Difference between revisions of "D-3"

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The D3 makes a good supporting craft when paired with bigger, tougher ships. With its two heavy machine guns, torpedoes and depth charges, it can reliably destroy enemy vessels so long as the enemy isn't engaged with it. However, lower vertical guidance of the DShK machine guns can make it vulnerable to enemy aircraft so consider relying on allied anti-air, hiding behind tall cover or even using smokescreen in desperate situations.
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The D-3 is a very strong beginner torpedo boat for lower rank battles and can compete quite well with other ships at its BR. However, note that the ship itself has some quicks and flaws which should be remedied to succeed in battle. The ship's main armament consists of two single 12.7 mm DShK machine guns which represents a significant upgrade over the reserve G-5 torpedo boat. As well, the ship can carry two 533 mm torpedoes that can easily shred any ships that the guns cannot take care of. The D-3 does have mediocre mobility for a small torpedo boat, but it is certainly enough to get the ship where it needs to go. Finally, the ship's survivability is decidedly terrible (though average for motor torpedo boats at its BR) meaning that you should try to utilize ambush tactics to maximise the ship's survivability.
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At the start of each battle, your first priority should be to capture points. However, rushing straight into points isn't the greatest strategy for the D-3. This is because the D-3 has relatively worse agility when compared to faster MTBs such as the G-5, meaning that it cannot reach capture points nearly as quickly. As a result, one good potential strategy is to flank and find island cover, allowing you to use ambush tactics against enemy ships. The D-3 is not survivable and will get ripped to shreds by any gunfire, rifle-calibre and above. Thus, the best strategy is to not get hit, meaning that island cover is critical for preserving your ship's survivability.
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Against smaller boats, try to ambush and destroy them as quickly as possible using the DShK machine guns, which can get the job done very quickly. Against larger vessels, the best strategy is to avoid direct engagement, as the D-3 will get ripped apart far quicker than it can destroy larger vessels. Seeking the assistance of teammates is very helpful, as well as a smokescreen which can be used for a fast getaway. The D-3 does carry torpedoes, but these weapons are not efficient against coastal vessels, meaning that it may be more efficient to leave them off the ship; after all, the torpedoes can be detonated leading to a fiery death.
  
 
===Pros and cons===
 
===Pros and cons===
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'''Pros:'''
 
'''Pros:'''
  
* Turret placement allows the D-3 to engage in targets all around itself.
+
* Turret placement allows the D-3 to engage in targets all around itself
* Fast speed and small width can make it a difficult target at range.
+
** Two DShK machine guns, which are highly effective against smaller targets
 +
* Small and decently fast, meaning that it is relatively difficult to kill at longer ranges
 +
* Gets access to torpedoes, which can be used against targets that the guns cannot kill
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour at all.
+
* No armour at all and just 9 crew members, making it very easy to kill
* Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns.
+
* Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns
* Only one gun can operate on targets right in-front and behind the craft.
+
* Only one gun can operate on targets right in-front and behind the craft
 +
* While still good, mobility is relatively mediocre compared to its contemporaries
  
 
== History ==
 
== History ==

Revision as of 15:53, 23 February 2021

Rank 4 Japan
IJN Mikuma Pack
ussr_d3.png
GarageImage D-3.jpg
D-3
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The D-3 Type is a rank I Soviet motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement36 t
Crew9 people
Profile shot of the D-3. Vulnerable areas include the engines located at the centre of the vessel.

Armour is practically non-existent as the D3 is constructed entirely out of wood. All three engines are also located in the centre of the vessel making it quite easy to knock out. Crew consists of 9 men.

Mobility

Speedforward / back
AB83 / 28 km/h
RB59 / 20 km/h

The D-3 can reach speeds over 80 km/h in AB and 59 km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder rerouting speed. The reverse speeds are not bad, reaching a maximum of -28km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 28
RB/SB Stock ___ ___
Upgraded 59 20

Modifications and economy

Repair costBasic → Reference
AB200 → 246 Sl icon.png
RB230 → 283 Sl icon.png
Total cost of modifications2 990 Rp icon.png
900 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
50 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
50 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
50 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
50 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png

Armament

Primary armament

2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-5° / 70°
Main article: DShK (12.7 mm)

Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, it should be noted that due to structural designs only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 kilometres away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Setup 24 x BB-1 depth charge
Setup 32 x 533 mm 53-38 torpedo
4 x BB-1 depth charge

The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4km and a good speed of 82 km.

Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship which is also where they are dropped when deployed.

Remember that you can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.

Usage in battles

The D-3 is a very strong beginner torpedo boat for lower rank battles and can compete quite well with other ships at its BR. However, note that the ship itself has some quicks and flaws which should be remedied to succeed in battle. The ship's main armament consists of two single 12.7 mm DShK machine guns which represents a significant upgrade over the reserve G-5 torpedo boat. As well, the ship can carry two 533 mm torpedoes that can easily shred any ships that the guns cannot take care of. The D-3 does have mediocre mobility for a small torpedo boat, but it is certainly enough to get the ship where it needs to go. Finally, the ship's survivability is decidedly terrible (though average for motor torpedo boats at its BR) meaning that you should try to utilize ambush tactics to maximise the ship's survivability.

At the start of each battle, your first priority should be to capture points. However, rushing straight into points isn't the greatest strategy for the D-3. This is because the D-3 has relatively worse agility when compared to faster MTBs such as the G-5, meaning that it cannot reach capture points nearly as quickly. As a result, one good potential strategy is to flank and find island cover, allowing you to use ambush tactics against enemy ships. The D-3 is not survivable and will get ripped to shreds by any gunfire, rifle-calibre and above. Thus, the best strategy is to not get hit, meaning that island cover is critical for preserving your ship's survivability.

Against smaller boats, try to ambush and destroy them as quickly as possible using the DShK machine guns, which can get the job done very quickly. Against larger vessels, the best strategy is to avoid direct engagement, as the D-3 will get ripped apart far quicker than it can destroy larger vessels. Seeking the assistance of teammates is very helpful, as well as a smokescreen which can be used for a fast getaway. The D-3 does carry torpedoes, but these weapons are not efficient against coastal vessels, meaning that it may be more efficient to leave them off the ship; after all, the torpedoes can be detonated leading to a fiery death.

Pros and cons

Pros:

  • Turret placement allows the D-3 to engage in targets all around itself
    • Two DShK machine guns, which are highly effective against smaller targets
  • Small and decently fast, meaning that it is relatively difficult to kill at longer ranges
  • Gets access to torpedoes, which can be used against targets that the guns cannot kill

Cons:

  • No armour at all and just 9 crew members, making it very easy to kill
  • Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns
  • Only one gun can operate on targets right in-front and behind the craft
  • While still good, mobility is relatively mediocre compared to its contemporaries

History

The Soviet Navy began developing a larger MTB with higher endurance than the previous G-5 class. Four designs were considered, but the D-3 prototype was the most successful. The D-3 had a wooden hull, and it carried torpedoes openly; the G-5 class had a metal hull and carried its torpedoes in groups in the rear deck.

D-3 was commissioned in 1941, and was active in the Black Sea along with SM-3. Together they sank CB-5 - an Italian midget submarine - and the German barge F-334.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 TKA 106 · Pr. 123bis · Pr. 123K (A-11) · Pr. 123K "Komsomolets" · Pr.183
Motor gun boats  G-5 (ShVAK) · MO-4 · OD-200 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr. 206M · MPK pr. 12412
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 (1943) · MBK-161 (1944) · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 (1940) · Pr.1124 (1945) · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr. 1204 · Pr. 1204 late