicle that is well-suited for flanking. It features excellent forward mobility, a 6-second reload cannon, and a sufficient 3BM25 shell. However, its main drawbacks are its subpar survivability, lack of thermal sights, and poor gun depression. Even despite that, the {{Specs|name}} remains a good choice for players who prefer a more careful yet aggressive and fast-paced playstyle.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
[[File:Obj685 xray.png|right|thumb|Object 685 X-ray view in hangar]]
 
[[File:Obj685 xray.png|right|thumb|Object 685 X-ray view in hangar]]
  
'''Armour type:'''
+
* The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
 
 
* Alloy ABT-101 (hull, turret, cupola)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
!''Armour''!!''Front (Slope angle)''!!''Sides''!!''Rear''!!''Roof''
 
|-
 
|-
| Hull || 54 mm || 16 mm || 5 mm || 6 mm
+
|''Hull''||''54 mm''||16 mm||5 mm||6 mm
 
|-
 
|-
| Turret || 19 mm || 16 mm || 16 mm || 8 mm
+
|''Turret''||19 mm||16 mm||16 mm||8 mm
 
|}
 
|}
  
'''Notes:'''
+
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
 
 
* Suspension wheels are 10 mm thick and tracks are 20 mm thick
 
* The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
 
 
 
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 is vulnerable to overpressure damage. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=705|rbMinHp=402}}
+
{{tankMobility|abMinHp=620|rbMinHp=354}}
 
 
Mobility wise, the Object 685 can be considered as a slightly heavier [[Object 906]] compensated by a noticeable stronger engine and a different gear box (note the missing reverse gearbox). It is not slow but is not the fastest light tank at the battle-rating. When downtiered, it is able to be faster than most tracked vehicles (most of them reach as most 65 km/h while this can reach more than 70 km/h) with exception of the [[Rooikat 105]], [[Rooikat Mk.1D]] and [[Radkampfwagen 90]]. It's suspension is a relatively soft suspension, meaning it will not damp as much in rough terrain but due to its thin tracks, the surface the tracks have on the floor make it be relatively slow on snow and sand (but faster than many tracked vehicles). It is fully amphibious which makes the Object 685 capable of crossing water bodies which can give an advantage (Eastern Europe river for example) but the speed while on water is lacklustre.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A48 (100 mm)}}
 
{{main|2A48 (100 mm)}}
 
The Object 685 has the same ballistics as the [[D-10T2S (100 mm)|D-10T2S]] 100 mm cannon even sharing the same ammunition. Thus, the use of the gun should be the same as the [[T-55A]]. The gun is capable of destroying all enemy vehicles it faces from the front (with exception of the [[Maus]] glacis) with its powerful APFSDS shell. Despite not having the most powerful dart at the battle rating, the 6 second reload of the autoloader makes the Object 685 a formidable quick firing tank, capable of destroying multiple enemies with relative speed.
 
 
'''Important: ''in order to let the autoloader load, the gunner must be alive'''''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 64: Line 41:
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
!Autoloader
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -4°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan="2" | 6.00  
+
| rowspan="2" | 40 || rowspan="2" | -4°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.00 || 26.22 || __.__ || __.__ || __.__ || rowspan="2" | 6.00 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
+
| 11.90 || 14.04 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:2A48 (100 mm)/Ammunition|3BK17M, 3D3, BR-412D, 3BM25, OF-412}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390
 +
|-
 +
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 +
|-
 +
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260
 +
|-
 +
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 3BK17M || HEATFS || 1,085 || 9.96 || N/A || 0.1 || 1,440 || 65° || 72° || 77°
 +
|-
 +
| BR-412D || APCBC || 887 || 15.90 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
 +
|-
 +
| 3BM25 || APFSDS || 1,430 || 3.40 || N/A || N/A || N/A || 76° || 77° || 80°
 +
|-
 +
| OF-412 || HE || 900 || 15.20 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 1.101.1.16''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 91: Line 121:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || 29&nbsp;''(+11)'' || 21&nbsp;''(+19)'' || 17&nbsp;''(+23)'' || 13&nbsp;''(+27)'' || 7&nbsp;''(+33)'' || 1&nbsp;''(+39)'' || No
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Note''':
 
 
* Racks 5 and 6 are first-stage ammo racks
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|SGMT (7.62 mm)}}
 
{{main|SGMT (7.62 mm)}}
Line 114: Line 140:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
'''Gameplay Stock:'''
 
'''Gameplay Stock:'''
  
The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.
+
The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell while stock, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.
  
 
'''Gameplay Spaded:'''
 
'''Gameplay Spaded:'''
  
The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.
+
The Object 685 is a highly mobile soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685’s mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.
  
 
'''Close Range Engagements:'''
 
'''Close Range Engagements:'''
  
The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range.
+
The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.
  
 
'''Long Range Engagements:'''
 
'''Long Range Engagements:'''
  
 
The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.
 
The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| BR-412D
 +
| Horizontal Drive
 +
| NVD
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| 3BM25
 +
| Adjustment of Fire
 +
| Airstrike
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
| Laser rangefinder
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
| Artillery Support
 +
| Improved optics
 +
| 3D3
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 137: Line 203:
  
 
* Powerful rounds with a fast reload
 
* Powerful rounds with a fast reload
* Able to reload while putting out fires or replacing turret crew thanks to the autoloader
 
* Has smoke grenades and ESS
 
 
* Good mobility
 
* Good mobility
 
* Scouting ability
 
* Scouting ability
Line 147: Line 211:
  
 
* Thin armour
 
* Thin armour
* Poor gun depression and elevation
+
* Hullbreak
* Vulnerable to overpressure
 
 
* Lack of thermal sights
 
* Lack of thermal sights
 
* Small crew
 
* Small crew
Line 159: Line 222:
  
 
''- From [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|Devblog]]''
 
''- From [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|Devblog]]''
 
In the 1970s, the Russian Ministry of Defense opted to create a replacement for the PT-76, the main to contestants being the PT-85 (also known as Object 906) and the Object 685. It was tested but did not enter service or combat. It featured components that were later used for multiple vehicles, this being the Object 688 (which ended being the BMP-2), BMD-3 and 2S25 Sprut-SD (based on BMD-3). It was made for airborne units to maintain the armoured section of airborne units, at the time those being PT-76, BMD-1 and ASU-85. It featured a greater weight than the PT-76 due to the size and main gun but featured a more compact suspension due to being a telescopic hydraulic shock absorbers and suspension.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_685 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 178: Line 235:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Revision as of 00:56, 25 June 2020

RANK 6 BRITAIN
Rooikat 105 PACK
Object 685
ussr_object_685.png
Object 685
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Object 685.jpg


The Object 685 is a rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Object 685 X-ray view in hangar
  • The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
Armour Front (Slope angle) Sides Rear Roof
Hull 54 mm 16 mm 5 mm 6 mm
Turret 19 mm 16 mm 16 mm 8 mm

The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 23 16.5 620 868 37.58 52.61
Realistic 71 21 354 455 21.45 27.58

Armaments

Main armament

Main article: 2A48 (100 mm)
100 mm 2A48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+17° ±180° Two-plane 19.00 26.22 __.__ __.__ __.__ 6.00 _.__ _.__ _.__
Realistic 11.90 14.04 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK17M HEATFS 390 390 390 390 390 390
BR-412D APCBC 239 236 223 207 192 178
3BM25 APFSDS 335 330 307 290 275 260
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BK17M HEATFS 1,085 9.96 N/A 0.1 1,440 65° 72° 77°
BR-412D APCBC 887 15.90 1.2 19.0 93.94 48° 63° 71°
3BM25 APFSDS 1,430 3.40 N/A N/A N/A 76° 77° 80°
OF-412 HE 900 15.20 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 600 N/A N/A

Usage in battles

Gameplay Stock:

The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell while stock, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.

Gameplay Spaded:

The Object 685 is a highly mobile soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685’s mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.

Close Range Engagements:

The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.

Long Range Engagements:

The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412D Horizontal Drive NVD
II Suspension Brake System FPE 3BM25 Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism Smoke grenade Laser rangefinder
IV Transmission Engine ESS Artillery Support Improved optics 3D3

Pros and cons

Pros:

  • Powerful rounds with a fast reload
  • Good mobility
  • Scouting ability
  • Thin armour avoids excessive spalling
  • Amphibious

Cons:

  • Thin armour
  • Hullbreak
  • Lack of thermal sights
  • Small crew

History

After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.

One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62