Difference between revisions of "Fairmile C (312)"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor gun boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test. It is the last of the British small boats before the destroyer-tier.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Fairmile C has a hull of 28mm wood a superstructure of 15mm wood, meaning that you can be hull-broken by large rounds, the likes of which tend to be mounted on destroyers, those ships which you will start to see after bringing this onto your roster. There is only one piece of armor: a 12.7mm steel plate on the front cannon, which is insufficient to protect the gun from damage. With such low armor, a mere 16 crew members, and a long, thin profile, you are an easy target for enemy ships, enemy planes, enemy tanks, enemy infantry, enemy stray fire, and enemy gusts of wind. Fires are a minor hazard in this ship, as anything which can start a fire on board will probably kill you before the fire alarm goes off.Same with magazine explosions.
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
The Fairmile C has a hull of 28 mm wood and a superstructure of 15 mm wood, meaning that you can be hull-broken by large rounds, the likes of which tend to be mounted on destroyers, those ships which you will start to see after bringing this onto your roster. There is only one piece of armour: a 12.7 mm steel plate on the front cannon, which is insufficient to protect the gun from damage. With such low armour, a mere 16 crew members, and a long, thin profile, you are an easy target for enemy ships, enemy planes, enemy tanks, enemy infantry, enemy stray fire, and enemy gusts of wind. Fires are a minor hazard in this ship, as anything which can start a fire on board will probably destroy the ship before the fire alarm goes off. Same with magazine explosions.
  
 
=== Mobility ===
 
=== Mobility ===
With a maximum speed of around 65km/h in Arcade, and 30km/h reversed, the Fairmile C's speed is simply insufficient. The rudders are similarly mediocre in the movement department. You will not be the first to the fight, but you will have enough speed to reach contested seas before the game is over... barely.
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 
 +
{{NavalMobility}}
 +
 
 +
The Fairmile C's speed is simply insufficient. The rudders are similarly mediocre in the movement department. You will not be the first to the fight, but you will have enough speed to reach contested seas before the game is over... barely.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|2pdr QF Mk.IIc (40 mm)|2pdr Rolls Royce (40 mm)}}
 
{{main|2pdr QF Mk.IIc (40 mm)|2pdr Rolls Royce (40 mm)}}
The Fairmile C's main armaments are a set of 40mm semi-automatic cannons, similar to the one on the Dark 1102 that comes before. One is mounted in the front and one in the rear, creating a substantial area for broadside. While twice the gun should mean twice the fun, both of them come with a caveat. The forward gun has a magazine size of 56, and then an 8-second reload. While it's low depression means that it can't always hit nearby targets, the rear gun is worse. It has the familiar 4-large magazine, and a reload time of merely two seconds. The killer is that both guns have nine spare magazines, despite the rear gun going through each one nearly ten times as fast. It will not be long before your two guns are reduced to one gun. Finally, the reload times mean that, when the two guns are used at once, there will be uneven firing periods, with some points having no shots firing and some having many.
+
 
 +
The Fairmile C's main armaments are a set of 40 mm semi-automatic cannons, similar to the one on the [[Dark class (FPB 1102)]] that comes before. One is mounted in the front and one in the rear, creating a substantial area for broadside. While twice the gun should mean twice the fun, both of them come with a caveat. The forward gun has a magazine size of 56, and then an 8-second reload. While its low depression means that it can't always hit nearby targets, the rear gun is worse. It has the familiar 4-large magazine, and a reload time of merely two seconds. The killer is that both guns have nine spare magazines, despite the rear gun going through each one nearly ten times as fast. It will not be long before your two guns are reduced to one gun. Finally, the reload times mean that, when the two guns are used at once, there will be uneven firing periods, with some points having no shots firing and some having many.
  
 
In practice, this is a downgrade from the Dark 1102. The ability to put two cannons on target will be extremely conditional, relying on such things as angle, but also on ammo storage and reload times. Compared to the reload time being only slightly slower than the normal cycle rate, this requires much more thought and forethought while not producing a lot of extra damage on target.
 
In practice, this is a downgrade from the Dark 1102. The ability to put two cannons on target will be extremely conditional, relying on such things as angle, but also on ammo storage and reload times. Compared to the reload time being only slightly slower than the normal cycle rate, this requires much more thought and forethought while not producing a lot of extra damage on target.
 +
 +
=== Secondary armament ===
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|Vickers Mk.V (12.7 mm)}}
 +
 +
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|Vickers GO No.5 (7.7 mm)}}
 
{{main|Vickers GO No.5 (7.7 mm)}}
Coming in two BR's too late is the Fairmile C's anti-aircraft armament of 2x2 7.7m MG's and 2x2 12.7mm MG's. While this does give it a fairly significant anti-aircraft capability for its rank, what this thing needs is more anti-ship capability to defend against enemy craft running circles around you.
+
 
 +
Coming in two BRs too late is the Fairmile C's anti-aircraft armament of 2 x twin 7.7 mm MGs and 2 x twin 12.7 mm MGs. While this does give it a fairly significant anti-aircraft capability for its rank, what this thing needs is more anti-ship capability to defend against enemy craft running circles around you.
  
 
=== Special armament ===
 
=== Special armament ===
 +
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|Mk.VII depth charge}}
 
{{main|Mk.VII depth charge}}
The Fairmile C can be equipped with depth charges. These are not useful except in close range, as there are no submarines in the game besides the poor sods who showed up in Fairmile C's. In close-quarters, they can be used as melee weapons, but in close quarters you are already within lethal (read: sneezing) range of any and all enemy craft.  
+
 
 +
The Fairmile C can be equipped with depth charges. These are not useful except in close range, as there are no submarines in the game besides the poor sods who showed up in Fairmile C's. In close-quarters, they can be used as melee weapons, but in close quarters you are already within lethal (read: sneezing) range of any and all enemy craft.
  
 
== Usage in battles ==
 
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
The Fairmile C (312) is an unusual ship, but the best way to play it is to use a simple acronym:
 
The Fairmile C (312) is an unusual ship, but the best way to play it is to use a simple acronym:
  
 
J - Hold J for three seconds to go back to the spawn menu and get a different ship.
 
J - Hold J for three seconds to go back to the spawn menu and get a different ship.
  
This is, of course, a joke. The Fairmile C is more expensive than the first few British destroyers, so you cannot afford to use and lose this floating dumpster in every round. It is significantly slower than the Dark 1102, and it doesn't drive around or turn as quickly, either. While being a bigger target and having no other survivability-enhancing measures. It has a main armament that is theoretically more useful but in practice is far harder to use, and at minimal benefit.The only non-objective downgrade is the switch from torpedoes to AA. This is a fortuitous choice, as your slow speed and large size makes you a convenient target for planes, and high-end small boats never ever fight destroyers, ever. If they ever did fight destroyers, they would wish they had torpedoes instead, as the guns are merely okay at small-ship v small-ship combat and are borderline useless for damaging such large vessels.
+
This is, of course, a joke. It is significantly slower than the [[Dark class (FPB 1102)]], and it doesn't drive around or turn as quickly, either. While being a bigger target and having no other survivability-enhancing measures. It has a main armament that is theoretically more useful but in practice is far harder to use, and at minimal benefit. The only non-objective downgrade is the switch from torpedoes to AA. This is a fortuitous choice, as your slow speed and large size makes you a convenient target for planes, and high-end small boats never ever fight destroyers, ever. If they ever did fight destroyers, they would wish they had torpedoes instead, as the guns are merely okay at small-ship vs small-ship combat and are borderline useless for damaging such large vessels.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="1" |Seakeeping
+
! Seakeeping
! colspan="2" |Unsinkability
+
! colspan="2" | Unsinkability
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
|I
 
|I
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=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
 
* The AA suite is effective for the planes it will often be going up against
 
* The AA suite is effective for the planes it will often be going up against
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Expensive
 
 
* Easily destroyed
 
* Easily destroyed
 
* The anti-ship weapons are subpar compared to what else is on the table
 
* The anti-ship weapons are subpar compared to what else is on the table
 
* High research costs mean that modifications will come slowly
 
* High research costs mean that modifications will come slowly
* Using the depth charges as solitary confinement for crew members who attempt to take their chances with the open ocean results in the ship smelling like gunpowder for the next few days
 
 
*
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 107: Line 120:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain boats}}
 
{{Britain boats}}

Revision as of 08:15, 29 September 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_fairmile_c.png
Fairmile C (312)
AB RB SB
2.3 2.3 2.3
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Fairmile C (312).jpg


The Fairmile C (312) is a rank III British motor gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

The Fairmile C has a hull of 28 mm wood and a superstructure of 15 mm wood, meaning that you can be hull-broken by large rounds, the likes of which tend to be mounted on destroyers, those ships which you will start to see after bringing this onto your roster. There is only one piece of armour: a 12.7 mm steel plate on the front cannon, which is insufficient to protect the gun from damage. With such low armour, a mere 16 crew members, and a long, thin profile, you are an easy target for enemy ships, enemy planes, enemy tanks, enemy infantry, enemy stray fire, and enemy gusts of wind. Fires are a minor hazard in this ship, as anything which can start a fire on board will probably destroy the ship before the fire alarm goes off. Same with magazine explosions.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 65 24
RB/SB Stock ___ ___
Upgraded 48 18

The Fairmile C's speed is simply insufficient. The rudders are similarly mediocre in the movement department. You will not be the first to the fight, but you will have enough speed to reach contested seas before the game is over... barely.

Armament

Primary armament

The Fairmile C's main armaments are a set of 40 mm semi-automatic cannons, similar to the one on the Dark class (FPB 1102) that comes before. One is mounted in the front and one in the rear, creating a substantial area for broadside. While twice the gun should mean twice the fun, both of them come with a caveat. The forward gun has a magazine size of 56, and then an 8-second reload. While its low depression means that it can't always hit nearby targets, the rear gun is worse. It has the familiar 4-large magazine, and a reload time of merely two seconds. The killer is that both guns have nine spare magazines, despite the rear gun going through each one nearly ten times as fast. It will not be long before your two guns are reduced to one gun. Finally, the reload times mean that, when the two guns are used at once, there will be uneven firing periods, with some points having no shots firing and some having many.

In practice, this is a downgrade from the Dark 1102. The ability to put two cannons on target will be extremely conditional, relying on such things as angle, but also on ammo storage and reload times. Compared to the reload time being only slightly slower than the normal cycle rate, this requires much more thought and forethought while not producing a lot of extra damage on target.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Coming in two BRs too late is the Fairmile C's anti-aircraft armament of 2 x twin 7.7 mm MGs and 2 x twin 12.7 mm MGs. While this does give it a fairly significant anti-aircraft capability for its rank, what this thing needs is more anti-ship capability to defend against enemy craft running circles around you.

Special armament

Main article: Mk.VII depth charge

The Fairmile C can be equipped with depth charges. These are not useful except in close range, as there are no submarines in the game besides the poor sods who showed up in Fairmile C's. In close-quarters, they can be used as melee weapons, but in close quarters you are already within lethal (read: sneezing) range of any and all enemy craft.

Usage in battles

The Fairmile C (312) is an unusual ship, but the best way to play it is to use a simple acronym:

J - Hold J for three seconds to go back to the spawn menu and get a different ship.

This is, of course, a joke. It is significantly slower than the Dark class (FPB 1102), and it doesn't drive around or turn as quickly, either. While being a bigger target and having no other survivability-enhancing measures. It has a main armament that is theoretically more useful but in practice is far harder to use, and at minimal benefit. The only non-objective downgrade is the switch from torpedoes to AA. This is a fortuitous choice, as your slow speed and large size makes you a convenient target for planes, and high-end small boats never ever fight destroyers, ever. If they ever did fight destroyers, they would wish they had torpedoes instead, as the guns are merely okay at small-ship vs small-ship combat and are borderline useless for damaging such large vessels.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 40 mm HE 12.7 mm I Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP 12.7 mm API Auxiliary Armament Targeting
III Propeller Replacement Improved Rangefinder Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • The AA suite is effective for the planes it will often be going up against

Cons:

  • Easily destroyed
  • The anti-ship weapons are subpar compared to what else is on the table
  • High research costs mean that modifications will come slowly

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey