Magach 3 (ERA)

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RANK 5 FRANCE
Somua SM PACK
This page is about the premium Israeli medium tank Magach 3 (ERA). For other versions, see Magach (Family).
Magach 3 (ERA)
il_magach_3.png
GarageImage Magach 3 (ERA).jpg
Magach 3 (ERA)
AB RB SB
8.0 8.0 8.0
Purchase:8 560 Specs-Card-Eagle.png
Show in game

Description

The Magach 3 (ERA) is a premium rank V Israeli medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Danger Zone".

In a sense, the Magach 3 is a combination of features between the Magach 1 and Magach 2 along with the Magach 6. Sharing the rounded cast hull shape of the Magach 1 and 2 hull chassis and a rounded turret housing the 105 mm M68 gun. However, unlike the usual Magach 6, the Magach 3 has the M60 engine installed and its engine grilles and exhausts on the rear are similar to that of the Magach 6.

Features exclusive to the Magach 3 are plentiful however. From the front, smoke grenade launchers can be seen on the gun mantlet sides, with a total of 20 smoke grenades that could be launched. On the turret roof, the prominent commander's cupola infamous on the M48, M60, and some other Magach designs has been replaced with the Urdan design, which has a drastically smaller profile at the expense of the commander's 12.7 mm machine gun. In its place, a 7.62 mm Browning on a pintle-mount is available on the roof.

More prominently throughout the Magach 3 are mountings for the Blazer ERA on the hull front, turret front, and turret sides. More than likely however, these mountings on the battlefield would be covered by the Blazer ERA which would fill up the Magach 3 profile with large blocks running vertically throughout the design.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 76 / 30
Turret130 / 76 / 51
Crew4 people
Visibility115 %

The Magach 3 has good frontal armour, but it cannot be relied on all of the time. Make sure to not expose the rear or sides of the tank and turret. These are weakest parts and if hit is likely to end the tank. Most of the crew is in the turret and a shot there will almost always be deadly.

Armour type:

  • Cast homogeneous armour (Front hull, Turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis

63-200 mm (13-60°) Lower glacis

76 mm (0-44°) Front

51 mm (0-44°) Rear

30 mm (0-3°) Top

25 mm (26-59°) Bottom

57 mm Front

20 mm Rear

Turret 105-128 mm (6-71°) Turret front

152 mm (3-28°) Gun mantlet

66-97 mm (2-46°) 45-50 mm (4-55°)

25.4 mm (70-71°) Turret underside

24-65 mm
Cupola 70 mm 70 mm 70 mm 30 mm
Special armour* Kinetic Chemical
ERA 5 mm 260 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 38 mm in the front and 25 mm in the rear.
  • Rangefinder device on the turret sides count as 127 mm cast armour.
  • ERA can be attached on turret and front hull via modification.

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB48 / 9 km/h
Number of gears6 forward
2 back
Weight49.9 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB28.7 hp/t
RB and SB15.0 hp/t

.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 49.9 _,___ 1,431 __.__ 28.68
Realistic 48 9 _,___ 750 __.__ 15.03

Modifications and economy

Repair cost
AB3 150 Sl icon.png
RB3 584 Sl icon.png
SB4 896 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 210 / 240 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods tank additional armor.png
Magach-3 "Blazer"
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank rangefinder.png
Rangefinder
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods art support.png
Artillery Support
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack

Armaments

Main armament

Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A 22.85 31.62 38.40 42.47 45.18 8.71 7.70 7.10 6.70
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

  • M392A2 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew, or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the Magach may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also keep in mind that with increased armour thickness the amount of shrapnels shrinks.
  • M156 HESH (High-Explosive Squash-Head) works very differently than other shell-types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically the fighting compartment is showered in metal rain. Currently only true armour thickness (opposed to line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  • M152 HEATFS (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (M392A2), will be handy to use for the Magach's fullest potential - as the M152 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of shrapnels after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEATFS round cannot fire through obstructions with this kind.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
M156 HESH 127 127 127 127 127 127
M152 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
M156 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full

ammo

1st

rack empty

2nd

rack empty

3rd

rack empty

4th

rack empty

5th

rack empty

Visual

discrepancy

57 47 (+10) 32 (+25) 23 (+34) (+50) (+56) No

Machine guns

Ammunition1 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Both machine guns are rifle caliber and are not much help against ground targets, even light ones. They are however somewhat useful in the role of lightly damaging enemy helicopters and aircraft.

7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,200 (250) 500 -15°/+60° ±180°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

To use this tank effectively do not charge straight into battle, instead, go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank, the opponents from the sides or the rear, use a flanking tactic to surprise the enemy tankers and destroy them. However, do not let the Magach 3 be seen and the longer it can stay hidden, the higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The Magach 3 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.

The Magach 3 looks similar to the T-54 series of tanks an unskilled T-54 player will pause for a short amount of time to identify the tank. This will give the tank extra time to angle the tank and to calculate a perfect shot and destroy vital parts of the enemy tank. Do not expose/show the rear of the tank as this will give away the Magach 3 immediately since the rear does not resemble a T-54 and is one of the weakest places on this tank.

Playing on maps which have villages, towns, and city centres modelled, such as Poland, Advance to the Rhine, Normandy etc. These require a more specific tactic to survive in these locations as being flanked and not knowing about it until it's too late is very common. A good way of preventing this while using a Magach tank is to not enter the urban environment. In these environments, the Magach 3 will be normally too close for the armour to work as effectively. However, if going around the sides of the town and move in and out of streets, this will prevent the enemy team to predict where the Magach will go. The Magach, once upgraded, offers some of the best handling in the game, use that as an advantage in narrow and congested streets.

When engaging with other medium tanks, the Magach 3 offers an excellent gun which can dominate any other medium tank. If the HEATFS is unlocked, the Magach will be able to terminate any tank with one hit most of the time. The closer to the enemy tank, the higher the odds of ending it with an instant termination. When using HESH rounds, do not hit the sides of the enemy tank, it won't really do much damage. However, when the enemy has exposed the front, especially the Upper Glacis of the tank, using the HESH rounds will cause a lot of damage to the Crew and could also end that tank in one shot. Examples are the T-54's, IS-3 and IS-4Ms. Against T-10Ms, its not that reliable because of spaced armour.

Make sure to not expose the rear or sides of the tank and turret. These are weakest parts and if hit is likely to end the tank.

Pros and cons

Pros:

  • E.R.A. provides some extra protection from Sabot and HEAT rounds
  • Removal of the tall commander's cupola on the M48A1 Patton = slightly lower silhouette
  • Hard-hitting and accurate 105 mm L7 gun
  • Very accurate gun at long ranges when upgraded
  • Good stock shell (APDS)
  • HEATFS and HESH shells available
  • Decent turning capability
  • Very good stock turret transverse speed
  • Great off-road speed (but not as great compared to Leopards and T-10Ms)
  • Front hull reliable against most Rank IV & a few Rank V tanks

Cons:

  • Sides are only 41 mm thick, they can be penetrated easily
  • Gun mantlet is 152 mm thick with little sloping, can easily be penetrated even by lower-tier tanks
  • Turret ring can be penetrated by enemy rounds
  • Front is vulnerable to HEAT and the most powerful APHE (T-10M, Maus) at close range
  • No shells with HE core
  • Gun can't depress over the engine bay; makes it difficult to combat flankers.
  • E.R.A. doesn't help against regular AP rounds

History

During the 1960s and '70s, Israel purchased a number of M48 and M60 tanks from West Germany and later the USA. These tanks and their subsequent upgraded versions were named Magach. The first two Magach tanks were for the most part "stock" versions Israel initially received, without any significant retrofits. However, the first wave of major upgrades became visible with the Magach 3. This version intended to upgrade the Israeli M48s to the A4 standard, following the Six-Day-War of 1967. The Magach 3 introduced several major improvements over the previous versions, including the replacement of the 90 mm with the L7 105 mm cannon, an improved diesel engine and transmission as well as a low-profile commanders cupola, just to name a few.

During the Yom Kippur War of 1973, Israel suffered heavy tank losses at the hands of entrenched Egyptian infantry on the Sinai peninsula. After the war, the Israeli tank force was more than halved. Once a critical vulnerability was discovered with the location of the highly flammable hydraulic fluid of the Magach tanks, the decision was made to replace the losses sustained in the previous war with newer Magach 5 and 6 tanks during the 1970s. The newer Magach tanks would introduce more improvements over time that further tailored their performance to the IDF's needs, but that's a story for another day. The Magachs remained the frontline MBT of the IDF until the '80s and '90s until they were gradually being replaced by Israel's new domestically designed Merkava tank. By 2006, all Megachs were decommissioned from active service.

- From Devblog

Media

Skins
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef