Difference between revisions of "T-10M"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 "Cold Steel"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
  
 
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.
 
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.
 
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.
  
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
The {{PAGENAME}} is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.
  
{{tankMobility|abMinHp= 968|rbMinHp= 663}}
+
{{tankMobility|abMinHp=968|rbMinHp=663}}
 
 
The {{PAGENAME}} is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M-62-T2S (122 mm)}}The T-10M features a powerful gun which is able to one-shot all the tanks it faces with the diverse ammunition it gets. The main gun is capable of defeating almost all vehicles frontally at the br it sits at (with exception of the [[Maus]] and [[E-100]]).
+
{{main|M-62-T2S (122 mm)}}
{| class="wikitable" width="100%" style="text-align:center"
+
 
 +
The T-10M features a powerful gun which is able to one-shot all the tanks it faces with the diverse ammunition it gets. The main gun is capable of defeating almost all vehicles frontally at the br it sits at (with exception of the [[Maus]] and [[E-100]]).
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="5" |[[M-62-T2S (122 mm)|122 mm M-62-T2S]]|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
!Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer
+
! ''Arcade''
!Stock!!Upgraded!!Full!!Expert!!Aced
+
| rowspan="2" | 30 || rowspan="2" | -4°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 13.8 || 19.0 || 23.1 || 25.6 || 27.2 || rowspan="2" | 20.0 || rowspan="2" | 17.2 || rowspan="2" | 15.9 || rowspan="2" | 15.0
!Stock!!Full!!Expert!!Aced
 
 
|-
 
|-
!''Arcade''
+
! ''Realistic''
| rowspan="2" |30|| rowspan="2" |-4°/+15°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||13.8||19.0||23.1||25.6||27.2|| rowspan="2" |20.0|| rowspan="2" |17.2|| rowspan="2" |15.9|| rowspan="2" |15.0
+
| 10.1 || 11.9 || 14.5 || 16.0 || 17.0
 
|-
 
|-
!''Realistic''
 
|10.1||11.9||14.5||16.0||17.0
 
 
|}
 
|}
===== Ammunition =====
 
''APCBC:''
 
  
This is the first ammunition the T-10M has access to (BR472) which is considered as the "weak" ammunition. Despite having a "low" penetration (has 295 mm at 10 m at 0°) it should not be underestimated. It should be your main ammunition in almost all sorts of engagements. It has the penetration to deal with all heavy tanks frontally (with exception of Maus, E-100) as well as enough fuse sensitivity to explode inside lightly armoured vehicles which will be the main enemies at the battle-rating (Leopard 1, AMX-30, Centurions, etc). This round is a 99% confirmed one shot kill due to its tremendous explosive power if aimed correctly(184.5 g of TNT equivalent). '''BR472 should not be underestimated.'''
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==== Ammunition ====
 +
''BR-472 APCBC:''
  
''APDS:''
+
This is the first ammunition the T-10M has access to which is considered as the "weak" ammunition. Despite having a "low" penetration (has 295 mm at 10 m at 0°) it should not be underestimated. It should be your main ammunition in almost all sorts of engagements. It has the penetration to deal with all heavy tanks frontally (with exception of Maus, E-100) as well as enough fuse sensitivity to explode inside lightly armoured vehicles which will be the main enemies at the battle-rating (Leopard 1, AMX-30, Centurions, etc). This round is a 99% confirmed one shot kill due to its tremendous explosive power if aimed correctly(184.5 g of TNT equivalent). '''BR472 should not be underestimated.'''
 +
 
 +
''3BM-11 APDS:''
  
 
This is the most reliable round to use at distances when speed is crucial (1,620 m/s). It has enough penetration to deal the with everything but Maus glacis but, due to being a solid shot subcalibre round, it has no explosive power. This means the APDS relies on spalling created by the armour penetration which can sometimes be crucial if killing the enemy vehicle has to be done as soon as possible. This does not mean the APDS cannot to one shot kills if aimed at ammunition or center of mass. Most tanks will be destroyed with a single shot at the glacis if the shot is made right at the middle of the glacis. This round should be mostly be used as a secondary round for heavily armoured targets or at far ranges in which a high velocity round is preferable.
 
This is the most reliable round to use at distances when speed is crucial (1,620 m/s). It has enough penetration to deal the with everything but Maus glacis but, due to being a solid shot subcalibre round, it has no explosive power. This means the APDS relies on spalling created by the armour penetration which can sometimes be crucial if killing the enemy vehicle has to be done as soon as possible. This does not mean the APDS cannot to one shot kills if aimed at ammunition or center of mass. Most tanks will be destroyed with a single shot at the glacis if the shot is made right at the middle of the glacis. This round should be mostly be used as a secondary round for heavily armoured targets or at far ranges in which a high velocity round is preferable.
  
''HEAT-FS:''
+
''3BK-9 HEATFS:''
 +
 
 +
This is the round with the most consistent penetration due to being chemical energy, on par with 7.7 and 8.7 HEATFS. This round can be considered the most reliable round for all sorts of engagements both at close range or at distance '''if''' one shot kills are not planned. It has a great explosive power (2.61 kg of TNT equivalent) but, due to being a hollow charge, the spalling is focused in a cone shape rather than a star shape as the APCBC. Similar to APDS, this round has to be aimed at center of mass to damage as most modules and crewmates as possible due to the tightly packed spalling created. It should be notted that this round requires a clear flight path to the target as trees, bushes, fences and any obstruction will detonate it due to the fuse sensitivity. Keep this in mind.
  
This is the round with the most consistent penetration due to being chemical energy, at par with 7.7 and 8.7 HEAT-FS. This round can be considered the most reliable round for all sorts of engagements both at close range or at distance '''if''' one shot kills are not planned. It has a great explosive power (2.61 kg of TNT equivalent) but, due to being a hollow charge, the spalling is focused in a cone shape rather than a star shape as the APCBC. Similar to APDS, this round has to be aimed at center of mass to damage as most modules and crewmates as possible due to the tightly packed spalling created. It should be notted that this round requires a clear flight path to the target as trees, bushes, fences and any obstruction will detonate it due to the fuze sensitivity. Keep this in mind.
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! 10m
+
| BR-472 || APCBC || 295 || 292 || 275 || 265 || 239 || 222
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-472 || APCBC || 295 || 292 || 275 || 265 || 239 || 222
+
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320
 +
|-
 +
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35
 
|-
 
|-
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35
 
|-
 
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320
 
|-
 
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 184.8 || +4° || 48° || 63° || 71°
+
| BR-472 || APCBC || 950 || 25.1 || 1.2 || 19 || 184.8 || 48° || 63° || 71°
 +
|-
 +
| 3BM-11 || APDS || 1,620 || 5.4 || N/A || N/A || N/A || 75° || 78° || 80°
 +
|-
 +
| 3BK-9 || HEATFS || 920 || 18.4 || 0.05 || 0.1 || 2,610 || 65° || 72° || 77°
 +
|-
 +
| OF-472 || HE || 865 || 27.2 || 0 || 0.1 || 3,000 || 79° || 80° || 81°
 
|-
 
|-
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°
 
|-
 
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
<!-- '''Last updated:''' -->
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! Ammo<br>part
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |7th<br /> rack empty
+
! 7th<br>rack empty
! class="wikitable unsortable" |8th<br /> rack empty
+
! 8th<br>rack empty
! class="wikitable unsortable" |9th<br /> rack empty
+
! 9th<br>rack empty
! class="wikitable unsortable" |10th<br /> rack empty
+
! 10th<br>rack empty
! class="wikitable unsortable" |11th<br /> rack empty
+
! 11th<br>rack empty
! class="wikitable unsortable" |12th<br /> rack empty
+
! 12th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No  
+
| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| No
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|KPVT (14.5 mm)}}The KPVT can be considered as the most reliable HMG (Heavy Machine Gun) in game due to multiple factors: ammunition capacity, ammunition speed and penetration, stopping power and rate of fire. It is a Jack-of-all-Trades when it comes to ground battles, it has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 12.7 mm (.50 cal) machine gun, but does not get the fire rate of the 15 mm MG 151 HMG (HMG mounted on the [[AMX-50 Foch]]). The KPVT are exclusive to Russian tanks and are able of doing multiple things:
+
{{main|KPVT (14.5 mm)}}
 +
 
 +
The KPVT can be considered as the most reliable HMG (Heavy Machine Gun) in game due to multiple factors: ammunition capacity, ammunition speed and penetration, stopping power and rate of fire. It is a Jack-of-all-Trades when it comes to ground battles, it has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 12.7 mm (.50 cal) machine gun, but does not get the fire rate of the 15 mm MG 151 HMG (HMG mounted on the [[AMX-50 Foch]]). The KPVT are exclusive to Russian tanks and are able of doing multiple things:
  
 
* Immediate ground defence: this machine guns are able to damage and destroyed external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 45 mm), obstruction removal (fences, walls, etc) and spotting.
 
* Immediate ground defence: this machine guns are able to damage and destroyed external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 45 mm), obstruction removal (fences, walls, etc) and spotting.
 
* Immediate air defence: due to having a roof mounted KPVT with a 360° rotation and a 40° elevation, it is able to critically damage low flying aircraft. This belts have AP-I round which can cause fatal damage on all low flying aircraft (it often lits them on fire or damages engine).
 
* Immediate air defence: due to having a roof mounted KPVT with a 360° rotation and a 40° elevation, it is able to critically damage low flying aircraft. This belts have AP-I round which can cause fatal damage on all low flying aircraft (it often lits them on fire or damages engine).
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
+
! colspan="5" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 250 (50) || 600 || -5°/+60° || ±180°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°
+
| Coaxial || 500 (50) || 600 || N/A || N/A
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 200 (50) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
Despite being a heavy tank, the T-10M is only able to stop full caliber shells in which, at the battle-rating, there is none but in some cases at 7.3 and 7.7. Due to this, the T-10M is far from being a frontline tank, meaning it has to stay away from the enemy LoS (line of sight) due to the long reload and weak armour. This does not mean it should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. It is able to defend itself pretty well if a good defensive position is found or set. All CQC (close quarters combat) should be avoided as the extremely long reload speed invites enemy tanks to flank you from all sides. Some places in CQC environments (urban areas, city ravines, etc) can be used as stroke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a hard cookie to crack.
 
Despite being a heavy tank, the T-10M is only able to stop full caliber shells in which, at the battle-rating, there is none but in some cases at 7.3 and 7.7. Due to this, the T-10M is far from being a frontline tank, meaning it has to stay away from the enemy LoS (line of sight) due to the long reload and weak armour. This does not mean it should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. It is able to defend itself pretty well if a good defensive position is found or set. All CQC (close quarters combat) should be avoided as the extremely long reload speed invites enemy tanks to flank you from all sides. Some places in CQC environments (urban areas, city ravines, etc) can be used as stroke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a hard cookie to crack.
Line 209: Line 193:
 
'''List of opponents important notes when facing frontally:'''
 
'''List of opponents important notes when facing frontally:'''
  
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with '''BR472''' and higher penetration rounds. Do not use 3BK-9
+
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with '''BR472''' and higher penetration rounds. Do not use 3BK-9
* [[M60 (Family)|M60]]: gun mantlet can be penetrated by '''BR472''', hull has to be penetrated by 3BM-11 or 3BK-9
+
* [[M60 (Family)|M60]]: gun mantlet can be penetrated by '''BR472''', hull has to be penetrated by 3BM-11 or 3BK-9
* [[Centurion (Family)|Centurion]]: all front can be penetrated with '''BR472''' and higher penetration rounds
+
* [[Centurion (Family)|Centurion]]: all front can be penetrated with '''BR472''' and higher penetration rounds
 
* [[M103]]: hull has to be penetrated by 3BM-11 or 3BK-9, center of mass shot has to be done frontally as the hull and turret are curvy, hull is unpenetrable by all '''BR472'''
 
* [[M103]]: hull has to be penetrated by 3BM-11 or 3BK-9, center of mass shot has to be done frontally as the hull and turret are curvy, hull is unpenetrable by all '''BR472'''
 
* [[Maus]]/[[E-100]]: gun mantlet can be penetrated by all rounds, hull is inpenetrable by all rounds. Side shots are safe to be done with all rounds
 
* [[Maus]]/[[E-100]]: gun mantlet can be penetrated by all rounds, hull is inpenetrable by all rounds. Side shots are safe to be done with all rounds
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with '''BR472''' and higher penetration rounds
+
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with '''BR472''' and higher penetration rounds
 
* [[T95]]: gun mantlet and hull can be penetrated by '''BR472'''
 
* [[T95]]: gun mantlet and hull can be penetrated by '''BR472'''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 225: Line 210:
 
* Stock round has a lot of explosive filler, thus often one shots
 
* Stock round has a lot of explosive filler, thus often one shots
 
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
 
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
* Has a two-plane Stabilizer  
+
* Has a two-plane Stabilizer
* Unlockable APDS and HEAT-FS can take on most vehicles frontally  
+
* Unlockable APDS and HEAT-FS can take on most vehicles frontally
  
 
'''Cons:'''
 
'''Cons:'''
Line 238: Line 223:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
=== Development ===
 
=== Development ===
 
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" />
 
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" />
Line 255: Line 240:
  
 
=== In-game description ===
 
=== In-game description ===
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle's main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank's crew to fire effectively while it was in motion.  
+
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle's main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank's crew to fire effectively while it was in motion.
  
A significant increase in the tank's combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.  
+
A significant increase in the tank's combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.
  
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.  
+
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.
  
 
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.
 
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]
+
* [[wt:en/devblog/current/801/|[Devblog] Heavy Tank T-10M]]
  
 
==References==
 
==References==

Revision as of 11:36, 13 January 2021

RANK 5 FRANCE
Somua SM PACK
ussr_t_10m.png
GarageImage T-10M.jpg
T-10M
AB RB SB
8.0 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The T-10M is a rank VI Soviet heavy tank with a battle rating of 8.0 (AB) and 8.3 (RB/SB). It was introduced in Update 1.51 "Cold Steel".

The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.

The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.

However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour, could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull120 / 80 / 60
Turret250 / 157 / 102
Crew4 people
Visibility93 %

From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.

Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains (Mk 3 and Mk 5, without composite armour), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).

Angling your hull is not effective, it's detrimental. For instance, the stock round on the Leopard A1A1 (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.

Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 120 mm (57°) Front glacis
120 mm (49°) Lower glacis
40,60 mm (78-79°) Driver's port
120 mm (50°) Top
80 mm (0-64°) Middle
30 mm (60°) Bottom
50 mm (53°) Top
60 mm (21°) Bottom
30 mm
Turret 120-250 mm (26-60°) Turret front
100 + 250 mm (0-75°) Gun mantlet
130-190 mm (3-55°) 102 mm (21-47°) 30 mm
Cupola 40 mm 40 mm 30 mm 30 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.

Mobility

Speedforward / back
AB54 / 11 km/h
RB and SB51 / 10 km/h
Number of gears8 forward
2 back
Weight50.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB28.6 hp/t
RB and SB15.0 hp/t

The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 11 50 968 1,431 19.36 28.62
Realistic 51 10 663 750 13.26 15

Modifications and economy

Repair costBasic → Reference
AB5 741 → 7 847 Sl icon.png
RB6 265 → 8 564 Sl icon.png
SB11 861 → 16 213 Sl icon.png
Total cost of modifications110 200 Rp icon.png
195 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 210 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
122mm_APDS_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
122mm_HEAT_ZBK_ammo_pack
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png

Armaments

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition30 rounds
First-order7 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Vertical guidance-4° / 15°
Main article: M-62-T2S (122 mm)

The T-10M features a powerful gun which is able to one-shot all the tanks it faces with the diverse ammunition it gets. The main gun is capable of defeating almost all vehicles frontally at the br it sits at (with exception of the Maus and E-100).

122 mm M-62-T2S Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -4°/+15° ±180° Two-plane 13.8 19.0 23.1 25.6 27.2 20.0 17.2 15.9 15.0
Realistic 10.1 11.9 14.5 16.0 17.0

Ammunition

BR-472 APCBC:

This is the first ammunition the T-10M has access to which is considered as the "weak" ammunition. Despite having a "low" penetration (has 295 mm at 10 m at 0°) it should not be underestimated. It should be your main ammunition in almost all sorts of engagements. It has the penetration to deal with all heavy tanks frontally (with exception of Maus, E-100) as well as enough fuse sensitivity to explode inside lightly armoured vehicles which will be the main enemies at the battle-rating (Leopard 1, AMX-30, Centurions, etc). This round is a 99% confirmed one shot kill due to its tremendous explosive power if aimed correctly(184.5 g of TNT equivalent). BR472 should not be underestimated.

3BM-11 APDS:

This is the most reliable round to use at distances when speed is crucial (1,620 m/s). It has enough penetration to deal the with everything but Maus glacis but, due to being a solid shot subcalibre round, it has no explosive power. This means the APDS relies on spalling created by the armour penetration which can sometimes be crucial if killing the enemy vehicle has to be done as soon as possible. This does not mean the APDS cannot to one shot kills if aimed at ammunition or center of mass. Most tanks will be destroyed with a single shot at the glacis if the shot is made right at the middle of the glacis. This round should be mostly be used as a secondary round for heavily armoured targets or at far ranges in which a high velocity round is preferable.

3BK-9 HEATFS:

This is the round with the most consistent penetration due to being chemical energy, on par with 7.7 and 8.7 HEATFS. This round can be considered the most reliable round for all sorts of engagements both at close range or at distance if one shot kills are not planned. It has a great explosive power (2.61 kg of TNT equivalent) but, due to being a hollow charge, the spalling is focused in a cone shape rather than a star shape as the APCBC. Similar to APDS, this round has to be aimed at center of mass to damage as most modules and crewmates as possible due to the tightly packed spalling created. It should be notted that this round requires a clear flight path to the target as trees, bushes, fences and any obstruction will detonate it due to the fuse sensitivity. Keep this in mind.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-472 APCBC 295 292 275 265 239 222
3BM-11 APDS 361 360 358 353 338 320
3BK-9 HEATFS 400 400 400 400 400 400
OF-472 HE 35 35 35 35 35 35
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-472 APCBC 950 25.1 1.2 19 184.8 48° 63° 71°
3BM-11 APDS 1,620 5.4 N/A N/A N/A 75° 78° 80°
3BK-9 HEATFS 920 18.4 0.05 0.1 2,610 65° 72° 77°
OF-472 HE 865 27.2 0 0.1 3,000 79° 80° 81°

Ammo racks

Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
30 Projectiles
Propellants
27 (+3)
27 (+3)
24 (+6)
24 (+6)
20 (+10)
20 (+10)
17 (+13)
17 (+13)
14 (+16)
14 (+16)
11 (+19)
11 (+19)
10 (+20)
10 (+20)
(+21)
(+21)
(+23)
(+23)
(+25)
(+25)
(+27)
(+27)
(+29)
(+29)
No
Ammo racks of the T-10M

Machine guns

Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition250 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-5° / 60°
Main article: KPVT (14.5 mm)

The KPVT can be considered as the most reliable HMG (Heavy Machine Gun) in game due to multiple factors: ammunition capacity, ammunition speed and penetration, stopping power and rate of fire. It is a Jack-of-all-Trades when it comes to ground battles, it has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 12.7 mm (.50 cal) machine gun, but does not get the fire rate of the 15 mm MG 151 HMG (HMG mounted on the AMX-50 Foch). The KPVT are exclusive to Russian tanks and are able of doing multiple things:

  • Immediate ground defence: this machine guns are able to damage and destroyed external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 45 mm), obstruction removal (fences, walls, etc) and spotting.
  • Immediate air defence: due to having a roof mounted KPVT with a 360° rotation and a 40° elevation, it is able to critically damage low flying aircraft. This belts have AP-I round which can cause fatal damage on all low flying aircraft (it often lits them on fire or damages engine).
14.5 mm KPVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 250 (50) 600 -5°/+60° ±180°
Coaxial 500 (50) 600 N/A N/A

Usage in battles

Despite being a heavy tank, the T-10M is only able to stop full caliber shells in which, at the battle-rating, there is none but in some cases at 7.3 and 7.7. Due to this, the T-10M is far from being a frontline tank, meaning it has to stay away from the enemy LoS (line of sight) due to the long reload and weak armour. This does not mean it should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. It is able to defend itself pretty well if a good defensive position is found or set. All CQC (close quarters combat) should be avoided as the extremely long reload speed invites enemy tanks to flank you from all sides. Some places in CQC environments (urban areas, city ravines, etc) can be used as stroke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a hard cookie to crack.

List of opponents important notes when facing frontally:

  • Panther/M48/Pershing: all front can be penetrated with BR472 and higher penetration rounds. Do not use 3BK-9
  • M60: gun mantlet can be penetrated by BR472, hull has to be penetrated by 3BM-11 or 3BK-9
  • Centurion: all front can be penetrated with BR472 and higher penetration rounds
  • M103: hull has to be penetrated by 3BM-11 or 3BK-9, center of mass shot has to be done frontally as the hull and turret are curvy, hull is unpenetrable by all BR472
  • Maus/E-100: gun mantlet can be penetrated by all rounds, hull is inpenetrable by all rounds. Side shots are safe to be done with all rounds
  • Leopard 1/AMX-30: all front can be penetrated with BR472 and higher penetration rounds
  • T95: gun mantlet and hull can be penetrated by BR472

Pros and cons

Pros:

  • Decent acceleration and top speed for a heavy tank
  • Good reverse speed, as with many late Russian heavy tanks
  • Stock round has a lot of explosive filler, thus often one shots
  • 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
  • Has a two-plane Stabilizer
  • Unlockable APDS and HEAT-FS can take on most vehicles frontally

Cons:

  • Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked
  • Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds
  • Armour has a hard time dealing with modern ammo types and ATGMs
  • Stock round will struggle against a lot of enemies from the front due to its lack of penetration
  • The unlockable APDS and HEAT-FS shells has minimal spalling effects, must aim for ammo or important crew members such as the gunner
  • Slow turret rotation speed when stock and not spaded

History

Development

The desire for the successor of the IS-3 heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the IS-8, used many characteristics from the previous experimental heavy tanks, with the engine of the IS-4 and IS-6, road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.[1]

Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the T-10. Production of the tank continued, but with implemented improvements. The T-10A model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breech. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the T-10B in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the T-10M in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.[1]

By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.[1]

Usage

The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.[1]

The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy M103 and Conqueror heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the M48 Pattons, even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the M60 and Chieftain, both which have guns able to penetrate straight through the T-10's front armour at standard ranges.[1]

Decline and discontinuation

Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.[1] His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.[1]

In-game description

The T-10M was an upgraded version of the T-10 heavy tank. The new vehicle's main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank's crew to fire effectively while it was in motion.

A significant increase in the tank's combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.

The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.

The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Zaloga, Steven. IS-2 Heavy Tank 1944-73 Great Britain: Osprey Publishing Ltd., 1994


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"