AMX-13 (HOT)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AMX-13 (HOT)
fr_amx_13_hot.png
AMX-13 (HOT)
AB RB SB
8.3 8.3 8.3
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
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This page is about the light tank AMX-13 (HOT). For other uses, see AMX-13 (Family).

Description

GarageImage AMX-13 (HOT).jpg


The AMX-13 (HOT) is a Rank VI French light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

At its current battle rating, the AMX-13 (HOT) can definitely do some serious damage, even to top-rank MBTs and (as of 1.81) helicopters too. The six HOT ATGMs are enough to penetrate almost any armour in the game on direct hit, save for the M1 IP's turret cheeks (which it doesn't have to face), and the T-64B's upper glacis (with ERA in place at high angle). All six missiles can be fired in short succession, although only the one fired last can be controlled.

This makes it a viable tank destroyer, but unlike any of the MBTs, it cannot take a hit and survive. Even certain machine guns and aircraft cannons are capable of killing it easily. Use your spotting ability to alert your team to enemies, and try and get an ATGM in a critical spot, like crew or ammo. ATGM have problems breaching fuel tanks, engines and radiators, so avoid hitting those with missiles.

Just remember: You only have six ATGMs, after that, you are using a conventional gun, firing solid shot AP, which technically can ammo rack tanks like T-64 and T-80 from the side, but it's not a guaranteed kill.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 8 15 418 515 27.87 34.33
Realistic 61 7 239 270 15.93 18

Armaments

Main armament

Main article: SA50 L/57 (75 mm)
75 mm SA50 L/57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -6°/+13° ±180° N/A 28.6 39.5 48.0 53.1 56.5 5.00 5.00 5.00 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
POT-51A APC 182 178 162 143 127 113
75 mm HE HE 10 10 10 10 10 10
PCOT-51P APCBC 202 198 180 159 141 125
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
POT-51A APC 1,000 6.4 N/A N/A N/A 48° 63° 71°
75 mm HE HE 753 6.2 0.4 0.1 675 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 N/A N/A N/A 48° 63° 71°

Ammo racks

Ammo racks of the AMX-13 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 32 (+4) 28 (+8) 23 (+13) 18 (+18) 13 (+23) (+29) (+35) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
  • These racks get filled first when loading up the tank and are also emptied first.
  • As the AMX-13 (HOT) is equipped with an autoloader, manual reloading of the gun is not possible.
  • Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
  • The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.

Additional armament

Main article: HOT
HOT ATGM
Capacity Vertical Horizontal Stabilizer
6 N/A N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HOT ATGM 700 700 700 700 700 700
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HOT ATGM 240 4,000 26 0 0.1 3,000 80° 82° 90°

Ammo racks

Ammo racks of the AMX-13 (HOT)
Full
ammo
Visual
discrepancy
6 No

Notes:

  • The missiles are fired from 1 to 6.
  • It is not possible to select how many missiles to bring into battle.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 1,350 N/A N/A

Usage in battles

The AMX-13 HOT cannot be played as the standard AMX-13 due to being at 8.3. This particular modification should be used always as a support vehicle. The commander should always keep this in mind:

- ATGM: frontal engagements at 100m (as the ATGM has to fly up couple meters to be able to be on the crosshair due to launcher placings). Distance engagements at past 200-300m

- 75mm gun: Side shots at distances between 0-200m

It should be noted that the AMX-13 HOT can face Leopard 1, meaning the main gun is capable of destroying the tank from all sides. Enemy targets like T-54/55 will only be able to be penned frontally with the ATGM and from the sides with the 75mm gun. The T-55AM-1 can be one of the toughest enemies it will face as the ATGM will not be able to penetrate the turret mantlet when seen directly from the front, aim for center of mass with the ATGM.

Do not stay alone with this tank unless you are being a scout vehicle (as it has that capacity).

When in urban combat:

The AMX-13 should be played as a flanker or as a "medic" vehicle thanks to being able to repair friendlies due to being a light tank. It should be noted that the ATGM use is reduced considerably when in urban combat as they way the launchers are placed. Use your mobility, scouting capabilities and autoloader to mark, disable and support friends in killing enemy vehicles. When facing Russian tanks, always try to get side shots. When facing NATO tanks (excluding heavy tanks and WW2 tanks), side shots might not be required depending on the armor the AMX-13 is facing.

When in rural combat:

The AMX-13 should be played as a scout or as an ATGM sniper. Be aware of your zoom sights as the AMX-13 lacks potent zoom. Use ATGM when engaging far targets as your main gun will loose penetration at ranges longer than 300m, reducing spalling or not penetrating enemy armor at all. Use your scout ability to mark targets for teammates and let them engage them. Using your speed, you are able to flank the enemy as you are able to cross the map side to side with relative ease and speed.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike PCOT-51P
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Improved optics

Pros and cons

Pros:

  • Mouse-guided HOT missiles, capable of breaching even strong NERA plating
  • Can annihilate a lot of tanks in quick succession
  • Reasonably fast turret rotation speed

Cons:

  • Autoreloader rearm time after 12 shots is long
  • After you run out of HOT missiles you essentially drive a Rank IV light tank in a top-rank match
  • Only 6 ATGMs
  • Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally
  • Oscillating turret causes up and down bobbing of the gunsight when coming to a stop
  • Mediocre mobility for a light tank

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Skins

Skins and camouflages for the AMX-13 (HOT) from live.warthunder.com.

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart