Difference between revisions of "Conqueror"

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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->[[File:Conqueror trapshot mantlet .png|thumb|400x400px|A basic weak spot of the Conqueror; the gun mantlet. The area is hit because of Conqueror's poor depression. It can be targeted by large-calibre HE, APDS and Sabot shells. -''The shown camouflage is known as 'Phalanx', part of the 'Night vision' trophy.'']]
 
 
 
The Conqueror utilises the same hull as the Caernarvon does, with respectable frontal armour capable of shrugging off rounds from many adversaries. Unfortunately, this hull suffers from similarly weak side and rear armour - and as such angling, the vehicle can prove extremely dangerous if it exposes the side too much. The Conqueror replaces the Caernarvon's Centurion-based turret with a fresh design, providing much better crew spacing and protection. The turret is not without its weaknesses, however; the commander's cupola protrudes quite significantly and APHE or HESH shells may disable internal turret components or crew members. There is also a weak section directly behind the mantlet at the top of the turret, penetration of which will disable crew or the breech/horizontal turret drive.  
 
The Conqueror utilises the same hull as the Caernarvon does, with respectable frontal armour capable of shrugging off rounds from many adversaries. Unfortunately, this hull suffers from similarly weak side and rear armour - and as such angling, the vehicle can prove extremely dangerous if it exposes the side too much. The Conqueror replaces the Caernarvon's Centurion-based turret with a fresh design, providing much better crew spacing and protection. The turret is not without its weaknesses, however; the commander's cupola protrudes quite significantly and APHE or HESH shells may disable internal turret components or crew members. There is also a weak section directly behind the mantlet at the top of the turret, penetration of which will disable crew or the breech/horizontal turret drive.  
[[File:Weak HE damages conqueror via trapshot protection analysis.jpg|thumb|right|x250px|An example of what happens when heavy tank hit the turret with HE from low ground. Considering the gun depression on Conqueror isn't the greatest, it is possible to slowly destroy it like this.]]
 
 
Trap shots are possible, it is likely to get shot with a high calibre HE, capable of damaging the tank by hitting the base of the turret and exploding into the driver and/or ammo rack just below it. Unlike with similar tank [[M103]] though, for most heavy tanks HE can only penetrate the driver hatch, taking them out, and damage the gun breech on a good hit. SPG calibre HE (like 152 mm of [[Object 268]]) will definitely destroy the roof armour and ammo rack, resulting in a one-shot, unless only a few shells are being carried (which is highly impractical). Non-HE shells are less likely to ricochet and do significant internal damage like this, but it is still possible to push them into the tank.  
 
Trap shots are possible, it is likely to get shot with a high calibre HE, capable of damaging the tank by hitting the base of the turret and exploding into the driver and/or ammo rack just below it. Unlike with similar tank [[M103]] though, for most heavy tanks HE can only penetrate the driver hatch, taking them out, and damage the gun breech on a good hit. SPG calibre HE (like 152 mm of [[Object 268]]) will definitely destroy the roof armour and ammo rack, resulting in a one-shot, unless only a few shells are being carried (which is highly impractical). Non-HE shells are less likely to ricochet and do significant internal damage like this, but it is still possible to push them into the tank.  
  
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Despite this, the Conqueror performs admirably as a sniper, covering capture points or thoroughfares, and should primarily rely on APDS with careful thought as to placement. HESH may prove useful against lighter vehicles or in cases where a target's side armour is exposed, but otherwise should not be relied on for anything besides pure luck. It's important to remember that the Conqueror has a reasonably long reload of 19.4 seconds at base; and as such careful consideration should be made as to what to prioritise disabling first.
 
Despite this, the Conqueror performs admirably as a sniper, covering capture points or thoroughfares, and should primarily rely on APDS with careful thought as to placement. HESH may prove useful against lighter vehicles or in cases where a target's side armour is exposed, but otherwise should not be relied on for anything besides pure luck. It's important to remember that the Conqueror has a reasonably long reload of 19.4 seconds at base; and as such careful consideration should be made as to what to prioritise disabling first.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" width="100%" style="text-align:center"
|-
 
! colspan="6" | [[L1A2 (120 mm)|120 mm L1A2]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 35 || -7°/+15° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || __.__ |||| 22.2 ||24.5||26.1
 
|-
 
| ''Realistic'' || 9.7 |||| 13.9 ||15.3||16.3
 
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="5" |[[L1A2 (120 mm)|120 mm L1A2]]|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
!Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer
! colspan="1" style="width:4em" |Prior + Full crew
+
!Stock!!Upgraded!!Full!!Expert!!Aced
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
!Stock!!Full!!Expert!!Aced
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 19.4 ||17.2||15.8||14.9
+
!''Arcade''
 +
| rowspan="2" |35|| rowspan="2" |-7°/+15°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||13.2||18.3||22.2||24.5||26.1|| rowspan="2" |19.4|| rowspan="2" |17.2|| rowspan="2" |15.8|| rowspan="2" |14.9
 
|-
 
|-
 +
!''Realistic''
 +
|9.7||11.4||13.9||15.3||16.3
 
|}
 
|}
  
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{{main|L3A1 (7.62 mm)}}The Conqueror sports two machine guns, one of which is pintle mounted and may prove itself a deterrent to some close air support. The machine guns may on occasion prove useful for destroying incoming ATGMs, given a bit of luck.
 
{{main|L3A1 (7.62 mm)}}The Conqueror sports two machine guns, one of which is pintle mounted and may prove itself a deterrent to some close air support. The machine guns may on occasion prove useful for destroying incoming ATGMs, given a bit of luck.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" width="50%" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
+
! colspan="5" |2x [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
!Mount!!Capacity (Belt)!!Fire rate!!Vertical!!Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|''1 x Coaxial'' ||3,750 (250)||500||N/A||N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,750 (250) || 500 || N/A || N/A
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,750 (250) || 500 || -10°/+30° || ±90°
 
 
|-
 
|-
 +
|''1 x Pintle''||3,750 (250)||500||-10°/+30°||±90°
 
|}
 
|}
 
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
The Conqueror can be effectively played as a sniper, or a steady breakthrough tank, providing the vehicle's slow reload and weak lower front plate are considered.
+
The Conqueror can be effectively played as a sniper, or a steady breakthrough tank, providing the vehicle's slow reload and weak lower front plate are considered. This heavy tank should not be played in a brawling role. It will easily be flanked and disposed by the side armour plates. Commanders are advised to remain on some of these roles:
  
 
'''Sniper Role'''
 
'''Sniper Role'''
  
When used in a sniper role, the Conqueror should utilise extreme ranges with some form of cover available, in case the situation goes awry. Ensure awareness is maintained for light flanking vehicles or enemy sniping vehicles on off-angles that may be able to disable the Conqueror through side armour. Play conservatively, avoiding wasting shots and having to wait for the long reload time, and avoid exposing the hull where possible.
+
When used in a sniper role, the Conqueror should utilise extreme ranges with some form of cover available, in case the situation goes awry. Ensure awareness is maintained for light flanking vehicles or enemy sniping vehicles on off-angles that may be able to disable the Conqueror through side armour. Play conservatively, avoiding wasting shots, having to wait for the long reload time, and avoid exposing the hull where possible.
 +
 
 +
Remember the laser range finder and if possible find locations that cover the hull of the Conqueror.
  
 
'''Breakthrough Role'''
 
'''Breakthrough Role'''
  
The Conqueror may be utilised in a breakthrough role, although it should be played conservatively and with a level of map awareness at all times. The stabilised gun allows the conqueror to comfortably fire on the move - a rare piece of equipment at the rank - this gives it a distinct advantage over most targets it will face at close range, with the ability to reliably hit targets without waiting for the suspension sway to subside. However, the vehicle's slow reload means that calculated shots are a requirement, and wasting a round may have dire results. As usual, keep in mind that the vehicle's sides and lower front plate are particularly vulnerable and exposing either to enemy fire will often result in the Conqueror's destruction.
+
The Conqueror may be utilised in a breakthrough role, although it should be played conservatively with allies and with a level of map awareness at all times. The stabilised gun allows the conqueror to comfortably fire on the move - a rare piece of equipment at the rank - this gives it a distinct advantage over most targets it will face at close range, with the ability to reliably hit targets without waiting for the suspension sway to subside. However, the vehicle's slow reload means that calculated shots are a requirement, and wasting any round may have dire results.
 +
 
 +
As usual, keep in mind that the vehicle's sides and lower front plate are particularly vulnerable and exposing either to enemy fire will often result in the Conqueror's destruction. If the advance seems to be failing, or the Conqueror is on risk to be flanked. Remember the good reverse speed, this along smoke cover will grant second chances.
  
 
=== Modules ===
 
=== Modules ===
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|-
 
|-
 
|}
 
|}
 +
The gun is already very decent. Consider increasing the mobility and protection.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* APDS round is extremely powerful and accurate, with a maximum of 362 mm of penetration at 10m/0°
 
* APDS round is extremely powerful and accurate, with a maximum of 362 mm of penetration at 10m/0°
 
* HESH ammo may have surprising results, and can prove particularly effective against light or side armour
 
* HESH ammo may have surprising results, and can prove particularly effective against light or side armour
* Both available rounds have reasonably good angled performance
 
 
* The L1A2 cannon is fully two-plane stabilised, allowing it to be fired accurately on the move
 
* The L1A2 cannon is fully two-plane stabilised, allowing it to be fired accurately on the move
* The coaxial machine gun has ballistic performance similar to the HESH round and may be used for ranging
+
* Coaxial machine gun has ballistic performance similar to the HESH round and may be used for ranging
* The turret is very sloped and well armoured, with very few weak points
+
* Turret and upper front plate are very sloped and armoured, with very few weak points
* The upper front plate is very thick and sloped
+
* Add-on armour offers more protection in the form of spaced armour to the turret cheeks and upper plate
* Can mount add-on armour which offers more protection in the form of spaced armour to the turret cheeks and upper plate
 
 
* Well-spaced crew make the vehicle unlikely to be affected by crew knock-out in a single hit
 
* Well-spaced crew make the vehicle unlikely to be affected by crew knock-out in a single hit
* Reasonably good mobility despite weight
+
* Reasonably good mobility despite weight and huge gun
* Has a rangefinder which can accurately measure distances up to 1,300 m
+
* Laser rangefinder allows accurately measure distances up to 1,300 m; among the firsts in the British ranks
  
 
'''Cons:'''
 
'''Cons:'''
  
* APDS has minimal post-penetration effect, and careful round placement is necessary
+
* HESH is not reliable against any vehicle with semi-decent armour; requires high skills and knowledge of the enemy
* HESH is not reliable against any vehicle with semi-decent armour
+
* Long reload time (19.4 second base) for British standards, although relatively standard for calibre
* Long reload time (19.4 second base), although relatively standard for calibre
+
* Only 7.62 mm machine guns
* Possesses only 7.62 mm machine guns
+
* Particularly weak side armour and lower front plate; will be commonly targeted areas.
* Weak lower front plate
+
* Only 17 mm of protection on the wide engine deck will be targeted by planes
* Particularly weak side armour, 51 mm inner with a spaced 6 mm plate
+
* Top speed is limited at only 34 km/h; it faces really mobile enemies such as the [[Leopard (Family)|Leopards]]
* 17 mm of protection on the engine deck will result in aircraft strafing runs to damage or set fire to the engine
+
* Penetrations in the turret ring area often results in ammunition detonation; ammo racks are strewn all-around
* Top speed is limited at only 34 km/h
+
* Outstandingly high repair cost, nearing 20,000 SL in RB and SB
* A turret penetration will often result in ammunition detonation; the turret has ammo racks strewn throughout
 
* Insanely high repair cost, around 20,000 SL in RB and SB
 
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=heavy_tank&vehicle=uk_conqueror_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=heavy_tank&vehicle=uk_conqueror_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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{{Youtube-gallery|gR3JPNt0iPw|'''Heavyweight brits''' discusses the {{PAGENAME}} at 6:21 - ''War Thunder Official Channel''|94S5XQwnX2I|'''The Shooting Range #108''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
 
{{Youtube-gallery|gR3JPNt0iPw|'''Heavyweight brits''' discusses the {{PAGENAME}} at 6:21 - ''War Thunder Official Channel''|94S5XQwnX2I|'''The Shooting Range #108''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
  
== See also ==
+
== See also ==<!-- Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
reference to the series of the vehicles;
* ''links to approximate analogues of other nations and research trees.''
+
links to approximate analogues of other nations and research trees. -->
 +
 
 +
'''Analogues of other nations'''
 +
 
 +
* [[IS-7]]
 +
* [[IS-4M]]
 +
* [[T-10M]] /  [[T-10A]]
 +
* [[M103]]
 +
 
 +
'''Related Development'''
 +
 
 +
* [[Caernarvon]]
 +
* [[Conway]]
 +
 
 +
'''Shared operational history'''
 +
 
 +
* [[Centurion Mk 10]]
 +
* [[Caernarvon]]
 +
 
 +
'''Succeeded by'''
 +
 
 +
* [[Chieftain Mk 3]]
  
 
== External links ==
 
== External links ==
Line 317: Line 303:
 
== References ==
 
== References ==
 
<references>
 
<references>
<ref name="dtic">[https://apps.dtic.mil/dtic/tr/fulltext/u2/a474293.pdf Trials against Conqueror tanks with additoinal ballistc protection - Part 2 The use of large hollow charge warheads.pdf]</ref>
+
<ref name="dtic">[https://apps.dtic.mil/dtic/tr/fulltext/u2/a474293.pdf Trials against Conqueror tanks with additional ballistic protection - Part 2 The use of large hollow charge warheads.pdf]</ref>
</references>
+
</references><ref name="dtic" />{{Britain heavy tanks}}
 
 
{{Britain heavy tanks}}
 

Revision as of 07:07, 14 December 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
uk_conqueror_mk_2.png
Conqueror
AB RB SB
7.7 7.7 7.7
Class:
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Conqueror.jpg


The Tank Heavy Gun Conqueror Mk 2 is a rank V British heavy tank with a battle rating of 7.7 (AB/RB/SB). It was released along with the initial British tree line in Update 1.55 "Royal Armour". Designed to combat the Soviet IS-3, the Conqueror gives the British line a much-needed vehicle with an emphasis on armour and firepower, with a 120 mm L1A2 cannon capable of defeating all of the Rank V competition it will face.

The Conqueror was the tank the Caernarvon hull was designed for - the Caernarvon itself only being a stop-gap measure, with most models being upgraded to Conquerors once the type was approved for production. The Conqueror augments this hull with a significantly upgraded turret design housing the L1A2 120mm cannon.

The Conqueror deviates from most earlier British designs, favouring firepower and armour. This, combined with its somewhat limited mobility, results in the Conqueror proving to be one of, if not the single most effective sniper and support tank at its rank. Despite this, it can be put to good use in close-range engagements.

General info

Survivability and armour

A basic weak spot of the Conqueror; the gun mantlet. The area is hit because of Conqueror's poor depression. It can be targeted by large-calibre HE, APDS and Sabot shells. -The shown camouflage is known as 'Phalanx', part of the 'Night vision' trophy.

The Conqueror utilises the same hull as the Caernarvon does, with respectable frontal armour capable of shrugging off rounds from many adversaries. Unfortunately, this hull suffers from similarly weak side and rear armour - and as such angling, the vehicle can prove extremely dangerous if it exposes the side too much. The Conqueror replaces the Caernarvon's Centurion-based turret with a fresh design, providing much better crew spacing and protection. The turret is not without its weaknesses, however; the commander's cupola protrudes quite significantly and APHE or HESH shells may disable internal turret components or crew members. There is also a weak section directly behind the mantlet at the top of the turret, penetration of which will disable crew or the breech/horizontal turret drive. Trap shots are possible, it is likely to get shot with a high calibre HE, capable of damaging the tank by hitting the base of the turret and exploding into the driver and/or ammo rack just below it. Unlike with similar tank M103 though, for most heavy tanks HE can only penetrate the driver hatch, taking them out, and damage the gun breech on a good hit. SPG calibre HE (like 152 mm of Object 268) will definitely destroy the roof armour and ammo rack, resulting in a one-shot, unless only a few shells are being carried (which is highly impractical). Non-HE shells are less likely to ricochet and do significant internal damage like this, but it is still possible to push them into the tank.

The frontal track guards are also very vulnerable at particular angles and can be exploited even when sides are not exposed to instantly destroy the tank using nearly any gun, like with Churchill Mk VII. The more realistic scenario, however, is high calibre HESH hitting the ground next to them and setting the tank on fire or outright destroying it. Fortunately, most tanks which are capable of this and are going out of their way to use HESH instead of HEAT are British and can only be your opponent in AB, in RB the likelihood of receiving such hit is greatly reduced.

The Conqueror has a researchable add-on armour package which improves the vehicle's survivability to HEAT rounds and by a small amount to kinetic rounds.[1]

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
  • Structural steel (Side skirts)
Armour Front Sides Rear Roof
Hull 130 + 20 mm (59°) Front glacis
76 mm (44°) Lower glacis
51 + 6 mm 38 mm Top
20 mm (60°) Bottom
44 mm Front
17 mm Crew hatch
17 mm Rear
Turret 152-313 mm (0-68°) Turret front
89-200 mm (0-78°) Gun mantlet
89-233 mm (1-48°) 50 mm (1-34°) 51 mm
31 mm Square area near gun
17 mm Crew hatches
Armour Front Rear Roof
Cupola 203 mm (0-17°) 70 mm (12-14°) 51 mm
17 mm Crew hatch

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
  • Front of turret vary in armour thickness, from 152 mm to 313 mm, but it is all very sloped due to turret design.
  • The front of the turret roof has an additional armour plate of 31 mm in thickness.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 37 13 64.9 1.1 1046 1,545 16.12 23.41
Realistic 35 12 716 810 11.03 12.27

The Conqueror has reasonable mobility, despite its weight, thanks to a powerful engine and favourable gearbox ratios. It does suffer from a somewhat limited top speed of 34 km/h, however it reaches this speed fairly easily on-road and on smooth off-road surfaces. The vehicle has surprisingly responsive hull traverse due to the engine power and neutral steering capability. The Conqueror has a reasonable reverse speed for a British vehicle, however it shouldn't be relied on too heavily.

When the add-on armour package is researched and equipped, the vehicle's weight will increase by 1.1 tonnes, resulting in a minor decrease in mobility.

Armaments

Main armament

Main article: L1A2 (120 mm)
The 120 mm L1A2 is a powerful gun, derived from the M58 mounted on the M103 heavy tank. Unlike the M103's selection of HEAT or AP, the Conqueror instead utilises HESH and APDS ammunition, and again unlike the M103, mounts a two-plane stabiliser. The L1A2 exhibits excellent accuracy and long-range performance, although due to the sub-par post-penetration effects of APDS in some cases multiple rounds are required to secure a knock-out, particularly at range where critical components or ammunition is less reliably hit.

Despite this, the Conqueror performs admirably as a sniper, covering capture points or thoroughfares, and should primarily rely on APDS with careful thought as to placement. HESH may prove useful against lighter vehicles or in cases where a target's side armour is exposed, but otherwise should not be relied on for anything besides pure luck. It's important to remember that the Conqueror has a reasonably long reload of 19.4 seconds at base; and as such careful consideration should be made as to what to prioritise disabling first.

120 mm L1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 35 -7°/+15° ±180° Two-plane 13.2 18.3 22.2 24.5 26.1 19.4 17.2 15.8 14.9
Realistic 9.7 11.4 13.9 15.3 16.3
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot L1G APDS 362 361 359 354 339 321
Shell L1TK HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot L1G APDS 1493 7.6 N/A N/A N/A +1.5° 75° 78° 80°
Shell L1TK HESH 792 16 0.4 0.1 3,100 +0° 73° 77° 80°
Ammo racks
Ammo racks of the Conqueror Mk.2.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
35 31 (+4) 21 (+14) 16 (+19) 11 (+24) (+29) (+34) No

Keep ammo at around 16 (+19) or 11 (+24)

Machine guns

Main article: L3A1 (7.62 mm)
The Conqueror sports two machine guns, one of which is pintle mounted and may prove itself a deterrent to some close air support. The machine guns may on occasion prove useful for destroying incoming ATGMs, given a bit of luck.
2x 7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
1 x Coaxial 3,750 (250) 500 N/A N/A
1 x Pintle 3,750 (250) 500 -10°/+30° ±90°

Usage in battles

The Conqueror can be effectively played as a sniper, or a steady breakthrough tank, providing the vehicle's slow reload and weak lower front plate are considered. This heavy tank should not be played in a brawling role. It will easily be flanked and disposed by the side armour plates. Commanders are advised to remain on some of these roles:

Sniper Role

When used in a sniper role, the Conqueror should utilise extreme ranges with some form of cover available, in case the situation goes awry. Ensure awareness is maintained for light flanking vehicles or enemy sniping vehicles on off-angles that may be able to disable the Conqueror through side armour. Play conservatively, avoiding wasting shots, having to wait for the long reload time, and avoid exposing the hull where possible.

Remember the laser range finder and if possible find locations that cover the hull of the Conqueror.

Breakthrough Role

The Conqueror may be utilised in a breakthrough role, although it should be played conservatively with allies and with a level of map awareness at all times. The stabilised gun allows the conqueror to comfortably fire on the move - a rare piece of equipment at the rank - this gives it a distinct advantage over most targets it will face at close range, with the ability to reliably hit targets without waiting for the suspension sway to subside. However, the vehicle's slow reload means that calculated shots are a requirement, and wasting any round may have dire results.

As usual, keep in mind that the vehicle's sides and lower front plate are particularly vulnerable and exposing either to enemy fire will often result in the Conqueror's destruction. If the advance seems to be failing, or the Conqueror is on risk to be flanked. Remember the good reverse speed, this along smoke cover will grant second chances.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke Grenade
IV Transmission Engine Additional Ballistic Protection Package Rangefinder

The gun is already very decent. Consider increasing the mobility and protection.

Pros and cons

Pros:

  • APDS round is extremely powerful and accurate, with a maximum of 362 mm of penetration at 10m/0°
  • HESH ammo may have surprising results, and can prove particularly effective against light or side armour
  • The L1A2 cannon is fully two-plane stabilised, allowing it to be fired accurately on the move
  • Coaxial machine gun has ballistic performance similar to the HESH round and may be used for ranging
  • Turret and upper front plate are very sloped and armoured, with very few weak points
  • Add-on armour offers more protection in the form of spaced armour to the turret cheeks and upper plate
  • Well-spaced crew make the vehicle unlikely to be affected by crew knock-out in a single hit
  • Reasonably good mobility despite weight and huge gun
  • Laser rangefinder allows accurately measure distances up to 1,300 m; among the firsts in the British ranks

Cons:

  • HESH is not reliable against any vehicle with semi-decent armour; requires high skills and knowledge of the enemy
  • Long reload time (19.4 second base) for British standards, although relatively standard for calibre
  • Only 7.62 mm machine guns
  • Particularly weak side armour and lower front plate; will be commonly targeted areas.
  • Only 17 mm of protection on the wide engine deck will be targeted by planes
  • Top speed is limited at only 34 km/h; it faces really mobile enemies such as the Leopards
  • Penetrations in the turret ring area often results in ammunition detonation; ammo racks are strewn all-around
  • Outstandingly high repair cost, nearing 20,000 SL in RB and SB

History

Development

In 1944, General Staff started a project called A45 Infantry Support Tank, which started around the same time as the development of the A41 Centurion cruiser tank. This project, after the war, was redesignated from a typical "Infantry Tank" and instead focused on a new role of a "Universal Tank" design in the form of the FV 200 series. The "Universal Tank" concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and use the 20-pounder gun.

In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet IS-3 heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from the Centurion tank and this created the FV 221 Caernarvon, with Mark I for a 17-pounder armament and a Mark II for a 20-pounder armament. However, the success of the lighter Centurion tank made the Caernarvon unsuitable in a "Main Battle Tank" role. Further development on the Caernarvon, with emphasis on the armour and armament, would develop the FV 214 Conqueror tanks, some were straight up conversions of Caernarvon Mark II's. About 185 Conquerors were produced in Mk.1 and Mk.2 variants from 1955 to 1959.

Design

The FV 214 Conqueror, also known as the "Tank, Heavy No. 1, 120 mm Gun, Conqueror", was intended to provide a mobile, long-range anti-tank support for the lighter and more numerous Centurion tanks stationed in Germany. As a response to the heavy IS-3 tank in Soviet service, the tank's armament and armour is taken up and beyond extreme to typical NATO armour development. The armour, with a frontal plate of about seven inches (178 mm), made the tank one of the most protected tanks stationed in West Germany. The abundance of armour made the tank heavy, weighing 64 tons, and this impeded the tank's top speed and made it mechanically unreliable. However, the tank was very mobile in cross-country terrain, seen as equal as the lighter and faster Centurion tank.

The gun was the very large 120 mm cannon, the largest caliber tank gun available when it was introduced. The gun was American-developed, the same 120 mm cannon that would arm the M103 heavy tank. The gun uses a two-piece ammunition and the tank allowed for a ammo stowage of 35 rounds. Another notable feature of the Conqueror aside from its large cannon and thick armour was the unique and rotatable commander's cupola. In the cupola was the Conqueror's fire control system and had many features that made it ahead of its time. Being able to be rotated independent from the turret, plus with a coincidence rangefinder, the commander could align the cupola to a target, measure its range, and direct the gunner to the designated target. While the gunner located and engage the target, the commander could go and find a different target to designate and range.

Usage

The Conqueror were all stationed in West German in the armoured regiments stationed there. Each regiment received 9 Conquerors and were organized in groups of three as tank troops to support the Centurions in any conflict that arise from the tense situation of the Cold War. As history played out, the Cold War never became "hot" and no hostile conflicts arise in the borders of Germany, thus the Conquerors never saw any use aside from training as they were all exclusively stationed on the German borders. The Conqueror's intention to provide a long-range anti-tank capability for the Centurions, became less significant when the Centurions began to arm themselves with the more powerful 105 mm L7 gun, such as the Centurion Mk 10. The lower tactical value of the Conqueror and further development on heavy tanks in Britain had the Conquerors replaced in 1966 with the much more powerful and armoured, yet lighter, FV 4201 Chieftain tank.

Media

Skins
Videos

See also

Analogues of other nations

Related Development

Shared operational history

Succeeded by

External links

References

[1]
Britain heavy tanks
Matilda  Matilda III · Matilda Hedgehog
Churchill  Churchill I · Churchill III · Churchill VII · Churchill Crocodile · Churchill NA75 · Black Prince
Post-war  Caernarvon · Conqueror
Other  Independent · Excelsior · TOG II

  1. Cite error: Invalid <ref> tag; no text was provided for refs named dtic