Pvkv m/43 (1946)

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Revision as of 03:43, 14 January 2022 by bangerland (talk | contribs) (i'd argue that its nothing special but when spaded it's okay. Also the "almost best ammo at BR" in ammo is kinda subjective, considering GE and SU angle negating shells, but whatever. There were typos even in the original text, but i can't see anymore.)

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RANK 5 FRANCE
Somua SM PACK
Pvkv m/43 (1946)
sw_pvkv_m43_1946.png
GarageImage Pvkv m43 (1946).jpg
Pvkv m/43 (1946)
AB RB SB
4.0 4.0 4.0
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Pansarvärnskanonvagn m/43 (1946) is a rank III Swedish tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Armourfront / side / back
Hull70 / 30 / 20
Turret70 / 30 / 25
Crew4 people
Visibility91 %

Survivability is bad for multiple reasons.

It's most likely that the SPG won't survive even one direct hit due to how the crew is allocated. Additionally, if the driver gets taken out, or even worse, an engine or transmission is damaged, the Pvkv m/43 (1946) can only shoot in a small area in front of the tank due to the turretless design.

Stay away from enemies, occasionally check your front to avoid getting suddenly obliterated, keep sniping.

The frontal armour has a maximum effective thickness of around 80 mm of rolled homogeneous armour when fighting head-on, which won't save from any ammunition at its BR. On the side, the SPG have 30 mm maximum protection, and on the rear 25 mm. Lower frontal plate armour is exactly the same as the Strv m/42 EH, since they both share the same hull. Because the vehicle is open topped, no matter what the user does it will always be very vulnerable to the aircraft and HE. Even 7 mm MGs can destroy it in one or two precise bursts.

To survive Pvkv m/43 (1946) must gain as much distance away from enemies as possible to reduce their ammo efficiency while also angling in both horizontal and vertical plane to increase its raw armour value. Easiest way to do that is to find a hill which still allows the gun to fire down, but angles the SPG as high as possible, then angle to the left as much as the gun allows the SPG to do so (since it can turn further to the right), and then attack. At about 800 m range it becomes difficult for the light tanks to just blast through the frontal armour, at about 1200 m range, when angled in both dimensions, armour will be able to sometimes deflect even German APHE (as long as it's not launched by a heavy SPG, which are unstoppable by design).

In AB, to further push disadvantage, its a good idea to move away between shots, so that the enemy has problems aiming at the SPG. In RB, it's usually unnecessary as any enemy will have terrible zoom and will probably miss at least once before landing any kind of a hit.

Mobility

Speedforward / back
AB51 / 6 km/h
RB and SB47 / 6 km/h
Number of gears6 forward
1 back
Weight22.9 t
Engine power
AB782 hp
RB and SB410 hp
Power-to-weight ratio
AB34.1 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 6 22.9 582 782 25.41 34.15
Realistic 47 6 363 410 15.85 17.9

The mobility of the Pvkv m/43 (1946) is nearly identical to the Strv m/42 EH. Driving forward, it can easily reach 40 km/h, even on rough terrain, so you will likely be one of the first vehicles at the cap. While shining when moving forward, the tank destroyer is painfully slow in reverse, with a maximum of 5 km/h.

Modifications and economy

Repair costBasic → Reference
AB1 191 → 1 473 Sl icon.png
RB1 416 → 1 751 Sl icon.png
SB1 794 → 2 219 Sl icon.png
Total cost of modifications25 100 Rp icon.png
45 400 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
75mm_sw_kan_APCBC_ammo_pack
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png

Armaments

Main armament

Ammunition43 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-15° / 20°
Horizontal guidance-13° / 20°
Main article: pvkan m/43 (75 mm)

The main gun is the 75 mm pvkan m/43 cannon. While having excellent penetration and speed values, the reload is, considering the calibre and the open top, pretty long at 8.7 seconds with unskilled crew. In comparison, the German 75 mm guns only take about 6.5 seconds to reload.

The gun accuracy is pathetic until all accuracy modifications are researched, but it will fire in targets direction up until ~600 m range.

The tank destroyer has no turret, it can only move the gun in about 33° arc in front of the tank, with 7 more degrees possible to the right. The gun depression of 15° is great, however the elevation of 20° is only below average.

The gunsight has an excellent magnification of 8x-16x, which is amazing! Most opponent will have around 1.5x-3x.

75 mm pvkan m/43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 43 -15°/+20° -13°/+20° N/A 7.0 9.8 11.8 13.1 13.9 8.71 7.70 7.10 6.70
Realistic 4.8 5.6 6.8 7.5 8.0

Ammunition

The stock shell is the slpprj m/41 uncapped AP shot with decent penetration, but poor post-penetration values. Also, it tends to ricochet.

Once you unlock the slpgr m/43 APCBC shell, which is unfortunately a Tier IV modification, you have almost the best regular ammunition at the battle rating. The shell is similar to the one used by the Pvkv II, though it has slightly less penetration because of the lower muzzle velocity. Though its a bit slower, it still can penetrate any heavy tank within BR range on direct hit, and at point blank range it usually can penetrate tanks relying on angled armour (but not always). Also the shell does high post penetration damage, because of the 110 g TNT filler.

The HE sgr m/38 is useful when dealing with open topped SPG at the rank, as they tend to sustain or bounce kinetic shots. Avoid using it on Sturer Emil or the likes of it without the element of surprise, as it has superior gun depression and will annihilate Pvkv m/43 (1946) before it can even fire.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/41 AP 139 136 121 104 90 78
sgr m/38 HE 10 10 10 10 10 10
slpgr m/43 APCBC 149 146 132 116 102 89
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/41 AP 815 6.63 N/A N/A N/A 47° 60° 65°
sgr m/38 HE 840 6.43 0 0.1 690 79° 80° 81°
slpgr m/43 APCBC 890 6 1.2 14 110 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
43 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate649 shots/min
Main article: ksp m/36 (8 mm)

The Pvkv m/43 1946 has a 8 mm ksp m/36 machine gun mounted on a ring above the commander, where it can traverse 360°, and elevate 65°.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (250) 648 -20°/+65° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Pvkv m/43 (1946) is an excellent sniper due to its amazing gunsight zoom, great gun depression and deadly cannon. This tank destroyer unfortunately cannot perform as well when played as a regular tank, as it lacks the agility, gun traverse, and armour to flank or confidently take hits. Thus, to best utilise its sniper potential, the player must memorise various spots for sniping on different maps.

Good spots particularly for the Pvkv m/43 (1946) often have the following characteristics:

  • Is at a good distance from the front line (around 800-1,200 m): obviously, the long range is to take full advantage of the superior gunsight zoom of 16x max. With this sight, the Pvkv m/43 (1946) is able to observe distant environment with unmatched clarity. The further it is from the target area, the harder it is for the enemies to effectively spot, aim and hit the player, while the player can still comfortably aim.
  • Has a slope: slopes allow the Pvkv m/43 (1946) to perform hull-down when fighting. The Pvkv m/43 (1946) has -15° gun depression which is generally enough to depress the gun behind most hills. When hull-down, the tank destroyer presents a much smaller profile, increasing its concealment; it also significantly betters the frontal protection, as the frontal armour of angled 70 mm is now at a larger angle, allowing it to deflect more shells. When used in conjunction with range, the Pvkv m/43 (1946) will be able to resist certain cannons like the US 75 mm M3 and the Soviet's 76 mm F-34.
  • Overlooks a crucial passageway: this is the key to success for not only the Pvkv m/43 (1946), but for all long-range snipers in general. Such spots that afford a view on popular passageways will most certainly guarantee target supplies and can even strategically cut off the opponents' supports, leading to a victory. If the player gets to battle position quickly, destroying passing enemies will prevent them from getting to good positions/cap points on time at the start of a match. In later stages of a match, a sniper at such position usually means that any enemies going to the frontline to support will most likely be destroyed before reaching their destination, allowing friendlies to push deeper and strengthen their defence. Of course, it is vital to practice gunnery -- the targets will usually be busy driving far away at full speed! Missing a shot due to poor lead can result in some allies being destroyed by the target you failed to destroy.
  • Has vegetations/hard covers: plants can partially cover up the Pvkv m/43 (1946), delaying the time before enemies spot you in RB/SB. Hard covers give a safety shelter in case the player is being targeted. Vegetation can also sometimes prevent HE/HEAT from reaching the SPG, which is great, considering that Pvkv m/43 (1946) is open topped and would otherwise instantly explode.

There will often be situations where the player needs to either push forward with the team or to retreat under attack. This is when good map-reading skills come into play: the great spots you fought at earlier might become dangerous when the tide changes. For example, a corner at the friendly side can become quite menacing as a few enemy pushes to there. Therefore you must practice how to quickly find new spots at anywhere on the map, as well as to correctly identify which new area/passageway to ambush. The Pvkv m/43 (1946)'s mobility allows you to change position in time. Custom battles provide a great place to practice such skills.

As the match progresses, you might lose the opportunity to pick on targets far away and instead have to enter close quarter combat. Although the Pvkv m/43 (1946) is now more vulnerable, with the right ambush position you will still be able to fight. However, one aspect to note is that the high gunsight zoom can become a problem in a face-to-face standoff. Most players are likely to subconsciously enlarge the zoom after entering sniper mode, and due to the high zoom, you will only be able to see an extremely limited part of the target. It will be more awkward if the target is moving. Therefore you need to not always use 16x zoom to adapt CQC.

Enemies worth noting:

  • R3 T20 FA-HS: this is a well known car, famous for its insane speed. It can appear at unexpected positions very early in the match and can be quite annoying to deal with. If an R3 charges at you from the front, your frontal armour can resist all its shells. Try your best to get your gun on target and finish it off before it can flank to your side. If, unfortunately, it gets to your flank, reverse and traverse the hull to aim your cannon to it while getting some separation. Note that the R3 is quite likely to get slowed down/stopped by obstacles like fences and trees due to its light weight, thus if you are at an urban/forest area the R3 may get stuck while circling, gifting you a few precious seconds to target it. In the worst case scenario, the R3 will tear through the Pvkv m/43 (1946)'s poor side/rear armour with its rapid firing autocannon and take out all your crew in an instant.
  • KV-1E / ▀KV-IB: although the Pvkv m/43 (1946) carries a powerful cannon, there are still tougher nuts to crack, such as these two. They are uparmoured KV-1 models, featuring ~105 mm hull and turret armour on the front and parts of the sides. Armour of this thickness can be quite challenging to penetrate given that the Pvkv m/43 (1946) might usually be shooting over long distances. If the KV-1 is angling, hold your fire to avoid exposing your position. Only shoot if their armour is facing you without any angles, this is when you have the best chance to score successful penetrations. When shooting up close, try targeting the gun mantlet which is not covered by additional armour plates. Upon penetration, the KV-1 will often get crippled if not destroyed in one shot.
  • Sturer Emil/Dicker Max (AB): These SPG have better adaptability with terrain and generally it's impossible to attack them before they saw and attacked you. Their ammunition can breach even the strongest angled heavy tanks, let alone the pathetic armour of the Pvkv m/43 (1946). They also have a tendency to survive a single HE hit due to how they are constructed. Attack only if they look somewhere else, otherwise hide immediately and ask for an airstrike.

Pros and cons

Pros:

  • Excellent gun for its BR once fully upgraded
  • Very effective APCBC round with high velocity and adequate amount of explosive filler
  • High magnification of x8.0-x16.1 - most tanks at the battle rating only have x1.5-x3.0
  • Very good gun depression
  • Machine gun can elevate to 90° and has a high ammo capacity of 2,000 rounds
  • Trajectory of machine gun follows both APCBC and AP rounds trajectories close enough up to ~500 m
  • Decent mobility
  • Technically can survive SPG fire from 1.2 km if angled

Cons:

  • Turretless design combined with poor reverse gear
  • Low survivability and ineffective armour for head-on fights
  • Machine gun performs poorly against lightly armoured vehicles and aircraft due to its low calibre
  • Low versatility - the ultra high zoom can be annoying in close quarters and can make you vulnerable to flanking
  • Long reload relative to its opponents
  • Open top means enemy planes are able to strafe the vehicle and easily knock out the crew regardless of what you do
  • Ridiculously bad stock experience due to the poor gun accuracy and poor stock shell, which tends to bounce off popular tanks even when it hits

History

During World War 2, the need for tank destroyers became evident, and Germany had great success with the StuG III and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the Strv m/42. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or Pvkv m/43 for short.

The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.

In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603 engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

Bibliography


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR