Difference between revisions of "Ho-Ri Prototype"

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(Main armament)
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{{About
 
{{About
|about=premium tank destroyer '''{{PAGENAME}}'''
+
|about=premium Japanese tank destroyer '''{{PAGENAME}}'''
 
|usage=the regular version
 
|usage=the regular version
 
|link=Ho-Ri Production
 
|link=Ho-Ri Production
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== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 781|rbMinHp= 486}}
+
{{tankMobility|abMinHp=781|rbMinHp=486}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
 
{{main|Experimental High Velocity (105 mm)}}
 
{{main|Experimental High Velocity (105 mm)}}
  
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 51 || rowspan="2" | -10°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 51 || rowspan="2" | -10°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.5 || rowspan="2" | 11.18 || rowspan="2" | 9.89 || rowspan="2" | 9.12 || rowspan="2" | 8.60
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __.__ || __.__ || __.__ || __.__ || __.__
+
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0
 
|-
 
|-
 
|}
 
|}
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Type 2 APHE || APHE || 205 || 201 || 181 || 159 || 140 || 123  
+
| Type 2 APHE || APHE || 205 || 201 || 181 || 159 || 140 || 123
 +
|-
 +
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30
 
|-
 
|-
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| Type 2 APHE || APHE || 916 || 16.0 || 1.2 || 19 || 200 || 47° || 60° || 65°
+
| Type 2 APHE || APHE || 916 || 16 || 1.2 || 19 || 200 || 47° || 60° || 65°
 +
|-
 +
| Experimental HE || HE || 920 || 16 || 0 || 0.1 || 2,520 || 79° || 80° || 81°
 
|-
 
|-
| Experimental HE || HE || 920 || 16.0 || 0.1 || 0.1 || 2,520 || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armor to bounce and take shot and return fire on enemy tanks.
+
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armour to bounce and take shot and return fire on enemy tanks.
  
 
'''Enemies worth noting''':
 
'''Enemies worth noting''':
  
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.
+
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armour of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armour that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
After the IJA compared Russian and German tanks during 1943 and the shock of encountering the US [[M4|M4 Sherman]], they decided to design tanks with more powerful guns to destroy tanks rather than for supporting infantry. Like other Japanese self-propelled guns, Ho-Ri was not equipped any weapon to anti-infantry. The design of Ho-Ri was based on the hull of the Chi-Ri, and with a powerful 105mm gun mounted in the casemate.
 
After the IJA compared Russian and German tanks during 1943 and the shock of encountering the US [[M4|M4 Sherman]], they decided to design tanks with more powerful guns to destroy tanks rather than for supporting infantry. Like other Japanese self-propelled guns, Ho-Ri was not equipped any weapon to anti-infantry. The design of Ho-Ri was based on the hull of the Chi-Ri, and with a powerful 105mm gun mounted in the casemate.
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== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
 
;Skins
 
;Skins
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== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* [[Ho-Ri Production]]
 
* [[Ho-Ri Production]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/4945-development-type-5-ho-ri-mother-of-dragons-en [Devblog<nowiki>]</nowiki> Type 5 Ho-Ri: Mother of Dragons]
+
* [[wt:en/news/4945-development-type-5-ho-ri-mother-of-dragons-en|[Devblog] Type 5 Ho-Ri: Mother of Dragons]]
 
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variants|[Wikipedia<nowiki>]</nowiki> Type 5 Chi-Ri medium tank]]
 
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variants|[Wikipedia<nowiki>]</nowiki> Type 5 Chi-Ri medium tank]]
  
 
{{Japan tank destroyers}}
 
{{Japan tank destroyers}}
 
{{Japan premium ground vehicles}}
 
{{Japan premium ground vehicles}}

Revision as of 11:16, 23 February 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
This page is about the premium Japanese tank destroyer Ho-Ri Prototype. For the regular version, see Ho-Ri Production.
Ho-Ri Prototype
jp_type_5_ho_ri_prototype.png
GarageImage Ho-Ri Prototype.jpg
Ho-Ri Prototype
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The Type 5 Ho-Ri Prototype is a premium rank IV Japanese tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armourfront / side / back
Hull75 / 55 / 35
Turret150 / 55 / 35
Crew6 people
Visibility130 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 75 mm (70°) Front glacis
75 mm (8°), 50 mm (67°) Lower glacis
55-65 mm (16-17°) Top
55 mm Bottom
35 mm (5°) Top
35 mm (10-40°) Bottom
20 mm
Casemate 120-150 mm (5-20°) Turret front
250 mm Gun mantlet
50-200 mm (2-65°) Barrel shroud
55-65 mm (17°) 35 mm (5°) 20-50 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while the tracks are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Two 5 mm structural steel plates separate the engine compartment from the crew compartments.
  • Small parts of the suspension on the hull sides give 10 mm thick protection at their area.

Mobility

Speedforward / back
AB44 / 9 km/h
RB and SB41 / 8 km/h
Number of gears6 forward
2 back
Weight51.0 t
Engine power
AB1 049 hp
RB and SB550 hp
Power-to-weight ratio
AB20.6 hp/t
RB and SB10.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 51 781 1049 15.31 20.57
Realistic 41 8 486 550 9.53 10.78

Modifications and economy

Repair cost
AB8 200 Sl icon.png
RB5 920 Sl icon.png
SB4 880 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces890 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 140 / 160 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement jp.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

105 mm Experimental High Velocity cannon
Ammunition51 rounds
Reloadbasic crew → aces
11.1 → 8.6 s
Vertical guidance-10° / 20°
Horizontal guidance-10° / 10°
105 mm Experimental High Velocity Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 51 -10°/+20° ±10° N/A 5.3 7.3 8.9 9.8 10.5 11.18 9.89 9.12 8.60
Realistic 3.6 4.2 5.1 5.6 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 2 APHE APHE 205 201 181 159 140 123
Experimental HE HE 30 30 30 30 30 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 2 APHE APHE 916 16 1.2 19 200 47° 60° 65°
Experimental HE HE 920 16 0 0.1 2,520 79° 80° 81°

Ammo racks

Ammo racks of the Ho-Ri Prototype
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
51 46 (+4) 40 (+11) 30 (+21) 12 (+39) (+50) No

Notes:

  • Shells are modeled individually and disappear from the rack after having been shot or loaded.
  • To go into battle with the flanks empty of ammo, pack 40 (+11) shells or fewer.

Usage in battles

The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armour to bounce and take shot and return fire on enemy tanks.

Enemies worth noting:

  • IS-2 / IS-2 (1944) / ISU-122: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armour of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armour that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.

Pros and cons

Pros:

  • Good sloping armour on the front
  • High velocity high penetrating gun with APHE filler
  • Rather good gun depression
  • Not slow considering its armour and weight
  • Spaced out crew
  • Central engine could absorb penetrating front shots

Cons:

  • Armour is not 100% reliable. Fighting compartment can get penetrated by the IS-2 easily
  • It is barely ever going to reach its top speed (40 km/h or 25 mph)
  • Side armour is quite bad
  • Depressing the gun all the way will open roof for the breech, possibly exposing crew to strafing fire.

History

After the IJA compared Russian and German tanks during 1943 and the shock of encountering the US M4 Sherman, they decided to design tanks with more powerful guns to destroy tanks rather than for supporting infantry. Like other Japanese self-propelled guns, Ho-Ri was not equipped any weapon to anti-infantry. The design of Ho-Ri was based on the hull of the Chi-Ri, and with a powerful 105mm gun mounted in the casemate.

A prototype was completed by August 1944 and five more models were to be completed in 1945, but production was halted due to the industrial damages and resource shortage from the war effort.[1]

Media

Skins
Videos

See also

External links


Japan tank destroyers
Based on Ro-Go  Ji-Ro
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Based on Ho-Ki  Na-To
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH

Japan premium ground vehicles
Light tanks  Ha-Go Commander
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Chi-Nu II · Type 74G
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS

  1. Sun, Eun Ae. The Ho-Ri Tank Destroyer SENSHA. Blogger.com, 03 Sep. 2017. Web. 28 Aug. 2020. Website (Archived)