BMP-2M
Contents
This page is about the squadron Soviet light tank BMP-2M. For other uses, see BMP (Disambiguation). |
Description
The BMP-2M is a squadron rank VII Soviet Infantry fighting vehicle (light tank) with a battle rating of 10.3 (AB/RB/SB). It was introduced during Update "Starfighters".
General info
Survivability and armour
The vehicle's playstyle is relatively similar to the BMP-2's. The fast turret traverse speed, wide field of view and thermal for the optics combined with a fast firing 2A42 Autocannon and four 9M133 ATGMs makes it an excellent close range combat IFV and good front line scout at open fields. Armor on this vehicles can only protect the crew from 7.62mm at all angle and sometimes 12.7mm or even 20mm when being shot from the front. The BMP-2M is prone to hull break, but sometimes AP rounds such as APFSDS can penetrate the vehicle without significant damage due to its large empty space inside. The hull-break mechanics will mean that even a poorly placed shot may immediately destroy the vehicle. Overall, survivability is poor, and the BMP-2M should use it's maneuverability to flank opponents and strike before the enemy can locate you and return fire.
Mobility
With 60 extra horsepower, the BMP-2M has excellent mobility compared to the BMP-2. The acceleration of the BMP-2M in off road conditions is excellent, and it is able to keep up with top tier MBTs like the T-80U, M1A2 and Leopard 2A5. The reverse speed however is still 10 kilometers per hour and it still has no neutral steering. Its amphibious capabilities can be useful to cross deep water sections to reach places normally unreachable for other vehicles.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 12 | 14.5 | 465 | 763 | 32.07 | 52.62 |
Realistic | 66 | 11 | 265 | 400 | 18.28 | 27.59 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
30 mm 2A42 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 500 (340) | 550 | -4°/+74° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
- Default: AP-T · HEF-I
- 30 mm HE: HEF-I · AP-T · HEF-I · HEF-T
- 30 mm APT: AP-T · AP-T · AP-T · HEF-T
- 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Default | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm HE | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm APT | 65 | 62 | 50 | 38 | 29 | 22 | |
30 mm APDS | 82 | 81 | 79 | 75 | 72 | 69 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
9M133 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -5°/+10° | N/A | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
9M133 | ATGM (tandem) | 1,200 | 1,200 | 1,200 | 1,200 | 1,200 | 1,200 |
9M133FM-3 | ATGM-HE | 61 | 61 | 61 | 61 | 61 | 61 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
9M133 | ATGM (tandem) | 300 | 26.00 | 0.2 | 0.01 | 6,160 | 80° | 82° | 90° |
9M133FM-3 | ATGM-HE | 300 | 26.00 | 0.2 | 0.01 | 9,240 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
30 mm AG-30 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 300 (300) | 400 | N/A | N/A | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
VOG-30 | VOG | 6 | 6 | 6 | 6 | 6 | 6 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
VOG-30 | 185 | 0.35 | N/A | 0.1 | 284.9 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles.
During the stock grind, the vehicle is best played as a scout/SPAA platform, as the stock ammo with the exception of the ATGM's is poor. Once it is spaded, the vehicle is basically a complete lineup in itself, as it can play the part of a light tank, with excellent maneuverability, the ability to scout and repair, and the fast-firing autocannon to flank and destroy light to medium armored targets, and mark the heavily armored targets for allies or eliminate them with ATGM's. If played cautiously, it can also be played as a true IFV, supporting MBT's in CQB. However, when playing like this, it is a SUPPORT vehicle, and should not engage in frontal brawls with MBT's, as it will quickly be destroyed. It can be played at long range, using it's scouting ability and ATGM's to know out targets at long range. Once the laser rangefinder is unlocked, one can use APDS round at range as it can easily pen the side and roofs of most enemies it will face, and the high volume of rounds will quickly disable if not destroy the target. This vehicle can also be played as an SPAA, with it's fast firing 30mm autocannon and proximity fuse ATGM's.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Airstrike | Horizontal Drive | 30 mm APT | |
II | Suspension | Brake System | FPE | NVD | Adjustment of Fire | 9M133FM-3 |
III | Filters | Laser rangefinder | Crew Replenishment | Elevation Mechanism | 30 mm APDS | |
IV | Transmission | Engine | ESS | Smoke grenade | Artillery Support | Improved optics |
Pros and cons
Pros:
- 2A42 autocannon can punch through any vehicle at its battle rating from the back, side and sometimes front
- Fast turret traverse speed, 35, 42, and 60 degrees per second at stock and full modifications respectively
- High-resolution thermal optics, wide field of view and 2.5 to 12 times zoom for gun sight. Suitable for combat at any range
- 1,200 mm penetration power for the standard 9M133 missile, highest in the game; can fire and guide all four missiles simultaneously while on the move
- Can equip 9M133FM-3 HE missile with proximity fuses, useful for SPAA purposes
- Amphibious ability can be useful for crossing the water to areas hard-to-reach for other vehicles
- Very cheap repair cost means easy Silver Lions profit from combat
- Roof-mounted grenade launcher can clear obstacles that typically machine guns can not
- Relatively easy stock grind
- Can be played as a light tank, long range tank, CQB support vehicle, or SPAA
Cons:
- Missiles mounted on the turret has a chance to explode from shrapnel if too close to any form of explosion
- Chassis can only protect the crew from 7.62 and with limited 12.7 or bigger calibre ammunition protection from the front
- No neutral steering, the slow reverse speed maxes out at 10 kilometres per hour
- While driving, thermal optics vision to the left of the chassis at 30 to 50 degrees are obscured from the engine exhaust gas
- Grenade launcher has only 6mm of pen, is useful for obstacles and clearing ERA at close range, but otherwise useless
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
USSR squadron ground vehicles | |
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