Dark Aggressor

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Rank 4 USA
USS Helena Pack
uk_dark_class_mtb.png
GarageImage Dark Aggressor.jpg
Dark Aggressor
Research:18 000 Specs-Card-Exp.png
Purchase:77 000 Specs-Card-Lion.png
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Description

The Dark-class, Dark Aggressor (FPB 1102) is a rank III British motor gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test. With the split of the naval tech trees in Update "New Power", Dark Aggressor was moved to the coastal fleet tech tree.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section4
Displacement64 t
Crew15 people

Dark class (FPB 1102) has the following armour layout:

  • Hull: 40 mm, wood
  • Superstructure: 15 mm, wood
Dark class (FPB 1102) internals (starboard side).

Like most coastal vessels, Dark class (FPB 1102) has no practical armour. The hull and superstructure are unarmoured and will not stop any sort of gunfire.

The hull is split into four hull sections. Starting from the bow and working towards the stern, the first section starts at the bow and ends just in front of the gun; the second ends after the bridge; the third ends where the fuel tanks end, just in front of the engines; and the fourth ends at the stern. Any round with a large enough diameter and explosive mass can hull break Dark class (FPB 1101). In general, this is limited to HE rounds greater with a diameter greater than or equal to 4 inches (102 mm) and with an explosive mass greater than 1.5 kg. At Dark class (FPB 1101)'s battle rating, the only guns that can hull break her are:

There is one ammunition storage located directly underneath the gun turret just above the waterline. Destroying it will instantly destroy the boat.

Dark class (FPB 1102) has a crew complement of 15. With a stock crew, Dark class (FPB 1101) is knocked out when 10 crew are lost; with an aced crew, this is increased to 11. Overall, the survivability is average.

Mobility

Speedforward / back
AB104 / 38 km/h
RB74 / 27 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 73 27 ~26.18 ~50.9
Upgraded 104 38 ~17.38 ~21.25
RB/SB Stock 64 24 ~29.02 ~64.2
Upgraded 74 27 ~23.83 ~42.17

Dark class (FPB 1102) has a displacement of 64 tons.

Modifications and economy

Repair costBasic → Reference
AB1 200 → 1 494 Sl icon.png
RB1 600 → 1 992 Sl icon.png
Total cost of modifications19 500 Rp icon.png
43 500 Sl icon.png
Talisman cost980 Ge icon.png
Crew training22 000 Sl icon.png
Experts77 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 100 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 200 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 600 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
150 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 600 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
150 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
130 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 200 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 200 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
1 200 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
1 600 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 600 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png

The recommended modification research order is:

  • Tool Set
  • Fire Protection System
  • 40 mm HE clips
  • 40 mm AP clips
  • Propeller Replacement
  • Primary Aramment Targeting
  • Artillery Support

After that, prioritize the rest of the seakeeping modifications first, then finish researching the remaining modifications in whatever order you prefer.

Armament

Primary armament

Turret40 mm QF Mark VII gun
Ammunition1500 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-10° / 89°
Main article: QF Mark VII (40 mm)

The primary armament consists of a single 40 mm QF Mk VII cannon mounted forward with a maximum ammunition load of 1500 rounds. Stock, the mount can traverse horizontally at a rate of 34°/s and vertically at a rate of 29°/s; with the "Primary Armament Targeting" modification installed, this is increased to 40°/s and 34°/s respectively. The gun has a magazine capacity of 4 rounds and a cycle rate of fire of 160 rounds/min. With a stock crew, it can be reloaded in 0.49 seconds; with an aced crew, this is decreased to 0.38 seconds. The reload is short enough that there is a seamless transition between magazines, although continuously firing for too long will cause the gun to overheat and jam. This happens after continuously firing for about 1.25 min, or about 200 rounds. There is no noticeable drop in accuracy as the gun overheats.

Primary armament guidance
Horizontal Vertical
±180° -10°/+89°

There are three ammunition types available:

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Universal 80 77 66 57 50 45
40 mm HE clips 80 77 66 57 50 45
40 mm AP clips 80 77 66 57 50 45

The best ammunition is the 40 mm HE clips because it has the highest ratio of HE rounds to AP rounds. Take mostly 40 mm HE clips along with several 40 mm AP clips for armoured targets. Because of the gun's seamless reload, there is no reason to use the Universal belt once the others are unlocked.

Additional armament

Setup 14 x 533 mm Mk.VIII torpedo
Setup 22 x Mk.VII depth charge
Setup 34 x 533 mm Mk.VIII torpedo
2 x Mk.VII depth charge

Dark class (FPB 1102) has two possible loadouts:

  1. 4x Mk.VIII torpedo
  2. 2x Mk.VII depth charge
  3. 4x Mk.VIII torpedo; 2x Mk.VII depth charge
  4. Without load

Torpedoes

Dark class (FPB 1102) can carry four 533 mm Mk.VIII torpedoes. The torpedo tubes are located on either side of the bridge, pointing forwards with the nose angled outwards.

Torpedo characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No 1,566 84 4.57 1 50 TNT 327 327
Yes 1,566 76 6.40 1 50 TNT 327 327

The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes:

Torpedo mode specification changes
Max Distance (m) Max Speed (m/s)
+1,830 -2

It's best to always keep Torpedo Mode uninstalled. The maximum speed of a torpedo is much more valuable in coastal battles than its maximum range. Coastal fleet maps are also small enough that the decreased range with Torpedo Mode installed isn't much of an issue.

In RB, always set the depth stroke to the minimum 1 m setting. This is because many vessels that Dark class (FPB 1102) can face will not have a deep enough draught to fuse the torpedo at a depth stroke setting of 4 m. In AB, depth stroke is automatically set to the most optimal setting.

When using torpedoes, be aware that unless they are already launched, the torpedoes have a very high chance to detonate when shot at, instantly destroying the boat. To avoid this, fire the torpedoes immediately after spawning in—as well as after any subsequent reloads in AB—or simply don't take them at all. Torpedoes are a situational weapon, so it's largely down to personal preference whether or not to take them.

Depth charges

Mk.VII depth charges numbered according to their drop order (click to view a larger image).

The Mk.VII depth charges are carried on the stern, one on each side. They are dropped one at a time in the following order:

  1. Starboard
  2. Port

Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.

Depth charge characteristics
Mass (kg) Explosive type Explosive mass (kg) TNT equivalent (kg) HE armour penetration (mm) Armoured vehicle destruction radius (m) Fragment dispersion radius (m)
196 TNT 130 130 101 8 122

There is almost no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational, requiring the player to close to point-blank ranges to even use them. In almost every case, anytime a depth charge could be used, the guns or torpedoes can be used instead to greater effect. In fact, depth charges tend to actually be a liability in battle, since they essentially act as exposed ammo racks before they're dropped. Like torpedoes, they can be shot at, and if destroyed, they have a chance to detonate, instantly destroying the boat.

Despite this, some success can be had in dropping them either next to, or in front of a large, slow target. If dropping them next to the target, remember the depth charge drop order, since it's most likely that only the depth charges dropped on the side closest to the enemy will deal any damage. If dropping in front of the target, rush in from the sides as quickly as possible and drop them all at once directly in front of the target. For both cases, set the depth charge time delay to the minimum 3 seconds, since any higher time delay will only allow the depth charge to sink further away from the target, giving them more time to move out of the way. Again, using depth charges is extremely situational, and they will only be a liability the vast majority of the time, so take them at your own discretion.

Usage in battles

Pros and cons

Pros:

  • Primary armament: very good damage output, high armour penetration, seamless reload

Cons:

  • Main armament is easily knocked out
  • No secondary or anti-aircraft armament

History

The Dark class fast patrol boats, also known as the Admiralty Type "A" Fast Patrol Boat (FPB), were 18 patrol boats used by the Royal Navy, with another 8 built for export. The class was originally ordered in the late 1940s, calling for a new diesel-powered FPB, with Saunders-Roe eventually winning the design contract in early 1952. The Dark class was built between 1954 and 1958 primarily by Saunders-Roe alongside several other British shipbuilding companies. The Dark class had interchangeable armaments and could be configured as motor torpedo boats, as motor gun boats, or as minelayers. These armaments include:

  • 4x 21-inch torpedoes
  • 1x 40 mm Bofors gun (forward), 2x 21-inch torpedoes
  • 1x 40 mm Bofors gun (aft), 1x 4.5-inch cannon (forward)
  • 16x mines

The Dark class boats had a length of 71 ft. 8 in., a beam of 19 ft. 5 in., a draught of 6 ft. 1 in, and a standard displacement of 50 long tons and were the first of their kind in Royal Navy service to use diesel engines. Each boat was powered by two 18 cylinder Napier Deltic diesel engines, each producing 2,500 bhp and driving a single shaft, with an exhaust port on the port side hull. The first few Dark class boats were painted entirely in standard grey. However, the port side of the hulls would quickly become stained by the diesel exhaust fumes, even after only a short period of use. Initially, an experimental paint scheme was tried on HMS Dark Biter (P1104) around March 1956 that had the rear hull painted in black with the front hull still in grey. This, too, was found to be unsatisfactory, and eventually, it was decided that the entire hull of the Dark class boats was to be painted in black.

Eighteen Dark class boats served with the Royal Navy. All of these were built with wooden hulls and aluminium decks on aluminium hull frames with the exception of the final boat, the unique HMS Dark Scout (P1116), which had an all-aluminium welded construction, a redesigned bridge, and transom exhaust ports. In addition to these, eight more Dark class boats were also built for export, all built by Saunders-Roe: two standard boats to Finland; five riveted, all-aluminium boats with an additional electric drive system to Burma; and one standard boat to Japan. A further nine Dark class boats were planned to be built as well for Royal Navy service, but these were all cancelled in 1955. During the 1960s and 1970s, of the 18 Dark class boats in Royal Navy service, two were used as target practice with one being sunk. The surviving 17 were sold to various places, including several to Italian law enforcement in the late 1960s.

HMS Dark Adventurer, pennant number P1101, was the first of the Dark-class boats. She was built by Saunders-Roe in Beaumaris and was completed on 28th October 1954. She was sold in early 1970.

Media

Skins
Images

See also

External links


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · MTB-1(1)
  MTB-1(2) · MTB Vosper · MTB Vosper(2)
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601)
  MGB-61 · MGB-75 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey